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Final Destination (SSB4): Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{image|3DS Ω forms of Midgar and Umbra Clock Tower without the characters}}
{{Split|The Ω forms to their own page. Plenty of content for the page, and ...well Omega stages are only similar to FD, not exact copies.}}
{{disambig2|the ''[[Super Smash Bros. 4]]'' stage|other uses|Final Destination (disambiguation)}}
{{disambig2|the ''[[Super Smash Bros. 4]]'' stage|other uses|Final Destination (disambiguation)}}
{{image|Can use more images from the Wii U version}}
{{Infobox Stage
{{Infobox Stage
|location    = ''[[Super Smash Bros. 4]]''
|location    = ''[[Super Smash Bros. 4]]''
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'''Final Destination''' ({{ja|終点}}, ''Endpoint'') is a [[stage]] in both versions of ''[[Super Smash Bros. 4]]''. Like in previous games, this is where {{SSB4|Master Hand}} and {{SSB4|Crazy Hand}} are fought, along with the new boss [[Master Core]] starting at 5.1 [[Intensity]] in {{SSB4|Classic Mode}}.
'''Final Destination''' ({{ja|終点}}, ''Endpoint'') is a [[stage]] in both versions of ''[[Super Smash Bros. 4]]''. Like in previous games, this is where {{SSB4|Master Hand}} and {{SSB4|Crazy Hand}} are fought, along with the new boss [[Master Core]] starting at 5.1 [[Intensity]] in {{SSB4|Classic Mode}}.
Super Smash Bros. 4 also introduced a feature called the [[Ω Form]] that modifies the layout of stages to that of Final Destination.


==Stage layout==
==Stage layout==
Like all versions of Final Destination, the stage consists in a single floating platform with no hazards. The background shows large planets zooming by, followed by a bright white flash which marks the transition to a sky background. The background differs between the Wii U and 3DS versions.
Like all versions of Final Destination, the stage consists in a single floating platform with no hazards. The background shows large planets zooming by, followed by a bright white flash which marks the transition to a sky background. The background differs between the Wii U and 3DS versions.
==Ω Forms==
In addition to the primary Final Destination stage, all other stages in ''Smash 4'' are available in '''Ω Forms''' (Omega Forms) ({{ja|終点化}}, lit. ''Final Destination forms''), which modify them to have a Final Destination-like layout, consisting of a single flat platform with all stage hazards removed. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower [[blast line]]. This can have a significant impact on characters' [[recovery]]; for example, {{SSB4|Little Mac}} gains a tremendous advantage on an Ω Form stage with walls, as despite his normally abysmal recovery, he has a very strong [[wall jump]], aiding his recovery significantly. Other characters, such as {{SSB4|Mario}} and {{SSB4|Mii Gunner}} also gain advantages to varying degrees. This advantage, however, is strangely not applicable to [[Pac-Land]] as it is impossible to wall jump despite the presence of walls.
The Ω Forms of {{SSB4|Battlefield}}, [[Boxing Ring]], [[Castle Siege]], [[Duck Hunt (stage)|Duck Hunt]], [[Gamer]], [[Jungle Hijinxs]], [[Kalos Pokémon League]], [[Luigi's Mansion]], [[Lylat Cruise]], [[Onett]], [[Pokémon Stadium 2]], [[Skyloft]], [[Temple]], [[Town and City]], [[Umbra Clock Tower]], and [[Windy Hill Zone]] all have marginally shorter top blast lines compared to Final Destination, while [[Coliseum]], [[Halberd]], and [[Palutena's Temple]] all have marginally taller top blast lines.
The Ω Forms of [[Mario Galaxy]], [[Mushroom Kingdom U]], [[The Great Cave Offensive]], Windy Hill Zone, and {{SSBM|Yoshi's Island}} have increased [[traction]] where there is grass, which can affect several techniques such as sliding [[up smash]]es and [[glide toss]]es.
Pressing the [[X button]] on the stage select screen in the 3DS version will fill the circular cursor with either '''終点''' (Japanese), '''Ω''' (other languages) or '''DF''' (PAL French version, 3DS only), allowing Ω Form stages to be selected. There is also an option in the [[rules]] to have the game automatically select Ω Form stages at random; this is how stages are selected in [[For Glory]] mode. Ω Form stages can also be selected at random by pressing the X button and selecting [[Random]] on the stage select screen.
Final Destination itself can be selected as an Ω Form stage, but this doesn't change its layout.


==Gallery==
==Gallery==
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{{clrl}}
{{clrl}}
====Ω Forms====
{{SSB4-3DS omega stage table}}
===Wii U Images===
===Wii U Images===
<gallery>
<gallery>
SSB4 WII U First-Destination.jpg|The primary Final Destination with the sky background.
SSB4 WII U First-Destination.jpg|The primary Final Destination with the sky background.
</gallery>
</gallery>
====Ω Forms====
{{SSB4-U omega stage table}}


==Trivia==
==Trivia==
*The [[E3 2013|E3 2013 Developer Direct]] showed footage of {{SSB4|Mario}}, {{SSB4|Mega Man}} and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω before the official announcement of the Ω Forms of stages in the [[Super Smash Bros. Direct]].
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', DF stands for "'''D'''estination '''F'''inale".
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', DF stands for "'''D'''estination '''F'''inale".
*[[Suzaku Castle]] is the only stage to retain interactive elements from its original form in its Ω Form, as the signs that appear behind the fighters can still be destroyed.
*This is the first iteration of Final Destination to use sound effects for the changing background animations.
*This is the first iteration of Final Destination to use sound effects for the changing background animations.
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.

Revision as of 01:12, May 26, 2016

This article is about the Super Smash Bros. 4 stage. For other uses, see Final Destination (disambiguation).
ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Can use more images from the Wii U version
If you have a good image for this article, upload it here.
Final Destination
Final Destination on Wii UFinal Destination on 3DS
Symbol of the Smash Bros. series.
Universe Super Smash Bros.
Appears in SSB4
Availability Starter
Crate type Futuristic (SSB3DS)
Normal (SSBU)
Maximum players 4
Tracks available 3DS
Final Destination
Menu (Melee): Ver. 2
(Alternate)
Wii U
Final Destination
Final Destination Ver. 2
Master Hand
Menu (Melee): Ver. 2
Credits (Super Smash Bros.)
Metal Battle (Melee)
Final Destination (Melee)
Giga Bowser (Melee)
Final Destination (Brawl)
Boss Battle Song 2 (Brawl)
Master Core
Master Fortress: First Wave
Master Fortress: Second Wave
Bolded tracks must be unlocked
Tournament legality
Smash 4 Singles: Starter
Doubles: Starter

Final Destination (終点, Endpoint) is a stage in both versions of Super Smash Bros. 4. Like in previous games, this is where Master Hand and Crazy Hand are fought, along with the new boss Master Core starting at 5.1 Intensity in Classic Mode.

Super Smash Bros. 4 also introduced a feature called the Ω Form that modifies the layout of stages to that of Final Destination.

Stage layout

Like all versions of Final Destination, the stage consists in a single floating platform with no hazards. The background shows large planets zooming by, followed by a bright white flash which marks the transition to a sky background. The background differs between the Wii U and 3DS versions.

Gallery

3DS Images

Wii U Images

Trivia

  • In the PAL French version of Super Smash Bros. for Nintendo 3DS, DF stands for "Destination Finale".
  • This is the first iteration of Final Destination to use sound effects for the changing background animations.
  • Masahiro Sakurai stated that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. Brawl had sky imagery to convey a more free motif. Since SSB4 was designed to feel right in between Melee and Brawl, the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.