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Jigglypuff (SSB4): Difference between revisions

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*{{buff|Because of the momentum loss, Pound can now be used effectively as more defensive move as it blocks the vast majority of projectile moves, also the hit time of the move lasts longer in a single place making it less predictable and more likely to land a hit.}}
*{{buff|Because of the momentum loss, Pound can now be used effectively as more defensive move as it blocks the vast majority of projectile moves, also the hit time of the move lasts longer in a single place making it less predictable and more likely to land a hit.}}
*{{buff|Due to the changes in [[hitstun]] mechanics, Jigglypuff can now perform true combos into Rest, greatly improving its utility once again. Rest is also stronger, deals 5% more damage and has a larger hitbox, improving its utility even more.}}
*{{buff|Due to the changes in [[hitstun]] mechanics, Jigglypuff can now perform true combos into Rest, greatly improving its utility once again. Rest is also stronger, deals 5% more damage and has a larger hitbox, improving its utility even more.}}
*{{nerf|However, using [[Rest]] as a finishing move is less safe due to the implementation of Blast KOs, giving the opponent more time to punish.
*{{nerf|However, using [[Rest]] as a finishing move is less safe due to the implementation of Blast KOs, giving the opponent more time to punish.}}
*{{buff|[[Puff Up]] increases Jigglypuff's size significantly to where most stages are entirely covered, significantly increasing its reach.}}
*{{buff|[[Puff Up]] increases Jigglypuff's size significantly to where most stages are entirely covered, significantly increasing its reach.}}
*{{change|Puff Up also now makes the stage shake.}}
*{{change|Puff Up also now makes the stage shake.}}

Revision as of 16:51, May 20, 2015

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This article is about Jigglypuff's appearance in Super Smash Bros. 4. For the character in other contexts, see Jigglypuff.
Jigglypuff
in Super Smash Bros. 4
Jigglypuff
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in SSB
in Melee
in Brawl
Availability Unlockable (3DS)
Starter (Wii U)
Final Smash Puff Up
Jigglypuff's stock icon in Super Smash Bros. for Wii U.

Jigglypuff (プリン, Purin) is a playable character in Super Smash Bros. 4. It was officially added to the official website on November 5, 2014, though the launch of the 3DS version in Japan two months prior meant that it was already known to be in the game. It was also seen several times during the Super Smash Bros. for Wii U: 50-Fact Extravaganza.

Jigglypuff is once again voiced by Rachael Lillis (English) and Mika Kanai (Japanese) with the same voice clips from earlier installments.


How to unlock

Complete one of the following:

  • Collect 30 different equipment items.
  • Play 120 VS Matches.

Jigglypuff must then be defeated on Unova Pokémon League.

Jigglypuff does not need to be unlocked in the Wii U version.

Changes from Brawl

Being considered one of the worst characters in Brawl, Jigglypuff has been buffed to become a more balanced character. Jigglypuff is not quite back to its strength from Melee, but is considered to be closer to its strength from Smash 64. Generally, its attacks now have more utility and less lag. Despite still being able to jump 6 times, Jigglypuff's recovery potential was nerfed. To compensate, however, some attacks were given more KOing power, such as its Back Aerial.

Aesthetics

  • Change Its appearance, much like the other returning playable Pokémon, has been updated to match recent appearances, notably Pokémon X and Pokémon Y. It is, like most other characters, more expressive than in previous iterations. It has brighter, more cyan colored eyes, which are also much smaller than in previous iterations and farther apart from each other, and a wider, higher-positioned mouth.
  • Change Jigglypuff's mouth is now closed and smiling, instead of being open as in previous games.

Attributes

  • Nerf Shielding is now a riskier option for Jigglypuff, since shields no longer take 30% reduced damage from attacks (benefiting powerful moves such as Ganondorf's up tilt), and many characters' attacks deal increased shield damage (such as Shield Breaker and Bowser Bomb). Therefore, it is now easier for Jigglypuff's shield to break, instantly KOing it.

Ground attacks

  • Buff Neutral attack and up tilt have been sped up.
  • Buff Up tilt and forward tilt do 1% more damage.
  • Buff Dash attack has less ending lag and is stronger.
  • Nerf Forward smash deals less damage.
  • Buff Up smash is stronger and deals more knockback.
  • Nerf The removal of DACUS slightly worsens its slow ground game and makes its up smash more situational.
  • Buff Down smash is much stronger, KO'ing about 80% earlier depending on weight, rage, staleness and DI.

Aerial attacks

  • Nerf Forward down aerials deal less damage.
  • Buff Neutral back aerials deal 1% more damage and have more knockback.
  • Buff Up air has more reach.
  • Buff Back aerial is drastically more powerful to the point where it can reliably KO under 120%.
  • Nerf Due to back air's increased power, it loses some of its Wall of pain ability.

Throws/other attacks

  • Change Jigglypuff now uses its other arm to pummel, instead of its hair curl.
  • Buff Dash grab has less ending lag.
  • Buff Forward throw deals 1% more damage and has slightly less endlag.
  • Buff Up, down, and back throws deal more damage.

Special moves

  • Nerf Rollout deals much less damage and knockback and Jigglypuff can no longer move in midair after striking an opponent.
  • Buff Pound deals more shield damage.
  • Nerf Pound has lost some of its momentum, reducing its horizontal recovery capabilities.
  • Buff Because of the momentum loss, Pound can now be used effectively as more defensive move as it blocks the vast majority of projectile moves, also the hit time of the move lasts longer in a single place making it less predictable and more likely to land a hit.
  • Buff Due to the changes in hitstun mechanics, Jigglypuff can now perform true combos into Rest, greatly improving its utility once again. Rest is also stronger, deals 5% more damage and has a larger hitbox, improving its utility even more.
  • Nerf However, using Rest as a finishing move is less safe due to the implementation of Blast KOs, giving the opponent more time to punish.
  • Buff Puff Up increases Jigglypuff's size significantly to where most stages are entirely covered, significantly increasing its reach.
  • Change Puff Up also now makes the stage shake.
  • Change Jigglypuff's eyes now continue to glow yellow from the Final Smash effect when performing Puff Up.

Moveset

  Name Damage Description
Neutral attack   3% Two very quick, yet extremely short ranged slaps.
3%
Forward tilt rowspan="1" 10% Spins once while kicking. Short ranged.
Up tilt rowspan="1" 9% Lifts its foot behind it, attacking upward. Surprisingly powerful, it can KO at 140%, although it won't hit opponents in front of Jigglypuff.
Down tilt rowspan="1" 10% Ducks down and sticks its foot out.
Dash attack 12% Dives forwards. Decently quick with good knockback for a dash attack, although Jigglypuff's slow dashing speed somewhat limits its utility.
Forward smash   15-21% Slides forward while keeping foot stuck out. Powerful, but has considerable ending lag. Begins to KO at 90%.
Up smash 12-16% (front), 14-19% (back) Headbutts upward. Most effective if the foe is behind Jigglypuff. Begins to KO at 130%.
Down smash 11-16% Puffs downward, kicking to both sides. Jigglypuff spins while charging the attack. It is a semi-spike, but difficult to connect with.
Neutral aerial rowspan="1" 11% clean, 6% late Sticks foot out, shrinking in on itself a little. One of Jigglypuff's best moves, as it is very safe and has decent knockback when sweetspotted.
Forward aerial rowspan="1" 9% (sweetspot), 6% (sourspot) Dropkicks forward. Weak knockback, but can be used for a Wall of Pain.
Back aerial 13% Spins once backward and kicks. A quick and potent finisher, able to KO at 120%.
Up aerial 9% Waves once upward, has good duration, very small hitbox.
Down aerial 14% if all hits connect Spinning drill kick.
Grab Hooks opponent. Low range.
Pummel 3% Slaps opponent. A slow and powerful pummel.
Forward throw 11% Puffs once, hitting opponent forward. Low knockback, but has low ending lag.
Back throw 11% Back suplexes opponent. Decent knockback.
Up throw 11% Spins once and sends opponent up. Decent finisher.
Down throw 11% Rolls back and forth on its opponent.
Floor attack (front) 7% Spins legs around while getting up, kicking in front and behind it. Short ranged.
Floor attack (back) 7%
Floor attack (trip) 10%
Edge attack   6% Does a flip kick onto the stage.
Neutral special Default Rollout 14% fully charged Jigglypuff rolls forward to attack, similar to Yoshi's Egg Roll. The move's power, range, and speed can be increased by charging it. When it is fully charged, Jigglypuff will say "Jiggly!" and briefly flash. Hitting a foe will cause Jigglypuff to rebound.
Custom 1 Relentless Rollout 1-2% (loop) This Rollout charges up much quicker, and travels faster and farther. The move doesn't end if it hits someone, instead rolling through them and dealing 1% or 2% of damage at max charge for every time it makes contact.
Custom 2 Raging Rollout 16% The charge time is nearly twice that of the normal version, but Jigglypuff rolls faster and deals more knockback. High endlag and meager horizontal distance make this custom move unsuited for recovery. Jigglypuff also cannot turn around.
Side special Default Pound 11% Jigglypuff punches forward, causing moderate knockback. The punch's momentum also sends Jigglypuff sideways, making it one of the two special moves it can use to recover. It also does a high amount of shield damage and has a surprisingly long-lasting hitbox.
Custom 1 Sideways Pound 7% In exchange for recovery and damage, this Pound's knockback sends the foe on a semi-spike trajectory.
Custom 2 Pound Blitz 9% Jigglypuff's slap hits the foe multiple times, granting it more power, shield damage, and recovery momentum. However, it has much greater endlag.
Up special Default Sing 0% Jigglypuff sings its trademark song, putting nearby opponents to sleep. The more damage they have taken, the longer they'll slumber, making them susceptible to free shots (like smash attacks or Rest). However, the song is short-ranged and makes Jigglypuff itself vulnerable to free shots as well. Because of this, Jigglypuff players must remember NOT to use it to attempt a recovery.
Custom 1 Hyper Voice 3% (first and second sound waves), 5% (third sound wave) Jigglypuff uses a louder voice while singing, inflicting damage on foes in lieu of putting them to sleep. The fist sound wave causes enemies to flinch, the second does not, and the third has the most range as well as decent knockback.
Custom 2 Spinphony 1% (second sound wave), 2% (third sound wave) Startup and execution is extremely slow, but Jigglypuff sings a song that has the odd power to flip opponents, like Mario's Cape. Does damage like Hyper Voice, but is much weaker, with the first sound wave doing no damage at all. Its long duration makes it easier to self-destruct with.
Down special Default Rest 20% (hit), 35% from the flower effect Falls asleep. Launches opponents upwards if timed properly and used at point-blank range. The move has catastrophic knockback if landed (KO'ing at 60%), and puts a flower on the victim's head. If Rest misses, it has dire consequences: Jigglypuff is left completely open for roughly 5 seconds, which is more than enough time for the opponent to launch a devastating counterattack.
Custom 1 Leaping Rest 11% Jigglypuff jumps into the air while falling asleep. It has less strength than normal and has no flower effect, but has quicker startup and can still reliably score KO's. Since Jigglypuff is sleeping, it cannot grab ledges while jumping, making it an ineffective recovery as with the normal Rest.
Custom 2 Wakie Wakie 14-15%, 5% self-inflicted damage Jigglypuff pushes back opponents while sleeping, and creates an explosion upon waking up. The move loses its tremendously powerful (but tiny) hitbox at the start and inflicts 5% recoil damage, but Jigglypuff takes a shorter nap and the explosion inflicts 14-15% fire damage.
Final Smash Puff Up 17% Jigglypuff rapidly swells up to a gargantuan size, and sends all foes near it flying away horizontally with a mighty "JIGGLY!!!" before quickly deflating back to normal size. Jigglypuff's size is so great when inflating, its body completely takes up smaller stages and some medium sized ones, making the Final Smash is nearly inescapable.

Trophies

Jigglypuff
North America This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep!
Pal This Normal- and Fairy-type Pokémon is best known for its soothing singing, which quite often puts foes to sleep. In this game, Jigglypuff fights best in the air, and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, just about any opponent could launch it in their sleep!
Game Boy: Pokémon Red and Pokémon Blue (09/1998)
3DS: Pokémon X and Pokémon Y (10/2013)
Jigglypuff (Alt.)
North America Jigglypuff's down special Rest sends this Pokémon into a deep sleep that damages and launches any foe it's touching upon napping. They'll even take damage after being hit! It's a pretty challenging move to land, though, and it leaves Jigglypuff wide open to revenge. Be careful when you use it.
Pal When you use the Rest down special, you go into a deep sleep, as you'd expect. But if anyone is touching you when you do it, you'll inflict a lot of damage and launch them directly upwards. They even continue to take damage afterwards. It's not easy to pull off, though, and falling asleep leaves you open to attacks, so be careful.
Game Boy: Pokémon Red and Pokémon Blue (09/1998)
3DS: Pokémon X and Pokémon Y (10/2013)
Puff Up
North America When Jigglypuff uses its Final Smash, it starts to grow bigger. And bigger. And bigger! Before you know it, Jigglypuff will have completely taken over the screen-and there's no way to make it stop. On smaller stages, fighters may find there's nowhere left to stand! At near full size, Jigglypuff will damage and launch anyone it touches.
Pal It doesn't deal a lot of damage or launch opponents a long way. No, when Jigglypuff uses its Final Smash, it gets...bigger. And bigger. And bigger. Before you know it, Jigglypuff will have completely taken over the screen - and there's no way to make it stop. On smaller stages, fighters may find there's nowhere left to stand!

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Jigglypuff Palette (SSB4).png
Jigglypuff's stock icon in Super Smash Bros. for Wii U. JigglypuffHeadRedSSB4-U.png JigglypuffHeadWhiteSSB4-U.png JigglypuffHeadBlueSSB4-U.png JigglypuffHeadGreenSSB4-U.png JigglypuffHeadPinkSSB4-U.png JigglypuffHeadNurseSSB4-U.png JigglypuffHeadGlassesSSB4-U.png

Gallery

Trivia

  • Super Smash Bros. for Wii U is the first Smash game where Jigglypuff is a starter character. As a result, Jigglypuff had appeared in various official screenshots and videos without acknowledgement (such as the October 2014 Wii U Direct) before its official reveal.
  • Jigglypuff was the last character overall to be fully confirmed on the Smash 4 website.
  • Super Smash Bros. 4 is the only Smash Bros. game to not have Jigglypuff fully face the screen in its official art.
  • In Super Smash Bros. for Nintendo 3DS, while Jigglypuff's textures are completely unique, the actual 3D model is extremely similar to the model used in Pokémon X and Y. This likely means its model is based on said model.[1]

References