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Roy (SSBU)

Revision as of 18:13, November 4, 2018 by Luigiofthegods (talk | contribs) (→‎Aerial Attacks: https://youtu.be/lnybMyWzyA4?t=152)
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This article is about Roy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Roy.
Roy
in Super Smash Bros. Ultimate
Roy
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Critical Hit
RoyHeadSSBU.png

Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Ray Chase now voices Roy in English versions of the game, whereas Jun Fukuyama’s representation of Roy from SSB4 has been repurposed for Japanese versions.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
  •   Roy's dashing animation has been altered.
  •   Some of Roy's moves, such as his down aerial, have fire effects added to them.
  •   Roy's sweetspotted moves now use the sound effects from Ike's sword, Ragnell.

Attributes

  •   Roy benefits significantly from Ultimate's mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressive and make him more mobile.
  •   Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
  •   Roy's hilt sweetspots have been increased in size.
  •   Roy's air acceleration has been increased.

Ground Attacks

  •   Roy's neutral attack appears to have an altered animation, granting it more vertical range.
  •   Dash attack has less ending lag.

Aerial Attacks

  •   All aerials have less landing lag.
  •   Forward aerial's autocancel window has been restored.
  •   Up aerial is stronger.
  •   Down aerial now deals flame damage and ignites the Sword of Seal during the move.

Throws/other attacks

Special Moves

  •   As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
  •   Like with most non-storeable charge moves, Roy can now turn Flare Blade to the opposite direction while charging the move.
  •   Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
  •   Critical Hit now causes a flaming background to appear once the main hit is unleashed.


Gallery

Character Showcase Video

<youtube>FtDn6HBn_Qk</youtube>

Trivia

  • Roy's pose in his official artwork resembles his forward tilt.
  • Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.