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Mr. Game & Watch (SSBU): Difference between revisions

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*{{nerf|Judge has a slightly smaller hitbox.}}
*{{nerf|Judge has a slightly smaller hitbox.}}
*{{buff|[[Fire]]'s hitbox now comes out within two frames.}}  
*{{buff|[[Fire]]'s hitbox now comes out within two frames.}}  
*{{buff|[[Fire]] goes higher.}}
*{{buff|[[Oil Panic]] now reflects physical projectiles in addition to absorbing energy-based projectiles.}}
*{{buff|[[Oil Panic]] now reflects physical projectiles in addition to absorbing energy-based projectiles.}}
*{{buff|Oil Panic has reduced startup lag and ending lag.}}
*{{buff|Oil Panic has reduced startup lag and ending lag.}}

Revision as of 22:16, November 8, 2018

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This article is about Mr. Game & Watch's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
in Super Smash Bros. Ultimate
Mr. Game & Watch SSBU.png
Game&WatchSymbol.svg
Universe Game & Watch
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Octopus
MrGame&WatchHeadSSBU.png

Mr. Game & Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. The sound effects used for Mr. Game & Watch have been reused from Brawl and SSB4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Mr. Game & Watch's base model appears similar to the previous installment; however, the following moves temporarily alter his appearance to resemble the characters from the Game & Watch games they are based on:
    • Neutral attack (Greenhouse), Forward tilt (Lion), Up tilt (Flagman), Down tilt (Manhole), Forward smash (Fire Attack) Down smash (Vermin), Up aerial (Spitball Sparky), All throws (Ball), Chef, Judge, Oil Panic.

Attributes

  • Buff Like all characters, Mr. Game & Watch's jumpsquat animation now takes three frames to complete.
  • Change Like all characters, Mr. Game & Watch can now cancel his taunts.

Grounded attacks

  • Buff Forward tilt has increased knockback, with potential to be a kill move.
  • Buff Forward tilt deals slightly higher damage.
  • Buff Forward tilt can be interrupted earlier, and its startup has been reduced.
  • Buff Forward tilt has a lingering hitbox.
  • Buff Up tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.
  • Buff Up tilt now acts faster, with both flags connecting consistently at mid to high percents.
  • Nerf Down tilt has reduced range, making it harder to hit opponents with it.
  • Buff Down tilt has significantly reduced ending lag and start-up lag.
  • Nerf Down tilt's windbox has been removed. This disallows for juggling with windboxes, and potential recovery interruptions (such as when used against Quick Draw).
  • Buff Forward smash's sourspot hitbox has been made smaller.
  • Nerf Forward smash's range has been slightly reduced, with a shorter handle.
    • Buff However, this move is now more disjointed, as Mr. Game & Watch's hitbox has been altered to no longer lean with the move.
  • Buff Forward smash has a lingering hitbox.
  • Nerf Up smash has slightly more start-up lag.
  • Buff Up smash's invincibility frames now cover Mr. Game and Watch's entire body.
  • Change Up smash's invincibility frames have now been change from before attacking, to during and after the attack.
  • Buff Down smash now has the ability to bury opponents if the move is sweetspotted.
  • Buff Down smash has slightly reduced startup.

Aerial attacks

  • Nerf Neutral aerial deals less damage overall.
  • Buff Neutral aerial now has drastically reduced landing lag.
  • Buff Mr. Game & Watch has a new forward aerial (based on the Game & Watch game Safebuster) in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on impact once hitting an opponent or the stage. This significantly improves the move's range, and is much more useful for edgeguarding.
    • Buff This significantly helps Mr. Game & Watch land, as his slow air acceleration made him vulnerable to juggling.
  • Buff Back aerial's loop hits trap opponents easier, and transition faster.
  • Buff Up aerial has been reworked: it now functions as a projectile, similar to Mega Man's up aerial, Air Shooter, and hits six times. This improves its range, damage, and also is only one puff of air, making it much easier to land than in Smash 4 where the opponent was usually juggled out of the second finishing hit.
  • Nerf Up aerial is significantly weaker, no longer being a reliable KO move.
  • Buff Down aerial has reduced landing lag.

Throws/other attacks

  • Change When a character is thrown by Mr. Game & Watch, they will turn into their respective stock icon for the duration of the juggle.
  • Buff Down throw deals more damage.

Special Moves

  • Buff Chef has less ending lag, making it more effective for approaches.
  • Change Judge's numbers now appear in a jumble, before settling on the decided number.
    • Buff Judge 7 now spawns three apples instead of one, allowing him to heal significantly more health once using the move.
    • Change Judge 9 now has a dramatic slow-mo effect.
  • Nerf Judge has a slightly smaller hitbox.
  • Buff Fire's hitbox now comes out within two frames.
  • Buff Fire goes higher.
  • Buff Oil Panic now reflects physical projectiles in addition to absorbing energy-based projectiles.
  • Buff Oil Panic has reduced startup lag and ending lag.
  • Change Octopus can now grab opponents and drag them offscreen if opponents touch its tentacles. The main body deals damage instead. While this does increase its KO potential, it also reduces its range. A greenish-beige backdrop similar to that of a Game & Watch game temporarily appears during this Final Smash.

Alternate costumes

Mr. Game & Watch Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>Ic0xR07DhSY</youtube>

Trivia

File:G&W Feather.jpeg
Mr. Game & Watch's side smash, derived from Fire Attack.
  • This is the first game in the series where Mr. Game & Watch is portrayed holding an object different than his signature bell in his official art, instead being shown holding the flag from Flagman (the same one as his up tilt).
    • In-game, however, Mr. Game & Watch changes his appearance to match the character in Flagman, rather than using his own appearance.
  • Mr. Game & Watch's render pose somewhat resembles his Smash 4 render, although mirrored, and the positioning of his legs has been mirrored.
    • It is also the first time in the series where his render pose shows him facing right instead of left.
  • During the launch of Ultimate's official website, Mr. Game & Watch's name was erroneously labeled as "Mr. GAME & WATACH" exclusively on the mobile variant of his fighter page. The typo was later corrected.
  • Mr. Game & Watch's stock icon in Ultimate bears a strong resemblance to his stock icon from Super Smash Bros. 4.
  • In Pikachu's showcase trailer, Mr. Game & Watch is seen using his forward smash animation from Smash 4. However, it was later changed to reference its origin game (Fire Attack) like some of his other moves. This change attracted criticism for its portrayal of a Native American stereotype (itself sourced from the original version of Fire Attack); Nintendo of America responded to the criticism by apologizing for the outdated imagery and promising to alter it by removing the feather from Mr. Game & Watch's model,[1] matching a change seen in the Game & Watch Gallery 4 version of Fire Attack.

References