Temple
Hyrule Temple
File:Triforce Icon.gif
Universe The Legend of Zelda
Appears in SSBM
SSBB
Availability Starter (SSBM and SSBB)
Tournament legality
Melee Singles: Banned
Doubles: Banned

Announced at E3 2001, Temple is a stage in Super Smash Bros. Melee and is one of the Melee Stages in Super Smash Bros. Brawl. It is commonly known as Hyrule Temple (this name appears in Melee's instruction booklet at page 44), though its proper name is Temple (since "Hyrule" denotes Temple's location). An extremely large stage, it is banned in tournaments because its size provides opportunities for game-breaking camping and stalling. This stage has no hazards.

In the Super Smash Bros. series

The stage is one of the eighteen default stages available in Super Smash Bros. Melee. It is a Legend of Zelda stage on which characters from that franchise will usually battle the player in single-player battles. The layout seems to be based of the palaces from Zelda II: The Adventure of Link. In Melee's All-Star mode, this stage is played on when you face Zelda and any of her teammates.

In Super Smash Bros. Brawl the stage has lost the possibility of playing the "Fire Emblem" medley theme from Melee (the song has moved to the Fire Emblem themed Castle Siege). A remix of "The Great Temple" theme from Zelda II: The Adventure of Link can be obtained to play it on My Music, making it the only Melee Stage that has a new piece of music available to play on it. In Brawl, the ledge on the right hand side can no longer be grabbed on the larger bottom platform as it could in Melee.

Fight Club

The underground area on the stage is referred to by Nintendo Power as the "Fight Club". It is termed so because battles there tend to produce disproportionately high damage totals, due to the fact that the surrounding environment keeps the opponent from leaving the stage or being knocked out easily. The ease in which a high-damage opponent can survive in the Fight Club can often lead to players turtling inside. This has led to its unofficial nickname: "Pansy Island."

Competition

Temple is, along with Final Destination, the stage that is most often incorrectly considered among a list of completely fair stages. In fact, most high level players will attest that Temple is among the most unfair stages in the game. Its immense size gives an extreme advantage to fast characters with projectiles (i.e. Fox) and the Fight Club completely revamps the way the game is played. Most of the misconceptions about its fairness come from newer players who see the large size as a way to allow them to live longer. While this is true to a degree, the upper blast lines are nowhere near as stretched as the side ones. This again give a distinct advantage to characters who have the most knockback in the upwards direction, but completely devalues a character whose knockback is in side to side directions. This being said, Temple is banned in high level tournaments because it forces the game to take on a role completely different from any other stage. In Brawl, Snake can easily camp with Hand Grenade and Remote Missile, giving him a distinct advantage on the stage.

Hyrule Jump

See Hyrule Jump for more information.
Because of its size, Temple is the arena of such feats as the Hyrule Jump and, as of SSBB, gliding completely around the stage.

Sticky Chain (Melee)

If Sheik's Chain is used in the correct spot in the tunnel of the stage, the tip of the chain will stick to the roof of the tunnel and make a straight line from her hand to the roof.

Trivia

  • It is possible for Meta Knight to glide around this entire stage, starting at the left side and going in a counter-clockwise direction

Gallery