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Greninja (SSB4)

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This article is about Greninja's appearance in Super Smash Bros. 4. For the character in other contexts, see Greninja.
Greninja
in Super Smash Bros. 4
Greninja
PokemonSymbol.svg
Universe Pokémon
Availability Starter
Final Smash Secret Ninja Attack
GreninjaHeadSSB4-U.png
Greninja Makes a Splash!
—Introduction Tagline

Greninja (ゲッコウガ, Gekkōga) appears as a newcomer in Super Smash Bros. 4, revealed during the April 8th, 2014 Super Smash Bros. Direct alongside Charizard.

For its appearance in SSB4, Greninja is voiced by Yūji Ueda in Japanese and Billy Bob Thompson in English. Like numerous other Pokémon, it only communicates with syllables of its name, and has different voice actors in the French and German versions due to name changes, similar to Jigglypuff.

Attributes

Greninja has a wide variety of abilities, many of which go towards fitting it into the "quick and weak" character archetype. Nonetheless, its smash attacks have decent power and have moderate range. Its speed is remarkable, and it is the sixth fastest dasher in the game, with its walking speed being the fourth fastest. Although somewhat predictable and telegraphed, its projectile, Water Shuriken, hits multiple times, is a good zoning tool, and also deals quite a bit of damage. Shadow Sneak is an excellent way to play mind games with opponents, and Greninja even has a counter in Substitute. Recovering is no problem, as Hydro Pump is a long-distanced and unpredictable move to reach the ledge. However, Greninja is not without its flaws. In most of its attacks, both damage and knockback power are somewhat limited, sometimes leaving it with limited options to KO outside of reads and edge guarding. Although it may be fast, Greninja's comboing ability is not the best; its moves can sometimes have trouble linking into each other, and it tends to be overly reliant on throws to set up combos. Also, in some of its moves, range can be an issue, leaving it at a disadvantage to characters such as Rosalina & Luma.

Moveset

An icon for denoting incomplete things.
  • Greninja is able to crawl and wall cling.
  • Greninja's down taunt can do damage with a slight wind effect just above the water.
  Name Damage Description
Neutral attack   2% A three-hit jab combo ending in either a stationary, forward double palm blast of water, or a rapid-slap infinite of small water waves that ends in an outward swipe causing a water burst.
1.6%
3.5%
1% (loop), 2% (last)
Forward tilt   6.5% (7.25% as of ver 1.0.8.) Kicks straight forward via forward hooking kick in a turn. Can be angled.
Up tilt   4.5% Licks upward with its tongue in a forward overhead "cape smack". A good setup for a combo.
Down tilt   7% A quick low kick. Juggles the opponent into the air slightly.
Dash attack   7% A low dashing sweep kick.
Forward smash   14% Slashes forward with a water katana in a reverse grip inward slash. Can be pivot-cancelled.
Up smash   5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late) Slashes above (via a double stab) and to the side (with an outward rip) with two water swords both in reverse grip in an outwards arc.
Down smash   13% (swords), 11% (arms) Strikes both sides simultaneously with water swords, both in reverse grip.
Neutral aerial   11% (clean), 6% (late) Enters a ninja pose while a burst of water emits around itself.
Forward aerial   14% Similar to the forward smash. Is a bit slow for an aerial, though strong.
Back aerial   3% (hit 1), 2.5% (hit 2), 4% (hit 3) Performs three back kicks at a high angle, then a low angle, and then straight backwards.
Up aerial   1.3% (hits 1-5), 3% (hit 6) An upwards drill kick, similar to Sheik's and Samus'. Can spike at hit 5
Down aerial   8% A very fast diving double foot stomp which functions as a stall-then-fall and bounces off enemies. Bouncing off enemies deprives Greninja of its double jump. If landed clean, it meteor smashes opponents. However, spamming it on opponents may warrant a punish or a miss depending on how far it knocks the target back.
Grab   Grabs the opponent with a whirlpool by making ninja hand signs.
Pummel   2% Makes the whirlpool squeeze the opponent.
Forward throw   5% Throws the opponent forward with a forward palm move.
Back throw   8% Leans back and flings the opponent backwards.
Up throw   5% Throws opponent upwards with a single arm gesture on a erect stance. Can actually kill around 150-200% depending on DI and weight
Down throw   6% Throws opponents into the floor in front of itself.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Sweep kicks around itself while getting up.
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  7% Kicks the opponent's legs and gets back up.
Neutral special Default Water Shuriken 3%-11% (not fully charged), 0.7% (fully charged loop), 9% (fully charged last) Throws a chargable shuriken made of sharp water sideways. Gains power but loses speed and range the more it is charged. Hits multiple times when charged to max.
Custom 1 Stagnant Shuriken 1.0%-1.2% (not fully charged loop), 1.5% (fully charged loop 1), 2% (fully charged loop 2), 3% (fully charged last) The thrown shuriken stays in place.
Custom 2 Shifting Shuriken 3% Uncharged shurikens have strong upwards knockback; charged ones go through opponents.
Side special Default Shadow Sneak 10% (normal), 12% (reverse) Silently prepares a teleportation to a moving shadow, which activates when the button is released. If the shadow is in front of the foe, Greninja attacks with a backflip kick. If the shadow is behind the foe, Greninja dropkicks them. The latter version is slightly stronger than the former.
Custom 1 Shadow Strike 15% (normal), 17% (reverse) Shadow moves slower and farther; attack is stronger. Additionally, Greninja takes longer to reappear.
Custom 2 Shadow Dash 6% (normal), 7% (reverse) Teleports a fixed distance instantly. Weaker than normal.
Up special Default Hydro Pump 2% (per shot) Shoots two water blasts in the opposite direction of travel, propelling Greninja in the input directions. Similar to Pikachu's Quick Attack.
Custom 1 High-Capacity Pump 0% More controllable, but does no damage.
Custom 2 Single-Shot Pump 5% Only one downward water shot is fired, which is more powerful.
Down special Default Substitute 14%, 13%, 11%, 13%, 14% (based on timing) Greninja enters a defensive stance. If attacked, counters with a teleporting flying kick. The kick's direction can be input while Greninja has vanished. The later portion of the move can be a semi-spike or even a meteor smash.
Custom 1 Exploding Attack 10% (close), 8% (far) Instead of countering, Greninja vanishes and reappears with an explosion.
Custom 2 Substitute Ambush 18%, 17%, 15%, 17%, 18% (based on timing) Greninja disappears for longer and hits harder.
Final Smash Secret Ninja Attack 2% (snag), 5% (flip), 2% (hits 1-15), 15% (hit 16) Knocks opponents into the air with Mat Block, and slashes them several times against while a moonlit backdrop appears before spiking them down to the stage with a downward karate chop.

Taunts

  • Up: Poses upright and clasps hands, and then rises a bit more while raising a hand, both pointing up.
  • Side: Shakes head from side to side, causing its tongue to whip out in the same directions.
  • Down: Poses upright and holds out arms to either side, releasing fountains of water from its palms which mildly damage nearby foes.

On-Screen Appearance

A Poké Ball is thrown onto the stage from the background, releasing Greninja who strikes a ninja pose with a small burst of water.

Idle Poses

  • Crosses arms over its body, then separates them with a flourish
  • Hunches body and makes a ninja gesture with one arm supporting the other, as if concentrating

Victory Fanfare

A small excerpt of the music that would play on the title screen of Pokémon Red, Blue and Green Versions, a track which would go on to become the Pokémon Main Theme, which also appears as a standalone track in Brawl. It is shared with Pikachu, Lucario, Jigglypuff, Charizard and Mewtwo.

Victory Poses

  • Performs Double Team to briefly create three afterimages of itself.
  • Does a few chops splashing water, and then a ninja pose.
  • Does a flip, and crosses its arms.

In competitive play

Official Custom Moveset Project

Character Custom sets available
GreninjaHeadSSB4-U.png Greninja 1112 3112 3111 1312 1311
3312 3311 3113 2112 2111

Notable players

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Up smash hit 1 radius: 6.5 → 5.0
  • Nerf Up smash hit 2 clean center radius: 7.0 → 6.0
  • Nerf Up smash hit 2 clean sides damage: 13%11%
  • Nerf Up smash hit 2 clean bigger hitboxes Y-offset: -5.0 → -4.0 (less disjoint)
  • Nerf Up smash hit 2 late damage: 11%10%
  • Buff Down smash damage: 11% (swords), 9% (arms) → 13% (swords), 11% (arms)
  • Nerf Down smash knockback scaling: 93 → 90
  • Nerf Forward aerial knockback scaling: 92 → 84
  • Change Up aerial restructured from "hits 1-5, hit 6" to "hits 1-4, hit 5, hit 6", in order to make changes to the fifth hit independently. Damage and timing remain the same.
  • Change Up aerial hit 5 angle: 366 → 85
  • Change Up aerial hit 5 fixed knockback value: 0 → 10 (now has fixed knockback)
  • Change Up aerial hit 5 radius: 5.5 → 6.2
  • Nerf Up aerial hit 6 knockback scaling: 190 → 168
  • Buff Up aerial hit 6 radii: 6.0, 7.0 → 6.2, 7.0
  • Buff Shadow Sneak (default) knockback scaling: 100 → 102
  • Buff Shadow Sneak (default) reverse hit knockback scaling: 100 → 101
  • Buff Shadow Sneak (default) has less ending lag.
  • Buff Intense Shadow Sneak knockback scaling: 100 → 102
  • Buff Intense Shadow Sneak reverse hit knockback scaling: 100 → 101
  • Buff Shadow Sneak's shadow travels faster.
  • Change Fixed bug where Greninja could cancel landing lag with Shadow Sneak.
  • Nerf Hydro Pump (default) base knockback: 85 → 65
  • Nerf Hydro Pump (default) knockback scaling: 130 → 100
  • Nerf High-Capacity Pump fixed knockback value: 100 → 90

Super Smash Bros. 4 1.0.8

  • Buff Forward tilt damage has been increased from 6.5% to 7.25% and ending lag has been reduced by about 10 frames.

Super Smash Bros. 4 1.1.0

  • Buff Water Shuriken has reduced start up frames: 25 → 20
  • Buff Down throw has reduced endlag: 49 → 42.
  • Nerf Down throw deals slightly less damage: 6 → 5

Reveal Trailer

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Trophies

Greninja
Ntsc This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump that let it travel through the air and avoid falling.
Pal This Water- and Dark-type Pokémon is the fully evolved form of Froakie. It is just as fast and dangerous as its name suggests, and the throwing stars it can make out of water can shear metal. In this game, as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling.
3DS: Pokémon X and Pokémon Y (10/2013)
Greninja (Alt.)
Ntsc Greninja's Substitute down special lets you teleport to dodge attacks and then strike back, making it an effective and hard-to-predict way to counterattack. You can also control where you reappear by inputting directions. When you vanish, sometimes you'll be replaced by a log, other times by a cuddly toy.
Pal Greninja's Substitute down special lets you teleport to dodge attacks and then strike back, making it an effective and hard-to-predict way to counter-attack. You can also control where you reappear. When you vanish, sometimes you'll be replaced by a log, and other times by a Substitute doll.
3DS: Pokémon X and Pokémon Y (10/2013)
Secret Ninja Attack
In Greninja's Final Smash, it uses its Mat Block move to flip opponents into the air. It then slices them repeatedly in front of the bright moon before smacking them back down to the ground and launching them. The initial Mat Block flip doesn't have much range, but should it hit home, the rest of the attack is unavoidable.
Pal In Greninja's Final Smash, it uses its Mat Block move to flip an opponent into the air. It then slices them repeatedly in front of the shining moon, before smacking them down to the ground so hard they get launched. The inital Mat Block flip doesn't have much range, but if it hits home, there's no evading the rest of the attack.

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Greninja Palette (SSB4).png
GreninjaHeadSSB4-U.png GreninjaHeadRedSSB4-U.png GreninjaHeadPinkSSB4-U.png GreninjaHeadBlackSSB4-U.png GreninjaHeadLavenderSSB4-U.png GreninjaHeadGreenSSB4-U.png GreninjaHeadGreySSB4-U.png GreninjaHeadPurpleSSB4-U.png

Gallery

Trivia

  • Greninja's artwork used on the official site was illustrated by Ken Sugimori, an artist of Game Freak that has drawn Pokémon's official artwork since the first generation.
  • At E3 2014, Sakurai shared that most of the initial roster was established early in development that mandated a new Pokémon character, before Pokémon X and Y were announced. He worked very closely with Pokémon's developers to create Greninja, but most of its moveset was improvised due to Sakurai's only reference being Game Freak's conceptual artwork.
  • Greninja is one of two Pokémon to not have a custom move share its name with an actual Pokémon attack, the other being Lucario.
  • Greninja is the third character in the series (the first two being Luigi and Snake) to have a taunt that inflicts damage.
  • Greninja is the only playable Pokémon in the entire Smash series that can't evolve or mega evolve.