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This article is about Corrin's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Corrin.
For smasher info, see Kamui.
Corrin
in Super Smash Bros. Ultimate
Corrin SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in SSB4


Availability Unlockable
Final Smash Torrential Roar
CorrinHeadSSBU.png
Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. This fighter uses all kinds of attacks, like Torrential Roar and Dragon Fang Shot. Players can choose male or female versions!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Corrin (カムイ, Kamui) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Corrin is classified as fighter #62.

As in Smash 4, both the male and female versions of Corrin are playable, and are voiced in English by Cam Clarke and Marcella Lentz-Pope, respectively.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

Attributes

  •   Like all characters, Corrin's jumpsquat animation now takes three frames to complete (down from 6).
  •   Corrin dashes faster.
  •   Corrin's double jump covers less distance.

Ground Attacks

  •   The third hit of neutral attack is now an outward slash rather than a stab.
    •   The individual hits of Corrin's infinite are much faster, and trap opponents more reliably.
  •   Dash attack has less end lag.
  •   Corrin's forward smash now has a water hit effect.

Aerial Attacks

  •   All aerials, except down aerial, have reduced landing lag.
  •   Forward aerial has more startup.
  •   Back aerial pushes Corrin farther forward, which improves its safety and recovery potential.
  •   Down aerial's landing hit deals more knockback.

Throws/other attacks

  •   Standing grab has increased start-up lag and ending lag, and dash grab has increased ending lag.
  •   Corrin has a new pummel, a knee-kick. It is additionally faster than his previous pummel.
  •   Forward throw has lower base knockback.
  •   Down throw has considerably higher knockback, making it better for KOs.

Special Moves

  •   The kick portion of Dragon Lunge has Corrin slant towards the ground during the kick itself, rather than after. This, combined with the slower speed of the kick, ends up reducing the distance that the kick travels, which reduces its utility, and makes it easier to punish.
    •   Pinned Dragon Lunge will end automatically if left idle much faster than before.
    •   Dragon Lunge can now be canceled by pressing down on the control stick.[2]
  •   Draconic Ascent starts faster.
    •   Draconic Ascent halts at the end of the move instead of granting slight momentum, reducing its recovery potential.
  •   Counter Surge gives slightly more active frames.
    •   Counter Surge counterattack no longer covers him from above, which gives it less vertical range and making it unsafe from opponents attacking above him. Lastly it deals dramatically less knockback, no longer being one of the strongest counterattacks in the game.

Role in World of Light

Corrin was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

 

Gallery

Character Showcase Video

<youtube>7B4w2Tsy9PE</youtube>

References