List of semi-spikes (SSBU): Difference between revisions
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==={{SSBU|Mario}}=== | ==={{SSBU|Mario}}=== | ||
* | *The front and back hits have angles of 32° and 30°, respectively. | ||
*[[Mario Finale]] - The mid and late hits have hitboxes with angles of 23° and 20° on aerial opponents. | *[[Mario Finale]] - The mid and late hits have hitboxes with angles of 23° and 20° on aerial opponents. | ||
Revision as of 13:51, September 1, 2020
This is a list of semi-spikes in Super Smash Bros. Ultimate.
Neutral Attack Tippers
In Ultimate, every character's neutral attack is designed with a semi-spike (180°) tipper on the first hit to ensure the rest of the combo connects, with the exception of Ganondorf, Isabelle, Mega Man, Meta Knight, Pichu, Pikachu, Roy/Chrom, Samus/Dark Samus, and Wario.
Additionally, the following characters have similar 180° tippers on the second hit of their neutral attacks as well as on the first hit: Banjo & Kazooie, Diddy Kong, Falco, Fox, Hero, Incineroar, Joker, King Dedede, King K. Rool, Link, Mii Brawler, Mii Swordfighter, Piranha Plant, Pit/Dark Pit, Ivysaur, Robin, Terry, Toon Link, and Young Link.
List
Banjo & Kazooie
- Back aerial (2nd hit) - The hitbox covering Kazooie has a 190° angle versus grounded opponents.
- Up aerial (late 1st hit) - The wing hitboxes have angles of 178° and 2°.
Bayonetta
- Down smash (1st hit) - Has an angle of 0°.
- Forward aerial (1st hit) - The top inner hitbox has an angle of 28°.
- Bullet Climax - The uncharged bullets have an angle of 0°.
- Witch Twist (final hit) - Has an angle of 0º on its second midair use.
Bowser
- Down aerial (landing hit) - Has an angle of 20°.
- Whirling Fortress (grounded multihits) - Has angles of 160° and 165°.
- Up throw (multihits) - Has an angle of 0°.
- Down throw (collateral hit) - Has an angle of 0°.
Bowser Jr.
- Dash attack (multihits) - An early inner hitbox has an angle of 30°
- Forward throw (collateral hit) - Has an angle of 25°.
- Down throw - Has an angle of 30°.
Byleth
- Neutral aerial (landing hit) - Has an angle of 30°.
- Back aerial - The early tipper has an angle of 28°.
Captain Falcon
- Down tilt - Has an angle of 25°.
- Down Smash - Both hits of the move have angles of 28°.
- Up aerial - The late hit has an angle of 30°.
Chrom
- Down tilt - Has an angle of 30°.
Cloud
- Neutral attack (3rd hit) - Has an angle of 30°.
- Forward smash (1st and 2nd hit) - The first hit has hitboxes with angles of 170°, 0°, and 180°, while the second hit has angles of 15° and 170°.
- Down smash (1st hit) - Has angles of 170°, 155°, 160°, and 150°.
Corrin
- Dash attack (multihits) - Has an angle of 14°.
- Dragon Ascent (1st hit) - Has an angle of 0° versus grounded opponents.
Daisy
- Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
- Forward smash (tennis racket) - Has an angle of 27°.
- Down smash (multihits) - Has angles of 0° and 180°.
- Vegetable - Has an angle of 30°.
Dark Pit
- Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
- Down smash (2nd hit) - Has an angle of 30°.
- Up aerial (multihits) - Outer hitboxes have angles of 165°.
Dark Samus
- Up smash (2nd - 4th hits) - The second and third hits have inner hitboxes with an angle of 160°, while the fourth hit has an inner hitbox with an angle of 170°.
- Down smash - Has an angle of 30°.
- Forward aerial (1st - 4th hits) - Inner hitboxes have angles of 18°.
- Missile (homing missile) - Has an angle of 0°.
Diddy Kong
- Dash attack (1st and 2nd hit) - The first hit has a foot hitbox with an angle of 10° versus aerial opponents, while the second hit has two foot hitboxes with an angle of 25° versus grounded opponents and 10° versus aerial opponents.
- Forward smash (1st hit) - The early first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 10° versus aerial opponents, while the late first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 0° versus aerial opponents.
Donkey Kong
- N/A
Dr. Mario
- Down smash (2nd hit) - Has an angle of 30°.
Duck Hunt
- Forward tilt (angled down) - Has an angle of 30°.
- Down tilt - Has an angle of 25°.
- Down smash (3rd hit) - Has an angle of 150°.
Falco
- Down smash - The tippers have an angle of 25°.
Fox
- Down smash - The tippers have an angle of 25°.
- Back aerial - Has an angle of 30°.
- Reflector - Has an angle of 10° versus grounded opponents and 24° versus aerial opponents.
Ganondorf
- Forward tilt - Has an angle of 22°.
- Up tilt - The windboxes have angles of 180° and 0°, while the sourspot of the late hit has an angle of 0°.
- Down smash (1st hit) - Has hitboxes with angles of 160°, 175°, and 150°.
- Up aerial - The mid hit has an angle of 30°, and the late hit has an angle of 0°.
- Warlock Punch (aerial version) - Has an angle of 30°.
Greninja
- Down smash - Has an angle of 30°.
Hero
- N/A
Ice Climbers
- Up tilt (multihits) - Tipper hitbox has an angle of 160° versus aerial opponents.
- Down tilt - Has an angle of 20°.
Ike
- Forward aerial - Has an angle of 30°.
- Forward throw - Has an angle of 28°.
- Back throw - Has an angle of 28°.
Incineroar
- Forward throw (collateral hit) - Has an angle of 30°.
Inkling
- Down tilt (1st hit) - Tipper hitbox has an angle of 160°.
- Down smash (2nd hit) - Has an angle of 30°.
Isabelle
- Down smash - Has an angle of 28°.
Jigglypuff
- Down tilt - Has an angle of 20°.
- Down smash - Has an angle of 0°.
- Rollout - Has an angle of 30°.
Joker
- Forward tilt (1st hit angled up and 2nd hit angled down) - When angled up, the first hit tipper has an angle of 180°, and when angled down, the second hit has an angle of 25°.
- Dash attack (1st hit) - Has angles of 25°, 10°, and 15° versus aerial opponents.
- Down smash (2nd hit) - Has an angle of 30°.
Ken
- Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.
King Dedede
- Forward tilt (multihits) - Non-tipper hitboxes have angles of 22°.
- Forward smash (windboxes) - Has an angle of 0°.
- Down smash - Tipper hitbox has an angle of 30°.
- Inhale - Has angles of 170° and 0°.
King K. Rool
- Blunderbuss (windbox) - Has an angle of 160°.
Kirby
- Down smash - Has an angle of 29°.
- Down aerial (landing) - Has an angle of 25°.
- Inhale - Has an angle of 160°.
Link
- Neutral attack (3rd hit) - Has an angle of 30°.
- Down smash (2nd hit) - Has an angle of 30°.
- Spin Attack (3rd and 4th aerial back hit) - The third hit has an angle of 150°, while the fourth hit has an angle of 160°.
- Up throw (collateral hit) - Has an angle of 20°.
Little Mac
- Forward tilt (1st hit) - Has angles of 0° and 10° versus aerial opponents.
- Down smash - Has an angle of 30°.
- Forward aerial - Has an angle of 30°.
- Back aerial - Has an angle of 30°.
Lucario
- Down aerial (1st hit) - Has an inner hitbox with an angle of 150° versus aerial opponents.
Lucas
- PSI Magnet (windbox) - Has an angle of 180°.
Lucina
- Down tilt - Has an angle of 30°.
Luigi
- Dash attack (multihits) - Has an angle of 0°.
- Luigi Cyclone (windbox) - Has an angle of 180°.
Mario
- The front and back hits have angles of 32° and 30°, respectively.
- Mario Finale - The mid and late hits have hitboxes with angles of 23° and 20° on aerial opponents.
Marth
- Down tilt - Has an angle of 30°.
Mega Man
- Dash attack - Has angles of 20° and 0°.
Meta Knight
- Mach Tornado (windbox) - Has an angle of 180°.
- Drill Rush (multihits) - Has outer hitboxes with angles of 30°.
Mewtwo
- Up smash (multihits) - Has outer hitboxes with an angle of 170°.
Mii Fighters
Mii Brawler
- Forward aerial (1st hit) - Has an angle of 25°.
Mii Gunner
- Forward smash (multihits) - Has angles of 180° and 0°.
Mii Swordfighter
- Neutral attack (3rd hit) - Has an angle of 30°.
- Down smash (1st hit) - Has an angle of 27°.
Min Min
- Down smash - The tippers have an angle of 30°.
- Down throw (collateral hit) - Has an angle of 0°.
Mr. Game and Watch
- Up tilt (1st hit) - Has an angle of 170° versus aerial opponents.
- Down tilt - Has an angle of 30°.
- Down smash - The non-tipper hitbox has an angle of 20°.
- Neutral aerial (1st and 2nd hit) - The first hit has fish hitboxes with angles of 165°, while the second hit has fish hitboxes with angles of 160° and 150°.
- Chef (pan) - Has an angle of 10°.
- Judge (six) - Has an angle of 20°.
Ness
- Dash attack (1st and 2nd hit) - The first hit has an outer hitbox with an angle of 0° versus grounded opponents, while the second hit has an angle of 20°.
- Down smash (2nd back hit) - Has an angle of 28°.
Olimar
- Down smash - Has an angle of 28°.
Pac-Man
- Dash attack (multihits) - Has an angle of 12°.
- Down smash - The clean hit has an angle of 29°.
Palutena
- Forward tilt (1st hit) - The late hitbox at the head of Palutena's staff has an angle of 20°.
- Down smash - The late hit has an angle of 28°.
Peach
- Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
- Forward smash (tennis racket) - Has an angle of 27°.
- Down smash (multihits) - Has angles of 0° and 180°.
- Vegetable - Has an angle of 30°.
Pichu
- Neutral attack - Has an angle of 0°.
- Forward smash (multhits) - Has an inner hitbox with an angle of 20°.
- Down smash (multihits) - Has an angle of 173°.
Pikachu
- Neutral attack - Has an angle of 0°.
- Down smash (multihits) - Has outer hitboxes with an angle of 178°.
Piranha Plant
- Down Smash (1st hit) - Has an angle of 30°.
- Poison Breath (windbox) - Has an angle of 18°.
- Down throw (Collateral hits) - Has an angle of 0°.
Pit
- Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
- Down smash (2nd hit) - Has an angle of 30°.
- Up aerial (multihits) - Outer hitboxes have angles of 165°.
Pokémon Trainer
Charizard
- N/A
Ivysaur
- Forward tilt (multihits) - All hitboxes except the tipper have an angle of 20°.
- Down tilt - Has an angle of 30°.
- Down smash - The tippers have an angle of 30°.
- Triple Finish (multihits) - Non-tipper hitbox has an angle of 10°.
Squirtle
- Neutral attack (3rd hit) - Has an angle of 30°.
- Down smash - Has an angle of 28°.
R.O.B.
- Down smash (multihits) - Has an angle of 170°.
Richter
- Dash attack (multihits) - The top front hitbox has an angle of 10°.
Ridley
- N/A
Robin
- Down tilt - Has an angle of 30°.
- Down smash (bronze sword) - Has an angle of 28°.
- Neutral aerial - Every hit has an angle of 30° except for the late 2nd levin sword hit.
Rosalina & Luma
- Down tilt - Has an angle of 30°.
- Dash attack (Rosalina, 1st hit) - Has an angle of 30° versus aerial opponents.
- Back aerial - Rosalina's attack has an angle of 30°, while Luma's has an angle of 28°.
Roy
- Down tilt - Has an angle of 30°.
Ryu
- Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.
Samus
- Up smash (2nd - 4th hits) - Second and third hits have inside hitboxes with an angle of 160°, while the fourth hit has an inside hitbox with an angle of 170°.
- Down smash - Has an angle of 30°.
- Forward aerial (1st - 4th hits) - Inside hitboxes have angles of 18°.
- Missile (homing missile) - Has an angle of 0°.
Sheik
- Up tilt (1st hit) - The two outermost hitboxes have angles of 0° and 330°.
- Down smash (1st hit) - Has hitboxes with angles of 200° and 165°.
Shulk
- Forward smash (1st hit) - The lower monado hitbox has an angle of 10°.
- Down aerial (1st hit) - Has an angle of 160° versus grounded opponents.
- Forward throw (collateral hit) - Has an angle of 25°.
- Back throw (collateral hit) - Has an angle of 25°.
Simon
- Dash attack (multihits) - The top front hitbox has an angle of 10°.
Snake
- Down smash - The first hit has an angle of 25°, while the second hit has an angle of 20°.
Sonic
- Forward tilt (1st hit) - Has an angle of 28°.
- Down smash - Has an angle of 30°.
- Down throw - Has an angle of 20°.
Terry
- N/A
Toon Link
- Neutral attack (3rd hit) - Has an angle of 30°.
- Forward tilt - The middle hitbox has an angle of 20°.
- Down aerial (windboxes) - Has an angle of 0°.
- Spin Attack (grounded multihits) - Has hitboxes with angles of 180° and 355°.
- Up throw (collateral hit) - Has an angle of 20°.
Villager
- N/A
Wario
- Down smash - Has an angle of 30°.
- Wario Bike (turning) - The late hit has an angle of 25°.
Wii Fit Trainer
- Neutral attack (1st and 2nd hit) - The first hit has arm hitboxes with angles of 340° and 200° in addition to the standard 180° tippers, while the second hit has hitboxes with an angle of 8° versus aerial opponents.
- Down smash - Has an angle of 20°.
Wolf
- Down smash - The tippers have an angle of 30°.
Yoshi
- Down tilt - The non-tipper hitboxes have an angle of 28°.
- Down smash - Has an angle of 26°.
Young Link
- Neutral attack (3rd hit) - Has an angle of 30°.
- Down smash - Has an angle of 30°.
- Spin Attack (grounded multihits) - Has hitboxes with angles of 173°.
- Up throw (collateral hit) - Has an angle of 20°.
Zelda
- Forward smash (multihits) - Has angles of 25° and 165°.
- Up smash (multihites) - Two outer hitboes have angles of 160°.
- Down smash - The tippers have an angle of 20°.
- Neutral aerial (multihits) - The back hit has angles of 152° and 210° versus aerial opponents.
- Nayru's Love (multihits) - Has an angle of 160°.
- Phantom (full charge windbox) - Has an angle of 6°.
Zero Suit Samus
- Forward smash (1st hit) - The non-tipper hitboxes have angles of 18° and 16° versus aerial opponents.
- Forward throw (collateral) - Has an angle of 0°.