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Event match: Difference between revisions

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'''Event matches''' ({{ja|イベント戦}}, ''Ibentosen'') are special challenges that were introduced as a set of 51 single-player tasks in ''[[Super Smash Bros. Melee]]''. Each event match puts the player into a scenario with special conditions and a certain objective. The player must complete the objective in order to complete the event match, and the game records the completion and "score" of each event match. A completely new set of 41 single-player event matches was included in ''[[Super Smash Bros. Brawl]]'', with a separate set of 21 [[Co-op mode|co-op]] event matches also included. ''Brawl'' also introduced three [[difficulty]] levels for each event match - easy, medium, and hard. Few of ''Melee''{{'}}s event matches force characters to either play as the character in an [[Palette swap|alternate costume]] or fight against the character or characters in a different costume (mostly [[Trophy Tussle]] matches), while ''Brawl'' has only two events that both forces the player to play as the character in a different costume and team up with characters in their alternate costumes.
'''Event matches''' ({{ja|イベント戦}}, ''Ibentosen'') are special challenges that were introduced as a set of 51 single-player tasks in ''[[Super Smash Bros. Melee]]''. Each event match puts the player into a scenario with special conditions and a certain objective. The player must complete the objective in order to complete the event match, and the game records the completion and "score" of each event match. A completely new set of 41 single-player event matches was included in ''[[Super Smash Bros. Brawl]]'', with a separate set of 21 [[Co-op mode|co-op]] event matches also included. ''Brawl'' also introduced three [[difficulty]] levels for each event match - easy, medium, and hard. Few of ''Melee''{{'}}s event matches force characters to either play as the character in an [[Palette swap|alternate costume]] or fight against the character or characters in a different costume (mostly [[Trophy Tussle]] matches), while ''Brawl'' has only two events that both forces the player to play as the character in a different costume and team up with characters in their alternate costumes.


While most ''Melee'' events allow the player to choose any [[character]], with relatively few being pre-determined, this is reversed in ''Brawl'' as every event match with the exception of the [[All-Star Match]]es and the final two events have set fighters. This appears to be done so that players are forced to use nearly every character at least once. However, this combined with the number and perceived quality of the events makes the mode in general less popular in ''Brawl'' than in ''Melee''.
While most ''Melee'' events allow the player to choose any [[character]], with relatively few being pre-determined, this is reversed in ''Brawl'' as every event match (reversed and have assigned characters for all events) with the exception of the [[All-Star Match]]es and the final two events have set fighters. This appears to be done so that players are forced to use nearly every character at least once (even though {{SSBB|Luigi}} and {{SSBB|Jigglypuff}} are the only two characters that are not assigned characters in any of the single player event matches.). However, this combined with the number and perceived quality of the events makes the mode in general less popular in ''Brawl'' than in ''Melee''.


Event Matches in {{forwiiu}} function similarly to those in ''Brawl'', but are now arranged on a map instead of a linear list. Completing an event will unlock more events on the map. Additionally, each event will yield a reward if completed under specified conditions, such as playing on a certain difficulty and/or achieving a certain score. Some events also have "hidden routes" that become available if certain requirements are met, such as a character being [[Unlockable character|unlocked]]. In addition, scores earned will overwrite any inferior scores of lower difficulties; for example, completing an event on normal in 30 seconds will also set the easy difficulty's score to 30 seconds if it is worse or blank. Most events allow the use of [[Character customization|customizations]], but equipment that has players starting a match with an item will have their extra effect negated; for an example, [[Beam Sword]] equipment will not allow the player to start matches with the Beam Sword in any event match. Players can now use different [[Alternate costume (SSB4)|alternate costumes]] for most character-specific events by picking customized characters who wear them.
Event Matches in {{forwiiu}} function similarly to those in ''Brawl'', but are now arranged on a map instead of a linear list. Completing an event will unlock more events on the map. Additionally, each event will yield a reward if completed under specified conditions, such as playing on a certain difficulty and/or achieving a certain score. Some events also have "hidden routes" that become available if certain requirements are met, such as a character being [[Unlockable character|unlocked]]. In addition, scores earned will overwrite any inferior scores of lower difficulties; for example, completing an event on normal in 30 seconds will also set the easy difficulty's score to 30 seconds if it is worse or blank. Most events allow the use of [[Character customization|customizations]], but equipment that has players starting a match with an item will have their extra effect negated; for an example, [[Beam Sword]] equipment will not allow the player to start matches with the Beam Sword in any event match. Players can now use different [[Alternate costume (SSB4)|alternate costumes]] for most character-specific events by picking customized characters who wear them.

Revision as of 01:35, June 28, 2015

"Event" redirects here. For the events that occur randomly in Smash Run, see Smash Run.
The first nine event matches available in Melee; the red dots indicate events that have been cleared.
The Super Smash Bros. for Wii U event match menu.

Event matches (イベント戦, Ibentosen) are special challenges that were introduced as a set of 51 single-player tasks in Super Smash Bros. Melee. Each event match puts the player into a scenario with special conditions and a certain objective. The player must complete the objective in order to complete the event match, and the game records the completion and "score" of each event match. A completely new set of 41 single-player event matches was included in Super Smash Bros. Brawl, with a separate set of 21 co-op event matches also included. Brawl also introduced three difficulty levels for each event match - easy, medium, and hard. Few of Melee's event matches force characters to either play as the character in an alternate costume or fight against the character or characters in a different costume (mostly Trophy Tussle matches), while Brawl has only two events that both forces the player to play as the character in a different costume and team up with characters in their alternate costumes.

While most Melee events allow the player to choose any character, with relatively few being pre-determined, this is reversed in Brawl as every event match (reversed and have assigned characters for all events) with the exception of the All-Star Matches and the final two events have set fighters. This appears to be done so that players are forced to use nearly every character at least once (even though Luigi and Jigglypuff are the only two characters that are not assigned characters in any of the single player event matches.). However, this combined with the number and perceived quality of the events makes the mode in general less popular in Brawl than in Melee.

Event Matches in Super Smash Bros. for Wii U function similarly to those in Brawl, but are now arranged on a map instead of a linear list. Completing an event will unlock more events on the map. Additionally, each event will yield a reward if completed under specified conditions, such as playing on a certain difficulty and/or achieving a certain score. Some events also have "hidden routes" that become available if certain requirements are met, such as a character being unlocked. In addition, scores earned will overwrite any inferior scores of lower difficulties; for example, completing an event on normal in 30 seconds will also set the easy difficulty's score to 30 seconds if it is worse or blank. Most events allow the use of customizations, but equipment that has players starting a match with an item will have their extra effect negated; for an example, Beam Sword equipment will not allow the player to start matches with the Beam Sword in any event match. Players can now use different alternate costumes for most character-specific events by picking customized characters who wear them.

Unlockable event matches

In Super Smash Bros. Melee

Criteria Unlocked content
Clear at least 6 of events 1-10 Event Matches 11-15
Clear at least 10 of events 1-15 Event Matches 16-20
Clear at least 16 of events 1-20 Event Matches 21-25
Clear at least 22 of events 1-25 Event Matches 26-29
Clear at least 27 of events 1-29 Event 30: All-Star Match 3
Unlock Jigglypuff, Luigi, Dr. Mario, Young Link, and Falco and clear at least 27 of the first 30 event matches Event Matches 31-39
Unlock all characters; clear at least 27 events Event Matches 40-50
Clear Event Matches 1-50 and/or defeat Giga Bowser in Adventure Mode Event 51: The Showdown

In Super Smash Bros. Brawl

Criteria Unlocked content
Clear at least seven of events 1-10 Event Matches 11-20
Clear at least eighteen of events 1-20; unlock Captain Falcon, Lucario, Luigi, Ness, Marth, and R.O.B. Event Matches 21-29
Clear at least 20 of events 1-29; unlock all characters Events 30-40
Clear all events 1-40 Event 41: The FINAL Final Battle
Unlock Lucario, Marth, Ness, R.O.B., Captain Falcon, Luigi Co-Op Events 9-13
Unlock all characters, clear at least ten of Co-Op events 1-13 Co-Op Events 14-20
Clear all co-op events 1-20 Co-Op Event 21: The True All-Star Battle

In Super Smash Bros. for Wii U

In Super Smash Bros. for Wii U, all event matches are unlockable by completing other events, the only exception being the starter events: “The Original Heavyweights”, located in the center of the solo events screen, and “A Lurking Menace”, located in the top-left corner of the group events screen. Hidden routes have an additional requirement: players must unlock a specific character (or, in the case of The Ultimate Battle, all characters) to reveal a hidden route.

Solo events

The FINAL Final Battle A Fated Battle In the Name of the Hero-King Great Fox Defense
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Behind Enemy Lines Pokémon Battle It's Past Your Bedtime! When Lightning Strikes
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Oh Yeah, Luigi Time! Jackpot Opportunity Fitness Junkie
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The Final Battle No Mere Sparring Match Beautification The Falchion's Seal All-Star Battle: Regulars Up to Speed Playing Tricks King of the Yoshis Doctor Schmoctor Wrecking Mario
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Guardian of the Jungle
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Mechanical Menace Bounty Hunter Clash A Situation of some Gravity The Ultimate Swordsman The Destroyer Cometh The Original Heavyweights Four Swords Adventures A Battle of Scale All-Star Battle: Brawl Kirby's Crazy Appetite The Jungle in Chaos
ROBHeadSSB4-U.png DarkPitHeadSSB4-U.png FalcoHeadSSB4-U.png
Unwavering Chivalry Robotic Rampage Doppelgänger Duel Princess Punch-Up! The Demon King and the Goddess The Big 7650! The King Strikes Back Fire-Type Frenzy
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That Elusive 9 New Challengers 1
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Duck Hunt!
New Challengers 2 The Break of Day Aura Mastery Identity Crisis Galactic Avenger Yellow Devils Family Ties All-Star Battle: Melee
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Below the Belt Enough with the Kidnapping
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All-Star Battle: Secret

Group events

A Lurking Menace Wrecking Bros. A Royal Errand Food Fight Viral Visitors Unlikely Allies
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Flat Fracas
WarioHeadSSB4-U.png DrMarioHeadSSB4-U.png MrGame&WatchHeadSSB4-U.png DuckHuntHeadSSB4-U.png
Pokémon Multi Battle! Getting Healthy 1988 Full Speed Ahead A Fairy Nice Trip Scheming Sorcerer Poisonous Planet Secret Smash
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Visiting Onett Mirror Magic Solidarity Peach in Peril
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An Offering of Coins Final Battle Team-Up
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Keep 'Em off the Ship!
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Sky Pirates Robots vs. Dragons The Ultimate Battle


External links