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Fire Bar

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Revision as of 11:24, March 12, 2015 by Zyrac (talk | contribs) (Damage values.)
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Fire Bar
Screenshot from "Super Smash Bros. Direct."
The fire bar as it appears in Super Smash Bros. for Wii U.
Universe Mario
Appears in SSB4
Item class Battering
Article on Super Mario Wiki Firebar

The Fire Bar (ファイアバー, Fire Bar) is an item in Super Smash Bros. 4. It is a battering item that deals flame damage. Every other time the Fire Bar is swung and deals damage, one of its five fireballs will disappear, reducing the weapon's range, down to a minimum of one fireball. Damage from throwing the item does not count towards the loss of fireballs, but it also does not reset it.

The Fire Bar is a fairly powerful weapon; its forward smash can KO at 50% when fully charged.

Damage values

Damage dealt by the Fire Bar varies slightly depending on distance, with the fireballs closer to the base being stronger. This does not change as fireballs are lost, so when there is only one fireball left, only the maximum damage is possible.

Attack Damage
Neutral attack 7-9%
Forward tilt 12-14%
Dash attack 11-13%
Forward smash (uncharged) 16-19%
Forward smash (fully charged) 22-26%
Throw 6-18% (momentum-based)


Origin

Firebars first appeared in Super Mario Bros. as obstacles that damage the player, and firebars have appeared in numerous Mario games since. In the Mario games, firebars are rods of fireballs that rotate on a block and typically appear in castle levels. Rather than the firebar rotating in Super Smash Bros. 4, it is stationary and is used as a battering item. The design of the block of the firebar item is based on their design in contemporary 3D Mario games, while the fire is based on the design of fireballs from Super Mario Bros.

Gallery