Super Smash Bros. series

Stage

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The Battlefield stage in Super Smash Bros. for 3DS is an example of a typical stage in the Super Smash Bros. series.

A stage (ステージ Sutēji), sometimes called a map, arena, or bazooka, is a location in which characters fight or complete objectives. The word "stage" usually refers to a versus mode stage, but can also refer to the ground or large central platform within this location. As well as versus mode stages, single player mode stages, such as the Target Smash!! maps, exist for purposes other than fighting.

Versus stages

In all three games of the Super Smash Bros. series, most versus mode stages are available from the start, while a small number must be unlocked by completing certain objectives. Most stages, like Congo Jungle, are derived from places in playable characters' universes. In Super Smash Bros. Melee, an abstract stage, Poké Floats, was introduced, as well as two Smash Bros universe stages - Battlefield and Final Destination. In Super Smash Bros. Brawl, stages derived from games without associated playable characters were introduced, namely Smashville and Hanenbow, while PictoChat represents a Nintendo DS utility interface. Additionally, not every playable character has a stage from their own universe. Included in Melee and Brawl are a small number of past stages - stages from the previous Smash game with no major alterations.

Stages range in size from the large Temple and New Pork City to the small Onett and Brinstar. Typically, stages involve a large central platform with ledges and one or more smaller platforms, as well as blast lines above, below and to the left and right of the visible area. Some stages, such as Yoshi's Island and Distant Planet have floors that continue past the edge of the visible area and pass through a side blast line, these edges are known as "walk off edges" or "walk offs", because characters can walk offscreen without the need to become airborne. Stages with walk off edges on both the left and right, like Bridge of Eldin, are sometimes called "walk off stages". Some walk off stages, such as Onett, have no lower blast line, while others, such as Bridge of Eldin, only infrequently have the lower blast lines introduced.

In Melee, moving and transforming stages were introduced. Big Blue and Rainbow Cruise consist entirely of platforms that move or appear on and offscreen, while stages like Icicle Mountain and Rumble Falls scroll continuously up or down. Other stages, such as Pokémon Stadium, undergo partial transformations at certain intervals, while yet others, like Brawl's Frigate Orpheon and Castle Siege, cycle through complete transformations. Similarly, Delfino Plaza and Super Smash Bros. for Wii U's Skyloft stage will take players to various areas of a stage via moving platforms. Mushroomy Kingdom may be one of two stages depending on either luck or player's input prior to the match.

Other stage elements include breakable barriers and platforms, such as the pillars of Luigi's Mansion and the stone floors of Skyworld; stage hazards and enemies, such as lasers, cars and Klap Traps; local items such as apples; and interactive objects such as Barrel Cannons. While water has no effect on movement in Melee, Brawl introduced swimming, and many of its stages involve water that can be swum in.

In Brawl, the appearance of some items, namely crates and barrels, differs depending on the aesthetic style of the stage they appear on. The following is quoted from the DOJO!! website.

Previously, wooden crates and barrels were pretty much garden-variety. This time around, these items change visually to match the mood of the stage. On sci-fi type stages they take on a futuristic tone. On more fantastic stages, they look more like presents.[1]

In all games, some stages are banned in competitive play because they are considered disruptive or unfair. See Banned stages.

In Super Smash Bros.

There are nine versus stages in the original Super Smash Bros., eight starters and one unlockable: Mushroom Kingdom, shown in bold.

Super Smash Bros. Stages

Donkey Kong (universe) Congo Jungle
Kirby (universe) Dream Land
The Legend of Zelda (universe) Hyrule Castle
Mario (universe) Mushroom Kingdom
Mario (universe) Peach's Castle
Metroid (universe) Planet Zebes
Pokémon (universe) Saffron City
File:StreetFighterSymbol(preBrawl).svg Sector Z
Yoshi (universe) Yoshi's Island

In Melee

There are 29 versus stages in Super Smash Bros. Melee, 18 starters and 11 unlockable stages, shown below in bold. The three past stages are unlockable.

Super Smash Bros. Melee Melee Stages

Super Smash Bros. (universe) Battlefield
F-Zero (universe) Big Blue
Metroid (universe) Brinstar
Metroid (universe) Brinstar Depths
File:StreetFighterSymbol(preBrawl).svg Corneria
Super Smash Bros. (universe) Final Destination
Game & Watch (universe) Flat Zone
Kirby (universe) Fountain of Dreams
EarthBound (universe) Fourside
The Legend of Zelda (universe) Great Bay
Kirby (universe) Green Greens
Ice Climber (universe) Icicle Mountain
Donkey Kong (universe) Jungle Japes
Donkey Kong (universe) Kongo Jungle
Mario (universe) Mushroom Kingdom
Mario (universe) Mushroom Kingdom II
F-Zero (universe) Mute City
EarthBound (universe) Onett
Pokémon (universe) Poké Floats
Pokémon (universe) Pokémon Stadium
Mario (universe) Princess Peach's Castle
Mario (universe) Rainbow Cruise
The Legend of Zelda (universe) Temple
File:StreetFighterSymbol(preBrawl).svg Venom
Yoshi (universe) Yoshi's Island
Yoshi (universe) Yoshi's Story

Super Smash Bros. Past Stages

Donkey Kong (universe) Congo Jungle
Kirby (universe) Dream Land
Yoshi (universe) Yoshi's Island

In Brawl

There are 41 versus stages in Super Smash Bros. Brawl, 29 starters and 12 unlockable stages, shown below in bold. None of the original Super Smash Bros. stages return, but there are 10 stages from Melee, one from each universe involved in the original Super Smash Bros.

Super Smash Bros. Brawl Brawl Stages

Donkey Kong (universe) 75 m
Super Smash Bros. (universe) Battlefield
The Legend of Zelda (universe) Bridge of Eldin
Fire Emblem (universe) Castle Siege
Mario (universe) Delfino Plaza
Pikmin (universe) Distant Planet
Super Smash Bros. (universe) Final Destination
Game & Watch (universe) Flat Zone 2
Metroid (universe) Frigate Orpheon
Sonic the Hedgehog (universe) Green Hill Zone
Kirby (universe) Halberd
Electroplankton (universe) Hanenbow
Mario (universe) Luigi's Mansion
Street Fighter (universe) Lylat Cruise
Mario (universe) Mario Bros.
Mario (universe) Mario Circuit
Mario (universe) Mushroomy Kingdom
EarthBound (universe) New Pork City
Metroid (universe) Norfair
Nintendo DS (universe) PictoChat
The Legend of Zelda (universe) Pirate Ship
Pokémon (universe) Pokémon Stadium 2
F-Zero (universe) Port Town Aero Dive
Donkey Kong (universe) Rumble Falls
Metal Gear (universe) Shadow Moses Island
Kid Icarus (universe) Skyworld
Animal Crossing (universe) Smashville
Pokémon (universe) Spear Pillar
Ice Climber (universe) Summit
Wario (universe) WarioWare, Inc.
Yoshi (universe) Yoshi's Island

Super Smash Bros. Melee Melee Stages

F-Zero (universe) Big Blue
Metroid (universe) Brinstar
Street Fighter (universe) Corneria
Kirby (universe) Green Greens
Donkey Kong (universe) Jungle Japes
EarthBound (universe) Onett
Pokémon (universe) Pokémon Stadium
Mario (universe) Rainbow Cruise
The Legend of Zelda (universe) Temple
Yoshi (universe) Yoshi's Island

In SSB4

Stages in Super Smash Bros. 4 will differ depending on the version. While some stages will appear in both (albeit in different forms), the majority of stages will be exclusive to that version, with 3DS stages primarily pulled from handheld games and Wii U stages from console games. Many stages now have an optional Final Destination form, removing all platforms aside from the main one as well as any hazards. In addition, this is the first game where stages from multiple past games return at once.

Super Smash Bros. 4 Both Versions

Super Smash Bros. (universe) Battlefield
Punch-Out!! (universe) Boxing Ring
Super Smash Bros. (universe) Final Destination

Super Smash Bros. for Nintendo 3DS Nintendo 3DS Stages

Mario (universe) 3D Land
Fire Emblem (universe) Arena Ferox
Balloon Fight (universe) Balloon Fight
SpecialStagesSymbol.svg Find Mii
The Legend of Zelda (universe) Gerudo Valley
Nintendogs (universe) Living Room
Pokémon (universe) Prism Tower
Mario (universe) Rainbow Road
Kid Icarus (universe) Reset Bomb Forest
The Legend of Zelda (universe) Spirit Train
Tomodachi (universe)Tomodachi stage
Animal Crossing (universe) Tortimer Island
Familiar Stages
Donkey Kong (universe) Super Smash Bros. Melee Jungle Japes

Super Smash Bros. for Wii U Wii U Stages

Pikmin (universe) Garden of Hope
Pokémon (universe) Kalos Pokémon League
Mario (universe) Mario Galaxy
Kid Icarus (universe) Palutena's Temple
Pilotwings (universe) Pilot Wings
Metroid (universe) Pyrosphere
The Legend of Zelda (universe) Skyloft
Animal Crossing (universe) Town and City
Wii Fit (universe) Wii Fit Studio
Mega Man (universe) Wily Castle
Sonic the Hedgehog (universe) Windy Hill
Familiar Stages
Kirby (universe) Super Smash Bros. Brawl Halberd

Single player stages

In the single player modes and challenges, a number of stages appear that are not available in versus mode.

  • Melee and Brawl's Home-Run Contest stages involve a central platform from which Sandbag is hit, and a very long stretch of ground to the right of the platform, for it to land upon.
  • In Melee's "trophy tussle" event matches, the player fights CPUs upon a stage that takes the form of a giant object, the trophy for which he or she wins after completing the event.
  • The original Super Smash Bros. Board the Platforms stages function as agility tests, and there are 12 in total - each one is designed to challenge the player's character.
  • Like Board the Platforms, Break the Targets and Target Test stages of the original Super Smash Bros. and Melee respectively are tailored to challenge each character - 12 exist in the original and 25 in Melee. Some of Melee's Target Test stages are decorated in reference to their character's universe; Pikachu's, for example, has decorative Poké Balls in its walls, while the Ice Climbers' look like a level from the game Ice Climber. Brawl, however, simply has five Target Smash! stages for all characters, each representing a different difficulty level.
  • Areas in Adventure Mode and the Adventure Mode: The Subspace Emissary are technically defined as stages.
  • Brawl's Online Practice Stage is playable only while waiting for an online match to load.
  • Brawl's controls test stage is playable only for the purpose of testing custom controls, and only as Mario.

In Super Smash Bros.

In Melee

In Brawl



Non-playable stages

Some stages exist, but are non-playable; developers did not intended for them to be played in. Non-playable stages are accessible only through hacks and debug programs, such as Action Replay. Some, such as "Test", are assumed to have been used for testing during game development, while others, such as the "Tutorial stage", are used in the game but not for the purpose of gameplay.

In Super Smash Bros.

In Melee

In Brawl

  • 1-Player Mode Credits - the file name of the single player mode credits is "STGCHARACROLL.pac" which technically defines it as a stage.
  • Results Screen - the results screen that appears after a match is a stage, playable only through hacking.[2]

Custom Stages

Brawl introduced the Stage Builder, a tool that allows players to build their own stages, for use in multiplayer matches, using sets of provided objects, some unlockable. Brawl includes a set of Sample Stages that were built using the Stage Builder. The stage builder can also be used to build No KO stages and "CD Factories" - exploitative stages used for quickly obtaining CDs.

References