SSBU Icon.png

Ryu (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(But Nana isn't an item. Also, Assist Trophies can be defeated, but it'll be harder if you can't face to attack them. Or is there something I'm not getting?)
m (Undid edit by Unowninator: Nana follows Popo, so unless the ICs are desynched, then they will be next to one another and make Ryu turn around if they go around him.)
Line 26: Line 26:
**{{buff|This makes it harder to be hit from behind by [[Back Slash]] or affected fully by [[Nosferatu]].}}
**{{buff|This makes it harder to be hit from behind by [[Back Slash]] or affected fully by [[Nosferatu]].}}
**{{nerf|This makes him easier to be hit with [[Disable]].}}
**{{nerf|This makes him easier to be hit with [[Disable]].}}
**{{nerf|This mechanic makes it harder to use his back aerial, and attack things behind Ryu}}
**{{nerf|This mechanic makes it harder to use his back aerial.}}
**{{change|This changes the application of his [[dashdance]], as his initial dash does not turn him the opposite direction. Instead, he performs a backdash similar to his home series, allowing him to perform an evasive "shimmy" to keep within an effective range while still facing the opponent. This potentially improves his punishes.}}
**{{change|This changes the application of his [[dashdance]], as his initial dash does not turn him the opposite direction. Instead, he performs a backdash similar to his home series, allowing him to perform an evasive "shimmy" to keep within an effective range while still facing the opponent. This potentially improves his punishes.}}



Revision as of 20:49, August 6, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Ryu's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ryu.
Ryu
in Super Smash Bros. Ultimate
Ryu
StreetFighterSymbol.svg
Universe Street Fighter
Other playable appearance in SSB4


Availability Unlockable
Final Smash Shin Shoryuken / Shinku Hadoken
RyuHeadSSBU.png

Ryu (リュウ, Ryū) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Ryu is once again voiced by Kyle Hebert in the English version, albeit with recycled voice clips from Super Smash Bros. 4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Ryu's model features a more subdued color scheme.
  • Change Ryu's muscles and other physical features are more pronounced.
  • Change Ryu's up taunt no longer has him turn around when tightening his headband.
  • Change Ryu's hair now has a more spiky texture like in Street Fighter V.

Attributes

  • Buff Like all characters, Ryu's jumpsquat animation now takes three frames to complete.
  • Buff Being able to dash cancel his tilts greatly improves his approach, letting him threaten the opponent with his tapped tilts for combo, or space his smash attacks safer.
  • Change In 1-on-1 matches, Ryu will always face his opponent, similar to how he behaves in his origin series.
    • Buff This makes it harder to make accidental inputs for his attacks.
    • Buff This makes it harder to be hit from behind by Back Slash or affected fully by Nosferatu.
    • Nerf This makes him easier to be hit with Disable.
    • Nerf This mechanic makes it harder to use his back aerial.
    • Change This changes the application of his dashdance, as his initial dash does not turn him the opposite direction. Instead, he performs a backdash similar to his home series, allowing him to perform an evasive "shimmy" to keep within an effective range while still facing the opponent. This potentially improves his punishes.

Ground attacks

Special Moves

  • Change During Ryu's Shin Shoryuken, the opposing fighter has been given new animations while getting hit, somewhat inspired by animations from Street Fighter IV for the Metsu Shoryuken.
  • Buff Ryu can cancel his aerials into special attacks in the same way he can cancel some of his ground attacks.
  • Buff From his character showcase video, he appears to be able to Super Cancel his Hadoken (and possibly Shoryuken) into his Final Smash, a technique carried over from some of his own games. He is shown cancelling his Shakunetsu Hadoken into his Shin Shoryuken, and it is not known if this is possible from both the normal and command versions of special moves along with being able to use the Shinku Hadoken.

Alternate costumes

https://www.youtube.com/watch?v=sPK2K78Evow

Gallery

Character Showcase Video

<youtube>9LAjpoI-ap8</youtube>

Trivia

  • Ryu and Wii Fit Trainer are the only two characters (so far) whose full renders are not on the official Super Smash Bros. Ultimate website. In this case, the picture stops around his ankles.
  • Ryu's artwork pose resembles a pose from his official artwork for Street Fighter II: The World Warrior.
  • Due to his unique trait of facing his opponent in a 1-on-1 fight, Ryu is the only character who can walk backwards.
    • This is excluding Snake and Kirby (with the Snake Copy Ability), who can walk backwards only when holding a Hand Grenade.