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List of spirits (Super Smash Bros. series): Difference between revisions

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{{DISPLAYTITLE:List of spirits (''Super Smash Bros.'' series)}}
{{Title|List of spirits (''Super Smash Bros.'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Super Smash Bros.}} series in ''[[Super Smash Bros. Ultimate]]''.
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|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}}
|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Samus represents the Sandbag, an expressionless sandbag with a white color scheme.
*The white Samus and the first battle condition represent the Sandbag, a white expressionless sandbag character who is depicted as a stationary character.
*The stage's Ω form represents the [[Home-Run Stadium]], a [[Special Stage]] used in the [[Home-Run Contest]] minigame which features a single platform and a stadium filled with cheering crowds of people.
*The stage represents the [[Home-Run Stadium]], a [[Special Stage]] used in the [[Home-Run Contest]] minigame which takes place on a platform within a crowded stadium.
*The music track represents the musical theme of the [[Online Practice Stage]] in the ''Super Smash Bros.'' series, which features the Sandbag as the practice opponent.
*The music track is based on the [[Online Practice Stage]] theme song in the ''Super Smash Bros.'' series, which features the Sandbag as the practice opponent.
*The Home-Run Bat item and the ten second time limit reference the Home-Run Contest minigame, where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
*The Home-Run Bat item and the ten second time limit reference the Home-Run Contest minigame, where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
*The first battle condition references how the Sandbag is depicted as a stationary character who often doesn't move.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Sandbag can drop useful items for the player who attacks it.
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice and features high resilience.  
*This spirit's Grab type references how the Sandbag could be grabbed in ''Melee''.
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice with high resilience.  
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|{{SSBUMusicLink|Super Smash Bros.|Final Destination}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]], which is featured on the Smash Ball's design.
*The Mii Fighters' SSB T-Shirts feature the [[Super Smash Bros. logo|cross-shaped design]], which is featured on the design of the Smash Ball.
*The stage's Battlefield form represents the {{SSBU|Battlefield}}, one of the original recurring stages in the ''Super Smash Bros.'' series.
*The stage and music track is based on the Final Destination, one of the original recurring stages in the ''Super Smash Bros.'' series.
*The stage and music track represent the Final Destination stage, one of the original recurring stages in the ''Super Smash Bros.'' series.
*The Sudden Final Smash rule is applied to all players, referencing how breaking the Smash Ball will enable the player to obtain a Final Smash.
*The Sudden Final Smash rule is applied to all players, referencing how breaking the Smash Ball will enable the player's character to obtain a Final Smash.
*The Food item and the battle conditions reference the player and their opponent's struggle to obtain their Final Smash, which will cause them to be KO'd at high damage.
*The Food item and first battle condition reference the struggle for opponents to survive a player's Final Smash, which will cause them to be KO'd at high damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Chance of Double Final Smash ability reference how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
*This spirit's Chance of Double Final Smash ability references how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
|-
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who fights in unison.
*The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who battle in unison.
*The stage's layout represents the [[Battleship Halberd Bridge]], the 25th stage of [[The Subspace Emissary]] story mode taking place on the Halberd, which features the boss battle against Duon.
*The stage and music track represent [[Battleship Halberd Bridge|the bridge of the Halberd]], which serves as the location of Duon's boss battle in ''Super Smash Bros. Brawl''.
*The music track represents the musical theme of the boss battles in ''Super Smash Bros. Brawl'', which is played during the boss battle against Duon in The Subspace Emissary.
*The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons used by the pink half of Duon, which can shoot powerful lasers.
*The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons on the pink half of Duon, which can shoot powerful lasers.
*The stamina battle condition references the HP meter used in the boss battles ''Super Smash Bros. Brawl'', which gauges the health points of a boss, including Duon.
*The stamina battle condition references the boss battles in ''Super Smash Bros. Brawl'' where each boss, including Duon will feature an HP meter that gauges their health during battle.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''.
*In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from ''Super Smash Bros. Brawl''.
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger-than-normal blue Metal Bayonetta represents Tabuu, a large, humanoid entity with an expressionless face design, butterfly wings, and a blue color scheme.
*The larger blue Metal Bayonetta's smash attacks features [[Madama Butterfly]], representing Tabuu, a large, blue humanoid entity who features butterfly wings and inhabits [[Subspace|a dark dimension]].
*The stage and music track represent [[Tabuu's Residence]], a single platform stage serving as the location of Tabuu's boss battle, which features its own background visuals similar to that of {{SSBB|Final Destination}}.
*The stage and music track represent [[Tabuu's Residence]], a single platform stage with its own background visuals, which serves as the location of Tabuu's boss battle in ''Super Smash Bros. Brawl''.
*The Sudden Damage rule references Tabuu's Off Waves attack where Tabuu appears in the background and opens his wings, unleashing three red energy waves which can seriously damage the player and possibly lead to an OHKO.
*The Sudden Damage rule references Tabuu's Off Waves attack, where he appears in the background, spreads his wings, and unleashes three damaging energy waves which can possibly lead to an OHKO.
*The stamina battle condition references the boss battles in ''Super Smash Bros. Brawl'' where each boss, including Tabuu will feature an HP meter that gauges their health during battle.
*The stamina battle condition references the HP meter used in the boss battles ''Super Smash Bros. Brawl'', which gauges the health points of a boss, including Tabuu.
*Bayonetta's frequent smash attacks features the Infernal Demon [[Madama Butterfly]], who feature a giant blue humanoid entity who features butterfly wings and inhabits the dark Inferno dimension, similar to Tabuu's design and inhabitation of the dark [[Subspace]] dimension.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Tabuu's role as the main antagonist of The Subspace Emissary, who becomes an enemy to the playable heroes and villains.
*This spirit's PSI Attack ↑ ability references Tabuu's usage of powerful energy attacks in his boss battle.
*This spirit's PSI Attack ↑ ability references Tabuu's usage of powerful energy attacks in his boss battle.
*In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map in the Dark Realm, referencing how Tabuu's moveset is highly inspired by Marx's moveset.
*In World of Light, the Tabuu spirit is located in the Mysterious Dimension, referencing Subspace, an alternate dimension of darkness inhabited by Tabuu.
*Also, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by those of Marx.
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Giant Donkey Kong represents Master Giant, a hidden boss who appears as a giant humanoid with a black color scheme and uses powerful physical attacks.
*The black Giant Donkey Kong and the music track represent Master Giant, the large black humanoid form of Master Core who uses powerful physical attacks.
*The stage represents the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Giant's boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode]] at intensity 7.5 or higher.
*The stage represents the {{SSB4|Final Destination}} stage from ''Super Smash Bros. 4'', which features the boss battle against Master Giant on [[Classic Mode (SSB4) (disambiguation)|Class Mode]] at intensity 7.5 or higher.
*The music track represents the musical theme of Master Core, the true form of Master Giant in ''Super Smash Bros. 4'', which is used as the boss battle theme against it and Master Core's other forms.
*The Bob-omb Festival rule references Master Giant's exploding orb attack, where it will create four orbs in random locations that will eventually explode into the shape of the Smash logo.
*The Bob-omb Festival rule references one of Master Giant's attacks where it will attempt to headbutt the player, which will then create four orbs that will eventually explode into the shape of the Smash logo.
*The second battle condition references how Master Giant remains stationary in the background during its boss battle, but can still be damaged in the foreground.
*The second battle condition references how Master Giant remains stationary in the background, but can still be attacked and damaged in the foreground during its boss battle.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
*The stamina battle condition references the boss battles against Master Core's different forms require to be damaged for a certain number of times before they are defeated.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Master Giant's reliance of physical arm attacks, and one particular attack which involves grabbing and lifting the stage to the top of the screen.
*This spirit's Speed ↓ ability further references how Master Giant remains stationary in the background and cannot move during its boss battle.
*This spirit's Speed ↓ ability further references how Master Giant remains stationary in the background cannot move during its boss battle.
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Meta Ridley represents Master Beast, a hidden boss who appears as a fanged quadruped creature with a black color scheme.
*The Giant Meta Ridley and the music track represent Master Beast, the large black quadrupedal form of Master Core whose design features fangs.
*The stage represents the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Beast's boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode]] at intensity 6.0 or higher.
*The stage represents the Final Destination stage from ''Super Smash Bros. 4'', which features the boss battle against Master Beast on Class Mode at intensity 6.0 or higher.
*The music track represents the musical theme of Master Core, the true form of Master Beast in ''Super Smash Bros. 4'', which is used as the boss battle theme against it and Master Core's other forms.
*The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background and dive back with a powerful biting attack.
*The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background area and dive back with a powerful biting attack.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
*The stamina battle condition references the boss battles against Master Core's different forms require to be damaged for a certain number of times before they are defeated.
*The third battle condition references Master Beast's stomping attack, where it will leap off-screen and body slam either side of the stage, possibly causing the midair players to spike.
*The third battle condition references one of Master Beast's attacks where it will leap off-screen and body slam either side of the stage and possibly spike any midair players.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability further references Master Beast's body slam attack, where it will leap off-screen and slam either side of the stage, causing it to tilt.
*This spirit's Weight ↑ ability further references Master Beast's stomping attack, where it will leap off-screen and slam either side of the stage, causing it to tilt.
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|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Advent Black Cloud Team represents Master Edges, a hidden boss who appears as a group of swords with a black color scheme.
*The Advent Black Cloud Team and the music track represent Master Edges, the bladed form of Master Core who is depicted as four black swords.
*The Advent Black CLoud features the Fusion Sword, which consists of one large blade and numerous smaller blades, similar to the design of Master Edge's sword forms.
*The stage represents the Final Destination stage from ''Super Smash Bros. 4'', which features the boss battle against Master Edges on Class Mode at intensity 5.0 or higher.
*The stage represents the {{SSB4|Final Destination}} stage in ''Super Smash Bros. 4'', which features Master Edges' boss battle on [[Classic Mode (SSB4) (disambiguation)|Class Mode]] at intensity 5.1 or higher.
*The battle conditions references Master Edge's ability to float aimlessly in midair and use quick and powerful slash attacks during its boss battle.
*The music track represents the musical theme of Master Core, the true form of Master Edges in ''Super Smash Bros. 4'', which is used as the boss battle theme against it and Master Core's other forms.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
*The battle conditions reference Master Edges' boss battle where it will float aimlessly, but can also attack the player using quick and powerful slash attacks.
*The stamina battle condition references the boss battles against Master Core's different forms require to be damaged for a certain number of times before they are defeated.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks.
*This spirit's Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks during its boss battle.
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|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off of the puppet fighers' design and moveset.
*The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off of those of the puppet fighters'.
*The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby Teams reference ''Super Smash Bros. Brawl''{{'}}s [[Multi-Man Brawl]] mode, where the player can battle multiple teams of Fighting Alloys.
*The stage represents the {{SSBB|Battlefield}} stage from ''Super Smash Bros. Brawl'', which serves as the main setting of the [[Multi-Man]] modes and features the Fighting Alloys as opponents.
*The stage represents the {{SSBB|Battlefield}} stage in ''Brawl'', which serves as the main setting of the Multi-Man Brawl modes.
*The music track is based on the theme song of [[Cruel mode|Cruel]] Multi-Man mode from ''Brawl'', which features the Fighting Alloys as powerful and aggressive opponents.
*The music track represents the musical theme of ''Brawl''{{'}}s [[Cruel mode]], which features the Fighting Alloy Team as powerful and aggressive enemies.
*The puppet fighters receive higher knockback than usual, referencing how the Fighting Alloys are generally weaker and easy to launch in the Multi-Man modes of ''Brawl'', except for Cruel mode.
*The puppet fighters receive higher knockback than usual, referencing the Fighting Alloy Teams' weak and light nature in Multi-Man modes.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack and Support types reference the Fighting Alloy Team's role as fighting enemies in the various single-player modes in ''Brawl''.
*This spirit's Ray Gun Equipped spirit references how the Fighting Alloys' different variants and the Ray Gun are both original to the ''Super Smash Bros.'' series.
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|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The teal Mr. Game & Watch represents the Primid, an enemy created by Shadow Bugs extracted from Mr. Game & Watch who features a teal color scheme.
*The teal Mr. Game & Watch represents the Primid, a teal-armored enemy who is created by Mr. Game & Watch's Shadow Bugs and appears multiple times on-screen.
*The teal Mr. Game & Watch Team references how the Primid is a common enemy in ''Super Smash Bros. Brawl'''s Subspace Emissary mode, who appears in groups.
*The stage represents [[Midair Stadium|the first stage]] of [[The Subspace Emissary]], which takes place on a platform within a crowded stadium and first features the Primids as enemies.
*The stage represents the [[Midair Stadium]], the first level in The Subspace Emissary which first features the Primids as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Primid spirit is located in the Base map in the Light Realm, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies.
*In World of Light, the Primid spirit is located in the Base map, which resembles the design of [[The Research Facility (Part II)]], a technological level in The Subspace Emissary which features Primids as enemies.
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Mr. Game & Watch Team represents the Mite, a small two-dimensional enemy created by Shadow Bugs extracted from Mr. Game & Watch who appears in groups.
*The Tiny Mr. Game & Watch Team's costumes represent the Mites, a small two-dimensional enemy who resembles Mr. Game & Watch and features multiple color schemes.
*The Tiny Mr. Game & Watch Team's costumes reference the Mites' multicolored variety, which usually comes in red, yellow, or green.
*The stage represents [[The Subspace Bomb Factory (Part II)|the twenty-seventh stage]] of The Subspace Emissary, which takes place in a secret base and features the Mites as enemies.
*The stage represents [[The Subspace Bomb Factory (Part II)]], a secret base level in The Subspace Emissary which features the Mites as enemies.
*The music track is based on the theme song played in [[The Wilds (Part II)|the seventeenth level]] in The Subspace Emissary, which features the Mites as enemies.
*The music track represents the musical theme of [[The Wilds II]], a jungle level in The Subspace Emissary which both feature Mites as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lightweight ability references how Mites are lightweight characters which enables them to jump tall heights, despite their small size.
*This spirit's Lightweight ability references how Mites are lightweight characters, which enables them to jump tall heights despite their small size.
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|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}}
|
|
*The plaid Pac-Man Team represent the Bytans, an army of spherical enemies with the ability to multiply who appears in groups.
*The plaid Pac-Man and the Ball item represent the Bytan, a spherical enemy who features the ability to multiply and tackle the player.
*The stage and music track represent The Wilds II, a jungle level in The Subspace Emissary which features the Bytans as enemies.
*The stage represents the recreation of [[The Jungle|the jungle stage]] during [[The Great Maze|the final stage]] of The Subspace Emissary, which features the Bytans as enemies.
*The Ball items and battle condition further reference the Bytans' spherical size and their ability to attack by charging at the player.
*The music track is based on the theme song that plays during [[The Wilds (Part II)|seventeenth stage]] of The Subspace Emissary, which features the Bytans as enemies.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
*The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
*The stage represents the Midair Stadium, the first level in The Subspace Emissary which first features the Shadow Bugs as enemies.
*The stage represents the first stage of The Subspace Emissary, which takes place on a platform within a crowded stadium and first features the Shadow Bugs as enemies.
*The music track represents the musical theme of the Subspace levels in The Subspace Emissary, referencing how the Shadow Bugs make up the members of the [[Subspace Army]].
*The music track is based on the Subspace stages of The Subspace Emissary, referencing how the Shadow Bugs make up the members of the [[Subspace Army]].
*The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm on a character's trophy and assume their identity.
*The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm on a character's trophy and assume their identity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Trade-Off Attacks ↑ ability further reference how Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army.
*This spirit's Trade-Off Attacks ↑ ability references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character in The Subspace Emissary.
*This spirit's Trade-Off Attacks ↑ ability also references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character.
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|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy
|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|'''Spirit Battle inspiration:'''
|
*The larger-than-normal green R.O.B. represents the Ancient Minister, a R.O.B disguised in a large, green cloak.
*The larger green R.O.B. represents the Ancient Minister, the leader of the [[R.O.B. Squad]] who is disguised in a large green cloak.
*The R.O.B. Team represents the [[R.O.B. Squad]], an army of R.O.B.s led by the Ancient Minister in The Subspace Emissary.
*The cyan, red, and default R.O.B. minions represent the members of the R.O.B. Squad, which includes the [[R.O.B. Sentry]], [[R.O.B. Blaster]], and [[R.O.B. Launcher]].
*The stage represents the Halberd, a flying airship owned by Meta Knight, which the Subspace Army commandeer to spread their Shadow Bugs prior to the beginning of The Subspace Emissary.
*The stage is based on the Halberd, which was commandeered by the Ancient Minister and the Subspace Army and used to spread their Shadow Bugs in the beginning of The Subspace Emissary.
*The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the R.O.B. Squad's role in The Subspace Army by wielding and detonating the Subspace Bombs, which sucks everything in their radius and into Subspace.
*The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the R.O.B. Squad's role to detonate the Subspace Bombs, which sucks everything in their radius and into Subspace.
*The third battle condition references how the Ancient Minister is the only surviving member of the R.O.B. Squad to not be destroyed by the Subspace Bomb's detonation.
*The third battle condition references how the Ancient Minister is the only surviving member of the R.O.B. Squad to not be destroyed by the Subspace Bomb's detonation.
----'''Other trivia:'''
*This spirit's Neutral type references the Ancient Minister's role as an unwilling antagonist in The Subspace Emissary, who later joins the heroes to stop Tabuu and the Subspace Army.
|}
|}



Latest revision as of 11:24, March 23, 2024

The following is the list of the spirits from the Super Smash Bros. series in Super Smash Bros. Ultimate.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
1,095
SSBU spirit Master Hand.png
Master Hand
Neutral
★★★ ⬡⬡⬡ 2,945 8,861 1,266 3,810 1,679 5,051 No Effect Super Smash Bros.
(Artwork: Super Smash Bros. Ultimate)
•Defeat the final Master Hand boss in World of Light
1,096
SSBU spirit Crazy Hand.png
Crazy Hand
Neutral
★★★ ⬡⬡⬡ 2,928 8,808 1,669 5,021 1,259 3,787 No Effect Super Smash Bros. Melee
(Artwork: Super Smash Bros. Ultimate)
•Defeat the final Crazy Hand boss in World of Light
1,097
SSBU spirit Giga Bowser.png
Giga Bowser
Neutral
★★ ⬡⬡⬡ 1,655 6,700 813 3,289 692 2,802 Fire Attack ↑ Super Smash Bros. Melee
(Artwork: Super Smash Bros. Ultimate)
•Defeat the Molten Fortress boss in World of Light
1,098
SSBU spirit Galleom.png
Galleom
Neutral
★★ ⬡⬡⬡ 1,565 6,334 715 2,893 790 3,198 Fist Attack ↑ Super Smash Bros. Brawl
(Artwork: Super Smash Bros. Ultimate)
•Defeat the Base boss in World of Light
1,099
SSBU spirit Duon.png
Duon
Attack
★★ ⬡⬡ 1,711 6,865 924 3,707 787 3,158 No Effect Super Smash Bros. Brawl •Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,100
SSBU spirit Tabuu.png
Tabuu
Neutral
★★★★ ⬡⬡⬡ 4,208 10,522 2,353 5,883 1,473 3,683 PSI Attack ↑ Super Smash Bros. Brawl •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,101
Image used for the Master Giant Spirit. Ripped from Game Files
Master Giant
Grab
★★★ ⬡⬡ 3,431 10,296 2,065 6,197 1,112 3,337 Speed ↓ Super Smash Bros. for Nintendo 3DS / Wii U •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,102
SSBU spirit Master Beast.png
Master Beast
Shield
★★★ 3,159 9,525 1,938 5,841 1,043 3,145 Weight ↑ Super Smash Bros. for Nintendo 3DS / Wii U •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,103
Image used for the Master Edges Spirit. Ripped from Game Files
Master Edges
Attack
★★★ 3,274 9,874 1,846 5,566 1,131 3,411 Sword Attack ↑ Super Smash Bros. for Nintendo 3DS / Wii U •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,104
Render used for Master Core's Spirit. Ripped from Game Files
Master Core
Neutral
★★★★ ⬡⬡⬡ 4,055 10,140 2,162 5,405 1,664 4,161 Initial Damage 30% Super Smash Bros. for Nintendo 3DS / Wii U Summon with cores from Master Edges, Master Beast, and Master Giant
1,105
Galeem spirit in Super Smash Bros. Ultimate.
Galeem
Neutral
★★★★ 5,456 13,640 2,480 6,200 2,480 6,200 Bane of Darkness Super Smash Bros. Ultimate •Defeat the true final boss in World of Light
1,106
SSBU spirit Dharkon.png
Dharkon
Neutral
★★★★ 5,456 13,640 2,480 6,200 2,480 6,200 Bane of Light Super Smash Bros. Ultimate •Defeat the true final boss in World of Light
1,108
SSBU spirit Primid.png
Primid
Neutral
⬡⬡ 810 4,058 405 2,029 405 2,029 No Effect Super Smash Bros. Brawl •Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,110
Source: https://youtu.be/9HtomHkLa3Q?t=72
Bytans
Grab
1,080 5,400 486 2,430 594 2,970 No Effect Super Smash Bros. Brawl
(Artwork: Super Smash Bros. for Nintendo 3DS)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,111
Image used for the Roturret Spirit. Ripped from Game Files
Roturret
Neutral
⬡⬡ 855 4,282 603 3,019 252 1,263 No Effect Super Smash Bros. Brawl •Purchase at Sheldon's Place for 500SP
1,114
SSBU spirit Ancient Minister.png
Ancient Minister
Neutral
★★★ ⬡⬡ 2,822 8,507 1,213 3,658 1,609 4,849 No Effect Super Smash Bros. Brawl •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G

Support Spirits[edit]

No. Image Name Class Cost Ability Origin Game Acquisition
1,093
Source: https://youtu.be/0KIp6gtS170
Sandbag Critical-Health Defense ↑ Super Smash Bros. Melee
(Artwork: Super Smash Bros. Ultimate)
•Complete Challenge (Smash): Reach 250% or more during battle.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
1,094
SSBU spirit Smash Ball.png
Smash Ball ★★★ ⬢⬢ Chance of Double Final Smash Super Smash Bros. Brawl
(Artwork: Super Smash Bros. Ultimate)
•Complete Challenge (Spirits): Complete all challenges on the Spirits board.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,107
SSBU spirit Fighting Alloy Team.png
Fighting Alloy Team ★★ Ray Gun Equipped Super Smash Bros. Brawl •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,109
Founded in a YouTube video
Mite Lightweight Super Smash Bros. Brawl
(Artwork: Super Smash Bros. for Nintendo 3DS)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,112
Shadow Bug render used for Spirit. Ripped from Game files.
Shadow Bug ★★ Trade-Off Attacks ↑ Super Smash Bros. Brawl •Purchase at Beedle's Tent for 1000SP
•Battle via Spirit Board
1,113
SSBU spirit Subspace Bomb.png
Subspace Bomb ★★ Bomber Equipped Super Smash Bros. Brawl •Purchase at Sheldon's Place for 1000SP

Fighter Spirits[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
1,090
From Spriters Resource.
Mii Brawler Mii Channel (formal debut)
Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)
(Artwork: Super Smash Bros. Ultimate)
•Purchase from the Vault Shop for 300G (after creating a Mii Brawler, unlocking the one in World of Light, or downloading one from Shared Content)
1,091
From Spriters Resource.
Mii Swordfighter Mii Channel (formal debut)
Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)
(Artwork: Super Smash Bros. Ultimate)
•Purchase from the Vault Shop for 300G (after creating a Mii Swordfighter, unlocking the one in World of Light, or downloading one from Shared Content)
1,092
From Spriters Resource.
Mii Gunner Mii Channel (formal debut)
Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)
(Artwork: Super Smash Bros. Ultimate)
•Purchase from the Vault Shop for 300G (after creating a Mii Gunner, unlocking the one in World of Light, or downloading one from Shared Content)

Spirit Battles[edit]

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,093
Source: https://youtu.be/0KIp6gtS170
Sandbag Samus SamusHeadWhiteSSBU.png
Grab
2,000 Pokémon Stadium 2 (Ω form) •Item: Home-Run Bat •Timed battle (0:10)
•The enemy prefers not to move
Online Practice Stage - Super Smash Bros. for 3DS / Wii U Spirit Battle inspiration:
  • The white Samus and the first battle condition represent the Sandbag, a white expressionless sandbag character who is depicted as a stationary character.
  • The stage represents the Home-Run Stadium, a Special Stage used in the Home-Run Contest minigame which takes place on a platform within a crowded stadium.
  • The music track is based on the Online Practice Stage theme song in the Super Smash Bros. series, which features the Sandbag as the practice opponent.
  • The Home-Run Bat item and the ten second time limit reference the Home-Run Contest minigame, where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.

Other trivia:
  • This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice and features high resilience.
1,094
SSBU spirit Smash Ball.png
Smash Ball Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 3213, SSB T-shirt, Low Voice 9)
Mii Gunner MiiGunnerHeadSSBU.png (Moveset 3113, SSB T-shirt, High Voice 2)
Mii Swordfighter MiiSwordfighterHeadSSBU.png (Moveset 2332, SSB T-shirt, Normal Voice 5)
Grab
9,600 Final Destination (Battlefield form) •Sudden Final Smash
•Item: Food
•Survive until the timer runs out (1:30)
•The enemy will suddenly have a Final Smash
•You'll get a Final Smash
Final Destination Spirit Battle inspiration:
  • The Mii Fighters' SSB T-Shirts feature the cross-shaped design, which is featured on the design of the Smash Ball.
  • The stage and music track is based on the Final Destination, one of the original recurring stages in the Super Smash Bros. series.
  • The Sudden Final Smash rule is applied to all players, referencing how breaking the Smash Ball will enable the player to obtain a Final Smash.
  • The Food item and the battle conditions reference the player and their opponent's struggle to obtain their Final Smash, which will cause them to be KO'd at high damage.

Other trivia:
  • This spirit's Chance of Double Final Smash ability references how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
1,099
SSBU spirit Duon.png
Duon •Giant Ice Climbers IceClimbersHeadRedSSBU.png (150 HP)
Attack
4,100 Halberd (Ship deck) •Item: Shooting Types Stamina battle
•The enemy's shooting items have increased power
•The enemy is giant
Boss Battle Song 1 Spirit Battle inspiration:
  • The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who battle in unison.
  • The stage and music track represent the bridge of the Halberd, which serves as the location of Duon's boss battle in Super Smash Bros. Brawl.
  • The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons used by the pink half of Duon, which can shoot powerful lasers.
  • The stamina battle condition references the HP meter used in the boss battles Super Smash Bros. Brawl, which gauges the health points of a boss, including Duon.

Other trivia:
  • In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from Super Smash Bros. Brawl.
1,100
SSBU spirit Tabuu.png
Tabuu •Metal Bayonetta BayonettaHeadBlueSSBU.png (150 HP)
Neutral
13,900 Final Destination •Sudden Damage Stamina battle
•You'll occasionally take sudden damage after a little while
•The enemy is metal
Boss Battle Song 2 Spirit Battle inspiration:
  • The larger blue Metal Bayonetta's smash attacks features Madama Butterfly, representing Tabuu, a large, blue humanoid entity who features butterfly wings and inhabits a dark dimension.
  • The stage and music track represent Tabuu's Residence, a single platform stage with its own background visuals, which serves as the location of Tabuu's boss battle in Super Smash Bros. Brawl.
  • The Sudden Damage rule references Tabuu's Off Waves attack, where he appears in the background, spreads his wings, and unleashes three damaging energy waves which can possibly lead to an OHKO.
  • The stamina battle condition references the HP meter used in the boss battles Super Smash Bros. Brawl, which gauges the health points of a boss, including Tabuu.

Other trivia:
  • This spirit's PSI Attack ↑ ability references Tabuu's usage of powerful energy attacks in his boss battle.
  • In World of Light, the Tabuu spirit is located in the Mysterious Dimension, referencing Subspace, an alternate dimension of darkness inhabited by Tabuu.
  • Also, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by those of Marx.
1,101
Image used for the Master Giant Spirit. Ripped from Game Files
Master Giant •Giant Donkey Kong DonkeyKongHeadBlackSSBU.png (160 HP)
Grab
9,900 Final Destination Bob-omb Festival •Bob-ombs will rain from the sky after a little while
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
Master Core Spirit Battle inspiration:
  • The black Giant Donkey Kong and the music track represent Master Giant, the large black humanoid form of Master Core who uses powerful physical attacks.
  • The stage represents the Final Destination stage from Super Smash Bros. 4, which features the boss battle against Master Giant on Class Mode at intensity 7.5 or higher.
  • The Bob-omb Festival rule references Master Giant's exploding orb attack, where it will create four orbs in random locations that will eventually explode into the shape of the Smash logo.
  • The second battle condition references how Master Giant remains stationary in the background during its boss battle, but can still be damaged in the foreground.
  • The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.

Other trivia:
  • This spirit's Speed ↓ ability further references how Master Giant remains stationary in the background and cannot move during its boss battle.
1,102
SSBU spirit Master Beast.png
Master Beast •Giant Ridley RidleyHeadGreySSBU.png (160 HP)
Shield
9,600 Final Destination •Assist Trophy Enemies (Chain Chomp) Stamina battle
•Hostile assist trophies will appear after a little while
•The enemy deals damage when falling
Master Core Spirit Battle inspiration:
  • The Giant Meta Ridley and the music track represent Master Beast, the large black quadrupedal form of Master Core whose design features fangs.
  • The stage represents the Final Destination stage from Super Smash Bros. 4, which features the boss battle against Master Beast on Class Mode at intensity 6.0 or higher.
  • The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background and dive back with a powerful biting attack.
  • The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.
  • The third battle condition references Master Beast's stomping attack, where it will leap off-screen and body slam either side of the stage, possibly causing the midair players to spike.

Other trivia:
  • This spirit's Weight ↑ ability further references Master Beast's stomping attack, where it will leap off-screen and slam either side of the stage, causing it to tilt.
1,103
Image used for the Master Edges Spirit. Ripped from Game Files
Master Edges Cloud Team CloudHeadAdventBlackSSBU.png×4 (100 HP)
Attack
9,500 Final Destination N/A •The enemy's melee weapons have increased power
Stamina battle
•The enemy has increased move speed and reduced weight
Master Core Spirit Battle inspiration:
  • The Advent Black Cloud Team and the music track represent Master Edges, the bladed form of Master Core who is depicted as four black swords.
  • The stage represents the Final Destination stage from Super Smash Bros. 4, which features the boss battle against Master Edges on Class Mode at intensity 5.0 or higher.
  • The battle conditions references Master Edge's ability to float aimlessly in midair and use quick and powerful slash attacks during its boss battle.
  • The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage it for a certain number of times before they are defeated.

Other trivia:
  • This spirit's Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks during its boss battle.
1,107
SSBU spirit Fighting Alloy Team.png
Fighting Alloy Team Captain Falcon Team CaptainFalconHeadRedSSBU.png×4
Zelda Team ZeldaHeadBlueSSBU.png×4
Mario Team MarioHeadYellowSSBU.png×4
Kirby Team KirbyHeadGreenSSBU.png×4
Attack
3,300 Final Destination (Battlefield form) N/A •Take your strongest team into this no-frills battle Cruel Smash Spirit Battle inspiration:
  • The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off of those of the puppet fighters'.
  • The stage represents the Battlefield stage from Super Smash Bros. Brawl, which serves as the main setting of the Multi-Man modes and features the Fighting Alloys as opponents.
  • The music track is based on the theme song of Cruel Multi-Man mode from Brawl, which features the Fighting Alloys as powerful and aggressive opponents.
  • The puppet fighters receive higher knockback than usual, referencing how the Fighting Alloys are generally weaker and easy to launch in the Multi-Man modes of Brawl, except for Cruel mode.

Other trivia:
  • This spirit's Ray Gun Equipped spirit references how the Fighting Alloys' different variants and the Ray Gun are both original to the Super Smash Bros. series.
1,108
SSBU spirit Primid.png
Primid Mr. Game & Watch Team MrGame&WatchHeadTealSSBU.png×8
Neutral
1,800 Pokémon Stadium (hazards off) N/A •Defeat an army of fighters Boss Battle - Super Smash Bros. Brawl Spirit Battle inspiration:
  • The teal Mr. Game & Watch represents the Primid, a teal-armored enemy who is created by Mr. Game & Watch's Shadow Bugs and appears multiple times on-screen.
  • The stage represents the first stage of The Subspace Emissary, which takes place on a platform within a crowded stadium and first features the Primids as enemies.

Other trivia:
  • In World of Light, the Primid spirit is located in the Base map, which resembles the design of The Research Facility (Part II), a technological level in The Subspace Emissary which features Primids as enemies.
1,109
Founded in a YouTube video
Mite •Tiny Mr. Game & Watch Team MrGame&WatchHeadYellowSSBU.pngMrGame&WatchHeadBlueSSBU.pngMrGame&WatchHeadTealSSBU.pngMrGame&WatchHeadCyanSSBU.pngMrGame&WatchHeadGreenSSBU.pngMrGame&WatchHeadWhiteSSBU.pngMrGame&WatchHeadSSBU.pngMrGame&WatchHeadRedSSBU.pngMrGame&WatchHeadYellowSSBU.png
Attack
1,800 Shadow Moses Island N/A •Defeat an army of fighters Step: The Plain Spirit Battle inspiration:
  • The Tiny Mr. Game & Watch Team's costumes represent the Mites, a small two-dimensional enemy who resembles Mr. Game & Watch and features multiple color schemes.
  • The stage represents the twenty-seventh stage of The Subspace Emissary, which takes place in a secret base and features the Mites as enemies.
  • The music track is based on the theme song played in the seventeenth level in The Subspace Emissary, which features the Mites as enemies.

Other trivia:
  • This spirit's Lightweight ability references how Mites are lightweight characters, which enables them to jump tall heights despite their small size.
1,110
Source: https://youtu.be/9HtomHkLa3Q?t=72
Bytans Pac-Man Team Pac-ManHeadPlaidSSBU.png×4
Grab
1,800 Kongo Falls (Ω form) •Item: Balls •The enemy is easily distracted by items Step: The Plain
  • The plaid Pac-Man and the Ball item represent the Bytan, a spherical enemy who features the ability to multiply and tackle the player.
  • The stage represents the recreation of the jungle stage during the final stage of The Subspace Emissary, which features the Bytans as enemies.
  • The music track is based on the theme song that plays during seventeenth stage of The Subspace Emissary, which features the Bytans as enemies.
1,112
Shadow Bug render used for Spirit. Ripped from Game files.
Shadow Bug Mr. Game & Watch Team MrGame&WatchHeadBlueSSBU.png×4
Grab
4,300 Pokémon Stadium (Ω form) •Hazard: Poison Cloud •The stage is covered in a poisonous cloud Step: Subspace Spirit Battle inspiration:
  • The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
  • The stage represents the first stage of The Subspace Emissary, which takes place on a platform within a crowded stadium and first features the Shadow Bugs as enemies.
  • The music track is based on the Subspace stages of The Subspace Emissary, referencing how the Shadow Bugs make up the members of the Subspace Army.
  • The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm on a character's trophy and assume their identity.

Other trivia:
  • This spirit's Trade-Off Attacks ↑ ability references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character in The Subspace Emissary.
1,114
SSBU spirit Ancient Minister.png
Ancient Minister R.O.B. Team ROBHeadGreenSSBU.pngROBHeadCyanSSBU.pngROBHeadRedSSBU.pngROBHeadGreySSBU.png (INT)/ROBHeadSSBU.png (JP/CH/KR)
Neutral
9,000 Halberd •Hazard: Screen Flip •The screen will suddenly flip
•The enemy starts the battle with a Bomber
•Explosion attacks aren't as effective against the enemy
Final Destination - Super Smash Bros. Brawl
  • The larger green R.O.B. represents the Ancient Minister, the leader of the R.O.B. Squad who is disguised in a large green cloak.
  • The cyan, red, and default R.O.B. minions represent the members of the R.O.B. Squad, which includes the R.O.B. Sentry, R.O.B. Blaster, and R.O.B. Launcher.
  • The stage is based on the Halberd, which was commandeered by the Ancient Minister and the Subspace Army and used to spread their Shadow Bugs in the beginning of The Subspace Emissary.
  • The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the R.O.B. Squad's role to detonate the Subspace Bombs, which sucks everything in their radius and into Subspace.
  • The third battle condition references how the Ancient Minister is the only surviving member of the R.O.B. Squad to not be destroyed by the Subspace Bomb's detonation.

Series Order[edit]

Number Name Series
1,090 Mii Brawler Super Smash Bros. Series
1,091 Mii Swordfighter
1,092 Mii Gunner
1,093 Sandbag
1,094 Smash Ball
1,095 Master Hand
1,096 Crazy Hand
1,097 Giga Bowser
1,098 Galleom
1,099 Duon
1,100 Tabuu
1,101 Master Giant
1,102 Master Beast
1,103 Master Edges
1,104 Master Core
1,105 Galeem
1,106 Dharkon
1,107 Fighting Alloy Team
1,108 Primid
1,109 Mite
1,110 Bytans
1,111 Roturret
1,112 Shadow Bug
1,113 Subspace Bomb
1,114 Ancient Minister

Trivia[edit]

  • The Mii Fighters using their Super Smash Bros. Ultimate art may be because they are represented by the Smash symbol rather than the Mii symbol.
  • The spirit artworks for Master Giant and Master Beast were previously unused images found on the Super Smash Bros. for Wii U disc.
  • The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99.