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List of semi-spikes (SSBU)

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This is a list of semi-spikes in Super Smash Bros. Ultimate.

An icon for denoting incomplete things.

Neutral Attack Tippers

In Ultimate, every character's neutral attack is designed with a semi-spike (180°) tipper on the first hit to ensure the rest of the combo connects, with the exception of Ganondorf, Isabelle, Mega Man, Meta Knight, Pichu, Pikachu, Roy/Chrom, Samus/Dark Samus, and Wario.

Additionally, the following characters have similar 180° tippers on the second hit of their neutral attacks as well as on the first hit: Banjo & Kazooie, Diddy Kong, Falco, Fox, Hero, Incineroar, Joker, King Dedede, King K. Rool, Link, Mii Brawler, Mii Swordfighter, Piranha Plant, Pit/Dark Pit, Ivysaur, Robin, Terry, Toon Link, and Young Link.

List

Banjo & Kazooie

  • Down tilt (all hitboxes) - Launches at an angle of 32°.
  • Back aerial (1st and 2nd hit) - The hitbox covering Kazooie has a angle of 180° on the first hit and 190° on the second hit versus grounded opponents.
  • Up aerial (late 1st hit) - The wing hitboxes have angles of 178° and 2°.

Bayonetta

  • Down smash (1st hit) - Has an angle of 0°.
  • Forward aerial (1st hit) - The top inner hitbox has an angle of 28°.
  • Bullet Climax - The uncharged bullets have an angle of 0°.
  • Witch Twist (final hit) - Has an angle of 32° on the first use, and 0° on its second midair use.

Bowser

  • Back aerial - Has an angle of 35°.
  • Down aerial (landing hit) - Has an angle of 20°.
  • Whirling Fortress (grounded multihits) - Has angles of 160° and 165°.
  • Up throw (multihits) - Has an angle of 0°.
  • Down throw (collateral hit) - Has an angle of 0°.

Bowser Jr.

  • Dash attack (multihits) - An early inner hitbox has an angle of 30°.
  • Up smash (2nd hit) - Hitbox furthest from the ground has an angle of 190°.
  • Forward throw (collateral hit) - Has an angle of 25°.
  • Down throw - Has an angle of 30°.
  • Shadow Mario Paint (multihits) - Has angles of 150° between frames 170-290.

Byleth

  • Forward tilt - Has an angle of 35°.
  • Neutral aerial (landing hit) - Has an angle of 30°.
  • Back aerial - The early tipper has an angle of 28°.
  • Failnaught (uncharged) - Has an angle of 35°.

Captain Falcon

  • Down tilt - Has an angle of 25° on the foot and leg, an angle of 155° on his body.
  • Down Smash - Both hits of the move have angles of 28°.
  • Forward aerial (sweetspot) - Has an angle of 32°.
  • Up aerial - The late hit has an angle of 30°.

Charizard

  • Down smash - Has an angle of 33°.
  • Forward aerial (sweetspot) - The sweetspot towards the end of the move has an angle of 34°.

Chrom

  • Down tilt - Has an angle of 30°.

Cloud

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Forward smash (1st and 2nd hit) - The first hit has hitboxes with angles of 170°, 0°, and 180°, while the second hit has angles of 15° and 170°.
  • Down smash - The final hit has an angle of 35°.
  • Down smash (1st hit) - Has angles of 170°, 155°, 160°, and 150°.

Corrin

  • Dash attack (multihits) - Has an angle of 14°.
  • Down smash - The front hit has an angle of 32°, and the back hit has an angle of 35°.

Daisy

  • Neutral attack (hit 2) - Has an angle of 35°.
  • Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
  • Forward smash (tennis racket) - Has an angle of 27°.
  • Down smash (multihits) - Has angles of 0° and 180°.
  • Vegetable - Has an angle of 30°.

Dark Pit

  • Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
  • Down smash (2nd hit) - Has an angle of 30°.
  • Up aerial (multihits) - Outer hitboxes have angles of 165°.

Dark Samus

  • Up smash (2nd - 4th hits) - The second and third hits have inner hitboxes with an angle of 160°, while the fourth hit has an inner hitbox with an angle of 170°.
  • Down smash - Has an angle of 30°.
  • Neutral aerial (1st hit) - Has an angle of 32°
  • Forward aerial (1st - 4th hits) - Inner hitboxes have angles of 18°.
  • Missile (homing missile) - Has an angle of 0°.

Diddy Kong

  • Forward tilt - Has an angle of 35°.
  • Dash attack (1st and 2nd hit) - The first hit has a foot hitbox with an angle of 10° versus aerial opponents, while the second hit has two foot hitboxes with an angle of 25° versus grounded opponents and 10° versus aerial opponents.
  • Forward smash (1st hit) - The early first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 10° versus aerial opponents, while the late first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 0° versus aerial opponents.
  • Down smash - The front hit has an angle of 33°, and the back hit has an angle of 35°.

Donkey Kong

  • Down tilt - capable of hitting at mid-to-high percentages with a launch of 150°.

Dr. Mario

  • Down smash - The first hit has an angle or 32°, and the second hit has an angle of 30°.

Duck Hunt

  • Forward tilt (angled down) - Has an angle of 30°.
  • Down tilt - Has an angle of 25°.
  • Down smash (3rd hit) - Has an angle of 150°.

Falco

  • Up smash (2nd hit) - The late hit has an angle of 200°
  • Down smash - The tippers have an angle of 25°.
  • Back throw - The throw has an angle of 35°.

Fox

  • Down smash - The tippers have an angle of 25°.
  • Back aerial - Has an angle of 30°.
  • Reflector - Has an angle of 10° versus grounded opponents and 24° versus aerial opponents.

Ganondorf

  • Forward tilt - Has an angle of 22°.
  • Up tilt - The windboxes have angles of 180° and 0°, while the sourspot of the late hit has an angle of 0°.
  • Down smash - The first hit has hitboxes with angles of 160°, 175°, 147°, and 150°, and the second hit has an angle of 35°.
  • Up aerial - The mid hit has an angle of 30°, and the late hit has an angle of 0°.
  • Warlock Punch (aerial version) - Has an angle of 30°.

Greninja

  • Down smash - Has an angle of 30°.

Hero

  • Kaswoosh (multihits) - The hitbox at the center has an angle of 175°

Ice Climbers

  • Up tilt (multihits) - Tipper hitbox has an angle of 160° versus aerial opponents.
  • Down tilt - Has an angle of 20°.

Ike

  • Forward aerial - Has an angle of 30°.
  • Forward throw - Has an angle of 28°.
  • Back throw - Has an angle of 28°.

Incineroar

  • Forward tilt - Has an angle of 31°
  • Forward throw (collateral hit) - Has an angle of 30°.
  • Back throw (collateral hit) - Has an angle of 32°.
  • Alolan Whip (lariat) - Has an angle of 145.

Inkling

  • Down tilt (1st hit) - Tipper hitbox has an angle of 160°.
  • Down smash - The first hit has an angle of 32°, and the second hit has an angle of 30°.

Isabelle

  • Down smash - Has an angle of 28°.

Ivysaur

  • Down smash - Has an angle of 34°.

Jigglypuff

  • Down tilt - Has an angle of 20°.
  • Down smash - Has an angle of 0°.
  • Down aerial (1st hit) - Foot hitbox has an angle of 145°.
  • Forward throw - Has an angle of 35°
  • Rollout - Has an angle of 30°.

Joker

  • Forward tilt - When angled up, the first hit tipper has an angle of 180°, and when unangled or angled down, the second hit has an angle of 35° and 25°.
  • Dash attack (1st hits) - Has angles of 25°, 10°, and 15° versus aerial opponents.
  • Down smash - The first hit has an angle of 32°, and the second has an angle of 30°.
  • Forward aerial (hit 2, Arsene) - Has an angle of 34°.
  • Back aerial (Arsene) - Has an angle of 35°.

Ken

  • Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.

King Dedede

  • Forward tilt (multihits) - Non-tipper hitboxes have angles of 22°.
  • Forward smash (windboxes) - Has an angle of 0°.
  • Down smash - Tipper hitbox has an angle of 30°.
  • Inhale - Has angles of 170° and 0°.

King K. Rool

  • Back throw - Has an angle of 35°.
  • Blunderbuss (windbox) - Has an angle of 160°.

Kirby

  • Down smash - Has an angle of 29°.
  • Down aerial (landing) - Has an angle of 25°.
  • Inhale - Has an angle of 160°.

Link

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Down smash (2nd hit) - Has an angle of 30°.
  • Spin Attack (3rd and 4th aerial back hit) - The third hit has an angle of 150°, while the fourth hit has an angle of 160°.
  • Up throw (collateral hit) - Has an angle of 20°.

Little Mac

  • Forward tilt (1st hit) - Has angles of 0° and 10° versus aerial opponents.
  • Down smash - Has an angle of 30°.
  • Forward aerial - Has an angle of 30°.
  • Back aerial - Has an angle of 30°.

Lucario

  • Down aerial (1st hit) - Has an inner hitbox with an angle of 150° versus aerial opponents.

Lucas

Lucina

  • Down tilt - Has an angle of 30°.
  • Dancing Blade 3 Up - Inner hitbox has an angle of 35°.
  • Dancing Blade 4 Down - Finisher has an angle of 30°.

Luigi

  • Dash attack (multihits) - Has an angle of 0°.
  • Luigi Cyclone (windbox) - Has an angle of 180°.

Mario

  • Down smash - The front and back hits have angles of 32° and 30°, respectively.
  • Mario Finale - The mid and late hits have hitboxes with angles of 23° and 20° on aerial opponents.

Marth

  • Down tilt - Has an angle of 30°.
  • Dancing Blade 3 Up - Inner hitbox has an angle of 35°.
  • Dancing Blade 4 Down - Finisher has an angle of 30°.

Mega Man

  • Dash attack - Has angles of 20° and 0°.

Meta Knight

  • Mach Tornado (windbox) - Has an angle of 180°.
  • Drill Rush (multihits) - Has outer hitboxes with angles of 30°.
  • Darkness Illusion - Has angles of 20° and 160° depending on the direction he was facing.

Mewtwo

  • Up smash (multihits) - Has outer hitboxes with an angle of 170°.
  • Neutral aerial (multihits) - Hand hitboxes have angles of 185°.

Mii Fighters

Mii Brawler

  • Forward aerial (1st hit) - Has an angle of 25°.
  • Flashing Mach Punch (1st hit) - Far hitbox has an angle of 190°.

Mii Gunner

  • Forward smash (multihits) - Has angles of 180° and 0°.
  • Grenade Launch (multihits) - Has an angle of 160°

Mii Swordfighter

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Down smash (1st hit) - Has an angle of 27°.

Min Min

  • Down smash - The tippers have an angle of 30°.
  • Down throw (collateral hit) - Has an angle of 0°.

Mr. Game and Watch

  • Up tilt (1st hit) - Has an angle of 145° versus grounded opponents and 170° versus aerial opponents.
  • Down tilt - Has an angle of 30°.
  • Down smash - The non-tipper hitbox has an angle of 20°.
  • Neutral aerial (1st and 2nd hit) - The first hit has fish hitboxes with angles of 165°, while the second hit has fish hitboxes with angles of 160° and 150°.
  • Chef (pan) - Has an angle of 10°.
  • Judge (six) - Has an angle of 20°.
  • Octopus (edge hits) - Has angles of 15° and 150°.

Ness

  • Dash attack (1st and 2nd hit) - The first hit has an outer hitbox with an angle of 0° versus grounded opponents, while the second hit has an angle of 20°.
  • Down smash (2nd back hit) - Has an angle of 28°.

Olimar

  • Down smash - Has an angle of 28°.

Pac-Man

  • Dash attack (multihits) - Has an angle of 12°.
  • Down smash - The clean hit has an angle of 29°.

Palutena

  • Forward tilt (1st hit) - The late hitbox at the head of Palutena's staff has an angle of 20°.
  • Up tilt (1st hits) - Upper hitbox has an angle of 190°.
  • Down smash - The late hit has an angle of 28°.
  • Explosive Flame (multihits) - Has an angle of 160°.

Peach

  • Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
  • Forward smash (tennis racket) - Has an angle of 27°.
  • Down smash (multihits) - Has angles of 0° and 180°.
  • Vegetable - Has an angle of 30°.

Pichu

  • Neutral attack - Has an angle of 0°.
  • Forward smash (multhits) - Has an inner hitbox with an angle of 20°.
  • Down smash (multihits) - Has an angle of 173°.

Pikachu

  • Neutral attack - Has an angle of 0°.
  • Down smash (multihits) - Has outer hitboxes with an angle of 178°.

Piranha Plant

  • Down Smash (1st hit) - Has angles of 30° and 32°.
  • Poison Breath (windbox) - Has an angle of 18°.
  • Piranhacopter (1st hit) - Has an angle of 145°.
  • Down throw (Collateral hits) - Has an angle of 0°.

Pit

  • Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
  • Down smash (2nd hit) - Has an angle of 30°.
  • Up aerial (multihits) - Outer hitboxes have angles of 165°.

Pokémon Trainer

Charizard

  • N/A

Ivysaur

  • Forward tilt (multihits) - All hitboxes except the tipper have an angle of 20°.
  • Down tilt - Has an angle of 30°.
  • Down smash - The tippers have an angle of 30°.
  • Triple Finish (multihits) - Non-tipper hitbox has an angle of 10°.

Squirtle

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Down smash - Has an angle of 28°.

R.O.B.

  • Down smash (multihits) - Has an angle of 170°.

Richter

  • Dash attack (multihits) - The top front hitbox has an angle of 10°.

Ridley

Robin

  • Down tilt - Has an angle of 30°.
  • Down smash (bronze sword) - Has an angle of 28°.
  • Neutral aerial - Every hit has an angle of 30° except for the late 2nd levin sword hit.

Rosalina & Luma

  • Down tilt - Has an angle of 30°.
  • Dash attack (Rosalina, 1st hit) - Has an angle of 30° versus aerial opponents.
  • Back aerial - Rosalina's attack has an angle of 30°, while Luma's has an angle of 28°.

Roy

  • Down tilt - Has an angle of 30°.

Ryu

  • Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.

Samus

  • Up smash (2nd - 4th hits) - Second and third hits have inside hitboxes with an angle of 160°, while the fourth hit has an inside hitbox with an angle of 170°.
  • Down smash - Has an angle of 30°.
  • Forward aerial (1st - 4th hits) - Inside hitboxes have angles of 18°.
  • Missile (homing missile) - Has an angle of 0°.

Sheik

  • Up tilt (1st hit) - The two outermost hitboxes have angles of 0° and 330°.
  • Down smash (1st hit) - Has hitboxes with angles of 200° and 165°.

Shulk

  • Forward smash (1st hit) - The lower monado hitbox has an angle of 10°.
  • Down aerial (1st hit) - Has an angle of 160° versus grounded opponents and 215° versus aerial opponents.
  • Forward throw (collateral hit) - Has an angle of 25°.
  • Back throw (collateral hit) - Has an angle of 25°.

Simon

  • Dash attack (multihits) - The top front hitbox has an angle of 10°.

Snake

  • Down smash - The first hit has an angle of 25°, while the second hit has an angle of 20°.

Sonic

  • Forward tilt (1st hit) - Has an angle of 28°.
  • Down smash - Has an angle of 30°.
  • Down throw - Has an angle of 20°.

Terry

  • Down smash - Has an angle of 32°.

Toon Link

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Forward tilt - The middle hitbox has an angle of 20°.
  • Down aerial (windboxes) - Has an angle of 0°.
  • Spin Attack (grounded multihits) - Has hitboxes with angles of 180° and 355°.
  • Up throw (collateral hit) - Has an angle of 20°.

Villager

  • Up smash (multihits) - Upper hitboxes have an angle of 185°.

Wario

  • Down smash - Has an angle of 30°.
  • Wario Bike (turning) - The late hit has an angle of 25°.

Wii Fit Trainer

  • Neutral attack (1st and 2nd hit) - The first hit has arm hitboxes with angles of 340° and 200° in addition to the standard 180° tippers, while the second hit has hitboxes with an angle of 8° versus aerial opponents.
  • Down smash - Has an angle of 20°.

Wolf

  • Down smash - The tippers have an angle of 30°.

Yoshi

  • Down tilt - The non-tipper hitboxes have an angle of 28°.
  • Down smash - Has an angle of 26°.

Young Link

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Up smash (1st and 2nd hits) - Tipper hitbox has an angle of 149° versus aerial opponents.
  • Down smash - Has an angle of 30°.
  • Spin Attack (grounded multihits) - Has hitboxes with angles of 173°.
  • Spin Attack (aerial 8th hit) - Has an angle of 146°.
  • Up throw (collateral hit) - Has an angle of 20°.

Zelda

  • Forward smash (multihits) - Has angles of 25° and 165°.
  • Up smash (multihites) - Two outer hitboes have angles of 160°.
  • Down smash - The tippers have an angle of 20°.
  • Neutral aerial (multihits) - The back hit has angles of 152° and 210° versus aerial opponents.
  • Nayru's Love (multihits) - Has an angle of 160°.
  • Phantom (full charge windbox) - Has an angle of 6°.

Zero Suit Samus

  • Forward smash (1st hit) - The non-tipper hitboxes have angles of 18° and 16° versus aerial opponents.
  • Forward throw (collateral) - Has an angle of 0°.

See also