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Pikachu (SSB4)

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Revision as of 12:43, September 30, 2014 by FlynnCL (talk | contribs) (→‎Moveset: Adding extra information and move descriptions. Hover added for charged damage information.)
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This article is about Pikachu's appearance in Super Smash Bros. 4. For the character in other contexts, see Pikachu.
Pikachu
in Super Smash Bros. 4
Pikachu
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Volt Tackle
PikachuHeadSSB4-U.png

Pikachu (ピカチュウ, Pikachū) is a playable character in Super Smash Bros. 4. It retains its special moves of Thunder Jolt, Quick Attack, Thunder, and Skull Bash. Pikachu's appearance has been updated to match the most recent Pokémon games (such as the Generation V and VI main series games and PokéPark Wii: Pikachu's Adventure) and the Pokémon anime episodes; its model has been altered, and continues the trend of being gradually less chubby with each additional appearance. Pikachu is additionally significantly more brightly colored.

Changes from Brawl

  • Buff Skull Bash travels farther when charged.
  • Buff Up tilt and up aerial both have drastically less ending lag. The former also has much lower knockback scaling, making it more useful at lower percentages.
  • Buff Sweetspotted dash attack is much stronger.
  • Buff Neutral aerial deals much more damage when sweetspotted; it deals 16% as opposed to the 12% it dealt in Brawl.
  • Buff Forward aerial has reduced landing lag, and is more powerful to the point where it has KO potential offstage.
  • Buff Down smash is much harder to SDI out of.
    • Nerf It has higher ending lag.
  • Nerf Forward smash, forward tilt, up aerial, and back aerial deal less damage.
  • Nerf Down throw appears to have higher knockback growth, limiting its followup options.
  • Nerf Pikachu's Quick Attack can not be cancelled into the ground anymore, removing the possibility of the QAC technique.
  • Nerf Volt Tackle deals less damage and knockback.
    • Buff It lasts slightly longer.
    • Change It appears to be slower, though it is more controlled.
  • Nerf Thunder has shorter vertical range, and is generally harder to hit with.
    • Change It can now meteor smash opponents who touch the upper part of the bolt near the cloud, quickly sending the opponent back down to Pikachu and allowing a tech-chase or followups.
    • Nerf However, this makes successful Thunderspikes harder to land.

The following moves are visually unchanged:

  • Neutral attack
  • Up tilt
  • Forward tilt
  • Dash attack
  • Up smash
  • Forward aerial
  • Down aerial
  • Thunder Jolt
  • Down taunt
  • Side taunt
  • Up taunt
  • Pikachu retains the ability to crawl.

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but a few of Pikachu's have been known. It retains its original special moves as well as its final smash. These are Pikachu's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Thunder Jolt Thunder Wave ThunderShock
Side Special Skull Bash Shocking Skull Bash Heavy Skull Bash
Up Special Quick Attack Meteor Quick Attack Quick Feet
Down Special Thunder Self-Generation Great Thunder
Final Smash Volt Tackle

Moveset

  Name Damage Description
Neutral attack Headbutt 1% Does a very quick headbutt with negligible damage and knockback. Can be used rapidly if the A button is held, allowing it to deal more damage and potentially trip opponents.
Forward tilt Pika Kick 10% Plants itself on its upper paws and kicks its lower paws in front of its body. The move has increased knockback when angled up, but has a chance to trip when angled down.
{{{ftiltsidedmg}}}
8%
Up tilt Tail Smack 5% Swings its tail above its body in an arc. A very fast attack with low base knockback and scaling, which can reliably set up into its aerials.
Down tilt Tail Sweep 6% Sweeps its tail in front of itself. Is very quick in terms of both startup and ending lag. Has a change of tripping opponents.
Dash attack Running Headbutt 10% clean
6% late
Jumps forwards, headbutting. Very laggy and easily punished if whiffed, but has high knockback, allowing it to KO near the edge at very high percentages.
Forward smash Thundershock 15% cheeks
18% inside jolt
12% jolt tip
Rears back, then ejects an attached jolt of electricity from its cheeks while leaning forwards. In terms of knockback, this move is far stronger when hit inside the jolt, and is weakest when hit with Pikachu's cheeks during startup.
Up smash Tail Somersault 13% tail start
14% body
11% late
7% tail end
A quick backflip while using its tail to attack. This move is slightly stronger when hit close during startup.
Down smash Electric Flower 13% (all hits) Spins around in place repeatedly whilst surrounded with electricity. A multi-hit move with decent power but punishable ending lag.
Neutral aerial Pika Roll 8% clean
5% late
Curls up in a ball and repeatedly somersaults. Extremely fast startup with good horizontal knockback, making it a good aerial finisher or a useful edgeguarding move. Can be auto-cancelled when performed alongside a non fast-fell short hop, otherwise high landing lag.
Forward aerial Electric Drill 1-9% Does a constant forward aileron roll while surrounded by electricity. The move consists of multiple hits, with the final one dealing decent horizontal knockback. The first few hits have little landing lag, which can potentially set up into a grounded move or grab.
Back aerial Glider 4-9% Spins in a manner similar to its down smash, but without electrical effects. The move consists of multiple hits, with the final one dealing decent knockback. Has high ending lag and very high landing lag if not used alongside a full hop.
Up aerial Tail Chop 5% front
4% back
Swiftly swings its tail above itself in an arc. Extremely quick with low knockback, this move can combo into itself or set up into a neutral aerial. Can be auto-cancelled when performed alongside a non fast-fell short hop, otherwise some landing lag.
Down aerial Electric Screw 12% main
4% landing
Does a constant downwards aileron roll while surrounded by electricity. A lingering single hit with decent horizontal knockback, this move can be auto cancelled in a short hop. If Pikachu lands during the attack's duration it causes a small shockwave to appear around him, which deals little damage at the cost of high landing lag.
Grab Grab A quick, short-ranged grab.
Pummel Electric Shock 1-2% per pummel Zaps the opponent. A quick pummel.
Forward throw Electrocution 10% Places the opponent on its back and shocks them, sending them forward. A multi-hit move. Can set up running up smashes and neutral aerials at very low percentages.
Back throw Submission 9% Does backwards somersaults with the opponent, then flings them behind itself. Best used near the edge to put the opponent into an edgeguarding situation.
Up throw Skull Headbutt 4% Places the opponent on its head, then headbutts them upward. Does not have many followup options and does low damage, with a down throw usually being a better option.
Down throw Slam 8% Places the opponent on the ground, then jumps on them. Consists of multiple hits. Can set up neutral and up aerials at very low percentages.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
Floor attack (back)
Floor getups (back)
Floor attack (trip)
Floor getups (trip)
Edge attack
Edge getups
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Neutral special Default Thunder Jolt 6% Fires a jolt of electricity forward. Pikachu's main projectile, and a very useful move for keeping onstage opponents at bay and threatening offstage recoveries. Travels forward whilst bouncing along the ground, and can also travel up walls, below the edge, and along ceilings. If used in the air, it will travel diagonally down instead. Disappears after around 3 seconds.
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Custom 2 {{{nsc2name}}} {{{nsc2dmg}}} {{{nsc2desc}}}
Side special Default Skull Bash 6% (uncharged)
22% (fully charged)
Charges and, when the B button is released, fires itself forward like a missile. When fully charged or close to fully charged, it has KO power. Primarily used as a recovery move, as it gains a lot of horizontal distance (especially when charged) and does not leave Pikachu helpless. On the ground, it has high landing lag and is very punishable.
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Custom 2 {{{ssc2name}}} {{{ssc2dmg}}} {{{ssc2desc}}}
Up special Default Quick Attack 2% per warp Moves at warp speed in two directions that can be selected via the control stick. Pikachu's main recovery move, and a quick, unpredictable move at that. The second warp is optional, but if used, the direction must be 45 degrees different than the first direction to work. Leaves Pikachu helpless when used in the air.
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Custom 2 {{{usc2name}}} {{{usc2dmg}}} {{{usc2desc}}}
Down special Default Thunder 15% (shockwave)
8% (bolt)
Causes a large thunderbolt to come down on itself. The move is laggy in general, though the shockwave around Pikachu does very high damage and knockback. The bolt itself does moderate vertical knockback, allowing the Thunderspike technique, though this is very difficult to land. The move also has a meteor smash hitbox near the thundercloud that sends opponents straight down, allowing potential combos, though landing it in a favourable position for this is difficult.
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Custom 2 {{{dsc2name}}} {{{dsc2dmg}}} {{{dsc2desc}}}
Final Smash [[{{{fsname}}}]] {{{fsdmg}}} {{{fsdesc}}}

Palette swaps

Pikachu Palette (SSB4).png

Gallery