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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
:''This article refers to the [[Adventure Mode]] level in ''Melee''. For other uses, see [[Mushroom Kingdom (disambiguation)]].
{{Disambig2|the [[Adventure Mode]] level in ''Melee''|other uses|Mushroom Kingdom (disambiguation)}}
{{Infobox Stage
{{Infobox Stage
|location     = ''[[Mushroom Kingdom]]''
|subtitle     = ''[[Mushroom Kingdom]]''
|name        = Mushroom Kingdom Adventure
|name        = Mushroom Kingdom
|image        = [[File:MKingdomAdv.jpg|200px|Mario encounters Green Koopa Troopas.]]
|image        = [[File:MKingdomAdv.jpg|200px|Mario encounters Green Koopa Troopas.]]
|caption      = [[Image:MarioSymbol.png|50px]]
|caption      = [[File:MarioSymbol(preBrawl).svg|50px|class=invert]]
|universe    = ''[[Mario (universe)|Mario]]''
|universe    = {{uv|Mario}}
|games        = ''[[Super Smash Bros. Melee|SSBM]]''
|games        = ''[[Melee]]''
|hometo      = [[Yoshi (SSBM)|Yoshi]]<BR>[[Goomba]]s<BR>[[Koopa Troopa]]s<BR>[[Koopa Paratroopa]]s
|availability = [[Adventure Mode]]<br />[[Action Replay|Hacking]]
|availability = [[Adventure Mode]]<br>[[Action Replay|Hacking]]
|music = <small>''Princess Peach's Castle''<br />''Super Mario Bros. 3'' ([[Alternate music|Alternate]])</small>
|art-supermariowiki = Mushroom Kingdom
|interwiki    = supermariowiki
|interwikiname= Super Mario Wiki
|interwikipage= Mushroom Kingdom
}}
}}
'''Mushroom Kingdom Adventure''' (sometimes also called '''Mushroom Kingdom III''') is the first stage in ''[[Super Smash Bros. Melee]]'' 's [[Adventure Mode]]. Its design is reminiscent of classic [[Mario]] platforming levels, complete with [[Goomba]]s, [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s.  
'''Mushroom Kingdom''' ({{ja|キノコ王国|Kinoko Oukoku}}, ''Mushroom Kingdom'') is the first stage of the [[Adventure Mode]] of ''[[Super Smash Bros. Melee]]''. Its design is reminiscent of classic [[Mario (series)|''Mario'']] platforming levels, complete with [[Goomba]]s, [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s. Like almost all stages of its type, Mushroom Kingdom is accessible in multi-player modes through the {{SSBM|debug menu}}. The game will crash when a character enters the Yoshi team's area, although there is a [[Debug menu (SSBM)/Codes#Mushroom Kingdom crash prevent|code]] that prevents the encounter.  


==Stage Description==
The stage is known internally by the debug menu as '''1-1KINOKO''', where "1-1" refers to its position in Adventure Mode, and "Kinoko" translates to "Mushroom" from Japanese.
Near the beginning, the player must hop across a series of platforms in water. As swimming does not exist in the game, falling into a water nearly guarantees a KO to the player. After this, the player enters an elevated platform where they must face a team of 10 Yoshis to continue. After this, the player must cross a series of pipes and then reach the ending flag. Crossing the flag will end the stage.
 
==Stage layout==
[[File:SSBM-AdvKingdom.png|thumb|left|200px|Full view of the Mushroom Kingdom stage.]]
The stage begins with a straightforward platforming section, in which the player must jump over stone platforms to progress. Various formations of breakable [[brick block]]s float overhead. A [[Warp Pipe]], its entrance blocked by wooden boards, serves as the stage's first checkpoint. Immediately after the pipe, the player must hop on a series of platforms to cross a pool of water. As [[swim]]ming does not exist in ''Melee'', falling into the water without any recovery moves will result in a [[KO]]. Goombas, Koopa Troopas, and Koopa Paratroopas appear throughout these sections and serve as obstacles.
 
This section is followed by a fight against [[Yoshi Team|a team of 10 Yoshis]] in a [[locked battle]] on an elevated platform. [[Toad]] appears in the background, running from one edge of the platform to the other. After the player defeats the Yoshis, this platform becomes a second checkpoint.
 
The stage's final section consists of a long, horizontal pipe. Brick blocks and various enemies appear here as well. A flagpole and another Toad wait at the stage's end. To complete the stage, the player must pass the flagpole. If the player passes the flagpole while the [[match timer]]'s seconds portion ends in 2, {{SSBM|Luigi}} will replace {{SSBM|Mario}} in the following battle and if he hasn't already been unlocked, challenge the player upon the Adventure Mode's completion.


==Origin==
==Origin==
[[File:1-1SMB.png|thumb|left|200px|This level is comprised of a variety of elements from ''Super Mario Bros.'', some of which can be seen here in World 1-1.]]
[[File:1-1SMB.png|thumb|left|Mushroom Kingdom contains a variety of elements from ''Super Mario Bros.'', some of which can be seen here in World 1-1.]]
In ''[[Super Mario Bros.]]'', Mario must move from the start of level on the left to the end of the level on right while going through obstacles, defeat enemies, and break blocks. The majority of the ''[[Mario (universe)|Mario]]'' games, including ''Super Mario Bros.'', take place in the [[supermariowiki:Mushroom Kingdom|Mushroom Kingdom]]. In ''Melee'', the first level of Adventure Mode is Mushroom Kingdom Adventure. The goal of the level is the same as it is in ''Super Mario Bros.'' A common obstacle in ''Super Mario Bros.'' were green pipes. Some were just obstacles, but some could be used to transport Mario to a different area. In ''Melee'', there are some green pipes, but they are closed off; therefore, don't transport any players. In ''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]'', there are some levels that feature horizontal pipes that act as platforms. Towards the end of the level in ''Melee'', there is a long pipe that acts as a platform. In some levels in ''Super Mario Bros.'', there are giant mushrooms that act as platforms. The giant mushrooms seen in the background of this level in ''Melee'' could be a reference to the giant mushrooms in ''Super Mario Bros.'' Also in the background of this level is a 1-hole golf course, which may be a reference to the ''Mario'' golf games. Another thing that is in the background of this level in ''Melee'' is [[supermariowiki:Princess Peach's Castle|Princess Peach's Castle]] from ''[[Super Mario 64]]''. When Mario reaches the end of the level in ''Super Mario Bros.'', he must jump and pull down a flag from a flag pole in order to clear the level. In ''Melee'', there is a flag pole at the end of the level, but the player does not pull it down in order to clear the level.
The [[Mushroom Kingdom (location)|Mushroom Kingdom]] is the main setting of {{uv|Mario}} games. This stage is an adaptation of several elements from 2D platforming ''Mario'' games such as ''[[Super Mario Bros.]]'': in such games, the goal is traversing levels, usually from left to right, while going through obstacles, defeat enemies, and break blocks.


A common enemy in ''Super Mario Bros.'' are [[supermariowiki:Goomba|Goombas]]. In order to defeat a Goomba, Mario must simply jump on it, but if a Goomba runs into Mario, he takes damage. In ''Melee'', Goombas appear as an enemy and do the same things as they did in ''Super Mario Bros.'' Another common enemy in ''Super Mario Bros.'' are [[supermariowiki:Koopa|Koopas]]. When Mario jumps on a Koopa, it retreats into its shell. Mario can then either bump or jump on the shell to cause it to slide along the ground and do damage to other enemies; however, if Mario waits too long the Koopa will come back out of its shell. There were also [[supermariowiki:Koopa Paratroopa|Koopa Paratroopa]] which were Koopas with wings. Paratroopas used their wings to either jump or float. If the Paratroopa is floating, green ones will move side to side, while red ones move up and down. If Mario jumps on a Paratroopa, it looses its wings and turns into a normal Koopa. In ''Melee'', Koopas and Koopa Paratroopas appear as enemies and act the same as they did in ''Super Mario Bros.'' [http://www.youtube.com/watch?v=_BZ0IB2aC1s]
Several elements from ''Mario'' levels are directly replicated in this stage: [[Brick Block]]s, purely decorative [[Warp Pipe|Pipe]]s (including a horizontal one, possibly inspired by ''[[Super Mario Bros. 3]]''), common enemies such as [[Goomba]]s, [[Koopa]]s and [[Koopa Paratroopa]]s, and the {{s|mariowiki|Goal Pole}} at the end of levels, which Mario has to reach to clear the level itself.


==Playability through hacking==
The red Koopa Paratroopa's shell's ability to deal [[flame]] damage is similar to one of its effects in ''[[Super Mario World]]'', where it allowed Yoshi to shoot fireballs when eaten.  
Like almost all stages of its type, Mushroom Kingdom Adventure is accessible in multi-player modes through hacking. It should be noted that the game will crash when the Yoshi team's area is entered.


<gallery>Image:Mushroom adventure.jpg|The stage at a hacked camera angle, with Giga Bowser and Luigi visible.</gallery>
The giant mushrooms in the background could be a reference to similar-looking platforms in the original ''Super Mario Bros.''. The background also features a 1-hole golf course, a possible reference to the [[mariowiki:Mario Golf (series)|''Mario Golf'']] games, and [[Princess Peach's Castle]] from ''{{s|mariowiki|Super Mario 64}}''.


{{Non-playable}}
{{Non-playable}}
{{Mario universe}}
{{Mario universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSBM)]]
[[Category:Stages (SSBM)]]
[[Category:Mario universe]]
[[Category:Mario universe]]

Revision as of 14:18, June 29, 2023

This article is about the Adventure Mode level in Melee. For other uses, see Mushroom Kingdom (disambiguation).
Mushroom Kingdom
Mushroom Kingdom
Mario encounters Green Koopa Troopas.
MarioSymbol(preBrawl).svg
Universe Mario
Appears in Melee
Availability Adventure Mode
Hacking
Tracks available Princess Peach's Castle
Super Mario Bros. 3 (Alternate)
Article on Super Mario Wiki Mushroom Kingdom

Mushroom Kingdom (キノコ王国, Mushroom Kingdom) is the first stage of the Adventure Mode of Super Smash Bros. Melee. Its design is reminiscent of classic Mario platforming levels, complete with Goombas, Koopa Troopas, and Koopa Paratroopas. Like almost all stages of its type, Mushroom Kingdom is accessible in multi-player modes through the debug menu. The game will crash when a character enters the Yoshi team's area, although there is a code that prevents the encounter.

The stage is known internally by the debug menu as 1-1KINOKO, where "1-1" refers to its position in Adventure Mode, and "Kinoko" translates to "Mushroom" from Japanese.

Stage layout

This is a full view of the first stage in Super Smash Bros. Melee's Adventure Mode, Mushroom Kingdom.
Full view of the Mushroom Kingdom stage.

The stage begins with a straightforward platforming section, in which the player must jump over stone platforms to progress. Various formations of breakable brick blocks float overhead. A Warp Pipe, its entrance blocked by wooden boards, serves as the stage's first checkpoint. Immediately after the pipe, the player must hop on a series of platforms to cross a pool of water. As swimming does not exist in Melee, falling into the water without any recovery moves will result in a KO. Goombas, Koopa Troopas, and Koopa Paratroopas appear throughout these sections and serve as obstacles.

This section is followed by a fight against a team of 10 Yoshis in a locked battle on an elevated platform. Toad appears in the background, running from one edge of the platform to the other. After the player defeats the Yoshis, this platform becomes a second checkpoint.

The stage's final section consists of a long, horizontal pipe. Brick blocks and various enemies appear here as well. A flagpole and another Toad wait at the stage's end. To complete the stage, the player must pass the flagpole. If the player passes the flagpole while the match timer's seconds portion ends in 2, Luigi will replace Mario in the following battle and if he hasn't already been unlocked, challenge the player upon the Adventure Mode's completion.

Origin

Mushroom Kingdom contains a variety of elements from Super Mario Bros., some of which can be seen here in World 1-1.

The Mushroom Kingdom is the main setting of Mario games. This stage is an adaptation of several elements from 2D platforming Mario games such as Super Mario Bros.: in such games, the goal is traversing levels, usually from left to right, while going through obstacles, defeat enemies, and break blocks.

Several elements from Mario levels are directly replicated in this stage: Brick Blocks, purely decorative Pipes (including a horizontal one, possibly inspired by Super Mario Bros. 3), common enemies such as Goombas, Koopas and Koopa Paratroopas, and the Goal Pole at the end of levels, which Mario has to reach to clear the level itself.

The red Koopa Paratroopa's shell's ability to deal flame damage is similar to one of its effects in Super Mario World, where it allowed Yoshi to shoot fireballs when eaten.

The giant mushrooms in the background could be a reference to similar-looking platforms in the original Super Mario Bros.. The background also features a 1-hole golf course, a possible reference to the Mario Golf games, and Princess Peach's Castle from Super Mario 64.