SSBU Icon.png

List of semi-spikes (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(complete all roster)
(This took FOREVER but all ult semi-spikes have been added)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{tocright}}
This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros. Ultimate]]'''''.
This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros. Ultimate]]'''''.
{{stub}}
 
{{incomplete}}
==Neutral Attack Tippers==
In ''Ultimate'', every character's [[neutral attack]] is designed with a semi-spike (180°) [[tipper]] on the first hit to ensure the rest of the combo connects, with the exception of {{SSBU|Ganondorf}}, {{SSBU|Isabelle}}, {{SSBU|Mega Man}}, {{SSBU|Meta Knight}}, {{SSBU|Pichu}}, {{SSBU|Pikachu}}, {{SSBU|Roy}}/{{SSBU|Chrom}}, {{SSBU|Samus}}/{{SSBU|Dark Samus}}, and {{SSBU|Wario}}.
 
Additionally, the following characters have similar 180° tippers on the second hit of their neutral attacks as well as on the first hit: {{SSBU|Banjo & Kazooie}}, {{SSBU|Diddy Kong}}, {{SSBU|Falco}}, {{SSBU|Fox}}, {{SSBU|Hero}}, {{SSBU|Incineroar}}, {{SSBU|Joker}}, {{SSBU|King Dedede}}, {{SSBU|King K. Rool}}, {{SSBU|Link}}, {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, {{SSBU|Piranha Plant}}, {{SSBU|Pit}}/{{SSBU|Dark Pit}}, {{SSBU|Ivysaur}}, {{SSBU|Robin}}, {{SSBU|Terry}}, {{SSBU|Toon Link}}, and {{SSBU|Young Link}}.


==List==
==List==
==={{SSBU|Banjo & Kazooie}}===
==={{SSBU|Banjo & Kazooie}}===
*Back aerial (2nd hit)- The hitbox covering Kazooie has a 190° angle versus grounded opponents.
*Up aerial (late 1st hit) - The wing hitboxes have angles of 178° and 2°.


==={{SSBU|Bayonetta}}===
==={{SSBU|Bayonetta}}===
*Down smash (1st hit) - Has an angle of 0°.
*Forward aerial (1st hit) - The top inner hitbox has an angle of 28°.
*[[Bullet Climax]] - The uncharged bullets have an angle of 0°.
*[[Witch Twist]] (final hit) - Has an angle of 0º on its second midair use.


==={{SSBU|Bowser}}===
==={{SSBU|Bowser}}===
*Down aerial (landing hit) - Has an angle of 20°.
*[[Whirling Fortress]] (grounded multihits) - Has angles of 160° and 165°.
*Up throw (multihits) - Has an angle of 0°.
*Down throw (collateral hit) - Has an angle of 0°.


==={{SSBU|Bowser Jr.}}===
==={{SSBU|Bowser Jr.}}===
*Dash attack (multihits) - An early inner hitbox has an angle of 30°
*Forward throw (collateral hit) - Has an angle of 25°.
*Down throw - Has an angle of 30°.


==={{SSBU|Byleth}}===
==={{SSBU|Byleth}}===
*Neutral aerial (landing hit) - Has an angle of 30°.
*Back aerial - The early tipper has an angle of 28°.


==={{SSBU|Captain Falcon}}===
==={{SSBU|Captain Falcon}}===
*Down tilt - Has an angle of 25°.
*Down Smash - Both hits of the move have angles of 28°.
*Up aerial - The late hit has an angle of 30°.


==={{SSBU|Chrom}}===
==={{SSBU|Chrom}}===
*Down tilt - Has an angle of 30°.


==={{SSBU|Cloud}}===
==={{SSBU|Cloud}}===
*Neutral attack (3rd hit) - Has an angle of 30°.
*Forward smash (1st and 2nd hit) - The first hit has hitboxes with angles of 170°, 0°, and 180°, while the second hit has angles of 15° and 170°.
*Down smash (1st hit) - Has angles of 170°, 155°, 160°, and 150°.


==={{SSBU|Corrin}}===
==={{SSBU|Corrin}}===
*Dash attack (multihits) - Has an angle of 14°.
*[[Dragon Ascent]] (1st hit) - Has an angle of 0° versus grounded opponents.


==={{SSBU|Daisy}}===
==={{SSBU|Daisy}}===
*Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
*Forward smash (tennis racket) - Has an angle of 27°.
*Down smash (multihits) - Has angles of 0° and 180°.
*[[Vegetable]] - Has an angle of 30°.


==={{SSBU|Dark Pit}}===
==={{SSBU|Dark Pit}}===
*Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
*Down smash (2nd hit) - Has an angle of 30°.
*Up aerial (multihits) - Outer hitboxes have angles of 165°.


==={{SSBU|Dark Samus}}===
==={{SSBU|Dark Samus}}===
*Up smash (2nd - 4th hits) - The second and third hits have inner hitboxes with an angle of 160°, while the fourth hit has an inner hitbox with an angle of 170°.
*Down smash - Has an angle of 30°.
*Forward aerial (1st - 4th hits) - Inner hitboxes have angles of 18°.
*[[Missile]] (homing missile) - Has an angle of 0°.


==={{SSBU|Diddy Kong}}===
==={{SSBU|Diddy Kong}}===
*Dash attack (1st and 2nd hit) - The first hit has a foot hitbox with an angle of 10° versus aerial opponents, while the second hit has two foot hitboxes with an angle of 25° versus grounded opponents and 10° versus aerial opponents.
*Forward smash (1st hit) - The early first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 10° versus aerial opponents, while the late first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 0° versus aerial opponents.


==={{SSBU|Donkey Kong}}===
==={{SSBU|Donkey Kong}}===
*N/A


==={{SSBU|Dr. Mario}}===
==={{SSBU|Dr. Mario}}===
*Down smash (2nd hit) - Has an angle of 30°.


==={{SSBU|Duck Hunt}}===
==={{SSBU|Duck Hunt}}===
*Forward tilt (angled down) - Has an angle of 30°.
*Down tilt - Has an angle of 25°.
*Down smash (3rd hit) - Has an angle of 150°.


==={{SSBU|Falco}}===
==={{SSBU|Falco}}===
*Down smash - The tippers have an angle of 25°.


==={{SSBU|Fox}}===
==={{SSBU|Fox}}===
*Down smash - The tippers have an angle of 25°.
*Back aerial - Has an angle of 30°.
*[[Reflector]] - Has an angle of 10° versus grounded opponents and 24° versus aerial opponents.


==={{SSBU|Ganondorf}}===
==={{SSBU|Ganondorf}}===
*Forward tilt - Has an angle of 22°.
*Up tilt - The windboxes have angles of 180° and 0°, while the sourspot of the late hit has an angle of 0°.
*Down smash (1st hit) - Has hitboxes with angles of 160°, 175°, and 150°.
*Up aerial - The mid hit has an angle of 30°, and the late hit has an angle of 0°.
*[[Warlock Punch]] (aerial version) - Has an angle of 30°.


==={{SSBU|Greninja}}===
==={{SSBU|Greninja}}===
*Down smash - Has an angle of 30°.


==={{SSBU|Hero}}===
==={{SSBU|Hero}}===
*N/A


==={{SSBU|Ice Climbers}}===
==={{SSBU|Ice Climbers}}===
*Up tilt (multihits) - Tipper hitbox has an angle of 160° versus aerial opponents.
*Down tilt - Has an angle of 20°.


==={{SSBU|Ike}}===
==={{SSBU|Ike}}===
*Forward aerial - Has an angle of 30°.
*Forward throw - Has an angle of 28°.
*Back throw - Has an angle of 28°.


==={{SSBU|Incineroar}}===
==={{SSBU|Incineroar}}===
*Forward throw (collateral hit) - Has an angle of 30°.


==={{SSBU|Inkling}}===
==={{SSBU|Inkling}}===
*Down tilt (1st hit) - Tipper hitbox has an angle of 160°.
*Down smash (2nd hit) - Has an angle of 30°.


==={{SSBU|Isabelle}}===
==={{SSBU|Isabelle}}===
*Down smash - Has an angle of 28°.


==={{SSBU|Jigglypuff}}===
==={{SSBU|Jigglypuff}}===
*Down tilt - Has an angle of 20°.
*Down smash - Has an angle of 0°.
*[[Rollout]] - Has an angle of 30°.


==={{SSBU|Joker}}===
==={{SSBU|Joker}}===
*Forward tilt (1st hit angled up and 2nd hit angled down) - When angled up, the first hit tipper has an angle of 180°, and when angled down, the second hit has an angle of 25°.
*Dash attack (1st hit) - Has angles of 25°, 10°, and 15° versus aerial opponents.
*Down smash (2nd hit) - Has an angle of 30°.


==={{SSBU|Ken}}===
==={{SSBU|Ken}}===
*Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.


==={{SSBU|King Dedede}}===
==={{SSBU|King Dedede}}===
*Forward tilt (multihits) - Non-tipper hitboxes have angles of 22°.
*Forward smash (windboxes) - Has an angle of 0°.
*Down smash - Tipper hitbox has an angle of 30°.
*[[Inhale (King Dedede)|Inhale]] - Has angles of 170° and 0°.


==={{SSBU|King K. Rool}}===
==={{SSBU|King K. Rool}}===
*[[Blunderbuss]] (windbox) - Has an angle of 160°.


==={{SSBU|Kirby}}===
==={{SSBU|Kirby}}===
*Down smash - Has an angle of 29°.
*Down aerial (landing) - Has an angle of 25°.
*[[Inhale (Kirby)|Inhale]] - Has an angle of 160°.


==={{SSBU|Link}}===
==={{SSBU|Link}}===
*Neutral attack (3rd hit) - Has an angle of 30°.
*Down smash (2nd hit) - Has an angle of 30°.
*[[Spin Attack]] (3rd and 4th aerial back hit) - The third hit has an angle of 150°, while the fourth hit has an angle of 160°.
*Up throw (collateral hit) - Has an angle of 20°.


==={{SSBU|Little Mac}}===
==={{SSBU|Little Mac}}===
*Forward tilt (1st hit) - Has angles of 0° and 10° versus aerial opponents.
*Down smash - Has an angle of 30°.
*Forward aerial - Has an angle of 30°.
*Back aerial - Has an angle of 30°.


==={{SSBU|Lucario}}===
==={{SSBU|Lucario}}===
*Down aerial (1st hit) - Has an inner hitbox with an angle of 150° versus aerial opponents.


==={{SSBU|Lucas}}===
==={{SSBU|Lucas}}===
*[[PSI Magnet]] (windbox) - Has an angle of 180°.


==={{SSBU|Lucina}}===
==={{SSBU|Lucina}}===
*Down tilt - Has an angle of 30°.


==={{SSBU|Luigi}}===
==={{SSBU|Luigi}}===
*Dash attack (multihits) - Has an angle of 0°.
*[[Luigi Cyclone]] (windbox) - Has an angle of 180°.


==={{SSBU|Mario}}===
==={{SSBU|Mario}}===
*Down smash (2nd hit) - Has an angle of 30°.
*[[Mario Finale]] - The mid and late hits have hitboxes with angles of 23° and 20° on aerial opponents.


==={{SSBU|Marth}}===
==={{SSBU|Marth}}===
*Down tilt - Has an angle of 30°.


==={{SSBU|Mega Man}}===
==={{SSBU|Mega Man}}===
*Dash attack - Has angles of 20° and 0°.


==={{SSBU|Meta Knight}}===
==={{SSBU|Meta Knight}}===
*[[Mach Tornado]] (windbox) - Has an angle of 180°.
*[[Drill Rush]] (multihits) - Has outer hitboxes with angles of 30°.
==={{SSBU|Mewtwo}}===
*Up smash (multihits) - Has outer hitboxes with an angle of 170°.


==={{SSBU|Mii Fighter}}s===
==={{SSBU|Mii Fighter}}s===


===={{SSBU|Mii Brawler}}====
===={{SSBU|Mii Brawler}}====
*Forward aerial (1st hit) - Has an angle of 25°.


===={{SSBU|Mii Gunner}}====
===={{SSBU|Mii Gunner}}====
*Forward smash (multihits) - Has angles of 180° and 0°.


===={{SSBU|Mii Swordfighter}}====
===={{SSBU|Mii Swordfighter}}====
*Neutral attack (3rd hit) - Has an angle of 30°.
*Down smash (1st hit) - Has an angle of 27°.
==={{SSBU|Min Min}}===
*Down smash - The tippers have an angle of 30°.
*Down throw (collateral hit) - Has an angle of 0°.


==={{SSBU|Mr. Game and Watch}}===
==={{SSBU|Mr. Game and Watch}}===
*Up tilt (1st hit) - Has an angle of 170° versus aerial opponents.
*Down tilt - Has an angle of 30°.
*Down smash - The non-tipper hitbox has an angle of 20°.
*Neutral aerial (1st and 2nd hit) - The first hit has fish hitboxes with angles of 165°, while the second hit has fish hitboxes with angles of 160° and 150°.
*[[Chef]] (pan) - Has an angle of 10°.
*[[Judge]] (six) - Has an angle of 20°.


==={{SSBU|Ness}}===
==={{SSBU|Ness}}===
*Dash attack (1st and 2nd hit) - The first hit has an outer hitbox with an angle of 0° versus grounded opponents, while the second hit has an angle of 20°.
*Down smash (2nd back hit) - Has an angle of 28°.


==={{SSBU|Olimar}}===
==={{SSBU|Olimar}}===
*Down smash - Has an angle of 28°.


==={{SSBU|Pac-Man}}===
==={{SSBU|Pac-Man}}===
*Dash attack (multihits) - Has an angle of 12°.
*Down smash - The clean hit has an angle of 29°.


==={{SSBU|Palutena}}===
==={{SSBU|Palutena}}===
*Forward tilt (1st hit) - The late hitbox at the head of Palutena's staff has an angle of 20°.
*Down smash - The late hit has an angle of 28°.


==={{SSBU|Peach}}===
==={{SSBU|Peach}}===
*Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
*Forward smash (tennis racket) - Has an angle of 27°.
*Down smash (multihits) - Has angles of 0° and 180°.
*[[Vegetable]] - Has an angle of 30°.


==={{SSBU|Pichu}}===
==={{SSBU|Pichu}}===
*Neutral attack - Has an angle of 0°.
*Forward smash (multhits) - Has an inner hitbox with an angle of 20°.
*Down smash (multihits) - Has an angle of 173°.


==={{SSBU|Pikachu}}===
==={{SSBU|Pikachu}}===
*Neutral attack - Has an angle of 0°.
*Down smash (multihits) - Has outer hitboxes with an angle of 178°.


==={{SSBU|Piranha Plant}}===
==={{SSBU|Piranha Plant}}===
*Down Smash (1st hit) - Has an angle of 30°.
*[[Poison Breath]] (windbox) - Has an angle of 18°.
*Down throw (Collateral hits) - Has an angle of 0°.


==={{SSBU|Pit}}===
==={{SSBU|Pit}}===
*Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
*Down smash (2nd hit) - Has an angle of 30°.
*Up aerial (multihits) - Outer hitboxes have angles of 165°.


==={{SSBU|Pokémon Trainer}}===
==={{SSBU|Pokémon Trainer}}===


===={{SSBU|Charizard}}====
===={{SSBU|Charizard}}====
*N/A


===={{SSBU|Ivysaur}}====
===={{SSBU|Ivysaur}}====
*Forward tilt (multihits) - All hitboxes except the tipper have an angle of 20°.
*Down tilt - Has an angle of 30°.
*Down smash - The tippers have an angle of 30°.
*[[Triple Finish]] (multihits) - Non-tipper hitbox has an angle of 10°.


===={{SSBU|Squirtle}}====
===={{SSBU|Squirtle}}====
*Neutral attack (3rd hit) - Has an angle of 30°.
*Down smash - Has an angle of 28°.


==={{SSBU|R.O.B.}}===
==={{SSBU|R.O.B.}}===
*Down smash (multihits) - Has an angle of 170°.


==={{SSBU|Richter}}===
==={{SSBU|Richter}}===
*Dash attack (multihits) - The top front hitbox has an angle of 10°.


==={{SSBU|Ridley}}===
==={{SSBU|Ridley}}===
*N/A


==={{SSBU|Robin}}===
==={{SSBU|Robin}}===
*Down tilt - Has an angle of 30°.
*Down smash (bronze sword) - Has an angle of 28°.
*Neutral aerial - Every hit has an angle of 30° except for the late 2nd levin sword hit.


==={{SSBU|Rosalina & Luma}}===
==={{SSBU|Rosalina & Luma}}===
*Down tilt - Has an angle of 30°.
*Dash attack (Rosalina, 1st hit) - Has an angle of 30° versus aerial opponents.
*Back aerial - Rosalina's attack has an angle of 30°, while Luma's has an angle of 28°.


==={{SSBU|Roy}}===
==={{SSBU|Roy}}===
*Down tilt - Has an angle of 30°.


==={{SSBU|Ryu}}===
==={{SSBU|Ryu}}===
*Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.


==={{SSBU|Samus}}===
==={{SSBU|Samus}}===
*Up smash (2nd - 4th hits) - Second and third hits have inside hitboxes with an angle of 160°, while the fourth hit has an inside hitbox with an angle of 170°.
*Down smash - Has an angle of 30°.
*Forward aerial (1st - 4th hits) - Inside hitboxes have angles of 18°.
*[[Missile]] (homing missile) - Has an angle of 0°.


==={{SSBU|Sheik}}===
==={{SSBU|Sheik}}===
*Up tilt (1st hit) - The two outermost hitboxes have angles of 0° and 330°.
*Down smash (1st hit) - Has hitboxes with angles of 200° and 165°.


==={{SSBU|Shulk}}===
==={{SSBU|Shulk}}===
*Forward smash (1st hit) - The lower monado hitbox has an angle of 10°.
*Down aerial (1st hit) - Has an angle of 160° versus grounded opponents.
*Forward throw (collateral hit) - Has an angle of 25°.
*Back throw (collateral hit) - Has an angle of 25°.


==={{SSBU|Simon}}===
==={{SSBU|Simon}}===
*Dash attack (multihits) - The top front hitbox has an angle of 10°.


==={{SSBU|Snake}}===
==={{SSBU|Snake}}===
*Down smash - The first hit has an angle of 25°, while the second hit has an angle of 20°.


==={{SSBU|Sonic}}===
==={{SSBU|Sonic}}===
*Forward tilt (1st hit) - Has an angle of 28°.
*Down smash - Has an angle of 30°.
*Down throw - Has an angle of 20°.


==={{SSBU|Terry}}===
==={{SSBU|Terry}}===
*N/A


==={{SSBU|Toon Link}}===
==={{SSBU|Toon Link}}===
*Neutral attack (3rd hit) - Has an angle of 30°.
*Forward tilt - The middle hitbox has an angle of 20°.
*Down aerial (windboxes) - Has an angle of 0°.
*[[Spin Attack]] (grounded multihits) - Has hitboxes with angles of 180° and 355°.
*Up throw (collateral hit) - Has an angle of 20°.


==={{SSBU|Villager}}===
==={{SSBU|Villager}}===
*N/A


==={{SSBU|Wario}}===
==={{SSBU|Wario}}===
*Down smash - Has an angle of 30°.
*[[Wario Bike]] (turning) - The late hit has an angle of 25°.


==={{SSB4|Wii Fit Trainer}}===
==={{SSB4|Wii Fit Trainer}}===
*Neutral attack (1st and 2nd hit) - The first hit has arm hitboxes with angles of 340° and 200° in addition to the standard 180° tippers, while the second hit has hitboxes with an angle of 8° versus aerial opponents.
*Down smash - Has an angle of 20°.


==={{SSBU|Wolf}}===
==={{SSBU|Wolf}}===
*Down smash - The tippers have an angle of 30°.


==={{SSBU|Yoshi}}===
==={{SSBU|Yoshi}}===
*Down tilt - The non-tipper hitboxes have an angle of 28°.
*Down smash - Has an angle of 26°.


==={{SSBU|Young Link}}===
==={{SSBU|Young Link}}===
*Neutral attack (3rd hit) - Has an angle of 30°.
*Down smash - Has an angle of 30°.
*[[Spin Attack]] (grounded multihits) - Has hitboxes with angles of 173°.
*Up throw (collateral hit) - Has an angle of 20°.


==={{SSBU|Zelda}}===
==={{SSBU|Zelda}}===
*Forward smash (multihits) - Has angles of 25° and 165°.
*Up smash (multihites) - Two outer hitboes have angles of 160°.
*Down smash - The tippers have an angle of 20°.
*Neutral aerial (multihits) - The back hit has angles of 152° and 210° versus aerial opponents.
*[[Nayru's Love]] (multihits) - Has an angle of 160°.
*[[Phantom]] (full charge windbox) - Has an angle of 6°.


==={{SSBU|Zero Suit Samus}}===
==={{SSBU|Zero Suit Samus}}===
*Forward smash (1st hit) - The non-tipper hitboxes have angles of 18° and 16° versus aerial opponents.
*Forward throw (collateral) - Has an angle of 0°.





Revision as of 21:57, July 16, 2020

This is a list of semi-spikes in Super Smash Bros. Ultimate.

Neutral Attack Tippers

In Ultimate, every character's neutral attack is designed with a semi-spike (180°) tipper on the first hit to ensure the rest of the combo connects, with the exception of Ganondorf, Isabelle, Mega Man, Meta Knight, Pichu, Pikachu, Roy/Chrom, Samus/Dark Samus, and Wario.

Additionally, the following characters have similar 180° tippers on the second hit of their neutral attacks as well as on the first hit: Banjo & Kazooie, Diddy Kong, Falco, Fox, Hero, Incineroar, Joker, King Dedede, King K. Rool, Link, Mii Brawler, Mii Swordfighter, Piranha Plant, Pit/Dark Pit, Ivysaur, Robin, Terry, Toon Link, and Young Link.

List

Banjo & Kazooie

  • Back aerial (2nd hit)- The hitbox covering Kazooie has a 190° angle versus grounded opponents.
  • Up aerial (late 1st hit) - The wing hitboxes have angles of 178° and 2°.

Bayonetta

  • Down smash (1st hit) - Has an angle of 0°.
  • Forward aerial (1st hit) - The top inner hitbox has an angle of 28°.
  • Bullet Climax - The uncharged bullets have an angle of 0°.
  • Witch Twist (final hit) - Has an angle of 0º on its second midair use.

Bowser

  • Down aerial (landing hit) - Has an angle of 20°.
  • Whirling Fortress (grounded multihits) - Has angles of 160° and 165°.
  • Up throw (multihits) - Has an angle of 0°.
  • Down throw (collateral hit) - Has an angle of 0°.

Bowser Jr.

  • Dash attack (multihits) - An early inner hitbox has an angle of 30°
  • Forward throw (collateral hit) - Has an angle of 25°.
  • Down throw - Has an angle of 30°.

Byleth

  • Neutral aerial (landing hit) - Has an angle of 30°.
  • Back aerial - The early tipper has an angle of 28°.

Captain Falcon

  • Down tilt - Has an angle of 25°.
  • Down Smash - Both hits of the move have angles of 28°.
  • Up aerial - The late hit has an angle of 30°.

Chrom

  • Down tilt - Has an angle of 30°.

Cloud

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Forward smash (1st and 2nd hit) - The first hit has hitboxes with angles of 170°, 0°, and 180°, while the second hit has angles of 15° and 170°.
  • Down smash (1st hit) - Has angles of 170°, 155°, 160°, and 150°.

Corrin

  • Dash attack (multihits) - Has an angle of 14°.
  • Dragon Ascent (1st hit) - Has an angle of 0° versus grounded opponents.

Daisy

  • Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
  • Forward smash (tennis racket) - Has an angle of 27°.
  • Down smash (multihits) - Has angles of 0° and 180°.
  • Vegetable - Has an angle of 30°.

Dark Pit

  • Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
  • Down smash (2nd hit) - Has an angle of 30°.
  • Up aerial (multihits) - Outer hitboxes have angles of 165°.

Dark Samus

  • Up smash (2nd - 4th hits) - The second and third hits have inner hitboxes with an angle of 160°, while the fourth hit has an inner hitbox with an angle of 170°.
  • Down smash - Has an angle of 30°.
  • Forward aerial (1st - 4th hits) - Inner hitboxes have angles of 18°.
  • Missile (homing missile) - Has an angle of 0°.

Diddy Kong

  • Dash attack (1st and 2nd hit) - The first hit has a foot hitbox with an angle of 10° versus aerial opponents, while the second hit has two foot hitboxes with an angle of 25° versus grounded opponents and 10° versus aerial opponents.
  • Forward smash (1st hit) - The early first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 10° versus aerial opponents, while the late first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 0° versus aerial opponents.

Donkey Kong

  • N/A

Dr. Mario

  • Down smash (2nd hit) - Has an angle of 30°.

Duck Hunt

  • Forward tilt (angled down) - Has an angle of 30°.
  • Down tilt - Has an angle of 25°.
  • Down smash (3rd hit) - Has an angle of 150°.

Falco

  • Down smash - The tippers have an angle of 25°.

Fox

  • Down smash - The tippers have an angle of 25°.
  • Back aerial - Has an angle of 30°.
  • Reflector - Has an angle of 10° versus grounded opponents and 24° versus aerial opponents.

Ganondorf

  • Forward tilt - Has an angle of 22°.
  • Up tilt - The windboxes have angles of 180° and 0°, while the sourspot of the late hit has an angle of 0°.
  • Down smash (1st hit) - Has hitboxes with angles of 160°, 175°, and 150°.
  • Up aerial - The mid hit has an angle of 30°, and the late hit has an angle of 0°.
  • Warlock Punch (aerial version) - Has an angle of 30°.

Greninja

  • Down smash - Has an angle of 30°.

Hero

  • N/A

Ice Climbers

  • Up tilt (multihits) - Tipper hitbox has an angle of 160° versus aerial opponents.
  • Down tilt - Has an angle of 20°.

Ike

  • Forward aerial - Has an angle of 30°.
  • Forward throw - Has an angle of 28°.
  • Back throw - Has an angle of 28°.

Incineroar

  • Forward throw (collateral hit) - Has an angle of 30°.

Inkling

  • Down tilt (1st hit) - Tipper hitbox has an angle of 160°.
  • Down smash (2nd hit) - Has an angle of 30°.

Isabelle

  • Down smash - Has an angle of 28°.

Jigglypuff

  • Down tilt - Has an angle of 20°.
  • Down smash - Has an angle of 0°.
  • Rollout - Has an angle of 30°.

Joker

  • Forward tilt (1st hit angled up and 2nd hit angled down) - When angled up, the first hit tipper has an angle of 180°, and when angled down, the second hit has an angle of 25°.
  • Dash attack (1st hit) - Has angles of 25°, 10°, and 15° versus aerial opponents.
  • Down smash (2nd hit) - Has an angle of 30°.

Ken

  • Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.

King Dedede

  • Forward tilt (multihits) - Non-tipper hitboxes have angles of 22°.
  • Forward smash (windboxes) - Has an angle of 0°.
  • Down smash - Tipper hitbox has an angle of 30°.
  • Inhale - Has angles of 170° and 0°.

King K. Rool

Kirby

  • Down smash - Has an angle of 29°.
  • Down aerial (landing) - Has an angle of 25°.
  • Inhale - Has an angle of 160°.

Link

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Down smash (2nd hit) - Has an angle of 30°.
  • Spin Attack (3rd and 4th aerial back hit) - The third hit has an angle of 150°, while the fourth hit has an angle of 160°.
  • Up throw (collateral hit) - Has an angle of 20°.

Little Mac

  • Forward tilt (1st hit) - Has angles of 0° and 10° versus aerial opponents.
  • Down smash - Has an angle of 30°.
  • Forward aerial - Has an angle of 30°.
  • Back aerial - Has an angle of 30°.

Lucario

  • Down aerial (1st hit) - Has an inner hitbox with an angle of 150° versus aerial opponents.

Lucas

Lucina

  • Down tilt - Has an angle of 30°.

Luigi

  • Dash attack (multihits) - Has an angle of 0°.
  • Luigi Cyclone (windbox) - Has an angle of 180°.

Mario

  • Down smash (2nd hit) - Has an angle of 30°.
  • Mario Finale - The mid and late hits have hitboxes with angles of 23° and 20° on aerial opponents.

Marth

  • Down tilt - Has an angle of 30°.

Mega Man

  • Dash attack - Has angles of 20° and 0°.

Meta Knight

  • Mach Tornado (windbox) - Has an angle of 180°.
  • Drill Rush (multihits) - Has outer hitboxes with angles of 30°.

Mewtwo

  • Up smash (multihits) - Has outer hitboxes with an angle of 170°.

Mii Fighters

Mii Brawler

  • Forward aerial (1st hit) - Has an angle of 25°.

Mii Gunner

  • Forward smash (multihits) - Has angles of 180° and 0°.

Mii Swordfighter

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Down smash (1st hit) - Has an angle of 27°.

Min Min

  • Down smash - The tippers have an angle of 30°.
  • Down throw (collateral hit) - Has an angle of 0°.

Mr. Game and Watch

  • Up tilt (1st hit) - Has an angle of 170° versus aerial opponents.
  • Down tilt - Has an angle of 30°.
  • Down smash - The non-tipper hitbox has an angle of 20°.
  • Neutral aerial (1st and 2nd hit) - The first hit has fish hitboxes with angles of 165°, while the second hit has fish hitboxes with angles of 160° and 150°.
  • Chef (pan) - Has an angle of 10°.
  • Judge (six) - Has an angle of 20°.

Ness

  • Dash attack (1st and 2nd hit) - The first hit has an outer hitbox with an angle of 0° versus grounded opponents, while the second hit has an angle of 20°.
  • Down smash (2nd back hit) - Has an angle of 28°.

Olimar

  • Down smash - Has an angle of 28°.

Pac-Man

  • Dash attack (multihits) - Has an angle of 12°.
  • Down smash - The clean hit has an angle of 29°.

Palutena

  • Forward tilt (1st hit) - The late hitbox at the head of Palutena's staff has an angle of 20°.
  • Down smash - The late hit has an angle of 28°.

Peach

  • Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
  • Forward smash (tennis racket) - Has an angle of 27°.
  • Down smash (multihits) - Has angles of 0° and 180°.
  • Vegetable - Has an angle of 30°.

Pichu

  • Neutral attack - Has an angle of 0°.
  • Forward smash (multhits) - Has an inner hitbox with an angle of 20°.
  • Down smash (multihits) - Has an angle of 173°.

Pikachu

  • Neutral attack - Has an angle of 0°.
  • Down smash (multihits) - Has outer hitboxes with an angle of 178°.

Piranha Plant

  • Down Smash (1st hit) - Has an angle of 30°.
  • Poison Breath (windbox) - Has an angle of 18°.
  • Down throw (Collateral hits) - Has an angle of 0°.

Pit

  • Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
  • Down smash (2nd hit) - Has an angle of 30°.
  • Up aerial (multihits) - Outer hitboxes have angles of 165°.

Pokémon Trainer

Charizard

  • N/A

Ivysaur

  • Forward tilt (multihits) - All hitboxes except the tipper have an angle of 20°.
  • Down tilt - Has an angle of 30°.
  • Down smash - The tippers have an angle of 30°.
  • Triple Finish (multihits) - Non-tipper hitbox has an angle of 10°.

Squirtle

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Down smash - Has an angle of 28°.

R.O.B.

  • Down smash (multihits) - Has an angle of 170°.

Richter

  • Dash attack (multihits) - The top front hitbox has an angle of 10°.

Ridley

  • N/A

Robin

  • Down tilt - Has an angle of 30°.
  • Down smash (bronze sword) - Has an angle of 28°.
  • Neutral aerial - Every hit has an angle of 30° except for the late 2nd levin sword hit.

Rosalina & Luma

  • Down tilt - Has an angle of 30°.
  • Dash attack (Rosalina, 1st hit) - Has an angle of 30° versus aerial opponents.
  • Back aerial - Rosalina's attack has an angle of 30°, while Luma's has an angle of 28°.

Roy

  • Down tilt - Has an angle of 30°.

Ryu

  • Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.

Samus

  • Up smash (2nd - 4th hits) - Second and third hits have inside hitboxes with an angle of 160°, while the fourth hit has an inside hitbox with an angle of 170°.
  • Down smash - Has an angle of 30°.
  • Forward aerial (1st - 4th hits) - Inside hitboxes have angles of 18°.
  • Missile (homing missile) - Has an angle of 0°.

Sheik

  • Up tilt (1st hit) - The two outermost hitboxes have angles of 0° and 330°.
  • Down smash (1st hit) - Has hitboxes with angles of 200° and 165°.

Shulk

  • Forward smash (1st hit) - The lower monado hitbox has an angle of 10°.
  • Down aerial (1st hit) - Has an angle of 160° versus grounded opponents.
  • Forward throw (collateral hit) - Has an angle of 25°.
  • Back throw (collateral hit) - Has an angle of 25°.

Simon

  • Dash attack (multihits) - The top front hitbox has an angle of 10°.

Snake

  • Down smash - The first hit has an angle of 25°, while the second hit has an angle of 20°.

Sonic

  • Forward tilt (1st hit) - Has an angle of 28°.
  • Down smash - Has an angle of 30°.
  • Down throw - Has an angle of 20°.

Terry

  • N/A

Toon Link

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Forward tilt - The middle hitbox has an angle of 20°.
  • Down aerial (windboxes) - Has an angle of 0°.
  • Spin Attack (grounded multihits) - Has hitboxes with angles of 180° and 355°.
  • Up throw (collateral hit) - Has an angle of 20°.

Villager

  • N/A

Wario

  • Down smash - Has an angle of 30°.
  • Wario Bike (turning) - The late hit has an angle of 25°.

Wii Fit Trainer

  • Neutral attack (1st and 2nd hit) - The first hit has arm hitboxes with angles of 340° and 200° in addition to the standard 180° tippers, while the second hit has hitboxes with an angle of 8° versus aerial opponents.
  • Down smash - Has an angle of 20°.

Wolf

  • Down smash - The tippers have an angle of 30°.

Yoshi

  • Down tilt - The non-tipper hitboxes have an angle of 28°.
  • Down smash - Has an angle of 26°.

Young Link

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Down smash - Has an angle of 30°.
  • Spin Attack (grounded multihits) - Has hitboxes with angles of 173°.
  • Up throw (collateral hit) - Has an angle of 20°.

Zelda

  • Forward smash (multihits) - Has angles of 25° and 165°.
  • Up smash (multihites) - Two outer hitboes have angles of 160°.
  • Down smash - The tippers have an angle of 20°.
  • Neutral aerial (multihits) - The back hit has angles of 152° and 210° versus aerial opponents.
  • Nayru's Love (multihits) - Has an angle of 160°.
  • Phantom (full charge windbox) - Has an angle of 6°.

Zero Suit Samus

  • Forward smash (1st hit) - The non-tipper hitboxes have angles of 18° and 16° versus aerial opponents.
  • Forward throw (collateral) - Has an angle of 0°.


See also