SSBU Icon.png

Mythra (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Fixed wording)
(Final Smash trivia)
Line 41: Line 41:
*Mythra’s appearance is altered compared to her default appearance in ''Xenoblade Chronicles 2''—she wears black spandex over her legs and back, and the normally open gap in the blouse of her dress is closed up. Ironically, this design originally came from her spirit in the base game, which was changed due to age ratings—it was later added to ''Xenoblade Chronicles 2'' as the “Massive Melee Mythra” costume, which means her design in ''Ultimate'' is based off a costume that was created directly from her appearance in ''Ultimate''.
*Mythra’s appearance is altered compared to her default appearance in ''Xenoblade Chronicles 2''—she wears black spandex over her legs and back, and the normally open gap in the blouse of her dress is closed up. Ironically, this design originally came from her spirit in the base game, which was changed due to age ratings—it was later added to ''Xenoblade Chronicles 2'' as the “Massive Melee Mythra” costume, which means her design in ''Ultimate'' is based off a costume that was created directly from her appearance in ''Ultimate''.
*Pyra and Mythra are the fourth team of characters to share a character slot via transformation, the first three being Zelda and Sheik in ''Melee'' and ''Brawl'', {{SSBB|Samus}} and {{SSBB|Zero Suit Samus}} in ''Brawl'', and [[Pokémon Trainer]].
*Pyra and Mythra are the fourth team of characters to share a character slot via transformation, the first three being Zelda and Sheik in ''Melee'' and ''Brawl'', {{SSBB|Samus}} and {{SSBB|Zero Suit Samus}} in ''Brawl'', and [[Pokémon Trainer]].
**Unlike Zelda and Sheik or the Pokémon Trainer, Pyra and Mythra have separate Final Smashes. The only other transforming characters with this distinction are Samus and Zero Suit Samus in ''Brawl'', although their Final Smashes were the cause of their transformation.
**They are the first DLC characters to be transformations.
**They are the first DLC characters to be transformations.
*Succeeding {{SSBU|Min Min}}, Pyra and Mythra are the second and third characters that are both [[spirit]]s and playable.
*Succeeding {{SSBU|Min Min}}, Pyra and Mythra are the second and third characters that are both [[spirit]]s and playable.

Revision as of 07:47, February 18, 2021

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Mythra's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mythra.
Mythra
in Super Smash Bros. Ultimate
Mythra
Pyra (left) & Mythra (right).
XenobladeSymbol.svg
Universe Xenoblade Chronicles
Shares character slot with Pyra
Availability Downloadable
Final Smash Sacred Arrow
MythraHeadSSBU.png
Mythra Awakens!
—Introduction tagline

Mythra (ヒカリ, Hikari) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on February 17th, 2021, and is scheduled for release in March 2021. Mythra is classified as Fighter #80.

Known information

  • Mythra is tied to Pyra as a two-in-one fighter, similar to Zelda and Sheik in Melee and Brawl. She can transform into Pyra quickly, however it is currently unknown if it will be bound to down special.
  • Based on their reveal trailer, Pyra and Mythra appear to have a similar moveset, with their main differences being their respective Specials as well as the speed and power of their attacks. Following the archetypical traits of a transforming character, Mythra appears to be the "quick but weak" of the duo.

Moveset

  • Mythra's special moves consist of her abilities as seen in Xenoblade Chronicles 2:
    • Lightning Buster - Mythra appears to charge up by holding her sword upright, before unleashing five consecutive slashes in front, last hit launching.
    • Photon Edge - Dashes forward and performs six slashes. Appears similar to Sephiroth's Octaslash.
    • Ray of Punishment - A Dolphin Slash-esque upwards slash followed by a projectile fired down and slightly forwards.
    • Chroma Dust - Appears to be the projectile fired in Ray of Punishment
    • Foresight - A counterattack in which Mythra avoids the attack and launches the opponent backwards, in a similar vein to Shulk's Vision when the stick is held forwards.
    • Sacred Arrow - Mythra's Final Smash. Rex performs a slash attack the starts the cinematic. When the cinematic ends, the opponent hit is barraged by multiple light arrows before being launched.

Reveal trailer

Gallery

Trivia

  • Mythra’s appearance is altered compared to her default appearance in Xenoblade Chronicles 2—she wears black spandex over her legs and back, and the normally open gap in the blouse of her dress is closed up. Ironically, this design originally came from her spirit in the base game, which was changed due to age ratings—it was later added to Xenoblade Chronicles 2 as the “Massive Melee Mythra” costume, which means her design in Ultimate is based off a costume that was created directly from her appearance in Ultimate.
  • Pyra and Mythra are the fourth team of characters to share a character slot via transformation, the first three being Zelda and Sheik in Melee and Brawl, Samus and Zero Suit Samus in Brawl, and Pokémon Trainer.
    • Unlike Zelda and Sheik or the Pokémon Trainer, Pyra and Mythra have separate Final Smashes. The only other transforming characters with this distinction are Samus and Zero Suit Samus in Brawl, although their Final Smashes were the cause of their transformation.
    • They are the first DLC characters to be transformations.
  • Succeeding Min Min, Pyra and Mythra are the second and third characters that are both spirits and playable.
    • Coincidentally, their games of origin were in consideration to have playable fighters for the base game, but the base game roster had already been finished by then, making the idea unfeasible.
  • Pyra and Mythra mark the second time multiple characters share the same slot in the character selection screen while having different Fighter Numbers, with the first being the Pokémon Trainer's Pokémon. The Mii Fighters could also follow this trend but can be separated.