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Little Mac (SSBU)

Revision as of 21:49, December 13, 2018 by Slurmboy (talk | contribs) (→‎Trivia)
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This article is about Little Mac's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Little Mac.
Little Mac
in Super Smash Bros. Ultimate
Little Mac SSBU.png
PunchOutSymbol.svg
Universe Punch-Out!!
Other playable appearance in SSB4


Availability Unlockable
Final Smash Giga Mac Rush
LittleMacHeadSSBU.png
As a boxer, Little Mac fights with his fists alone—no kicks! When his Power Meter fills up, he can use a special KO Uppercut, which can really turn a battle around. For his Final Smash, he turns into Giga Mac and pummels the opponent with a furious rush of punches!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Little Mac (リトル・マック, Little Mac) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Little Mac is classified as fighter #49.

Kosuke Toriumi reprises his role as Little Mac in the game, via reused voice clips from Smash 4.

How to unlock

Complete one of the following:

With the exception of the third method, Little Mac must then be defeated on Boxing Ring.

Changes from Super Smash Bros. 4

Little Mac has gained significant buffs in the transition from Smash 4 to Ultimate. His notoriously poor recovery in the previous game has been remedied in many ways, and universal changes benefit Mac as well.

Aesthetics

  •   As with all veterans returning from SSB4, Little Mac's model features a more subdued color scheme. His clothing now features simple detailing and his muscles are slightly more pronounced.
  •   Little Mac no longer has sixteen alternate costumes, only eight. Of the cut costumes, his blue and orange outfits have been removed, while Wire-Frame Mac has notably been reduced to just two outfits: his standard and sweatshirt outfits.
  •   For certain attacks, the visual effects will match the color of Little Mac's boxing gloves.
  •   Side taunt has an altered animation.
  •   Air dodge has an altered animation.
  •   Once KO Uppercut is used or lost, the Power Meter now shows the meter physically draining to zero, rather than cutting immediately to the lowest level.
  •   Little Mac now winces and frowns while clapping during the results screen.
  •   Doc Louis no longer appears in Little Mac's victory pose during Team Battles.

Attributes

  •   Like all characters, Little Mac's jumpsquat animation now takes three frames to complete (down from 5).
  •   Little Mac benefits from the re-addition of directional air dodges, which grant him increased offstage survivability and a new option to mix up his landings.
  •   Little Mac benefits significantly from the ability to dash cancel almost any grounded attack, increasing the versatility of his ground game.
  •   Little Mac dashes much faster (2.24 → 2.464).
  •   Little Mac walks slightly faster (1.32 → 1.386).
  •   Little Mac's air speed has been increased significantly relative to the buffs received by the rest of the cast (1 → 1.208). It's now tied as the 12th fastest in the game.
  •   Little Mac's max additional air acceleration is slightly higher (0.028 → 0.03).
  •   Little Mac jumps higher.
  •   Little Mac falling speed and fast falling speed are much faster (1.8 → 2.88) and (1.95 → 3.12) respectively, now tied with King Dedede for the second highest falling speed in the game. This increases his survivability but makes him easier to combo.
  •   Little Mac is heavier (82 → 87). This increases his survivability but makes him easier to combo.

Ground attacks

  •   Neutral attack can jab reset, though it can be difficult to land on smaller characters.
  •   Down tilt has more ending lag, reducing its combo ability.
  •   Forward tilt's second hit comes out slower, making it connect less reliably.
  •   While using any smash attack, Little Mac now voices out in pain if he takes damage.
  •   All smash attacks trigger Special Zoom if Little Mac is hit during their startup and lands the move on an opponent.
  •   Non-angled forward smash now produces a softer "wind" sound, rather than the sharp punching sound effect used in Smash 4.
  •   Up smash now causes the screen to shake.

Aerial attacks

  •   All aerials have less landing lag.

Throws/other attacks

  •   Grab range has been increased.
  •   Pummel is much faster.

Special Moves

  • Straight Lunge:
    •   Straight Lunge can now be canceled by shielding.
    •   Like with most non-storable charge moves, Straight Lunge can be unleashed in the opposite direction upon releasing the move.
  • KO Uppercut:
    •   KO Uppercut has a new animation. Little Mac now performs a jumping uppercut while facing the screen, making it appear more identical to the Star Punch from Punch-Out!! on the NES.
    •   KO Uppercut's new animation gives the move more vertical range, and also grants recovery distance if used in midair.
    •   KO Uppercut does more damage.
    •   KO Uppercut is performed faster in general, making it harder to punish.
    •   KO Uppercut has lowered knockback, causing it to KO later.
    •   KO Uppercut is lost faster if Little Mac is hit.
    •   KO Uppercut's short jump and increased forward momentum now makes it possible for Mac to be sent offstage accidentally, even when used on the ground.
  • Jolt Haymaker:
    •   Grounded Jolt Haymaker makes Little Mac spend less time in the air. He also lands with significantly more traction.
    •   Grounded Jolt Haymaker has reduced ending lag.
    •   Grounded Jolt Haymaker travels a shorter distance.
    •   Jolt Haymaker no longer renders Little Mac helpless and keeps more forward momentum, thus granting more distance. This significantly improves his recovery and turns what was previously a common suicidal mistake into a potent edge guarding tool.
    •   Aerial Jolt Haymaker can only be used once until Mac touches the ground again, even if he is hit out of it.
  • Rising Uppercut:
    •   Rising Uppercut is stronger and travels a higher distance when performed on the ground.
    •   Aerial Rising Uppercut snaps to the ledge earlier on during the move, instead of only during startup and after the final hitbox appears.
    •   Aerial Rising Uppercut travels slightly higher.
    •   Aerial Rising Uppercut keeps a small amount of forward momentum, slightly improving its horizontal distance.
    •   Rising Uppercut's first hit now has a trail to highlight its hitbox.
  • Slip Counter:
    •   Slip Counter grants less momentum after an aerial counter. This lowers its recovery potential, but makes it less likely that Mac gets accidentally sent offstage by a counter.
    •   Slip Counter now produces an aesthetic spark upon retaliating.
  • Giga Mac:
    •   Little Mac's Final Smash, Giga Mac, is no longer a transformation, and is now similar to Donkey Kong's new Final Smash Jungle Rush. Little Mac transforms into his Giga Mac form and rushes forward. If he comes into contact with an opponent, he unleashes a rush of punches. The move in general appears to be identical to Giga Mac's neutral infinite. [1]

Classic Mode: Friendly Sparring

Little Mac fights fighters that are close range martial artists.

Round Opponent Stage
1 Incineroar Boxing Ring
2 Ryu Suzaku Castle
3 4 Mii Brawlers Arena Ferox
4 Captain Falcon Port Town Aero Drive
5 Wireframe Mac Boxing Ring
6 Donkey Kong Boxing Ring (Ω form)
Bonus Stage
Final Master Hand Final Destination

Role in World of Light

Although Little Mac does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes

 


Gallery

Character Showcase Video

<youtube>vBM09wj8xwE</youtube>

Trivia

  • Little Mac's Showcase Video has him follow Wario's motor bike while wearing his pink sweatsuit. This is a reference to the Punch-Out!! series, where Little Mac runs alongside Doc Louis on his bicycle.
  • Little Mac's pose in his official art resembles the pose he performs while using Slip Counter.
  • Little Mac's Classic Mode has a high spawn rate of Sandbag, as a reference to his reveal video where he has a Sandbag in his training ring, as well as usage of similar punching bags by real boxers.
  • Little Mac's penultimate battle in Classic Mode is against Donkey Kong, which alludes to their previous bout in the Wii version of Punch-Out!!.