List of semi-spikes (SSBU): Difference between revisions
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This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros. Ultimate]]'''''. | This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros. Ultimate]]'''''. | ||
{{ | |||
{{ | ==Neutral Attack Tippers== | ||
In ''Ultimate'', every character's [[neutral attack]] is designed with a semi-spike (180°) [[tipper]] on the first hit to ensure the rest of the combo connects, with the exception of {{SSBU|Ganondorf}}, {{SSBU|Isabelle}}, {{SSBU|Mega Man}}, {{SSBU|Meta Knight}}, {{SSBU|Pichu}}, {{SSBU|Pikachu}}, {{SSBU|Roy}}/{{SSBU|Chrom}}, {{SSBU|Samus}}/{{SSBU|Dark Samus}}, and {{SSBU|Wario}}. | |||
Additionally, the following characters have similar 180° tippers on the second hit of their neutral attacks as well as on the first hit: {{SSBU|Banjo & Kazooie}}, {{SSBU|Diddy Kong}}, {{SSBU|Falco}}, {{SSBU|Fox}}, {{SSBU|Hero}}, {{SSBU|Incineroar}}, {{SSBU|Joker}}, {{SSBU|King Dedede}}, {{SSBU|King K. Rool}}, {{SSBU|Link}}, {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, {{SSBU|Piranha Plant}}, {{SSBU|Pit}}/{{SSBU|Dark Pit}}, {{SSBU|Ivysaur}}, {{SSBU|Robin}}, {{SSBU|Terry}}, {{SSBU|Toon Link}}, and {{SSBU|Young Link}}. | |||
==List== | ==List== | ||
==={{SSBU|Banjo & Kazooie}}=== | ==={{SSBU|Banjo & Kazooie}}=== | ||
*Back aerial (2nd hit)- The hitbox covering Kazooie has a 190° angle versus grounded opponents. | |||
*Up aerial (late 1st hit) - The wing hitboxes have angles of 178° and 2°. | |||
==={{SSBU|Bayonetta}}=== | ==={{SSBU|Bayonetta}}=== | ||
*Down smash (1st hit) - Has an angle of 0°. | |||
*Forward aerial (1st hit) - The top inner hitbox has an angle of 28°. | |||
*[[Bullet Climax]] - The uncharged bullets have an angle of 0°. | |||
*[[Witch Twist]] (final hit) - Has an angle of 0º on its second midair use. | |||
==={{SSBU|Bowser}}=== | ==={{SSBU|Bowser}}=== | ||
*Down aerial (landing hit) - Has an angle of 20°. | |||
*[[Whirling Fortress]] (grounded multihits) - Has angles of 160° and 165°. | |||
*Up throw (multihits) - Has an angle of 0°. | |||
*Down throw (collateral hit) - Has an angle of 0°. | |||
==={{SSBU|Bowser Jr.}}=== | ==={{SSBU|Bowser Jr.}}=== | ||
*Dash attack (multihits) - An early inner hitbox has an angle of 30° | |||
*Forward throw (collateral hit) - Has an angle of 25°. | |||
*Down throw - Has an angle of 30°. | |||
==={{SSBU|Byleth}}=== | ==={{SSBU|Byleth}}=== | ||
*Neutral aerial (landing hit) - Has an angle of 30°. | |||
*Back aerial - The early tipper has an angle of 28°. | |||
==={{SSBU|Captain Falcon}}=== | ==={{SSBU|Captain Falcon}}=== | ||
*Down tilt - Has an angle of 25°. | |||
*Down Smash - Both hits of the move have angles of 28°. | |||
*Up aerial - The late hit has an angle of 30°. | |||
==={{SSBU|Chrom}}=== | ==={{SSBU|Chrom}}=== | ||
*Down tilt - Has an angle of 30°. | |||
==={{SSBU|Cloud}}=== | ==={{SSBU|Cloud}}=== | ||
*Neutral attack (3rd hit) - Has an angle of 30°. | |||
*Forward smash (1st and 2nd hit) - The first hit has hitboxes with angles of 170°, 0°, and 180°, while the second hit has angles of 15° and 170°. | |||
*Down smash (1st hit) - Has angles of 170°, 155°, 160°, and 150°. | |||
==={{SSBU|Corrin}}=== | ==={{SSBU|Corrin}}=== | ||
*Dash attack (multihits) - Has an angle of 14°. | |||
*[[Dragon Ascent]] (1st hit) - Has an angle of 0° versus grounded opponents. | |||
==={{SSBU|Daisy}}=== | ==={{SSBU|Daisy}}=== | ||
*Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents. | |||
*Forward smash (tennis racket) - Has an angle of 27°. | |||
*Down smash (multihits) - Has angles of 0° and 180°. | |||
*[[Vegetable]] - Has an angle of 30°. | |||
==={{SSBU|Dark Pit}}=== | ==={{SSBU|Dark Pit}}=== | ||
*Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents. | |||
*Down smash (2nd hit) - Has an angle of 30°. | |||
*Up aerial (multihits) - Outer hitboxes have angles of 165°. | |||
==={{SSBU|Dark Samus}}=== | ==={{SSBU|Dark Samus}}=== | ||
*Up smash (2nd - 4th hits) - The second and third hits have inner hitboxes with an angle of 160°, while the fourth hit has an inner hitbox with an angle of 170°. | |||
*Down smash - Has an angle of 30°. | |||
*Forward aerial (1st - 4th hits) - Inner hitboxes have angles of 18°. | |||
*[[Missile]] (homing missile) - Has an angle of 0°. | |||
==={{SSBU|Diddy Kong}}=== | ==={{SSBU|Diddy Kong}}=== | ||
*Dash attack (1st and 2nd hit) - The first hit has a foot hitbox with an angle of 10° versus aerial opponents, while the second hit has two foot hitboxes with an angle of 25° versus grounded opponents and 10° versus aerial opponents. | |||
*Forward smash (1st hit) - The early first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 10° versus aerial opponents, while the late first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 0° versus aerial opponents. | |||
==={{SSBU|Donkey Kong}}=== | ==={{SSBU|Donkey Kong}}=== | ||
*N/A | |||
==={{SSBU|Dr. Mario}}=== | ==={{SSBU|Dr. Mario}}=== | ||
*Down smash (2nd hit) - Has an angle of 30°. | |||
==={{SSBU|Duck Hunt}}=== | ==={{SSBU|Duck Hunt}}=== | ||
*Forward tilt (angled down) - Has an angle of 30°. | |||
*Down tilt - Has an angle of 25°. | |||
*Down smash (3rd hit) - Has an angle of 150°. | |||
==={{SSBU|Falco}}=== | ==={{SSBU|Falco}}=== | ||
*Down smash - The tippers have an angle of 25°. | |||
==={{SSBU|Fox}}=== | ==={{SSBU|Fox}}=== | ||
*Down smash - The tippers have an angle of 25°. | |||
*Back aerial - Has an angle of 30°. | |||
*[[Reflector]] - Has an angle of 10° versus grounded opponents and 24° versus aerial opponents. | |||
==={{SSBU|Ganondorf}}=== | ==={{SSBU|Ganondorf}}=== | ||
*Forward tilt - Has an angle of 22°. | |||
*Up tilt - The windboxes have angles of 180° and 0°, while the sourspot of the late hit has an angle of 0°. | |||
*Down smash (1st hit) - Has hitboxes with angles of 160°, 175°, and 150°. | |||
*Up aerial - The mid hit has an angle of 30°, and the late hit has an angle of 0°. | |||
*[[Warlock Punch]] (aerial version) - Has an angle of 30°. | |||
==={{SSBU|Greninja}}=== | ==={{SSBU|Greninja}}=== | ||
*Down smash - Has an angle of 30°. | |||
==={{SSBU|Hero}}=== | ==={{SSBU|Hero}}=== | ||
*N/A | |||
==={{SSBU|Ice Climbers}}=== | ==={{SSBU|Ice Climbers}}=== | ||
*Up tilt (multihits) - Tipper hitbox has an angle of 160° versus aerial opponents. | |||
*Down tilt - Has an angle of 20°. | |||
==={{SSBU|Ike}}=== | ==={{SSBU|Ike}}=== | ||
*Forward aerial - Has an angle of 30°. | |||
*Forward throw - Has an angle of 28°. | |||
*Back throw - Has an angle of 28°. | |||
==={{SSBU|Incineroar}}=== | ==={{SSBU|Incineroar}}=== | ||
*Forward throw (collateral hit) - Has an angle of 30°. | |||
==={{SSBU|Inkling}}=== | ==={{SSBU|Inkling}}=== | ||
*Down tilt (1st hit) - Tipper hitbox has an angle of 160°. | |||
*Down smash (2nd hit) - Has an angle of 30°. | |||
==={{SSBU|Isabelle}}=== | ==={{SSBU|Isabelle}}=== | ||
*Down smash - Has an angle of 28°. | |||
==={{SSBU|Jigglypuff}}=== | ==={{SSBU|Jigglypuff}}=== | ||
*Down tilt - Has an angle of 20°. | |||
*Down smash - Has an angle of 0°. | |||
*[[Rollout]] - Has an angle of 30°. | |||
==={{SSBU|Joker}}=== | ==={{SSBU|Joker}}=== | ||
*Forward tilt (1st hit angled up and 2nd hit angled down) - When angled up, the first hit tipper has an angle of 180°, and when angled down, the second hit has an angle of 25°. | |||
*Dash attack (1st hit) - Has angles of 25°, 10°, and 15° versus aerial opponents. | |||
*Down smash (2nd hit) - Has an angle of 30°. | |||
==={{SSBU|Ken}}=== | ==={{SSBU|Ken}}=== | ||
*Forward tilt (light, close) - Has an angle of 180° versus grounded opponents. | |||
==={{SSBU|King Dedede}}=== | ==={{SSBU|King Dedede}}=== | ||
*Forward tilt (multihits) - Non-tipper hitboxes have angles of 22°. | |||
*Forward smash (windboxes) - Has an angle of 0°. | |||
*Down smash - Tipper hitbox has an angle of 30°. | |||
*[[Inhale (King Dedede)|Inhale]] - Has angles of 170° and 0°. | |||
==={{SSBU|King K. Rool}}=== | ==={{SSBU|King K. Rool}}=== | ||
*[[Blunderbuss]] (windbox) - Has an angle of 160°. | |||
==={{SSBU|Kirby}}=== | ==={{SSBU|Kirby}}=== | ||
*Down smash - Has an angle of 29°. | |||
*Down aerial (landing) - Has an angle of 25°. | |||
*[[Inhale (Kirby)|Inhale]] - Has an angle of 160°. | |||
==={{SSBU|Link}}=== | ==={{SSBU|Link}}=== | ||
*Neutral attack (3rd hit) - Has an angle of 30°. | |||
*Down smash (2nd hit) - Has an angle of 30°. | |||
*[[Spin Attack]] (3rd and 4th aerial back hit) - The third hit has an angle of 150°, while the fourth hit has an angle of 160°. | |||
*Up throw (collateral hit) - Has an angle of 20°. | |||
==={{SSBU|Little Mac}}=== | ==={{SSBU|Little Mac}}=== | ||
*Forward tilt (1st hit) - Has angles of 0° and 10° versus aerial opponents. | |||
*Down smash - Has an angle of 30°. | |||
*Forward aerial - Has an angle of 30°. | |||
*Back aerial - Has an angle of 30°. | |||
==={{SSBU|Lucario}}=== | ==={{SSBU|Lucario}}=== | ||
*Down aerial (1st hit) - Has an inner hitbox with an angle of 150° versus aerial opponents. | |||
==={{SSBU|Lucas}}=== | ==={{SSBU|Lucas}}=== | ||
*[[PSI Magnet]] (windbox) - Has an angle of 180°. | |||
==={{SSBU|Lucina}}=== | ==={{SSBU|Lucina}}=== | ||
*Down tilt - Has an angle of 30°. | |||
==={{SSBU|Luigi}}=== | ==={{SSBU|Luigi}}=== | ||
*Dash attack (multihits) - Has an angle of 0°. | |||
*[[Luigi Cyclone]] (windbox) - Has an angle of 180°. | |||
==={{SSBU|Mario}}=== | ==={{SSBU|Mario}}=== | ||
*Down smash (2nd hit) - Has an angle of 30°. | |||
*[[Mario Finale]] - The mid and late hits have hitboxes with angles of 23° and 20° on aerial opponents. | |||
==={{SSBU|Marth}}=== | ==={{SSBU|Marth}}=== | ||
*Down tilt - Has an angle of 30°. | |||
==={{SSBU|Mega Man}}=== | ==={{SSBU|Mega Man}}=== | ||
*Dash attack - Has angles of 20° and 0°. | |||
==={{SSBU|Meta Knight}}=== | ==={{SSBU|Meta Knight}}=== | ||
*[[Mach Tornado]] (windbox) - Has an angle of 180°. | |||
*[[Drill Rush]] (multihits) - Has outer hitboxes with angles of 30°. | |||
==={{SSBU|Mewtwo}}=== | |||
*Up smash (multihits) - Has outer hitboxes with an angle of 170°. | |||
==={{SSBU|Mii Fighter}}s=== | ==={{SSBU|Mii Fighter}}s=== | ||
===={{SSBU|Mii Brawler}}==== | ===={{SSBU|Mii Brawler}}==== | ||
*Forward aerial (1st hit) - Has an angle of 25°. | |||
===={{SSBU|Mii Gunner}}==== | ===={{SSBU|Mii Gunner}}==== | ||
*Forward smash (multihits) - Has angles of 180° and 0°. | |||
===={{SSBU|Mii Swordfighter}}==== | ===={{SSBU|Mii Swordfighter}}==== | ||
*Neutral attack (3rd hit) - Has an angle of 30°. | |||
*Down smash (1st hit) - Has an angle of 27°. | |||
==={{SSBU|Min Min}}=== | |||
*Down smash - The tippers have an angle of 30°. | |||
*Down throw (collateral hit) - Has an angle of 0°. | |||
==={{SSBU|Mr. Game and Watch}}=== | ==={{SSBU|Mr. Game and Watch}}=== | ||
*Up tilt (1st hit) - Has an angle of 170° versus aerial opponents. | |||
*Down tilt - Has an angle of 30°. | |||
*Down smash - The non-tipper hitbox has an angle of 20°. | |||
*Neutral aerial (1st and 2nd hit) - The first hit has fish hitboxes with angles of 165°, while the second hit has fish hitboxes with angles of 160° and 150°. | |||
*[[Chef]] (pan) - Has an angle of 10°. | |||
*[[Judge]] (six) - Has an angle of 20°. | |||
==={{SSBU|Ness}}=== | ==={{SSBU|Ness}}=== | ||
*Dash attack (1st and 2nd hit) - The first hit has an outer hitbox with an angle of 0° versus grounded opponents, while the second hit has an angle of 20°. | |||
*Down smash (2nd back hit) - Has an angle of 28°. | |||
==={{SSBU|Olimar}}=== | ==={{SSBU|Olimar}}=== | ||
*Down smash - Has an angle of 28°. | |||
==={{SSBU|Pac-Man}}=== | ==={{SSBU|Pac-Man}}=== | ||
*Dash attack (multihits) - Has an angle of 12°. | |||
*Down smash - The clean hit has an angle of 29°. | |||
==={{SSBU|Palutena}}=== | ==={{SSBU|Palutena}}=== | ||
*Forward tilt (1st hit) - The late hitbox at the head of Palutena's staff has an angle of 20°. | |||
*Down smash - The late hit has an angle of 28°. | |||
==={{SSBU|Peach}}=== | ==={{SSBU|Peach}}=== | ||
*Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents. | |||
*Forward smash (tennis racket) - Has an angle of 27°. | |||
*Down smash (multihits) - Has angles of 0° and 180°. | |||
*[[Vegetable]] - Has an angle of 30°. | |||
==={{SSBU|Pichu}}=== | ==={{SSBU|Pichu}}=== | ||
*Neutral attack - Has an angle of 0°. | |||
*Forward smash (multhits) - Has an inner hitbox with an angle of 20°. | |||
*Down smash (multihits) - Has an angle of 173°. | |||
==={{SSBU|Pikachu}}=== | ==={{SSBU|Pikachu}}=== | ||
*Neutral attack - Has an angle of 0°. | |||
*Down smash (multihits) - Has outer hitboxes with an angle of 178°. | |||
==={{SSBU|Piranha Plant}}=== | ==={{SSBU|Piranha Plant}}=== | ||
*Down Smash (1st hit) - Has an angle of 30°. | |||
*[[Poison Breath]] (windbox) - Has an angle of 18°. | |||
*Down throw (Collateral hits) - Has an angle of 0°. | |||
==={{SSBU|Pit}}=== | ==={{SSBU|Pit}}=== | ||
*Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents. | |||
*Down smash (2nd hit) - Has an angle of 30°. | |||
*Up aerial (multihits) - Outer hitboxes have angles of 165°. | |||
==={{SSBU|Pokémon Trainer}}=== | ==={{SSBU|Pokémon Trainer}}=== | ||
===={{SSBU|Charizard}}==== | ===={{SSBU|Charizard}}==== | ||
*N/A | |||
===={{SSBU|Ivysaur}}==== | ===={{SSBU|Ivysaur}}==== | ||
*Forward tilt (multihits) - All hitboxes except the tipper have an angle of 20°. | |||
*Down tilt - Has an angle of 30°. | |||
*Down smash - The tippers have an angle of 30°. | |||
*[[Triple Finish]] (multihits) - Non-tipper hitbox has an angle of 10°. | |||
===={{SSBU|Squirtle}}==== | ===={{SSBU|Squirtle}}==== | ||
*Neutral attack (3rd hit) - Has an angle of 30°. | |||
*Down smash - Has an angle of 28°. | |||
==={{SSBU|R.O.B.}}=== | ==={{SSBU|R.O.B.}}=== | ||
*Down smash (multihits) - Has an angle of 170°. | |||
==={{SSBU|Richter}}=== | ==={{SSBU|Richter}}=== | ||
*Dash attack (multihits) - The top front hitbox has an angle of 10°. | |||
==={{SSBU|Ridley}}=== | ==={{SSBU|Ridley}}=== | ||
*N/A | |||
==={{SSBU|Robin}}=== | ==={{SSBU|Robin}}=== | ||
*Down tilt - Has an angle of 30°. | |||
*Down smash (bronze sword) - Has an angle of 28°. | |||
*Neutral aerial - Every hit has an angle of 30° except for the late 2nd levin sword hit. | |||
==={{SSBU|Rosalina & Luma}}=== | ==={{SSBU|Rosalina & Luma}}=== | ||
*Down tilt - Has an angle of 30°. | |||
*Dash attack (Rosalina, 1st hit) - Has an angle of 30° versus aerial opponents. | |||
*Back aerial - Rosalina's attack has an angle of 30°, while Luma's has an angle of 28°. | |||
==={{SSBU|Roy}}=== | ==={{SSBU|Roy}}=== | ||
*Down tilt - Has an angle of 30°. | |||
==={{SSBU|Ryu}}=== | ==={{SSBU|Ryu}}=== | ||
*Forward tilt (light, close) - Has an angle of 180° versus grounded opponents. | |||
==={{SSBU|Samus}}=== | ==={{SSBU|Samus}}=== | ||
*Up smash (2nd - 4th hits) - Second and third hits have inside hitboxes with an angle of 160°, while the fourth hit has an inside hitbox with an angle of 170°. | |||
*Down smash - Has an angle of 30°. | |||
*Forward aerial (1st - 4th hits) - Inside hitboxes have angles of 18°. | |||
*[[Missile]] (homing missile) - Has an angle of 0°. | |||
==={{SSBU|Sheik}}=== | ==={{SSBU|Sheik}}=== | ||
*Up tilt (1st hit) - The two outermost hitboxes have angles of 0° and 330°. | |||
*Down smash (1st hit) - Has hitboxes with angles of 200° and 165°. | |||
==={{SSBU|Shulk}}=== | ==={{SSBU|Shulk}}=== | ||
*Forward smash (1st hit) - The lower monado hitbox has an angle of 10°. | |||
*Down aerial (1st hit) - Has an angle of 160° versus grounded opponents. | |||
*Forward throw (collateral hit) - Has an angle of 25°. | |||
*Back throw (collateral hit) - Has an angle of 25°. | |||
==={{SSBU|Simon}}=== | ==={{SSBU|Simon}}=== | ||
*Dash attack (multihits) - The top front hitbox has an angle of 10°. | |||
==={{SSBU|Snake}}=== | ==={{SSBU|Snake}}=== | ||
*Down smash - The first hit has an angle of 25°, while the second hit has an angle of 20°. | |||
==={{SSBU|Sonic}}=== | ==={{SSBU|Sonic}}=== | ||
*Forward tilt (1st hit) - Has an angle of 28°. | |||
*Down smash - Has an angle of 30°. | |||
*Down throw - Has an angle of 20°. | |||
==={{SSBU|Terry}}=== | ==={{SSBU|Terry}}=== | ||
*N/A | |||
==={{SSBU|Toon Link}}=== | ==={{SSBU|Toon Link}}=== | ||
*Neutral attack (3rd hit) - Has an angle of 30°. | |||
*Forward tilt - The middle hitbox has an angle of 20°. | |||
*Down aerial (windboxes) - Has an angle of 0°. | |||
*[[Spin Attack]] (grounded multihits) - Has hitboxes with angles of 180° and 355°. | |||
*Up throw (collateral hit) - Has an angle of 20°. | |||
==={{SSBU|Villager}}=== | ==={{SSBU|Villager}}=== | ||
*N/A | |||
==={{SSBU|Wario}}=== | ==={{SSBU|Wario}}=== | ||
*Down smash - Has an angle of 30°. | |||
*[[Wario Bike]] (turning) - The late hit has an angle of 25°. | |||
==={{SSB4|Wii Fit Trainer}}=== | ==={{SSB4|Wii Fit Trainer}}=== | ||
*Neutral attack (1st and 2nd hit) - The first hit has arm hitboxes with angles of 340° and 200° in addition to the standard 180° tippers, while the second hit has hitboxes with an angle of 8° versus aerial opponents. | |||
*Down smash - Has an angle of 20°. | |||
==={{SSBU|Wolf}}=== | ==={{SSBU|Wolf}}=== | ||
*Down smash - The tippers have an angle of 30°. | |||
==={{SSBU|Yoshi}}=== | ==={{SSBU|Yoshi}}=== | ||
*Down tilt - The non-tipper hitboxes have an angle of 28°. | |||
*Down smash - Has an angle of 26°. | |||
==={{SSBU|Young Link}}=== | ==={{SSBU|Young Link}}=== | ||
*Neutral attack (3rd hit) - Has an angle of 30°. | |||
*Down smash - Has an angle of 30°. | |||
*[[Spin Attack]] (grounded multihits) - Has hitboxes with angles of 173°. | |||
*Up throw (collateral hit) - Has an angle of 20°. | |||
==={{SSBU|Zelda}}=== | ==={{SSBU|Zelda}}=== | ||
*Forward smash (multihits) - Has angles of 25° and 165°. | |||
*Up smash (multihites) - Two outer hitboes have angles of 160°. | |||
*Down smash - The tippers have an angle of 20°. | |||
*Neutral aerial (multihits) - The back hit has angles of 152° and 210° versus aerial opponents. | |||
*[[Nayru's Love]] (multihits) - Has an angle of 160°. | |||
*[[Phantom]] (full charge windbox) - Has an angle of 6°. | |||
==={{SSBU|Zero Suit Samus}}=== | ==={{SSBU|Zero Suit Samus}}=== | ||
*Forward smash (1st hit) - The non-tipper hitboxes have angles of 18° and 16° versus aerial opponents. | |||
*Forward throw (collateral) - Has an angle of 0°. | |||
Revision as of 21:57, July 16, 2020
This is a list of semi-spikes in Super Smash Bros. Ultimate.
Neutral Attack Tippers
In Ultimate, every character's neutral attack is designed with a semi-spike (180°) tipper on the first hit to ensure the rest of the combo connects, with the exception of Ganondorf, Isabelle, Mega Man, Meta Knight, Pichu, Pikachu, Roy/Chrom, Samus/Dark Samus, and Wario.
Additionally, the following characters have similar 180° tippers on the second hit of their neutral attacks as well as on the first hit: Banjo & Kazooie, Diddy Kong, Falco, Fox, Hero, Incineroar, Joker, King Dedede, King K. Rool, Link, Mii Brawler, Mii Swordfighter, Piranha Plant, Pit/Dark Pit, Ivysaur, Robin, Terry, Toon Link, and Young Link.
List
Banjo & Kazooie
- Back aerial (2nd hit)- The hitbox covering Kazooie has a 190° angle versus grounded opponents.
- Up aerial (late 1st hit) - The wing hitboxes have angles of 178° and 2°.
Bayonetta
- Down smash (1st hit) - Has an angle of 0°.
- Forward aerial (1st hit) - The top inner hitbox has an angle of 28°.
- Bullet Climax - The uncharged bullets have an angle of 0°.
- Witch Twist (final hit) - Has an angle of 0º on its second midair use.
Bowser
- Down aerial (landing hit) - Has an angle of 20°.
- Whirling Fortress (grounded multihits) - Has angles of 160° and 165°.
- Up throw (multihits) - Has an angle of 0°.
- Down throw (collateral hit) - Has an angle of 0°.
Bowser Jr.
- Dash attack (multihits) - An early inner hitbox has an angle of 30°
- Forward throw (collateral hit) - Has an angle of 25°.
- Down throw - Has an angle of 30°.
Byleth
- Neutral aerial (landing hit) - Has an angle of 30°.
- Back aerial - The early tipper has an angle of 28°.
Captain Falcon
- Down tilt - Has an angle of 25°.
- Down Smash - Both hits of the move have angles of 28°.
- Up aerial - The late hit has an angle of 30°.
Chrom
- Down tilt - Has an angle of 30°.
Cloud
- Neutral attack (3rd hit) - Has an angle of 30°.
- Forward smash (1st and 2nd hit) - The first hit has hitboxes with angles of 170°, 0°, and 180°, while the second hit has angles of 15° and 170°.
- Down smash (1st hit) - Has angles of 170°, 155°, 160°, and 150°.
Corrin
- Dash attack (multihits) - Has an angle of 14°.
- Dragon Ascent (1st hit) - Has an angle of 0° versus grounded opponents.
Daisy
- Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
- Forward smash (tennis racket) - Has an angle of 27°.
- Down smash (multihits) - Has angles of 0° and 180°.
- Vegetable - Has an angle of 30°.
Dark Pit
- Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
- Down smash (2nd hit) - Has an angle of 30°.
- Up aerial (multihits) - Outer hitboxes have angles of 165°.
Dark Samus
- Up smash (2nd - 4th hits) - The second and third hits have inner hitboxes with an angle of 160°, while the fourth hit has an inner hitbox with an angle of 170°.
- Down smash - Has an angle of 30°.
- Forward aerial (1st - 4th hits) - Inner hitboxes have angles of 18°.
- Missile (homing missile) - Has an angle of 0°.
Diddy Kong
- Dash attack (1st and 2nd hit) - The first hit has a foot hitbox with an angle of 10° versus aerial opponents, while the second hit has two foot hitboxes with an angle of 25° versus grounded opponents and 10° versus aerial opponents.
- Forward smash (1st hit) - The early first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 10° versus aerial opponents, while the late first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 0° versus aerial opponents.
Donkey Kong
- N/A
Dr. Mario
- Down smash (2nd hit) - Has an angle of 30°.
Duck Hunt
- Forward tilt (angled down) - Has an angle of 30°.
- Down tilt - Has an angle of 25°.
- Down smash (3rd hit) - Has an angle of 150°.
Falco
- Down smash - The tippers have an angle of 25°.
Fox
- Down smash - The tippers have an angle of 25°.
- Back aerial - Has an angle of 30°.
- Reflector - Has an angle of 10° versus grounded opponents and 24° versus aerial opponents.
Ganondorf
- Forward tilt - Has an angle of 22°.
- Up tilt - The windboxes have angles of 180° and 0°, while the sourspot of the late hit has an angle of 0°.
- Down smash (1st hit) - Has hitboxes with angles of 160°, 175°, and 150°.
- Up aerial - The mid hit has an angle of 30°, and the late hit has an angle of 0°.
- Warlock Punch (aerial version) - Has an angle of 30°.
Greninja
- Down smash - Has an angle of 30°.
Hero
- N/A
Ice Climbers
- Up tilt (multihits) - Tipper hitbox has an angle of 160° versus aerial opponents.
- Down tilt - Has an angle of 20°.
Ike
- Forward aerial - Has an angle of 30°.
- Forward throw - Has an angle of 28°.
- Back throw - Has an angle of 28°.
Incineroar
- Forward throw (collateral hit) - Has an angle of 30°.
Inkling
- Down tilt (1st hit) - Tipper hitbox has an angle of 160°.
- Down smash (2nd hit) - Has an angle of 30°.
Isabelle
- Down smash - Has an angle of 28°.
Jigglypuff
- Down tilt - Has an angle of 20°.
- Down smash - Has an angle of 0°.
- Rollout - Has an angle of 30°.
Joker
- Forward tilt (1st hit angled up and 2nd hit angled down) - When angled up, the first hit tipper has an angle of 180°, and when angled down, the second hit has an angle of 25°.
- Dash attack (1st hit) - Has angles of 25°, 10°, and 15° versus aerial opponents.
- Down smash (2nd hit) - Has an angle of 30°.
Ken
- Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.
King Dedede
- Forward tilt (multihits) - Non-tipper hitboxes have angles of 22°.
- Forward smash (windboxes) - Has an angle of 0°.
- Down smash - Tipper hitbox has an angle of 30°.
- Inhale - Has angles of 170° and 0°.
King K. Rool
- Blunderbuss (windbox) - Has an angle of 160°.
Kirby
- Down smash - Has an angle of 29°.
- Down aerial (landing) - Has an angle of 25°.
- Inhale - Has an angle of 160°.
Link
- Neutral attack (3rd hit) - Has an angle of 30°.
- Down smash (2nd hit) - Has an angle of 30°.
- Spin Attack (3rd and 4th aerial back hit) - The third hit has an angle of 150°, while the fourth hit has an angle of 160°.
- Up throw (collateral hit) - Has an angle of 20°.
Little Mac
- Forward tilt (1st hit) - Has angles of 0° and 10° versus aerial opponents.
- Down smash - Has an angle of 30°.
- Forward aerial - Has an angle of 30°.
- Back aerial - Has an angle of 30°.
Lucario
- Down aerial (1st hit) - Has an inner hitbox with an angle of 150° versus aerial opponents.
Lucas
- PSI Magnet (windbox) - Has an angle of 180°.
Lucina
- Down tilt - Has an angle of 30°.
Luigi
- Dash attack (multihits) - Has an angle of 0°.
- Luigi Cyclone (windbox) - Has an angle of 180°.
Mario
- Down smash (2nd hit) - Has an angle of 30°.
- Mario Finale - The mid and late hits have hitboxes with angles of 23° and 20° on aerial opponents.
Marth
- Down tilt - Has an angle of 30°.
Mega Man
- Dash attack - Has angles of 20° and 0°.
Meta Knight
- Mach Tornado (windbox) - Has an angle of 180°.
- Drill Rush (multihits) - Has outer hitboxes with angles of 30°.
Mewtwo
- Up smash (multihits) - Has outer hitboxes with an angle of 170°.
Mii Fighters
Mii Brawler
- Forward aerial (1st hit) - Has an angle of 25°.
Mii Gunner
- Forward smash (multihits) - Has angles of 180° and 0°.
Mii Swordfighter
- Neutral attack (3rd hit) - Has an angle of 30°.
- Down smash (1st hit) - Has an angle of 27°.
Min Min
- Down smash - The tippers have an angle of 30°.
- Down throw (collateral hit) - Has an angle of 0°.
Mr. Game and Watch
- Up tilt (1st hit) - Has an angle of 170° versus aerial opponents.
- Down tilt - Has an angle of 30°.
- Down smash - The non-tipper hitbox has an angle of 20°.
- Neutral aerial (1st and 2nd hit) - The first hit has fish hitboxes with angles of 165°, while the second hit has fish hitboxes with angles of 160° and 150°.
- Chef (pan) - Has an angle of 10°.
- Judge (six) - Has an angle of 20°.
Ness
- Dash attack (1st and 2nd hit) - The first hit has an outer hitbox with an angle of 0° versus grounded opponents, while the second hit has an angle of 20°.
- Down smash (2nd back hit) - Has an angle of 28°.
Olimar
- Down smash - Has an angle of 28°.
Pac-Man
- Dash attack (multihits) - Has an angle of 12°.
- Down smash - The clean hit has an angle of 29°.
Palutena
- Forward tilt (1st hit) - The late hitbox at the head of Palutena's staff has an angle of 20°.
- Down smash - The late hit has an angle of 28°.
Peach
- Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
- Forward smash (tennis racket) - Has an angle of 27°.
- Down smash (multihits) - Has angles of 0° and 180°.
- Vegetable - Has an angle of 30°.
Pichu
- Neutral attack - Has an angle of 0°.
- Forward smash (multhits) - Has an inner hitbox with an angle of 20°.
- Down smash (multihits) - Has an angle of 173°.
Pikachu
- Neutral attack - Has an angle of 0°.
- Down smash (multihits) - Has outer hitboxes with an angle of 178°.
Piranha Plant
- Down Smash (1st hit) - Has an angle of 30°.
- Poison Breath (windbox) - Has an angle of 18°.
- Down throw (Collateral hits) - Has an angle of 0°.
Pit
- Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
- Down smash (2nd hit) - Has an angle of 30°.
- Up aerial (multihits) - Outer hitboxes have angles of 165°.
Pokémon Trainer
Charizard
- N/A
Ivysaur
- Forward tilt (multihits) - All hitboxes except the tipper have an angle of 20°.
- Down tilt - Has an angle of 30°.
- Down smash - The tippers have an angle of 30°.
- Triple Finish (multihits) - Non-tipper hitbox has an angle of 10°.
Squirtle
- Neutral attack (3rd hit) - Has an angle of 30°.
- Down smash - Has an angle of 28°.
R.O.B.
- Down smash (multihits) - Has an angle of 170°.
Richter
- Dash attack (multihits) - The top front hitbox has an angle of 10°.
Ridley
- N/A
Robin
- Down tilt - Has an angle of 30°.
- Down smash (bronze sword) - Has an angle of 28°.
- Neutral aerial - Every hit has an angle of 30° except for the late 2nd levin sword hit.
Rosalina & Luma
- Down tilt - Has an angle of 30°.
- Dash attack (Rosalina, 1st hit) - Has an angle of 30° versus aerial opponents.
- Back aerial - Rosalina's attack has an angle of 30°, while Luma's has an angle of 28°.
Roy
- Down tilt - Has an angle of 30°.
Ryu
- Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.
Samus
- Up smash (2nd - 4th hits) - Second and third hits have inside hitboxes with an angle of 160°, while the fourth hit has an inside hitbox with an angle of 170°.
- Down smash - Has an angle of 30°.
- Forward aerial (1st - 4th hits) - Inside hitboxes have angles of 18°.
- Missile (homing missile) - Has an angle of 0°.
Sheik
- Up tilt (1st hit) - The two outermost hitboxes have angles of 0° and 330°.
- Down smash (1st hit) - Has hitboxes with angles of 200° and 165°.
Shulk
- Forward smash (1st hit) - The lower monado hitbox has an angle of 10°.
- Down aerial (1st hit) - Has an angle of 160° versus grounded opponents.
- Forward throw (collateral hit) - Has an angle of 25°.
- Back throw (collateral hit) - Has an angle of 25°.
Simon
- Dash attack (multihits) - The top front hitbox has an angle of 10°.
Snake
- Down smash - The first hit has an angle of 25°, while the second hit has an angle of 20°.
Sonic
- Forward tilt (1st hit) - Has an angle of 28°.
- Down smash - Has an angle of 30°.
- Down throw - Has an angle of 20°.
Terry
- N/A
Toon Link
- Neutral attack (3rd hit) - Has an angle of 30°.
- Forward tilt - The middle hitbox has an angle of 20°.
- Down aerial (windboxes) - Has an angle of 0°.
- Spin Attack (grounded multihits) - Has hitboxes with angles of 180° and 355°.
- Up throw (collateral hit) - Has an angle of 20°.
Villager
- N/A
Wario
- Down smash - Has an angle of 30°.
- Wario Bike (turning) - The late hit has an angle of 25°.
Wii Fit Trainer
- Neutral attack (1st and 2nd hit) - The first hit has arm hitboxes with angles of 340° and 200° in addition to the standard 180° tippers, while the second hit has hitboxes with an angle of 8° versus aerial opponents.
- Down smash - Has an angle of 20°.
Wolf
- Down smash - The tippers have an angle of 30°.
Yoshi
- Down tilt - The non-tipper hitboxes have an angle of 28°.
- Down smash - Has an angle of 26°.
Young Link
- Neutral attack (3rd hit) - Has an angle of 30°.
- Down smash - Has an angle of 30°.
- Spin Attack (grounded multihits) - Has hitboxes with angles of 173°.
- Up throw (collateral hit) - Has an angle of 20°.
Zelda
- Forward smash (multihits) - Has angles of 25° and 165°.
- Up smash (multihites) - Two outer hitboes have angles of 160°.
- Down smash - The tippers have an angle of 20°.
- Neutral aerial (multihits) - The back hit has angles of 152° and 210° versus aerial opponents.
- Nayru's Love (multihits) - Has an angle of 160°.
- Phantom (full charge windbox) - Has an angle of 6°.
Zero Suit Samus
- Forward smash (1st hit) - The non-tipper hitboxes have angles of 18° and 16° versus aerial opponents.
- Forward throw (collateral) - Has an angle of 0°.