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Fighter number

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Fighter numbers are a method of identifying and sorting characters in Super Smash Bros. Ultimate.

Definition

As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined" the series. Here is the list of how newcomers from each game are ordered.

  • SSB: The starter characters are ordered by their placement on the character selection screen, which in turn is based on each character's first appearance (with Mario and Donkey Kong as the oldest and Pikachu as the newest). The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are.
  • Melee: The starter characters are ordered by their first appearance on Melee's E3 2001 reveal trailer (based on which ones had their faces shown first, meaning that the Ice Climbers and Sheik come before Zelda, whose hand appeared earlier in the reveal trailer)[1]. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus Pichu, Ganondorf, Young Link, and Mewtwo's roles in the reveal trailer are ignored.
  • Brawl: The characters first revealed in Brawl's original trailer are ordered first, followed by the remaining newcomers in the order revealed on the official website. Notably, Pokémon Trainer is not given a fighter number, likely due to not being directly controlled by the player. Instead, the three Pokémon (Squirtle, Ivysaur, and Charizard, ordered by evolution stage) are given numbers instead.
  • SSB4 and Ultimate: The order is the order the newcomers were revealed. DLC characters are ordered by when they released.
  • Echo Fighters share number with their "parent" in addition to a superscript epsilon (ε), regardless of which game they joined in. For example, Lucina would be marked as #56 if Echo Fighters were numbered like any other character, pushing every character including and after Robin one number larger.

Order

Fighter Number Character
01 Mario MarioHeadSSBU.png
02 Donkey Kong DonkeyKongHeadSSBU.png
03 Link LinkHeadSSBU.png
04 Samus SamusHeadSSBU.png
4.504ε Dark Samus DarkSamusHeadSSBU.png
05 Yoshi YoshiHeadSSBU.png
06 Kirby KirbyHeadSSBU.png
07 Fox FoxHeadSSBU.png
08 Pikachu PikachuHeadSSBU.png
09 Luigi LuigiHeadSSBU.png
10 Ness NessHeadSSBU.png
11 Captain Falcon CaptainFalconHeadSSBU.png
12 Jigglypuff JigglypuffHeadSSBU.png
13 Peach PeachHeadSSBU.png
13.513ε Daisy DaisyHeadSSBU.png
14 Bowser BowserHeadSSBU.png
15 Ice Climbers IceClimbersHeadSSBU.png
16 Sheik SheikHeadSSBU.png
17 Zelda ZeldaHeadSSBU.png
18 Dr. Mario DrMarioHeadSSBU.png
19 Pichu PichuHeadSSBU.png
20 Falco FalcoHeadSSBU.png
21 Marth MarthHeadSSBU.png
21.521ε Lucina LucinaHeadSSBU.png
22 Young Link YoungLinkHeadSSBU.png
23 Ganondorf GanondorfHeadSSBU.png
24 Mewtwo MewtwoHeadSSBU.png
25 Roy RoyHeadSSBU.png
25.525ε Chrom ChromHeadSSBU.png
26 Mr. Game & Watch MrGame&WatchHeadSSBU.png
27 Meta Knight MetaKnightHeadSSBU.png
28 Pit PitHeadSSBU.png
28.528ε Dark Pit DarkPitHeadSSBU.png
29 Zero Suit Samus ZeroSuitSamusHeadSSBU.png
30 Wario WarioHeadSSBU.png
31 Snake SnakeHeadSSBU.png
32 Ike IkeHeadSSBU.png
33 Squirtle (Pokémon Trainer) SquirtleHeadSSBU.png (PokémonTrainerHeadSSBU.png)
34 Ivysaur (Pokémon Trainer) IvysaurHeadSSBU.png (PokémonTrainerHeadSSBU.png)
35 Charizard (Pokémon Trainer) CharizardHeadSSBU.png (PokémonTrainerHeadSSBU.png)
36 Diddy Kong DiddyKongHeadSSBU.png
37 Lucas LucasHeadSSBU.png
38 Sonic SonicHeadSSBU.png
39 King Dedede KingDededeHeadSSBU.png
40 Olimar OlimarHeadSSBU.png
41 Lucario LucarioHeadSSBU.png
42 R.O.B. ROBHeadSSBU.png
43 Toon Link ToonLinkHeadSSBU.png
44 Wolf WolfHeadSSBU.png
45 Villager VillagerHeadSSBU.png
46 Mega Man MegaManHeadSSBU.png
47 Wii Fit Trainer WiiFitTrainerHeadSSBU.png
48 Rosalina & Luma Rosalina&LumaHeadSSBU.png
49 Little Mac LittleMacHeadSSBU.png
50 Greninja GreninjaHeadSSBU.png
51 Mii Brawler MiiBrawlerHeadSSBU.png
52 Mii Swordfighter MiiSwordfighterHeadSSBU.png
53 Mii Gunner MiiGunnerHeadSSBU.png
54 Palutena PalutenaHeadSSBU.png
55 Pac-Man Pac-ManHeadSSBU.png
56 Robin RobinHeadSSBU.png
57 Shulk ShulkHeadSSBU.png
58 Bowser Jr. BowserJrHeadSSBU.png
59 Duck Hunt DuckHuntHeadSSBU.png
60 Ryu RyuHeadSSBU.png
60.560ε Ken KenHeadSSBU.png
61 Cloud CloudHeadSSBU.png
62 Corrin CorrinHeadSSBU.png
63 Bayonetta BayonettaHeadSSBU.png
64 Inkling InklingHeadSSBU.png
65 Ridley RidleyHeadSSBU.png
66 Simon SimonHeadSSBU.png
66.566ε Richter RichterHeadSSBU.png
67 King K. Rool KingKRoolHeadSSBU.png
68 Isabelle IsabelleHeadSSBU.png
69 Incineroar IncineroarHeadSSBU.png
70 Piranha Plant PiranhaPlantHeadSSBU.png
71 Joker
72 Fighters Pass Challenger 2
73 Fighters Pass Challenger 3
74 Fighters Pass Challenger 4
75 Fighters Pass Challenger 5

Usage

The Fighter numbers are used to order characters on Ultimate's selection screen and promotional material. Mii fighters are instead shown as the last characters on the selection screen. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on exclusively in Vs. Mode, Special Smash (except for Smashdown), Tourney, and Online modes except for Quickplay.

A similar system is used for ordering stages on Ultimate's selection screen, where all stages are ordered by when they first joined the series (with the exception of stages shared between both versions of Super Smash Bros. 4, which are mixed in with stages from exclusively Super Smash Bros. for Wii U)

It is possible to use similar rules to construct fighter numbers for other games in the series. However, because Echo Fighters share number with their parent by these rules, and the clone status of some characters has changed between games (for example, Falco in Melee would be 07ε), many characters would not keep the same number across the series as a whole. As a result, the system is generally not portable across games.