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{{disambig2|the setting in Versus Mode called Time|information on the ''[[Super Smash Bros. Brawl]]'' feature that changes the day and season cycles while brawling|Time change}}
{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}}
'''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points within a certain number of minutes. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes the attacker and the KO'ed player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. The number of points each player has is usually invisible during play, although it can be made visible through Score Display in ''Melee'' and later games, or during replays in ''Brawl'' or revealed through the big screen of [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. It is the default mode in ''Smash 4'', ''Brawl'', and ''Melee''.
[[File:SSBU time battle.jpg|thumb|A time match in ''[[Super Smash Bros. Ultimate]]''.]]
'''Time''' is the default rule setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches a [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. In ''Ultimate'', the player with the most points will occasionally glow regardless of whether the score display is enabled.


If there is a tie for most points when time expires, [[Sudden Death]] occurs between all tied players.
If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match.


The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting. In a demo of ''[[Super Smash Bros. 4|Super Smash Bros. for Wii U]]'', a match lasted 1 minute and 30 seconds. This time limit will not included in the full game.
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30.


==Gallery==
==Gallery==
<gallery widths="200">
<gallery widths="200">
File:SSB Time.png|A time match in ''Super Smash Bros.'' between Link, Donkey Kong, Mario, and Fox on Hyrule Castle.
Time match SSB64.png|A time match in ''[[Super Smash Bros.]]''
File:TimeMatchmelee.png|A time match between Ness, Donkey Kong, Pichu and Mario on Corneria in ''Melee''; here, Ness has just gained a point for KOing Mario, who loses a point in turn.
TimeMatchmelee.png|A time match in ''[[Super Smash Bros. Melee]]''; here, {{SSBM|Ness}} has just scored a point for KOing {{SSBM|Mario}}, who loses a point in turn.
File:SSBB Time.png|A time match in ''Brawl'' between Bowser, Sonic, Zelda, and Pit.
SSBB Time.png|A time match in ''[[Super Smash Bros. Brawl]]''.
Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}}, while the timer is down to the final five seconds.
SSBU Time.jpg|A time match {{forwiiu}}.
</gallery>
</gallery>


==Trivia==
*In a demo of {{forwiiu}}, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay; but it can in ''Ultimate''.
*The [[Training mode]] in all the games is programmed as an infinite time match.
*{{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]] and [[Moray Towers]] are the only stages in which the music changes when there are 30 seconds left in a timed match.
**In Suzaku Castle's case, this only happens if the music currently playing is {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ryu Stage Type B|B]] or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ken Stage Type B|B]], as well as the stage themes of E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Sagat, Vega, M. Bison, Dee Jay, T. Hawk, Fei Long, and Cammy in ''Ultimate'' with both types.
**In Moray Towers' case, this occurs if a regular song from either ''Splatoon'' game is used depending on which game in the ''Splatoon'' series.
**In version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from ''Street Fighter'', ''Splatoon'' or ''Super Mario''.
{{SSBMenus}}
{{SSBMMenus}}
{{SSBBMenus}}
{{SSBBMenus}}
{{SSB4-3Menus}}
{{SSB4-UMenus}}
{{SSBUMenus}}


[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]
[[Category:Options]]
[[Category:Options]]
{{AllGames|Modes}}
{{AllGames|Modes}}

Latest revision as of 10:02, May 1, 2024

This article is about the setting in Versus Mode called Time. For other uses of the term, see Time (disambiguation).

Time is the default rule setting in Versus Mode in which the winner is determined by whoever gains the most points when the match timer reaches a time out. A point is gained by KO'ing an opponent, while falling or self-destructing causes a player to lose a point. A team attack KO causes both the attacker and the KO'd player to lose a point. In Super Smash Bros. Melee, the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in Super Smash Bros. 4, but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable Score Display setting from Melee onward or during replays in Brawl, or revealed through the big screen on Pokémon Stadium and Pokémon Stadium 2. In Ultimate, the player with the most points will occasionally glow regardless of whether the score display is enabled.

If there is a tie for the most points when time expires, Sudden Death occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match.

The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via resetting or manually shutting off the game console. In addition, Super Smash Bros. Ultimate includes two additional lengths: 1:30 and 2:30.

Gallery[edit]

Trivia[edit]

  • In a demo of Super Smash Bros. for Wii U, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay; but it can in Ultimate.
  • The Training mode in all the games is programmed as an infinite time match.
  • Mushroom Kingdom, Mushroom Kingdom, Mushroom Kingdom II, Suzaku Castle and Moray Towers are the only stages in which the music changes when there are 30 seconds left in a timed match.
    • In Suzaku Castle's case, this only happens if the music currently playing is Ryu Stage Type A/B or Ken Stage Type A/B, as well as the stage themes of E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Sagat, Vega, M. Bison, Dee Jay, T. Hawk, Fei Long, and Cammy in Ultimate with both types.
    • In Moray Towers' case, this occurs if a regular song from either Splatoon game is used depending on which game in the Splatoon series.
    • In version 8.1.0 of Ultimate; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from Street Fighter, Splatoon or Super Mario.