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Pac-Man (SSBU)

Revision as of 23:54, July 29, 2018 by Windindi (talk | contribs) (→‎Special moves: Found that all of Pac's Bonus Fruit's damage had been nerfed via Japanese Frame Data info sheet.)
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This article is about Pac-Man's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Pac-Man.
Pac-Man
in Super Smash Bros. Ultimate
Pac-Man
PacManSymbol.svg
Universe Pac-Man
Other playable appearance in SSB4


Availability Unlockable
Final Smash Super Pac-Man
Pac-ManHeadSSBU.png

Pac-Man (パックマン, Pac-Man) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12, 2018.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Pac-Man's model features a more subdued color scheme.
  •   Pac-Man's boots now have well-defined soles on the bottom.
  •   Like most of the cast, Pac-Man is more expressive, now not being limited to simply smiling and surprised expressions. He now shows an angry look when using smash attacks, and no longer smiles while drowning.
  •   Pac-Man's on-screen appearance has been altered, now doing a slow chomp in his 8-bit form.
  •   A pixelated fairy from Pac-Land appears during his down taunt in place of Blinky and Pinky. She also appears in one of his victory animations.

Attributes

  •   Like all characters, Pac-Man's jumpsquat now takes three frames to complete.

Ground attacks

  •   Neutral attack transition is faster.
  •   Dash attack now hits four times instead of three.
  •   Pac-Man has a new up tilt, a quick upwards punch. It appears to have more vertical range but less horizontal reach.

Aerial attacks

  •   Up aerial has an altered ending animation.
  •   All aerials have significantly less landing lag.

Throws/other attacks

  •   Pac-Man's grab has significantly lower ending lag.
  •   If the grab misses, Pac-Man will look disappointed.
  •   Pummel is faster but deals less damage.
  •   Down throw is performed significantly faster.

Special moves

  •   Bonus Fruit cycles significantly faster.
  •   Bonus Fruit damage slightly decreased.
  •   The sprites used during Bonus Fruit have been redrawn with thinner outlines.
  •   Pac-Man's afterimages when using Power Pellet now go from yellow to orange and then red. Pac-Man also flashes white and red after eating the power pellet.
  •   Pac-Jump's trampoline now has a hurtbox.
  •   Pac-Jump's trampoline now turns green whenever it is attacked.
  •   Pac-Jump's trampoline, once attacked, now forces a helpless state. This can be used in or against Pac-Man's favor.
  •   Pac-Man's afterimages when using Pac-Jump are more visible and now go from yellow to white.
  •   The blobs of water fired by Fire Hydrant can now be attacked and destroyed, even by Pac-Man himself. While this allows Pac-Man to avoid making careless mistakes while maneuvering around the Hydrant, it also allows opponents to disrupt water-based setups.
  •   The Fire Hydrant appears to be more resistant, requiring more damage before it's launched. This makes it more difficult for opponents to counterattack, but also more difficult to execute combos.
  •   Super Pac-Man has been changed. Pac-Man still transforms into a two-dimensional sprite to launch enemies, but now automatically moves forward and loops around the screen, slowly building up speed. His trajectory can be adjusted by aiming him up or down. Aesthetically, the move resembles Pac-Man Championship Edition 2, featuring pulsating lights in the background and rising pitch with each consecutive enemy eaten.

Alternate costumes

 

Gallery

Character Showcase Video

<youtube>NPzo-TuH0C0</youtube>

Trivia

  • In Ultimate, Pac-Man's head icon is the only one not to portray the character's face (or rather, where their face would be, as Ultimate's head icons don't portray faces).