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Ganondorf (SSB4)

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This article is about Ganondorf's appearance in Super Smash Bros. 4. For the character in other contexts, see Ganondorf.
Ganondorf
in Super Smash Bros. 4
Ganondorf SSB4.png
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl

Availability Unlockable (3DS)
Starter (Wii U)
Final Smash Beast Ganon
Ganondorf's stock icon in Super Smash Bros. for Wii U.

Ganondorf was officialy revealed as a playable character in Super Smash Bros. 4 on October 15th alongside R.O.B.. Prior to this, Ganondorf was leaked via leaked videos from footage used by ESRB to rate the game, accidentally shown in an official video, where he appeared outside the boundaries of the screen while Pikachu taunted, before the trailer was replaced with a nearly-identical video which does not include Ganondorf, and he was also shown in Twitch.tv streams before being unveiled, and on October 10th 2014, Sakurai mentioned Ganondorf in the Pic of the day, which means he was leaked four times (twice by official material) prior to his official announcement.

Visually, he retains his Twilight Princess design, but with his glowing chest wound from that game clearly visible and a more tattered cape. His hair is a slightly brighter color of orange. His appearance in Super Smash Bros. for Wii U marks his first time as a starter character.

How To Unlock

  • Play 80 VS Matches.
  • Clear Classic Mode as Link or Zelda on difficulty 5.0 or higher.

Ganondorf must then be defeated in Gerudo Valley.

Ganondorf does not have to be unlocked on the Wii U version.

Changes from Brawl

Given that Ganondorf was a low tier character in Brawl, he has received multiple buffs in power, speed, and his recovery, but not without some flaws. He is still a semi-clone of Captain Falcon but has unique custom moves, setting them apart.

  • Buff Ganondorf is heavier than in Brawl.
  • Buff Ganondorf is overall a much faster character.
  • Buff Neutral attack has faster start-up and greater range.
  • Buff Forward tilt has faster start-up and decreased ending lag, and has been strengthened to where it can KO under 125%. It's also given a better Semi-Spike angle.
  • Buff Down tilt is faster and deals 1% more damage, and can also KO more reliably.
  • Buff Up tilt is stronger, almost as strong as its Melee iteration. It also deals 1% more damage.
  • Buff Up smash has decreased ending lag, deals 2% more damage and can KO under 100%
  • Buff Down smash deals 3% more damage fully charged and hits at a longer range. It can also KO under 100%.
  • Buff Neutral aerial has faster start-up with the first hit dealing 1% more damage, and 2% more for the second.
  • Buff Forward aerial has less landing lag and more knockback on both sweet and sourspots.
  • Buff Back aerial is stronger, and deals 1% more damage.
  • Buff Up aerial's late hit is a stronger semi-spike.
    • Buff It also has increased knockback on the first few frames.
  • Buff Flame Choke deals 3% more damage.
    • Buff On the ground, its ending lag has been reduced, allowing more reliable followup options.
    • Change Aerial Flame Choke carries Ganondorf and his opponent airborne a bit before the slam.
    • Buff Ganoncide is always in Ganondorf's favor.
    • Nerf Opponents can now tech the hit.
  • Buff Warlock Punch is stronger, deals more damage, has slightly faster start-up and has invincibility frames through out the charge up.
  • Buff Up and down throws have lower knockback growth, allowing Ganondorf to follow up with other attacks more often. The former also has slightly less ending lag.
    • Change It also appears to have a new attack animation.
  • Nerf Dash attack is weaker and deals 1% less damage.
  • Nerf Down aerial is less damaging (19% instead of 22%) and much weaker, no longer being able to KO grounded opponents under 110%.
    • Nerf It no longer auto cancels in a short hop, which harms his approach.
    • Buff However, it has also gained a sour spot that hits opponents horizontally, similar to Captain Falcon's down aerial. The sourspot has heavy knockback and is a good KO tool.
    • Buff It has less landing lag.
  • Nerf Beast Ganon's power has been reduced.
  • Nerf Wizard's Foot's power on the ground has been reduced.
    • Nerf Due to changes in meteor smashes, it can no longer KO grounded opponents if sweetspotted with both hits landing.
      • Buff Aerial Wizard's Foot is stronger, and during the non-meteor sweetspot, it will KO opponents as low as 40%-50%.
  • Change Dark Dive now has a altered animation with one hand as opposed to two.
    • Change It produces more spectacular visual effects, with a noticeably larger finishing explosion.
    • Buff It covers slightly more distance.
    • Nerf Its strength has weakened.
  • Change Ganondorf's darkness attacks produce more saturated visual effects.

Moveset

  Name Damage Description
Neutral attack Thunder Palm 8% hand, 6% arm, 4% body Leans in with a palm strike. Ganondorf's fastest attack, with decent range and knockback.
Forward tilt Leg Thrust 13% leg, 12% body Leans back while forcefully thrusting one leg forward. Fairly quick start-up, with great knockback at a semi-spike trajectory. A powerful edgeguarding move against characters with little horizontal recovery.
Up tilt Volcano Kick 28% leg, 20-18% explosion Ganondorf lifts his leg up then holds it in place until smashing it down in an explosion. Has vacuum properties. Incredibly powerful, being able to KO at low percentages when near the ledge, but has laughable startup lag making it a high risk high reward move. Due to this, it rarely sees use in higher levels of play making it useful for mindgames as it can catch the opponent off guard.
Down tilt Leg Sweep 13% Kneels on one leg and thrusts the other leg forward. Good start-up, range and power with vertical knockback.
Dash attack Shoulder Thrust 14% clean, 10% late Charges at the opponent and rams into them. Ganondorf gains a quick speed boost during the move. Has good knockback, being able to KO at very high percentages.
Forward smash Dark Elbow Thrust 24-33% Thrusts his elbow forward, dealing darkness damage on contact. Relatively slow start-up and high cool down, but its extreme knockback is capable of KO'ing under 100%. Hitting closer to Ganondorf deals slightly higher knockback, but the same damage. Can be angled up or down.
Up smash Skyward Kick 21-29% swipe, 24-29% kick Forcefully swings his leg up. Has some start-up but surprisingly little cool down because of its interruptibility. Extremely powerful when used against aerial opponents, capable of KO'ing under 100%. Has small hitbox directly in front of him if he is too far away for the kick to hit.
Down smash Dark Punisher 6-8% first hit, 21-26% second hit sweetspot, 19-26% second hit sourspot Kicks his leg in front and then behind him. The first kick has low knockback to naturally combo into the second kick, which has the most damage and knockback. Ganondorf's weakest smash attack, but can be used to punish a roll.
Neutral aerial Dark Double 12% clean first hit, 7% dirty first hit, 9% clean second hit, 5% dirty second hit Two quick mid-air kicks. The first hit deals the most damage and knockback, making it impractical to combo into the second hit above extremely low percent. Some landing lag if not used in a full hop.
Forward aerial Skull Breaker 17% fist, 16% arm An overhead punch in a downwards arc. Very powerful with decent start-up. Suffers from high landing lag even when used with a full hop.
Back aerial Back Fist 17% fist, 16% arm A back-handed punch. Relatively fast start-up with power that slightly surpasses even his forward aerial. Has little cool down with decent landing lag. While it auto cancels in a short hop, its high vertical hitbox makes it unable to hit most grounded opponents.
Up aerial Flip Kick 13-12% front, 12-10% back, 6-8% late An overhead flip kick, covering a large arc above him. Fast start-up, good coverage with great power. Deals more damage and knockback when it hits closer to Ganondorf. The last few frames of this attack is a weak semi-spike with extremely low horizontal knockback. Has little cool down with decent landing lag, and can auto cancel into a short hop.
Down aerial Shock Boot 19% meteor, 17% shoulder Stomps his legs downward, dealing electric damage. The move is an extremely powerful meteor smash if hit with the lower half of his body. There is a sour spot on his shoulder that hits horizontally with less damage, but is still extremely powerful (stronger than his forward and back aerial at higher percentages). Has little cool down, but high landing lag unless used with a full hop.
Grab Ganon Grab A short ranged grab. Pivot grab has better range but suffers from cool down.
Pummel Knee 3% Knees the opponent. A moderately slow pummel.
Forward throw Low Blow 5% first hit, 8% second hit, 13% total Lifts his opponent up, then punches them in the midsection. High damage for a throw with good knockback. Good for setting up a meteor smash down aerial.
Back throw Back Foot 5% first hit, 5% second hit, 10% total Lifts his opponent behind him and kicks them. Decent knockback, sets up an edgeguard well. Moderate ending lag severely decreases ground combo potential.
Up throw Gut Buster 4% first hit, 3% second hit, 7% total Holds opponent above him, then punches them upwards. High base knockback, but low scaling.
Down throw Back Breaker 7% Throws his opponent violently on the ground. A weak throw with very low knockback scaling, making it useful for setting up into other moves.
Floor attack (front) Spin Kick 7% Spins his left foot around him on both sides in a breakdance like fashion.
Floor attack (back) Swing Kick 7% Swings his right foot over his head as he gets up.
Floor attack (trip) Twirl Kick 5% Spins around to kick those who are near.
Edge attack Swipe Fist 8% Gets up with a horizontal left back hand to the opponent.
Neutral special Default Warlock Punch 30% (ground), 37% (ground reverse), 38% (air), 40% (air reverse) Winds up a large amount of darkness and releases it all in a a powerful forward backfist. A player can pull off a 180° punch by turning in the opposite direction during the charging period, however this increases the moves wind up duration. A reverse aerial Warlock Punch is powerful enough to OHKO characters near the ledge.
Custom 1 Warlock Blade 22% (tip), 18% (blade) Ganondorf pulls out his sword and thrusts it forwards. Deals less damage overall than Warlock Punch, but has greater range and a powerful sweetspot at the tip of the sword.
Custom 2 Warlock Thrust 16% (ground, sweetspotted), 9% (ground, otherwise)
19% (ground reverse, sweetspotted), 12% (ground, otherwise)
A faster punch that deals explosive damage, though the opponent must be very close to get the full extent of the damage.
Side special Default Flame Choke 12% (ground), 15% (air) Boosts forward with his hand extended out. Upon contact he grabs onto the opponent and attacks them with darkness before slamming them into the ground (though an opponent can tech the hit to avoid guaranteed follow-ups). In the air, Ganondorf grabs onto and descents alongside the opponent before slamming them into the ground, or to the lower blast line in a suicide KO if used off-stage. This works as a grab move, and as such works through shields and counters. Also can be used for short horizontal recovery, as it grabs onto the ledge.
Custom 1 Flame Wave 18% (ground), 20% (air) Boosts forward with his hand extended out. Upon contact, he launches them into the air with an uppercut. Looks similar to his previous side special, Gerudo Dragon, from Super Smash Bros. Melee.
Custom 2 Flame Chain ? Boosts forward with his hand extended out. Upon contact, he strikes them with a series of attacks.
Up special Default Dark Dive 11% (grab), 7% (uppercut) Ganondorf latches onto an opponent and unleashes electricity onto them before launching them with an explosion. Covers a very small amount of horizontal distance, but a decent amount of vertical making it a subpar recovery. If he successfully lands this move against an opponent, he doesn't fall helpless and can use it again. Ganondorf will perform an uppercut with weak knockback and darkness properties if this move misses an opponent.
Custom 1 Dark Fists 6% (First Hit), 11% (Second Hit) Ganondorf launches himself into the air with a rising fist, followed by another uppercut at the height of his jump. He cannot grab opponents with this move, but he can chain the two uppercuts into each other.
Custom 2 Dark Vault 4% Ganondorf travels much higher, but can only grab opponents at the very beginning or end of the move.
Down special Default Wizard's Foot 12%/10%/15%/14%/8% Surrounded by darkness, Ganondorf launches himself while extending his leg out, dealing decent damage and knockback (but lots of cool down). In the air, Ganondorf launches diagonally downwards while extending his leg out below him. A powerful meteor smash during start-up, with a late hit sending opponents vertically instead (though it is still very powerful). A small shockwave is formed around Ganondorf when he lands on the ground, which has small amount of knockback. Has a lot of landing lag, and is extremely risky to use off stage.
Custom 1 Wizard's Dropkick ? Ganondorf jumps into the air before performing the kick.
Custom 2 Wizard's Assault ? Ganondorf shoots forwards with a faster kick that goes through opponents and travels straight down when used in the air.
Final Smash Beast Ganon ? Ganondorf becomes his beast form and rams into the opponent. Opponents can become stuck in the ground, or paralyzed in midair. Usually a one-hit KO.

Taunts

  • Up: Floats in the air, curls into a ball, spins, opens up from his curled position and poses, all while laughing maniacally. (Same as in Melee)
  • Side: Punches his hands together, and dark energy appears.
  • Down: Takes his sword out, dark energy pulses from the tip, looks at it, then puts it away.

On-Screen Appearance

Emerges from a portal of dark magic.

Victory Fanfare

A flourished remix directly from Brawl. It is a remix of the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System. It is shared with Link, Zelda, Sheik, and Toon Link.

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Ganondorf's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Ganondorf
NA: The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack, and pummel your foes!
PAL: The King of Evil is Link's arch-nemesis in most games in the Legend of Zelda series. With the Triforce of Power at his disposal, he's a fearsome opponent. In this game, his mighty attacks have so much impact, they easily make up for his slow speed, and his launching ability is extra impressive! Rush in when the enemy's open and strike hard.
Ganondorf (Alt.)
NA: Being the powerhouse that he is, the King of Evil is a great choice for free-for-alls. His Warlock Punch delivers a thunderous, dark-energy-fueled blow from his left hand. Unfortunately, left-handed dark-energy-fueled blows take some time to charge. You can turn to face someone as they cowardly try to hit you from behind.
PAL: Being the powerhouse that he is, the King of Evil is a great choice for free-for-alls. His Warlock Punch focuses dark energy into his left hand to deliver a thunderous back-hander. Unfortunately, focusing all that energy takes time. If someone sneaks behind you just as you start the move, quickly try to turn around.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Landing lag on all air attacks has been reduced.

Alternate costumes

Ganondorf Palette (SSB4).png
GanondorfHeadSSB4-3.png GanondorfHeadWhiteSSB4-3.png GanondorfHeadPurpleSSB4-3.png GanondorfHeadGreenSSB4-3.png GanondorfHeadRedSSB4-3.png GanondorfHeadYellowSSB4-3.png GanondorfHeadGreySSB4-3.png GanondorfHeadBlueSSB4-3.png

Gallery

Trivia

  • In previous Super Smash Bros. appearances, Ganondorf has a sword in some aesthetic capacity, whether that be in his artwork or one of his victory poses in Super Smash Bros. Melee, or in one of his taunts in Super Smash Bros. Brawl. Super Smash Bros. 4 is the first entry in the series to have Ganondorf actually utilize his sword, albeit in a Custom moves neutral special move.