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Ray Gun: Difference between revisions

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==Damage Table==
==Damage Table==
{{incomplete|SSB4}}
In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces.
In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces.
Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded.
Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded.

Revision as of 17:11, November 27, 2014

Ray Gun
File:SSB4 - Ray Gun.png
The Ray Gun in SSB4.
Universe Super Smash Bros.
Appears in SSB
SSBM
SSBB
SSB4
Item class Shooting

The Ray Gun (レイガン, rei gan) is a long-range weapon used in all four games of the Super Smash Bros. series. The green lasers it fires have high knockback and a medium fire rate.

Overview

A Ray Gun can be shot 16 times before it runs out of ammunition. Each shot does minor damage (between 2-4% in Melee and Brawl but 10% in Smash 64). One of the better combo weapons, it causes enough knockback to juggle an opponent multiple times, and can even be used to KO an offstage opponent at low damage percentages if the shots are timed correctly, as well as carry an opponent past the side blast lines on stages with walk-off blast lines, especially in Brawl. It has much higher knockback and damage in Smash 64 than in Melee and Brawl. One of the available bonuses in Melee is "Laser Marksman", which means every blast from a single gun made contact with an enemy. The Ray Gun's projectiles can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. Like other shooting items in Brawl, characters can move while firing.

Damage Table

An icon for denoting incomplete things.

In Brawl, the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded.

Action SSB Melee Brawl Bounce 2nd Bounce
Laser/Ray 10% 4% 4% N/A N/A
Drop 1% 7% 7% 2%-4% N/A
Forward tilt throw 7% 10% 10% 6% 4%
Up tilt throw 8% 9% 9% 2%-5% N/A
Down tilt throw 2% 12% 11% 5% 3%
Dash throw 13% 12% 12% 10% 5%
Forward smash throw 12% 13% 13% 9% 6%
Up smash throw 12% 9% 9%-14% 5% N/A
Down smash throw 3% 16% 15% 8% 2%
Aerial drop 8% 9% 6% 5% N/A
Aerial forward tilt throw 9% 10% 10%-12% 7% 3%
Aerial up tilt throw 10% 9% 7%-9% 1%-2% N/A
Aerial down tilt throw 11% 12% 4% 1%-2% N/A
Aerial forward smash throw 13% 12% 5%-7% 4% 2%
Aerial up smash throw 10% 9% 5%-6% 1%-2% N/A
Aerial down smash throw 15% 12% 4%-6% 1%-2% N/A

Description from the Super Smash Bros. instruction booklet

The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter.

Trophies

Melee trophy

Ray Gun Melee Trophy.png Ray Gun
The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.

Brawl trophy

Ray Gun - Brawl Trophy.png Ray Gun
A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it.

N64: Super Smash Bros.
Wii: Super Smash Bros. Brawl

Gallery

Trivia

  • In the original Super Smash Bros., CPU players will never fire the gun at Fox or Ness, due to the fact those two can reflect and absorb the beams, respectively. They will instead throw the gun at opponents.
  • The Ray Gun's firing sound in Smash 64 is rather loud and deep, sounding more like a bazooka or a cannon than a gun. Melee altered the noise to sound much weaker, which is retained in Brawl.
  • In the Japanese version of Smash 64, the Ray Gun is mistranslated as the "Lay Gun" due to the Japanese language having the "R" and "L" sounds merged into one.