SSBU Icon.png

List of spirits (Super Smash Bros. series): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Manual revert
 
(93 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:List of spirits (''Super Smash Bros.'' series)}}
{{Title|List of spirits (''Super Smash Bros.'' series)}}
The following is the list of the [[Spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''.
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''.


==Primary Spirits==
==Primary Spirits==
Line 22: Line 23:
|-
|-
|1,095
|1,095
|{{anchor|Master Hand}}[[File:Spirits master hand.png|center|108x108px]]
|{{SpiritTableName|Master Hand|link=y}}
|[[Master Hand]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
Line 38: Line 38:
|-
|-
|1,096
|1,096
|{{anchor|Crazy Hand}}[[File:Crazy Hand SSBU.png|center|108x108px]]
|{{SpiritTableName|Crazy Hand|link=y}}
|[[Crazy Hand]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★
|★★★
|⬡⬡⬡
|⬡⬡⬡
Line 54: Line 53:
|-
|-
|1,097
|1,097
|{{anchor|Giga Bowser}}[[File:Spirits giga bowser.png|center|108x108px]]
|{{SpiritTableName|Giga Bowser|link=y}}
|[[Giga Bowser]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★
|★★
|⬡⬡⬡
|⬡⬡⬡
Line 70: Line 68:
|-
|-
|1,098
|1,098
|{{anchor|Galleom}}[[File:Spirits galleom.png|center|108x108px]]
|{{SpiritTableName|Galleom|link=y}}
|[[Galleom]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★
|★★
|⬡⬡⬡
|⬡⬡⬡
Line 86: Line 83:
|-
|-
|1,099
|1,099
|{{anchor|Duon}}[[File:Duon spirit.png|center|108x108px]]
|{{SpiritTableName|Duon|link=y}}
|[[Duon]]
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★
|★★
|⬡⬡
|⬡⬡
Line 102: Line 98:
|-
|-
|1,100
|1,100
|{{anchor|Tabuu}}[[File:Tabuu Spirit.png|center|108x108px]]
|{{SpiritTableName|Tabuu|link=y}}
|[[Tabuu]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
Line 118: Line 113:
|-
|-
|1,101
|1,101
|{{anchor|Master Giant}}[[File:Spirits master giant.png|center|108x108px]]
|{{SpiritTableName|Master Giant|link=y}}
|[[Master Giant]]
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★★★
|★★★
|⬡⬡
|⬡⬡
Line 134: Line 128:
|-
|-
|1,102
|1,102
|{{anchor|Master Beast}}[[File:Master Beast spirit.png|center|108x108px]]
|{{SpiritTableName|Master Beast|link=y}}
|[[Master Beast]]
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|★★★
|★★★
|⬡
|⬡
Line 150: Line 143:
|-
|-
|1,103
|1,103
|{{anchor|Master Edges}}[[File:Spirits master edges.png|center|108x108px]]
|{{SpiritTableName|Master Edges|link=y}}
|[[Master Edges]]
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|★★★
|★★★
|⬡
|⬡
Line 166: Line 158:
|-
|-
|1,104
|1,104
|{{anchor|Master Core}}[[File:Spirits Master Core.png|center|108x108px]]
|{{SpiritTableName|Master Core|link=y}}
|[[Master Core]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★★
|★★★★
|⬡⬡⬡
|⬡⬡⬡
Line 179: Line 170:
|Initial Damage 30%
|Initial Damage 30%
|''Super Smash Bros. for Nintendo 3DS / Wii U''
|''Super Smash Bros. for Nintendo 3DS / Wii U''
|•[[Summon]] with cores from [[#Master Edges|Master Edges]], [[#Master Beast|Master Beast]], and [[#Master Giant|Master Giant]]
|•[[Summon]] with cores from {{h2||Master Edges}}, {{h2||Master Beast}}, and {{h2||Master Giant}}
|-
|-
|1,105
|1,105
|{{anchor|Galeem}}[[File:GaleemSpirit.png|center|108x108px]]
|{{SpiritTableName|Galeem|link=y}}
|[[Galeem]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★★
|★★★★
|
|
Line 198: Line 188:
|-
|-
|1,106
|1,106
|{{anchor|Dharkon}}[[File:DharkonSpirit.png|center|108x108px]]
|{{SpiritTableName|Dharkon|link=y}}
|[[Dharkon]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★★
|★★★★
|
|
Line 214: Line 203:
|-
|-
|1,108
|1,108
|{{anchor|Primid}}[[File:SPI-Primid.png|center|108x108px]]
|{{SpiritTableName|Primid|link=y}}
|[[Primid]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★
|★
|⬡⬡
|⬡⬡
Line 230: Line 218:
|-
|-
|1,110
|1,110
|{{anchor|Bytans}}[[File:SPI-Bytan.png|center|108x108px]]
|{{SpiritTableName|Bytans|customname=[[Bytan]]s}}
|[[Bytan]]s
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|★
|★
|
|
Line 246: Line 233:
|-
|-
|1,111
|1,111
|{{anchor|Roturret}}[[File:Spirits roturret.png|center|108x108px]]
|{{SpiritTableName|Roturret|link=y}}
|[[Roturret]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★
|★
|⬡⬡
|⬡⬡
Line 262: Line 248:
|-
|-
|1,114
|1,114
|{{anchor|Ancient Minister}}[[File:SPI-Ancient Minister.png|center|108x108px]]
|{{SpiritTableName|Ancient Minister|link=y}}
|[[Ancient Minister]]
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|★★★
|★★★
|⬡⬡
|⬡⬡
Line 291: Line 276:
|-
|-
|1,093
|1,093
|{{anchor|Sandbag}}[[File:Sandbag Spirit.png|center|108x108px]]
|{{SpiritTableName|Sandbag|link=y}}
|[[Sandbag]]
|★
|★
|⬢
|⬢
Line 300: Line 284:
|-
|-
|1,094
|1,094
|{{anchor|Smash Ball}}[[File:SSBUSmashBall.png|center|108x108px]]
|{{SpiritTableName|Smash Ball|link=y}}
|[[Smash Ball]]
|★★★
|★★★
|⬢⬢
|⬢⬢
Line 309: Line 292:
|-
|-
|1,107
|1,107
|{{anchor|Fighting Alloy Team}}[[File:SPI-Fighting Alloy Team.png|center|108x108px]]
|{{SpiritTableName|Fighting Alloy Team|link=y}}
|[[Fighting Alloy Team]]
|★★
|★★
|⬢
|⬢
Line 318: Line 300:
|-
|-
|1,109
|1,109
|{{anchor|Mite}}[[File:Mites spirit.png|center|108x108px]]
|{{SpiritTableName|Mite|link=y}}
|[[Mite]]
|★
|★
|⬢
|⬢
Line 327: Line 308:
|-
|-
|1,112
|1,112
|{{anchor|Shadow Bug}}[[File:Shadow Bugs Spirit.png|center|108x108px]]
|{{SpiritTableName|Shadow Bug|link=y}}
|[[Shadow Bug]]
|★★
|★★
|⬢
|⬢
Line 336: Line 316:
|-
|-
|1,113
|1,113
|{{anchor|Subspace Bomb}}[[File:SPI-Subspace Bomb.png|center|108x108px]]
|{{SpiritTableName|Subspace Bomb|link=y}}
|[[Subspace Bomb]]
|★★
|★★
|⬢
|⬢
Line 356: Line 335:
|-
|-
|1,090
|1,090
|colspan=2|[[File:SSBU Mii Brawler Fighter Spirit.png|center|108x108px]]
|colspan=2|{{SpiritTableName|Mii Brawler|link=y}}
|{{anchor|Mii Brawler}}[[Mii Brawler]]
|''{{s|wikipedia|Mii Channel}}'' (formal debut)<br>''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' (as a Mii Fighter)<br>(Artwork: ''Super Smash Bros. Ultimate'')
|''Super Smash Bros. for Nintendo 3DS / Wii U''<br>(Artwork: ''Super Smash Bros. Ultimate'')
|•Purchase from the Vault Shop for 300G (after creating a {{SSBU|Mii Brawler}}, unlocking the one in [[World of Light]], or downloading one from [[Shared Content]])
|•Purchase from the Vault Shop for 300G (after unlocking {{SSBU|Mii Brawler}})
|-
|-
|1,091
|1,091
|colspan=2|[[File:SSBU Mii Swordfighter Fighter Spirit.png|center|108x108px]]
|colspan=2|{{SpiritTableName|Mii Swordfighter|link=y}}
|{{anchor|Mii Swordfighter}}[[Mii Swordfighter]]
|''Mii Channel'' (formal debut)<br>''Super Smash Bros. for Nintendo 3DS / Wii U'' (as a Mii Fighter)<br>(Artwork: ''Super Smash Bros. Ultimate'')
|''Super Smash Bros. for Nintendo 3DS / Wii U''<br>(Artwork: ''Super Smash Bros. Ultimate'')
|•Purchase from the Vault Shop for 300G (after creating a {{SSBU|Mii Swordfighter}}, unlocking the one in World of Light, or downloading one from Shared Content)
|•Purchase from the Vault Shop for 300G (after unlocking {{SSBU|Mii Swordfighter}})
|-
|-
|1,092
|1,092
|colspan=2|[[File:SSBU Mii Gunner Fighter Spirit.png|center|108x108px]]
|colspan=2|{{SpiritTableName|Mii Gunner|link=y}}
|{{anchor|Mii Gunner}}[[Mii Gunner]]
|''Mii Channel'' (formal debut)<br>''Super Smash Bros. for Nintendo 3DS / Wii U'' (as a Mii Fighter)<br>(Artwork: ''Super Smash Bros. Ultimate'')
|''Super Smash Bros. for Nintendo 3DS / Wii U''<br>(Artwork: ''Super Smash Bros. Ultimate'')
|•Purchase from the Vault Shop for 300G (after creating a {{SSBU|Mii Gunner}}, unlocking the one in World of Light, or downloading one from Shared Content)
|•Purchase from the Vault Shop for 300G (after unlocking {{SSBU|Mii Gunner}})
|}
|}


==Spirit Battles==
==Spirit Battles==
{|class="wikitable sortable" style="width:100%;"
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|-
|1,093
|1,093
|[[File:Sandbag Spirit.png|center|64x64px]]
|{{SpiritTableName|Sandbag|link=y|size=64}}
|[[Sandbag]]
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|{{SpiritType|Grab}}
|2,000
|2,000
|[[Pokémon Stadium 2]] ([[Ω form]])
|[[Pokémon Stadium 2]] ([[Ω form]])
|•Item: [[Home-Run Bat]]
|•Item: [[Home-Run Bat]]
|•Timed battle<br>•The enemy prefers not to move
|•Timed battle (0:10)<br>•The enemy prefers not to move
|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}}
|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}}
|
|'''Spirit Battle inspiration:'''
*The Samus puppet fighter and the second battle condition represents the Sandbag, a still sandbag character in the ''Super Smash Bros.'' series.
*The white Samus and the first battle condition represent the Sandbag, a white expressionless sandbag character who is depicted as a stationary character.
*The music references to the Sandbag appearing as the practice opponent on the [[Online Practice Stage]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. 4''.
*The stage represents the [[Home-Run Stadium]], a [[Special Stage]] used in the [[Home-Run Contest]] minigame which takes place on a platform within a crowded stadium.
*The Home-Run Bat item, the stage and the timed battle condition represents the [[Home-Run Contest]], a minigame with a ten second time limit where the player must damage the Sandbag then launch it using a Home-Run Bat.
*The music track is based on the [[Online Practice Stage]] theme song in the ''Super Smash Bros.'' series, which features the Sandbag as the practice opponent.
*The Home-Run Bat item and the ten second time limit reference the Home-Run Contest minigame, where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
----'''Other trivia:'''
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice and features high resilience.  
|-
|-
|1,094
|1,094
|[[File:SSBUSmashBall.png|center|64x64px]]
|{{SpiritTableName|Smash Ball|link=y|size=64}}
|[[Smash Ball]]
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Exploding Side Kick|3]][[Burning Dropkick|2]][[Soaring Axe Kick|1]][[Counter Throw|3]], SSB T-shirt, Low Voice 9)<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Grenade Launch|3]][[Flame Pillar|1]][[Lunar Launch|1]][[Absorbing Vortex|3]], SSB T-shirt, High Voice 2)<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|3]][[Hero's Spin|3]][[Reversal Slash|2]], SSB T-shirt, Normal Voice 5)
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} Moveset [[Exploding Side Kick|3]][[Burning Dropkick|2]][[Soaring Axe Kick|1]][[Counter Throw|3]], (SSB T-shirt, Low Voice 9)<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} Moveset [[Grenade Launch|3]][[Flame Pillar|1]][[Lunar Launch|1]][[Absorbing Vortex|3]], (SSB T-shirt, High Voice 2)<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} Moveset [[Shuriken of Light|2]][[Gale Stab|3]][[Hero's Spin|3]][[Reversal Slash|2]], (SSB T-shirt, Normal Voice 5)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,600
|9,600
|{{SSBU|Final Destination}} ([[Battlefield form]])
|{{SSBU|Final Destination}} ([[Battlefield form]])
|•Sudden Final Smash<br>•Item: [[Food]]
|•Sudden Final Smash<br>•Item: [[Food]]
|•Survive until the timer runs out<br>•The enemy will suddenly have a Final Smash<br>•You'll get a Final Smash
|•Survive until the timer runs out (1:30)<br>•The enemy will suddenly have a Final Smash<br>•You'll get a Final Smash
|{{SSBUMusicLink|Super Smash Bros.|Final Destination}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination}}
|
|'''Spirit Battle inspiration:'''
*The Mii puppet fighters references how they are classified as fighters from the ''Super Smash Bros.'' series. The puppet fighters' costumes references the [[Super Smash Bros. logo|cross-shaped design]] seen on the designs of the Smash Ball.
*The Mii Fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]], which is featured on the design of the Smash Ball.
*The Sudden Final Smash rule and battle condition references how Final Smashes are generally obtained by destroying the Smash Balls.
*The stage and music track is based on the Final Destination, one of the original recurring stages in the ''Super Smash Bros.'' series.
*The Sudden Final Smash rule is applied to all players, referencing how breaking the Smash Ball will enable the player to obtain a Final Smash.
*The Food item and the battle conditions reference the player and their opponent's struggle to obtain their Final Smash, which will cause them to be KO'd at high damage.
----'''Other trivia:'''
*This spirit's Chance of Double Final Smash ability references how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
|-
|-
|1,099
|1,099
|[[File:Duon spirit.png|center|64x64px]]
|{{SpiritTableName|Duon|link=y|size=64}}
|[[Duon]]
|•Giant {{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=Red}} (150 HP)
|•Giant {{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,100
|4,100
|[[Halberd]] (Ship deck)
|[[Halberd]] (Ship deck)
Line 431: Line 396:
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy is giant
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy is giant
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}}
|
|'''Spirit Battle inspiration:'''
*The Giant Ice Climbers puppet fighters represents Duon due to their two-faced designs.
*The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who battle in unison.
*The stage and music represents Duon's boss battle in [[The Subspace Emissary]].
*The stage and music track represent [[Battleship Halberd Bridge|the bridge of the Halberd]], which serves as the location of Duon's boss battle in ''Super Smash Bros. Brawl''.
*The Shooting Type items and the second battle condition references the pink half of Duon's use of projectiles.
*The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons used by the pink half of Duon, which can shoot powerful lasers.
*In World of Light, the Base where Duon's spirit is located references how Duon and Galleom, the boss of the sub-world, are the original bosses from ''Brawl''.
*The stamina battle condition references the HP meter used in the boss battles ''Super Smash Bros. Brawl'', which gauges the health points of a boss, including Duon.
----'''Other trivia:'''
*In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''.
|-
|-
|1,100
|1,100
|[[File:Tabuu Spirit.png|center|64x64px]]
|{{SpiritTableName|Tabuu|link=y|size=64}}
|[[Tabuu]]
|•Metal {{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}} (150 HP)
|•Metal {{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|13,900
|13,900
|{{SSBU|Final Destination}}
|{{SSBU|Final Destination}}
Line 447: Line 413:
|•[[Stamina battle]]<br>•You'll occasionally take sudden damage after a little while<br>•The enemy is metal
|•[[Stamina battle]]<br>•You'll occasionally take sudden damage after a little while<br>•The enemy is metal
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}}
|
|'''Spirit Battle inspiration:'''
*The giant Metal Bayonetta puppet fighter references Tabuu's wings used to unleash the Off Waves being similar to the design of butterfly wings, as Bayonetta is bound to [[Madama Butterfly]], the Infernal Demon who sports physical swallowtail butterfly traits.
*The larger blue Metal Bayonetta's smash attacks features [[Madama Butterfly]], representing Tabuu, a large, blue humanoid entity who features butterfly wings and inhabits [[Subspace|a dark dimension]].
*The stage and music represents Tabuu's boss battle taking place in [[The Subspace Emissary]].
*The stage and music track represent [[Tabuu's Residence]], a single platform stage with its own background visuals, which serves as the location of Tabuu's boss battle in ''Super Smash Bros. Brawl''.
*The Sudden Damage rule and battle condition references Tabuu's Off Waves, which seriously damages the player.
*The Sudden Damage rule references Tabuu's Off Waves attack, where he appears in the background, spreads his wings, and unleashes three damaging energy waves which can possibly lead to an OHKO.
*In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension. This references to Tabuu's moveset being highly inspired by Marx's moveset.
*The stamina battle condition references the HP meter used in the boss battles ''Super Smash Bros. Brawl'', which gauges the health points of a boss, including Tabuu.
----'''Other trivia:'''
*This spirit's PSI Attack ↑ ability references Tabuu's usage of powerful energy attacks in his boss battle.
*In World of Light, the Tabuu spirit is located in the Mysterious Dimension, referencing Subspace, an alternate dimension of darkness inhabited by Tabuu.
*Also, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by those of Marx.
|-
|-
|1,101
|1,101
|[[File:Spirits master giant.png|center|64x64px]]
|{{SpiritTableName|Master Giant|link=y|size=64}}
|[[Master Giant]]
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}} (160 HP)
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,900
|9,900
|{{SSBU|Final Destination}}
|{{SSBU|Final Destination}}
Line 463: Line 432:
|•Bob-ombs will rain from the sky after a little while<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|•Bob-ombs will rain from the sky after a little while<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|
|'''Spirit Battle inspiration:'''
*The Giant Donkey Kong puppet fighter represents Master Giant, [[Master Core|Master Core's]] starting form on the difficulty of 7.0 or higher in ''Super Smash Bros. 4'''s Classic Mode.
*The black Giant Donkey Kong and the music track represent Master Giant, the large black humanoid form of Master Core who uses powerful physical attacks.
*The stage, music, and stamina battle condition references Master Core's battle in ''Super Smash Bros. 4''.
*The stage represents the {{SSB4|Final Destination}} stage from ''Super Smash Bros. 4'', which features the boss battle against Master Giant on [[Classic Mode (SSB4) (disambiguation)|Class Mode]] at intensity 7.5 or higher.
*The Bob-omb Festival rule and battle condition represents one of Master Giant's attacks, which causes electric orbs to rain down upon the stage.
*The Bob-omb Festival rule references Master Giant's exploding orb attack, where it will create four orbs in random locations that will eventually explode into the shape of the Smash logo.
*The Super Armor battle condition references that Master Giant is fought in the background, and thus can't be launched.
*The second battle condition references how Master Giant remains stationary in the background during its boss battle, but can still be damaged in the foreground.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
----'''Other trivia:'''
*This spirit's Speed ↓ ability further references how Master Giant remains stationary in the background and cannot move during its boss battle.
|-
|-
|1,102
|1,102
|[[File:Master Beast spirit.png|center|64x64px]]
|{{SpiritTableName|Master Beast|link=y|size=64}}
|[[Master Beast]]
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} (160 HP)
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,600
|9,600
|{{SSBU|Final Destination}}
|{{SSBU|Final Destination}}
Line 479: Line 450:
|•[[Stamina battle]]<br>•Hostile assist trophies will appear after a little while<br>•The enemy deals damage when falling
|•[[Stamina battle]]<br>•Hostile assist trophies will appear after a little while<br>•The enemy deals damage when falling
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|
|'''Spirit Battle inspiration:'''
*The Giant Ridley puppet fighter represents Master Beast, Master Core's starting form on the difficulty of 6.0 or higher in ''Super Smash Bros. 4'''s Classic Mode.
*The Giant Meta Ridley and the music track represent Master Beast, the large black quadrupedal form of Master Core whose design features fangs.
*The stage, music, and stamina battle condition references Master Core's battle in ''Super Smash Bros. 4''.
*The stage represents the Final Destination stage from ''Super Smash Bros. 4'', which features the boss battle against Master Beast on Class Mode at intensity 6.0 or higher.
*The Chain Chomp Assist Trophy enemy represents Master Beast's biting attack. The Instadrop battle condition references Master Beasts' stomping attack.
*The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background and dive back with a powerful biting attack.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
*The third battle condition references Master Beast's stomping attack, where it will leap off-screen and body slam either side of the stage, possibly causing the midair players to spike.
----'''Other trivia:'''
*This spirit's Weight ↑ ability further references Master Beast's stomping attack, where it will leap off-screen and slam either side of the stage, causing it to tilt.
|-
|-
|1,103
|1,103
|[[File:Spirits master edges.png|center|64x64px]]
|{{SpiritTableName|Master Edges|link=y|size=64}}
|[[Master Edges]]
|•{{SSBU|Cloud}} Team {{Head|Cloud|g=SSBU|s=20px|cl=AdventBlack}}×4 (100 HP)
|•{{SSBU|Cloud}} Team {{Head|Cloud|g=SSBU|s=20px|cl=AdventBlack}} (×4)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,500
|9,500
|{{SSBU|Final Destination}}
|{{SSBU|Final Destination}}
Line 494: Line 468:
|•The enemy's melee weapons have increased power<br>•[[Stamina battle]]<br>•The enemy has increased move speed and reduced weight
|•The enemy's melee weapons have increased power<br>•[[Stamina battle]]<br>•The enemy has increased move speed and reduced weight
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|
|'''Spirit Battle inspiration:'''
*The Cloud Team represents Master Edges, Master Core's starting form on the difficulty of 5.1 or higher in ''Super Smash Bros. 4'''s Classic Mode.
*The Advent Black Cloud Team and the music track represent Master Edges, the bladed form of Master Core who is depicted as four black swords.
*The stage, music, and stamina battle condition references Master Core's battle in ''Super Smash Bros. 4''.
*The stage represents the Final Destination stage from ''Super Smash Bros. 4'', which features the boss battle against Master Edges on Class Mode at intensity 5.0 or higher.
*The third battle condition's "increased move speed" likely references one of Master Sword's attacks where the swords surround the stage and quickly slashes in a set pattern. The same condition's "reduced weight" represents Master Edge being a floating boss.
*The battle conditions references Master Edge's ability to float aimlessly in midair and use quick and powerful slash attacks during its boss battle.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks during its boss battle.
|-
|-
|1,107
|1,107
|[[File:SPI-Fighting Alloy Team.png|center|64x64px]]
|{{SpiritTableName|Fighting Alloy Team|link=y|size=64}}
|[[Fighting Alloy Team]]
|•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}×4<br>•{{SSBU|Zelda}} Team {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}×4<br>•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}×4<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}}×4
|•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} (×4)<br>•{{SSBU|Zelda}} Team {{Head|Zelda|g=SSBU|s=20px|cl=Blue}} (×4)<br>•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Yellow}} (×4)<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}} (×4)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,300
|3,300
|{{SSBU|Final Destination}} ([[Battlefield form]])
|{{SSBU|Final Destination}} ([[Battlefield form]])
Line 509: Line 485:
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|
|'''Spirit Battle inspiration:'''
*This spirit battle represents fighting against the Fighting Alloy Team in ''Brawl'''s [[Multi-Man Brawl]] where each of the Fighting Alloys' fighting styles are based off of the puppet fighters with corresponding alternate costumes. <!-- The puppet fighters receive higher knockback than usual references weak and light nature of the enemy teams in Multi-Man modes. ← Please check-->
*The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off of those of the puppet fighters'.
*The stage references ''Brawl''{{'}}s {{SSBB|Battlefield}} where the Alloys are fought on, with a traveling background similar to ''Ultimate''{{'}}s Final Destination.
*The stage represents the {{SSBB|Battlefield}} stage from ''Super Smash Bros. Brawl'', which serves as the main setting of the [[Multi-Man]] modes and features the Fighting Alloys as opponents.
*The music represents the Fighting Alloys' appearance in ''Brawl'' as the enemies for Multi-Man Brawl.
*The music track is based on the theme song of [[Cruel mode|Cruel]] Multi-Man mode from ''Brawl'', which features the Fighting Alloys as powerful and aggressive opponents.
*The puppet fighters receive higher knockback than usual, referencing how the Fighting Alloys are generally weaker and easy to launch in the Multi-Man modes of ''Brawl'', except for Cruel mode.
----'''Other trivia:'''
*This spirit's Ray Gun Equipped spirit references how the Fighting Alloys' different variants and the Ray Gun are both original to the ''Super Smash Bros.'' series.
|-
|-
|1,108
|1,108
|[[File:SPI-Primid.png|center|64x64px]]
|{{SpiritTableName|Primid|link=y|size=64}}
|[[Primid]]
|•{{SSBU|Mr. Game & Watch}} Team {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Teal}}×8
|•{{SSBU|Mr. Game & Watch}} Team {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Teal}} (×8)
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|1,800
|1,800
|[[Pokémon Stadium]] (hazards off)
|[[Pokémon Stadium]] (hazards off)
Line 524: Line 502:
|•Defeat an army of fighters
|•Defeat an army of fighters
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}
|
|'''Spirit Battle inspiration:'''
*The Mr. Game & Watch Team references how Primids are created from Shadow Bugs, of which Mr. Game & Watch is the source.
*The teal Mr. Game & Watch represents the Primid, a teal-armored enemy who is created by Mr. Game & Watch's Shadow Bugs and appears multiple times on-screen.
*The stage and music references the Primids' hostile takeover of the [[Midair Stadium]] in The Subspace Emissary.
*The stage represents [[Midair Stadium|the first stage]] of [[The Subspace Emissary]], which takes place on a platform within a crowded stadium and first features the Primids as enemies.
*In World of Light, the Base where the Primid's spirit is located references [[The Research Facility (Part II)]], a level in The Subspace Emissary which prominently features Primids, as well as both the level and the sub-world being identical in design.
----'''Other trivia:'''
*In World of Light, the Primid spirit is located in the Base map, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies.
|-
|-
|1,109
|1,109
|[[File:Mites spirit.png|center|64x64px]]
|{{SpiritTableName|Mite|link=y|size=64}}
|[[Mite]]
|•Tiny {{SSBU|Mr. Game & Watch}} Team {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Yellow}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Teal}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Cyan}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Green}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=White}}{{Head|Mr. Game & Watch|g=SSBU|s=20px}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Red}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Yellow}}
|•Tiny {{SSBU|Mr. Game & Watch}} Team (×9) ({{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Yellow}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Teal}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Cyan}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Green}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=White}}{{Head|Mr. Game & Watch|g=SSBU|s=20px}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Red}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Yellow}})
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,800
|1,800
|[[Shadow Moses Island]]
|[[Shadow Moses Island]]
Line 539: Line 517:
|•Defeat an army of fighters
|•Defeat an army of fighters
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|
|'''Spirit Battle inspiration:'''
*The Tiny Mr. Game & Watch Team references how Mites highly resemble Mr. Game & Watch and are created from Shadow Bugs, of which Mr. Game & Watch is the source.
*The Tiny Mr. Game & Watch Team's costumes represent the Mites, a small two-dimensional enemy who resembles Mr. Game & Watch and features multiple color schemes.
*The stage represents [[The Subspace Bomb Factory (Part II)]], a stage in The Subspace Emissary which prominently features Mites.
*The stage represents [[The Subspace Bomb Factory (Part II)|the twenty-seventh stage]] of The Subspace Emissary, which takes place in a secret base and features the Mites as enemies.
*The music track is based on the theme song played in [[The Wilds (Part II)|the seventeenth level]] in The Subspace Emissary, which features the Mites as enemies.
----'''Other trivia:'''
*This spirit's Lightweight ability references how Mites are lightweight characters, which enables them to jump tall heights despite their small size.
|-
|-
|1,110
|1,110
|[[File:SPI-Bytan.png|center|64x64px]]
|{{SpiritTableName|Bytans|customname=[[Bytan]]s|size=64}}
|[[Bytan]]s
|•{{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=Plaid}}×4
|•{{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=Plaid}} (×4)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,800
|1,800
|[[Kongo Falls]] ([[Ω form]])
|[[Kongo Falls]] ([[Ω form]])
Line 554: Line 534:
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|
|
*The Pac-Man Team and the Ball items references the Bytans' ball-like appearance.
*The plaid Pac-Man and the Ball item represent the Bytan, a spherical enemy who features the ability to multiply and tackle the player.
*The music and stage reference [[The Wilds II]], a level in The Subspace Emissary which prominently features Bytans.
*The stage represents the recreation of [[The Jungle|the jungle stage]] during [[The Great Maze|the final stage]] of The Subspace Emissary, which features the Bytans as enemies.
*The music track is based on the theme song that plays during [[The Wilds (Part II)|seventeenth stage]] of The Subspace Emissary, which features the Bytans as enemies.
|-
|-
|1,112
|1,112
|[[File:Shadow Bugs Spirit.png|center|64x64px]]
|{{SpiritTableName|Shadow Bug|link=y|size=64}}
|[[Shadow Bug]]
|•{{SSBU|Mr. Game & Watch}} Team {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}×4
|•{{SSBU|Mr. Game & Watch}} Team {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}} (×4)
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|4,300
|4,300
|[[Pokémon Stadium]] ([[Ω form]])
|[[Pokémon Stadium]] ([[Ω form]])
Line 567: Line 547:
|•The stage is covered in a poisonous cloud
|•The stage is covered in a poisonous cloud
|{{SSBUMusicLink|Super Smash Bros.|Step: Subspace}}
|{{SSBUMusicLink|Super Smash Bros.|Step: Subspace}}
|
|'''Spirit Battle inspiration:'''
*The Mr. Game & Watch Team represents how Shadow Bugs are created from Mr. Game & Watch.
*The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
*Similar to the battle with the Primids, the stage references the Shadow Bugs' hostile takeover of [[Midair Stadium]] in The Subspace Emissary.
*The stage represents the first stage of The Subspace Emissary, which takes place on a platform within a crowded stadium and first features the Shadow Bugs as enemies.
*The Poison Cloud hazard references the Shadow Bugs' purple coloration.
*The music track is based on the Subspace stages of The Subspace Emissary, referencing how the Shadow Bugs make up the members of the [[Subspace Army]].
*The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm on a character's trophy and assume their identity.
----'''Other trivia:'''
*This spirit's Trade-Off Attacks ↑ ability references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character in The Subspace Emissary.
|-
|-
|1,114
|1,114
|[[File:SPI-Ancient Minister.png|center|64x64px]]
|{{SpiritTableName|Ancient Minister|link=y|size=64}}
|[[Ancient Minister]]
|•{{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px}} (JP/CH/KR)
|•{{SSBU|R.O.B.}} Team (×4) ({{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (INT) {{Head|R.O.B.|g=SSBU|s=20px}} (JP/CHI/KR))
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|9,000
|9,000
|[[Halberd]]
|[[Halberd]]
Line 583: Line 565:
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|
|
*The R.O.B Team references the Ancient Minister being the leader of the the R.O.B.s in The Subspace Emissary, being a R.O.B. himself. The puppet fighters starting off with a Bomber references the Subspace Bombs the R.O.B.'s are forced to wield.
*The larger green R.O.B. represents the Ancient Minister, the leader of the [[R.O.B. Squad]] who is disguised in a large green cloak.
*The stage references the Subspace Army's takeover of the Halberd in The Subspace Emissary.
*The cyan, red, and default R.O.B. minions represent the members of the R.O.B. Squad, which includes the [[R.O.B. Sentry]], [[R.O.B. Blaster]], and [[R.O.B. Launcher]].
*The Screen Flip hazard likely references the result of the Subspace Bomb explosion which sucks everything in its radius into Subspace. The third battle conditions references the Ancient Minister being the only R.O.B. not to die in the explosions that destroyed the R.O.B. Squad in the Subspace Emissary.
*The stage is based on the Halberd, which was commandeered by the Ancient Minister and the Subspace Army and used to spread their Shadow Bugs in the beginning of The Subspace Emissary.
*The music references the Ancient Minister's prominent role in the Subspace Emissary.
*The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the R.O.B. Squad's role to detonate the Subspace Bombs, which sucks everything in their radius and into Subspace.
*The third battle condition references how the Ancient Minister is the only surviving member of the R.O.B. Squad to not be destroyed by the Subspace Bomb's detonation.
|}
|}
<!-- ''(*) Conditions in italic are not listed on the Spirit Battle preview screen.''-->


==Series Order==
==Series Order==
Line 635: Line 617:
| 1,109 || [[Mite]]
| 1,109 || [[Mite]]
|-
|-
| 1,110 || [[Bytan|Bytans]]
| 1,110 || [[Bytan]]s
|-
|-
| 1,111 || [[Roturret]]
| 1,111 || [[Roturret]]

Latest revision as of 11:24, March 23, 2024

The following is the list of the spirits from the Super Smash Bros. series in Super Smash Bros. Ultimate.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
1,095
SSBU spirit Master Hand.png
Master Hand
Neutral
★★★ ⬡⬡⬡ 2,945 8,861 1,266 3,810 1,679 5,051 No Effect Super Smash Bros.
(Artwork: Super Smash Bros. Ultimate)
•Defeat the final Master Hand boss in World of Light
1,096
SSBU spirit Crazy Hand.png
Crazy Hand
Neutral
★★★ ⬡⬡⬡ 2,928 8,808 1,669 5,021 1,259 3,787 No Effect Super Smash Bros. Melee
(Artwork: Super Smash Bros. Ultimate)
•Defeat the final Crazy Hand boss in World of Light
1,097
SSBU spirit Giga Bowser.png
Giga Bowser
Neutral
★★ ⬡⬡⬡ 1,655 6,700 813 3,289 692 2,802 Fire Attack ↑ Super Smash Bros. Melee
(Artwork: Super Smash Bros. Ultimate)
•Defeat the Molten Fortress boss in World of Light
1,098
SSBU spirit Galleom.png
Galleom
Neutral
★★ ⬡⬡⬡ 1,565 6,334 715 2,893 790 3,198 Fist Attack ↑ Super Smash Bros. Brawl
(Artwork: Super Smash Bros. Ultimate)
•Defeat the Base boss in World of Light
1,099
SSBU spirit Duon.png
Duon
Attack
★★ ⬡⬡ 1,711 6,865 924 3,707 787 3,158 No Effect Super Smash Bros. Brawl •Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,100
SSBU spirit Tabuu.png
Tabuu
Neutral
★★★★ ⬡⬡⬡ 4,208 10,522 2,353 5,883 1,473 3,683 PSI Attack ↑ Super Smash Bros. Brawl •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,101
Image used for the Master Giant Spirit. Ripped from Game Files
Master Giant
Grab
★★★ ⬡⬡ 3,431 10,296 2,065 6,197 1,112 3,337 Speed ↓ Super Smash Bros. for Nintendo 3DS / Wii U •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,102
SSBU spirit Master Beast.png
Master Beast
Shield
★★★ 3,159 9,525 1,938 5,841 1,043 3,145 Weight ↑ Super Smash Bros. for Nintendo 3DS / Wii U •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,103
Image used for the Master Edges Spirit. Ripped from Game Files
Master Edges
Attack
★★★ 3,274 9,874 1,846 5,566 1,131 3,411 Sword Attack ↑ Super Smash Bros. for Nintendo 3DS / Wii U •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,104
Render used for Master Core's Spirit. Ripped from Game Files
Master Core
Neutral
★★★★ ⬡⬡⬡ 4,055 10,140 2,162 5,405 1,664 4,161 Initial Damage 30% Super Smash Bros. for Nintendo 3DS / Wii U Summon with cores from Master Edges, Master Beast, and Master Giant
1,105
Galeem spirit in Super Smash Bros. Ultimate.
Galeem
Neutral
★★★★ 5,456 13,640 2,480 6,200 2,480 6,200 Bane of Darkness Super Smash Bros. Ultimate •Defeat the true final boss in World of Light
1,106
SSBU spirit Dharkon.png
Dharkon
Neutral
★★★★ 5,456 13,640 2,480 6,200 2,480 6,200 Bane of Light Super Smash Bros. Ultimate •Defeat the true final boss in World of Light
1,108
SSBU spirit Primid.png
Primid
Neutral
⬡⬡ 810 4,058 405 2,029 405 2,029 No Effect Super Smash Bros. Brawl •Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,110
Source: https://youtu.be/9HtomHkLa3Q?t=72
Bytans
Grab
1,080 5,400 486 2,430 594 2,970 No Effect Super Smash Bros. Brawl
(Artwork: Super Smash Bros. for Nintendo 3DS)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,111
Image used for the Roturret Spirit. Ripped from Game Files
Roturret
Neutral
⬡⬡ 855 4,282 603 3,019 252 1,263 No Effect Super Smash Bros. Brawl •Purchase at Sheldon's Place for 500SP
1,114
SSBU spirit Ancient Minister.png
Ancient Minister
Neutral
★★★ ⬡⬡ 2,822 8,507 1,213 3,658 1,609 4,849 No Effect Super Smash Bros. Brawl •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G

Support Spirits[edit]

No. Image Name Class Cost Ability Origin Game Acquisition
1,093
Source: https://youtu.be/0KIp6gtS170
Sandbag Critical-Health Defense ↑ Super Smash Bros. Melee
(Artwork: Super Smash Bros. Ultimate)
•Complete Challenge (Smash): Reach 250% or more during battle.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
1,094
SSBU spirit Smash Ball.png
Smash Ball ★★★ ⬢⬢ Chance of Double Final Smash Super Smash Bros. Brawl
(Artwork: Super Smash Bros. Ultimate)
•Complete Challenge (Spirits): Complete all challenges on the Spirits board.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,107
SSBU spirit Fighting Alloy Team.png
Fighting Alloy Team ★★ Ray Gun Equipped Super Smash Bros. Brawl •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,109
Founded in a YouTube video
Mite Lightweight Super Smash Bros. Brawl
(Artwork: Super Smash Bros. for Nintendo 3DS)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,112
Shadow Bug render used for Spirit. Ripped from Game files.
Shadow Bug ★★ Trade-Off Attacks ↑ Super Smash Bros. Brawl •Purchase at Beedle's Tent for 1000SP
•Battle via Spirit Board
1,113
SSBU spirit Subspace Bomb.png
Subspace Bomb ★★ Bomber Equipped Super Smash Bros. Brawl •Purchase at Sheldon's Place for 1000SP

Fighter Spirits[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
1,090
From Spriters Resource.
Mii Brawler Mii Channel (formal debut)
Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)
(Artwork: Super Smash Bros. Ultimate)
•Purchase from the Vault Shop for 300G (after creating a Mii Brawler, unlocking the one in World of Light, or downloading one from Shared Content)
1,091
From Spriters Resource.
Mii Swordfighter Mii Channel (formal debut)
Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)
(Artwork: Super Smash Bros. Ultimate)
•Purchase from the Vault Shop for 300G (after creating a Mii Swordfighter, unlocking the one in World of Light, or downloading one from Shared Content)
1,092
From Spriters Resource.
Mii Gunner Mii Channel (formal debut)
Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)
(Artwork: Super Smash Bros. Ultimate)
•Purchase from the Vault Shop for 300G (after creating a Mii Gunner, unlocking the one in World of Light, or downloading one from Shared Content)

Spirit Battles[edit]

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,093
Source: https://youtu.be/0KIp6gtS170
Sandbag Samus SamusHeadWhiteSSBU.png
Grab
2,000 Pokémon Stadium 2 (Ω form) •Item: Home-Run Bat •Timed battle (0:10)
•The enemy prefers not to move
Online Practice Stage - Super Smash Bros. for 3DS / Wii U Spirit Battle inspiration:
  • The white Samus and the first battle condition represent the Sandbag, a white expressionless sandbag character who is depicted as a stationary character.
  • The stage represents the Home-Run Stadium, a Special Stage used in the Home-Run Contest minigame which takes place on a platform within a crowded stadium.
  • The music track is based on the Online Practice Stage theme song in the Super Smash Bros. series, which features the Sandbag as the practice opponent.
  • The Home-Run Bat item and the ten second time limit reference the Home-Run Contest minigame, where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.

Other trivia:
  • This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice and features high resilience.
1,094
SSBU spirit Smash Ball.png
Smash Ball Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 3213, SSB T-shirt, Low Voice 9)
Mii Gunner MiiGunnerHeadSSBU.png (Moveset 3113, SSB T-shirt, High Voice 2)
Mii Swordfighter MiiSwordfighterHeadSSBU.png (Moveset 2332, SSB T-shirt, Normal Voice 5)
Grab
9,600 Final Destination (Battlefield form) •Sudden Final Smash
•Item: Food
•Survive until the timer runs out (1:30)
•The enemy will suddenly have a Final Smash
•You'll get a Final Smash
Final Destination Spirit Battle inspiration:
  • The Mii Fighters' SSB T-Shirts feature the cross-shaped design, which is featured on the design of the Smash Ball.
  • The stage and music track is based on the Final Destination, one of the original recurring stages in the Super Smash Bros. series.
  • The Sudden Final Smash rule is applied to all players, referencing how breaking the Smash Ball will enable the player to obtain a Final Smash.
  • The Food item and the battle conditions reference the player and their opponent's struggle to obtain their Final Smash, which will cause them to be KO'd at high damage.

Other trivia:
  • This spirit's Chance of Double Final Smash ability references how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
1,099
SSBU spirit Duon.png
Duon •Giant Ice Climbers IceClimbersHeadRedSSBU.png (150 HP)
Attack
4,100 Halberd (Ship deck) •Item: Shooting Types Stamina battle
•The enemy's shooting items have increased power
•The enemy is giant
Boss Battle Song 1 Spirit Battle inspiration:
  • The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who battle in unison.
  • The stage and music track represent the bridge of the Halberd, which serves as the location of Duon's boss battle in Super Smash Bros. Brawl.
  • The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons used by the pink half of Duon, which can shoot powerful lasers.
  • The stamina battle condition references the HP meter used in the boss battles Super Smash Bros. Brawl, which gauges the health points of a boss, including Duon.

Other trivia:
  • In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from Super Smash Bros. Brawl.
1,100
SSBU spirit Tabuu.png
Tabuu •Metal Bayonetta BayonettaHeadBlueSSBU.png (150 HP)
Neutral
13,900 Final Destination •Sudden Damage Stamina battle
•You'll occasionally take sudden damage after a little while
•The enemy is metal
Boss Battle Song 2 Spirit Battle inspiration:
  • The larger blue Metal Bayonetta's smash attacks features Madama Butterfly, representing Tabuu, a large, blue humanoid entity who features butterfly wings and inhabits a dark dimension.
  • The stage and music track represent Tabuu's Residence, a single platform stage with its own background visuals, which serves as the location of Tabuu's boss battle in Super Smash Bros. Brawl.
  • The Sudden Damage rule references Tabuu's Off Waves attack, where he appears in the background, spreads his wings, and unleashes three damaging energy waves which can possibly lead to an OHKO.
  • The stamina battle condition references the HP meter used in the boss battles Super Smash Bros. Brawl, which gauges the health points of a boss, including Tabuu.

Other trivia:
  • This spirit's PSI Attack ↑ ability references Tabuu's usage of powerful energy attacks in his boss battle.
  • In World of Light, the Tabuu spirit is located in the Mysterious Dimension, referencing Subspace, an alternate dimension of darkness inhabited by Tabuu.
  • Also, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by those of Marx.
1,101
Image used for the Master Giant Spirit. Ripped from Game Files
Master Giant •Giant Donkey Kong DonkeyKongHeadBlackSSBU.png (160 HP)
Grab
9,900 Final Destination Bob-omb Festival •Bob-ombs will rain from the sky after a little while
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
Master Core Spirit Battle inspiration:
  • The black Giant Donkey Kong and the music track represent Master Giant, the large black humanoid form of Master Core who uses powerful physical attacks.
  • The stage represents the Final Destination stage from Super Smash Bros. 4, which features the boss battle against Master Giant on Class Mode at intensity 7.5 or higher.
  • The Bob-omb Festival rule references Master Giant's exploding orb attack, where it will create four orbs in random locations that will eventually explode into the shape of the Smash logo.
  • The second battle condition references how Master Giant remains stationary in the background during its boss battle, but can still be damaged in the foreground.
  • The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.

Other trivia:
  • This spirit's Speed ↓ ability further references how Master Giant remains stationary in the background and cannot move during its boss battle.
1,102
SSBU spirit Master Beast.png
Master Beast •Giant Ridley RidleyHeadGreySSBU.png (160 HP)
Shield
9,600 Final Destination •Assist Trophy Enemies (Chain Chomp) Stamina battle
•Hostile assist trophies will appear after a little while
•The enemy deals damage when falling
Master Core Spirit Battle inspiration:
  • The Giant Meta Ridley and the music track represent Master Beast, the large black quadrupedal form of Master Core whose design features fangs.
  • The stage represents the Final Destination stage from Super Smash Bros. 4, which features the boss battle against Master Beast on Class Mode at intensity 6.0 or higher.
  • The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background and dive back with a powerful biting attack.
  • The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
  • The third battle condition references Master Beast's stomping attack, where it will leap off-screen and body slam either side of the stage, possibly causing the midair players to spike.

Other trivia:
  • This spirit's Weight ↑ ability further references Master Beast's stomping attack, where it will leap off-screen and slam either side of the stage, causing it to tilt.
1,103
Image used for the Master Edges Spirit. Ripped from Game Files
Master Edges Cloud Team CloudHeadAdventBlackSSBU.png×4 (100 HP)
Attack
9,500 Final Destination N/A •The enemy's melee weapons have increased power
Stamina battle
•The enemy has increased move speed and reduced weight
Master Core Spirit Battle inspiration:
  • The Advent Black Cloud Team and the music track represent Master Edges, the bladed form of Master Core who is depicted as four black swords.
  • The stage represents the Final Destination stage from Super Smash Bros. 4, which features the boss battle against Master Edges on Class Mode at intensity 5.0 or higher.
  • The battle conditions references Master Edge's ability to float aimlessly in midair and use quick and powerful slash attacks during its boss battle.
  • The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.

Other trivia:
  • This spirit's Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks during its boss battle.
1,107
SSBU spirit Fighting Alloy Team.png
Fighting Alloy Team Captain Falcon Team CaptainFalconHeadRedSSBU.png×4
Zelda Team ZeldaHeadBlueSSBU.png×4
Mario Team MarioHeadYellowSSBU.png×4
Kirby Team KirbyHeadGreenSSBU.png×4
Attack
3,300 Final Destination (Battlefield form) N/A •Take your strongest team into this no-frills battle Cruel Smash Spirit Battle inspiration:
  • The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off of those of the puppet fighters'.
  • The stage represents the Battlefield stage from Super Smash Bros. Brawl, which serves as the main setting of the Multi-Man modes and features the Fighting Alloys as opponents.
  • The music track is based on the theme song of Cruel Multi-Man mode from Brawl, which features the Fighting Alloys as powerful and aggressive opponents.
  • The puppet fighters receive higher knockback than usual, referencing how the Fighting Alloys are generally weaker and easy to launch in the Multi-Man modes of Brawl, except for Cruel mode.

Other trivia:
  • This spirit's Ray Gun Equipped spirit references how the Fighting Alloys' different variants and the Ray Gun are both original to the Super Smash Bros. series.
1,108
SSBU spirit Primid.png
Primid Mr. Game & Watch Team MrGame&WatchHeadTealSSBU.png×8
Neutral
1,800 Pokémon Stadium (hazards off) N/A •Defeat an army of fighters Boss Battle - Super Smash Bros. Brawl Spirit Battle inspiration:
  • The teal Mr. Game & Watch represents the Primid, a teal-armored enemy who is created by Mr. Game & Watch's Shadow Bugs and appears multiple times on-screen.
  • The stage represents the first stage of The Subspace Emissary, which takes place on a platform within a crowded stadium and first features the Primids as enemies.

Other trivia:
  • In World of Light, the Primid spirit is located in the Base map, which resembles the design of The Research Facility (Part II), a technological level in The Subspace Emissary which features Primids as enemies.
1,109
Founded in a YouTube video
Mite •Tiny Mr. Game & Watch Team MrGame&WatchHeadYellowSSBU.pngMrGame&WatchHeadBlueSSBU.pngMrGame&WatchHeadTealSSBU.pngMrGame&WatchHeadCyanSSBU.pngMrGame&WatchHeadGreenSSBU.pngMrGame&WatchHeadWhiteSSBU.pngMrGame&WatchHeadSSBU.pngMrGame&WatchHeadRedSSBU.pngMrGame&WatchHeadYellowSSBU.png
Attack
1,800 Shadow Moses Island N/A •Defeat an army of fighters Step: The Plain Spirit Battle inspiration:
  • The Tiny Mr. Game & Watch Team's costumes represent the Mites, a small two-dimensional enemy who resembles Mr. Game & Watch and features multiple color schemes.
  • The stage represents the twenty-seventh stage of The Subspace Emissary, which takes place in a secret base and features the Mites as enemies.
  • The music track is based on the theme song played in the seventeenth level in The Subspace Emissary, which features the Mites as enemies.

Other trivia:
  • This spirit's Lightweight ability references how Mites are lightweight characters, which enables them to jump tall heights despite their small size.
1,110
Source: https://youtu.be/9HtomHkLa3Q?t=72
Bytans Pac-Man Team Pac-ManHeadPlaidSSBU.png×4
Grab
1,800 Kongo Falls (Ω form) •Item: Balls •The enemy is easily distracted by items Step: The Plain
  • The plaid Pac-Man and the Ball item represent the Bytan, a spherical enemy who features the ability to multiply and tackle the player.
  • The stage represents the recreation of the jungle stage during the final stage of The Subspace Emissary, which features the Bytans as enemies.
  • The music track is based on the theme song that plays during seventeenth stage of The Subspace Emissary, which features the Bytans as enemies.
1,112
Shadow Bug render used for Spirit. Ripped from Game files.
Shadow Bug Mr. Game & Watch Team MrGame&WatchHeadBlueSSBU.png×4
Grab
4,300 Pokémon Stadium (Ω form) •Hazard: Poison Cloud •The stage is covered in a poisonous cloud Step: Subspace Spirit Battle inspiration:
  • The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
  • The stage represents the first stage of The Subspace Emissary, which takes place on a platform within a crowded stadium and first features the Shadow Bugs as enemies.
  • The music track is based on the Subspace stages of The Subspace Emissary, referencing how the Shadow Bugs make up the members of the Subspace Army.
  • The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm on a character's trophy and assume their identity.

Other trivia:
  • This spirit's Trade-Off Attacks ↑ ability references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character in The Subspace Emissary.
1,114
SSBU spirit Ancient Minister.png
Ancient Minister R.O.B. Team ROBHeadGreenSSBU.pngROBHeadCyanSSBU.pngROBHeadRedSSBU.pngROBHeadGreySSBU.png (INT)/ROBHeadSSBU.png (JP/CH/KR)
Neutral
9,000 Halberd •Hazard: Screen Flip •The screen will suddenly flip
•The enemy starts the battle with a Bomber
•Explosion attacks aren't as effective against the enemy
Final Destination - Super Smash Bros. Brawl
  • The larger green R.O.B. represents the Ancient Minister, the leader of the R.O.B. Squad who is disguised in a large green cloak.
  • The cyan, red, and default R.O.B. minions represent the members of the R.O.B. Squad, which includes the R.O.B. Sentry, R.O.B. Blaster, and R.O.B. Launcher.
  • The stage is based on the Halberd, which was commandeered by the Ancient Minister and the Subspace Army and used to spread their Shadow Bugs in the beginning of The Subspace Emissary.
  • The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the R.O.B. Squad's role to detonate the Subspace Bombs, which sucks everything in their radius and into Subspace.
  • The third battle condition references how the Ancient Minister is the only surviving member of the R.O.B. Squad to not be destroyed by the Subspace Bomb's detonation.

Series Order[edit]

Number Name Series
1,090 Mii Brawler Super Smash Bros. Series
1,091 Mii Swordfighter
1,092 Mii Gunner
1,093 Sandbag
1,094 Smash Ball
1,095 Master Hand
1,096 Crazy Hand
1,097 Giga Bowser
1,098 Galleom
1,099 Duon
1,100 Tabuu
1,101 Master Giant
1,102 Master Beast
1,103 Master Edges
1,104 Master Core
1,105 Galeem
1,106 Dharkon
1,107 Fighting Alloy Team
1,108 Primid
1,109 Mite
1,110 Bytans
1,111 Roturret
1,112 Shadow Bug
1,113 Subspace Bomb
1,114 Ancient Minister

Trivia[edit]

  • The Mii Fighters using their Super Smash Bros. Ultimate art may be because they are represented by the Smash symbol rather than the Mii symbol.
  • The spirit artworks for Master Giant and Master Beast were previously unused images found on the Super Smash Bros. for Wii U disc.
  • The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99.