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This article is about Robin's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Robin.
Robin
in Super Smash Bros. Ultimate
Robin SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in SSB4


Availability Unlockable
Final Smash Pair Up
RobinHeadSSBU.png
A fighter that wields the Levin Sword and four different Tomes! Like in the original game, these weapons can only be used a certain number of times, so keep a close eye on the battle situation. Both the male and female versions of Robin are available, so you can choose your favorite.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Robin (ルフレ, Reflet) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. As in the previous game, both male and female versions of Robin are playable, and are voiced by David Vincent and Lauren Landa respectively. Robin is classified as fighter #56.

Changes from Super Smash Bros. 4

Aesthetics

  •   As with all veterans returning from SSB4, Robin's model features a more subdued color scheme. His hair is more stylized, and eyes appear sharper.
  •   The player can now see how many uses Robin's Levin Sword and each one of his Tomes has, located above his icon on the HUD.
  •   Several of Robin's alternate costumes have different hair colours that no longer match the colour of Robin's coat. For example, Male Robin's green costume now has light brown hair and Female Robin's red costume has blonde hair. These typically reference other Fire Emblem characters rather than just Robin's own customization options.
  •   Robin shares a new victory theme with Lucina that is based off "Id (Purpose)" from Fire Emblem Awakening.

Attributes

  •   Like all characters, Robin's jumpsquat animation now takes three frames to complete (down from 7).
  •   Robin dashes faster (1.15 →1.265).
  •   Robin air speed is faster (1→1.05).
  •   Robin does not start the match with his Levin Sword, instead having to wait some time for it. This appears to only occur on his first stock, as subsequent stocks start with it. [1]
  •   The particle effect of Robin regaining his tomes and sword are more opaque, making it much easier to tell when his tools recharge.
  •   Robin can now use aerials and smash attacks to speed up the process of recovering the Levin Sword.

Ground attacks

  •   Robin's neutral infinite keeps opponents on the ground while hitting them, like other neutral infinites in Ultimate. This allows it to connect much more reliably, especially compared to others, as it could be escaped relatively easily in SSB4.
  •   First two hits of neutral attack have altered animations.
  •   Robin's neutral infinite has altered particles.
  •   Up smash has an altered animation whilst holding Levin Sword. Robin's sword now levitates out of his hand and does a twirl before raising upward. This significantly increases its hitbox size, and the move is now capable of hitting opponents on the ground and behind Robin. [2]

Aerial attacks

  •   All aerials have less landing lag (Neutral: frame 18 → 11, Forward: 18 → 11, Back: 19 → 11, Up: 18 → 11, Down: 26 → 16).
  •   Robin can now use his Levin Sword for his neutral aerial. Like his other aerial attacks, this gives it more power, range and an electric effect.
    •   Neutral aerial Levin Sword uses durability as a result of the change.
    •   The player can hold both the special move and attack buttons at the same time to switch to the Levin Sword while using a neutral air.

Throws/other attacks

  •   A halo-like indicator now appears during Robin's grab, visualizing its range.
  •   Robin's down throw has increased knockback, making follow-ups more difficult at mid percents, but without giving the throw the ability to kill.
  •   Back throw have significantly more knockback, killing much earlier.

Special Moves

  • Thunder:
    •   Thunder charges now appear as a shrinking circle, with each stage shrinking until resizing into the next stage with a different color. This makes it easier to tell what level Thunder is at.
      •   Thunder charges are now denoted by different colors: aqua for Thunder, yellow for Elthunder, and purple for Arcthunder.
    •   Thunder can now be charge-canceled midair by jumping.
    •   Thunder deals more damage (4→5.5%).
    •   Elthunder has a dark purple color compared to how it was in SSB4.
    •   Elthunder deals more damage (10→11%) and has significantly more knockback, killing much earlier.
    •   Arcthunder deals significantly more damage (10 → 24.2%).
    •   Arcthunder keeps opponents in place for a shorter time. This makes it much harder for follow ups due to his already slow speed.
    •   Thoron deals more knockback.
  • Arcfire:
    •   Arcfire's projectile travels further in midair.
    •   Arcfire deals more damage.
    •   Arcfire traps opponents much better.
    •   Arcfire's pillar of fire is smaller than before.
    •   Arcfire's pillar no longer activates when hitting another projectile.
  • Elwind:
    •   Elwind projectiles are thicker and more opaque.
    •   Elwind projectiles are sent in more diagonal angles, instead of completely downwards. Robin can also choose the angle, letting him go twice in the same direction, improving horizontal recovery and making their recovery less linear. The move has also been sped up.
    •   Elwind sends Robin much higher.
    •   Elwind projectiles now push opponents away when they hit the ground.
  • Nosferatu:
    •   Nosferatu is more opaque and has fewer particles, now looking more like a dark whirlpool instead of a cloud of particles.
    •   Nosferatu has slightly more range.
    •   Nosferatu has been reduced to three uses, instead of four in SSB4.
      •   Nosferatu recharges in 30 seconds, up from 40. This allows Robin to expend its uses and use the book as a throwing item notably faster than before.

Classic Mode: Thunder and Flames

Robin fights in 2-on-1 battles against one electricity- and one fire-affiliated fighter.

Round Opponent Stage
1 Pichu and Charizard Pokémon Stadium
2 Zero Suit Samus and Roy Coliseum
3 Pikachu and Incineroar Pokémon Stadium 2
4 R.O.B. and Ken Norfair
5 Dr. Mario and Bowser Mushroom Kingdom II
6 Robin Arena Ferox
Bonus Stage
Final Master Hand Final Destination

Note: When fighting Charizard, its Pokémon Trainer is absent. Every round except the bonus stage and boss plays a track from Fire Emblem.

Role in World of Light

Although Robin does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes

 

Gallery

Character Showcase Video

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Trivia

  • Female Robin's pose in her official art resembles the third hit of Robin's Arcfire neutral attack.
  • Despite now being a playable character, Chrom still appears in Pair Up and Robin's victory poses, even if Chrom is in the fight with Robin.[1]
  • Male Robin will sometimes say the quote: "Lucina, I hope I didn't hurt you." when fighting against Lucina. However, this may occur even when his opponent is entirely someone else.

References