Talk:Ganondorf (SSB4)

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Updated Pic[edit]

I Made a clearer Pic of Ganondorf Thesupernintendokid (talk) 23:52, 26 August 2014 (EDT)

Good job, but a couple things for future references. When uploading a replacement image, it's preferable to upload it over the previous image instead of uploading a new image. In addition, adding edit notes such as this to talk pages is unnecessary. MegaTron1XDDecepticon.png 23:56, 26 August 2014 (EDT)

Accidentally leaked?[edit]

Take a look at this screencap someone made. Magiciandude (talk) 15:08, 29 August 2014 (EDT)

This is already noted on the page. Scr7Scr7 sig.png(talk · contribs) 15:10, 29 August 2014 (EDT)
Yep, my bad. Magiciandude (talk) 15:24, 29 August 2014 (EDT)

One of his customs[edit]

one of his neutral customs is him summoning his sword and performing a powerful thrusting strike with it. Though it uses his Warlock Punch animation. Though I honestly dont see why this wasnt his standard neutral special.
06:40, 14 September 2014 (EDT)

Ganon showed off for the fifth time already[edit]

http://www.twitch.tv/nintendo/b/577184700 --Wolfy76700 (talk) 09:04, 12 October 2014 (EDT)

Wrong Name for 1st Custom of Side B[edit]

Ganondorf doesn't have the Gerudo Dragon as a Custom Side B. Instead, his 1st custom variation of Flame Choke is called Flame Wave. It has a shorter dashing distance but acts like the 2nd Desperation Attack Kyo-2 has in KoF 2002: Unlimited Match. While it may launch the opponent upwards, it is still a grab, unlike Gerudo Dragon in Melee. —Preceding unsigned comment added by The One Who Wrote This (talkcontribs) 22:19, 15 October 2014 (EDT)

Up Tilt Breaks Shields[edit]

Ganondorf's up tilt is almost guaranteed to break shields. —Preceding unsigned comment added by CrocWarlord (talkcontribs) 14:54, 18 October 2014 (EDT)

dair kills at 114% on the ground[edit]

While checking out the KO potency of his dair (by starting off in 110% and raising the percent by 1 to see if it KO's then) I came across this one change and I was quite perplexed why this was not noted in the changes for his dair by the time I checked the wiki for this. (T533 (talk) 17:55, 6 November 2014 (EST))

Up and down throws[edit]

I think that up and down throws having less knockback scaling should be considered a nerf instead of a buff, because up throw having less knockback growth worsens its already almost non-existent K.O.ing ability and down throw doesn't have any follow-ups due to it sending a good distance forward. YoshiKong (talk) 21:47, 18 January 2015 (EST)

I'm not seeing how they can be followed up anyway? Shadow (talk) 01:24, 22 February 2015 (EST)
It's decreased base knockback, not scaling. 1) Prior to 1.1.0, that was actually a buff to up throw because it gave up throw some comboing ability (relatively minor though). But then 1.1.0 increased the damage of the throw, increasing its knockback to what it was in Brawl (i.e. useless), without gaining any more power to KO due to the lowered base knockback, essentially turning it into a nerf. 2) This is a buff because it makes down throw combo into up air and other attacks at low percents until about 50%. Ganonmew (talk) 15:56, 22 August 2015 (EDT)

New Section[edit]

I think we might create another section about his attributes, because, WOW! The Changes from Brawl section definitely requires a clean-up. YoshiKong (talk) 13:12, 8 March 2015 (EDT)

Attributes[edit]

I think the "attributes" section is in dire need of some changes - would someone be kind enough to rewrite it to focus more on his actual traits instead of customs? Kid_X (talk) 01:04, 5 April 2015 (EDT)

Higher Gravity[edit]

Wouldn't that be considered a nerf to Ganondorf? His falling speed was increased in Brawl, which produced similar results as increasing his gravity in SSB4 but was considered hurting him more. Shadow (talk) 03:04, 13 August 2015 (EDT)

I agree. It actually hurts Ganondorf more than his increased fall speed (in the early days of Smash 4, I actually recall hearing his falling speed was slower than in Brawl), because it makes it so his gravity is even higher than his slightly above average fall speed, which makes him much easier to combo and worsens his recovery, but unlike a faster fall speed, there is absolutely no benefit off of a faster gravity. Ganonmew (talk) 10:28, 22 August 2015 (EDT)

Grounded Wizard's Foot[edit]

Doesn't this have a new animation? It's hard to explain, but it seems to have a different animation. Or does Falcon's too? Ganonmew (talk) 18:10, 1 September 2015 (EDT)

Down Air Sourspot[edit]

Is it truly a buff? Sometimes when I try to meteor my opponents at low percents, I unintentionally hit them with the sourspot, and as such it doesn't send them far enough to KO compared to when they're meteor'd. Also, can it actually be used offensively compared to forward/back air? Due to its really small hitbox, it isn't something that will land consistently.

While it is stronger than forward/back air, this seems really negligible, and overall seems like a more of a hindrance when trying to secure a decisive meteor KO. Shadow (talk) 01:53, 6 October 2015 (EDT)

New glitch[edit]

https://m.youtube.com/watch?v=GyHABaoeAvE&feature=youtu.be (also fuck you alarm clock for not shutting the fuck up and making me get out of bed at this hour) AidanzapunkSig1.pngAidan, the Wandering Space WarriorAidanzapunkSig2.png 02:28, 1 November 2015 (EST)

Looks like something to add to the trivia section to me. Miles (talk) 02:32, 1 November 2015 (EST)
I'll take care of it tomorrow... AidanzapunkSig1.pngAidan, the Wandering Space WarriorAidanzapunkSig2.png 02:34, 1 November 2015 (EST)