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Fighter number: Difference between revisions

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**{{SSBU|Chrom}} and {{SSBU|Dark Samus}} would have been between Richter and {{SSBU|King K. Rool}}, with Dark Samus listed after Chrom.
**{{SSBU|Chrom}} and {{SSBU|Dark Samus}} would have been between Richter and {{SSBU|King K. Rool}}, with Dark Samus listed after Chrom.
**{{SSBU|Ken}} would have been between {{SSBU|Isabelle}} and {{SSBU|Incineroar}}.
**{{SSBU|Ken}} would have been between {{SSBU|Isabelle}} and {{SSBU|Incineroar}}.
**With echo fighters fighters included, the final character count would have been 89 playable fighters.
*Oddly, on the back of the North American physical case of ''Ultimate'', several fighters are misplaced from their fighter number order:
*Oddly, on the back of the North American physical case of ''Ultimate'', several fighters are misplaced from their fighter number order:
**{{SSBU|Luigi}} is between {{SSBU|Jigglypuff}} and {{SSBU|Peach}}, rather than between {{SSBU|Pikachu}} and {{SSBU|Ness}}.
**{{SSBU|Luigi}} is between {{SSBU|Jigglypuff}} and {{SSBU|Peach}}, rather than between {{SSBU|Pikachu}} and {{SSBU|Ness}}.

Revision as of 23:40, April 20, 2022

Fighters listed by their number on the Super Smash Bros. Ultimate website.

Fighter numbers are a method of identifying and sorting characters in Super Smash Bros. Ultimate.

Definition

As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined the series". They are ordered in the following way:

  • SSB (01-12): The starter characters are ordered by their placement on the character selection screen, which in turn is based on each character's first appearance (with Mario and Donkey Kong as the oldest and Pikachu as the newest). The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are; as such, Ness precedes Captain Falcon despite being created later. This also matches their series debut order, explaining why Ness comes before Captain Falcon.
  • Melee (13-26): The starter characters are ordered by their first appearance on Melee's E3 2001 reveal trailer (based on which ones had their faces shown first, meaning that the Ice Climbers and Sheik come before Zelda, whose hand appeared earlier in the opening). Zelda was the only character on Melee's starting roster who wasn’t revealed to be playable at E3 2001, which could also be the reason why Zelda is placed after Sheik, despite Melee treating her as the primary character and Sheik as an alternate form. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus Young Link, Ganondorf, Pichu, and Mewtwo's roles in the reveal trailer are ignored.
  • Brawl (27-44): The characters first revealed in Brawl's original trailer are first (in the order they were revealed), followed by the remaining newcomers in the order revealed on the official website. Notably, Pokémon Trainer is not given a fighter number; instead, their three Pokémon (Squirtle, Ivysaur, and Charizard) are numbered, ordered by their cycling order.
  • SSB4 (45-63) and Ultimate (64-82): The characters are ordered by when each newcomer was revealed. Pyra and Mythra are given separate numbers.
  • Echo Fighters share their number with their "parent" in addition to an apostrophe (') stylistically referred to as "dash" in Japanese and Chinese or a superscript epsilon (ε) in other languages, regardless of which game they joined in. For example, Samus's fighter number is 04, while Dark Samus's fighter number is 04ε, despite Dark Samus making her playable debut in Ultimate.

Usage

The fighter numbers are used to order characters on Ultimate's character selection screen and promotional material. The Mii Fighters are the only fighters whose placement on the selection screen does not correspond with their numbers, as they are instead shown as the last characters on the selection screen, likely due to their customizable nature. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on in the character selection screens for Vs. Mode, Special Smash (except for Smashdown), Tourney, and Online modes (except for Quickplay).

A similar system is used for ordering stages on Ultimate's selection screen, where all stages are ordered by when they first appeared in the series (with the exception of stages which debuted in and are shared between both versions of Super Smash Bros. 4, which are mixed in with stages that debuted exclusively in Super Smash Bros. for Wii U).

Order

Fighter Number Fighter Playable Debut
01 MarioHeadSSBU.png Mario Super Smash Bros.
02 DonkeyKongHeadSSBU.png Donkey Kong
03 LinkHeadSSBU.png Link
04 SamusHeadSSBU.png Samus
4.504ε DarkSamusHeadSSBU.png Dark Samus Super Smash Bros. Ultimate
05 YoshiHeadSSBU.png Yoshi Super Smash Bros.
06 KirbyHeadSSBU.png Kirby
07 FoxHeadSSBU.png Fox
08 PikachuHeadSSBU.png Pikachu
09 LuigiHeadSSBU.png Luigi
10 NessHeadSSBU.png Ness
11 CaptainFalconHeadSSBU.png Captain Falcon
12 JigglypuffHeadSSBU.png Jigglypuff
13 PeachHeadSSBU.png Peach Super Smash Bros. Melee
13.513ε DaisyHeadSSBU.png Daisy Super Smash Bros. Ultimate
14 BowserHeadSSBU.png Bowser Super Smash Bros. Melee
15 IceClimbersHeadSSBU.png Ice Climbers
16 SheikHeadSSBU.png Sheik
17 ZeldaHeadSSBU.png Zelda
18 DrMarioHeadSSBU.png Dr. Mario
19 PichuHeadSSBU.png Pichu
20 FalcoHeadSSBU.png Falco
21 MarthHeadSSBU.png Marth
21.521ε LucinaHeadSSBU.png Lucina Super Smash Bros. 4
22 YoungLinkHeadSSBU.png Young Link Super Smash Bros. Melee
23 GanondorfHeadSSBU.png Ganondorf
24 MewtwoHeadSSBU.png Mewtwo
25 RoyHeadSSBU.png Roy
25.525ε ChromHeadSSBU.png Chrom Super Smash Bros. Ultimate
26 MrGame&WatchHeadSSBU.png Mr. Game & Watch Super Smash Bros. Melee
27 MetaKnightHeadSSBU.png Meta Knight Super Smash Bros. Brawl
28 PitHeadSSBU.png Pit
28.528ε DarkPitHeadSSBU.png Dark Pit Super Smash Bros. 4
29 ZeroSuitSamusHeadSSBU.png Zero Suit Samus Super Smash Bros. Brawl
30 WarioHeadSSBU.png Wario
31 SnakeHeadSSBU.png Snake
32 IkeHeadSSBU.png Ike
33 SquirtleHeadSSBU.png Squirtle (PokémonTrainerHeadSSBU.png Pokémon Trainer)
34 IvysaurHeadSSBU.png Ivysaur (PokémonTrainerHeadSSBU.png Pokémon Trainer)
35 CharizardHeadSSBU.png Charizard (PokémonTrainerHeadSSBU.png Pokémon Trainer)
36 DiddyKongHeadSSBU.png Diddy Kong
37 LucasHeadSSBU.png Lucas
38 SonicHeadSSBU.png Sonic
39 KingDededeHeadSSBU.png King Dedede
40 OlimarHeadSSBU.png Olimar
41 LucarioHeadSSBU.png Lucario
42 ROBHeadGreySSBU.png R.O.B.
43 ToonLinkHeadSSBU.png Toon Link
44 WolfHeadSSBU.png Wolf
45 VillagerHeadSSBU.png Villager Super Smash Bros. 4
46 MegaManHeadSSBU.png Mega Man
47 WiiFitTrainerHeadSSBU.png Wii Fit Trainer
48 Rosalina&LumaHeadSSBU.png Rosalina & Luma
49 LittleMacHeadSSBU.png Little Mac
50 GreninjaHeadSSBU.png Greninja
51 MiiBrawlerHeadSSBU.png Mii Brawler
52 MiiSwordfighterHeadSSBU.png Mii Swordfighter
53 MiiGunnerHeadSSBU.png Mii Gunner
54 PalutenaHeadSSBU.png Palutena
55 Pac-ManHeadSSBU.png Pac-Man
56 RobinHeadSSBU.png Robin
57 ShulkHeadSSBU.png Shulk
58 BowserJrHeadSSBU.png Bowser Jr.
59 DuckHuntHeadSSBU.png Duck Hunt
60 RyuHeadSSBU.png Ryu
60.560ε KenHeadSSBU.png Ken Super Smash Bros. Ultimate
61 CloudHeadSSBU.png Cloud Super Smash Bros. 4
62 CorrinHeadSSBU.png Corrin
63 BayonettaHeadSSBU.png Bayonetta
64 InklingHeadSSBU.png Inkling Super Smash Bros. Ultimate
65 RidleyHeadSSBU.png Ridley
66 SimonHeadSSBU.png Simon
66.566ε RichterHeadSSBU.png Richter
67 KingKRoolHeadSSBU.png King K. Rool
68 IsabelleHeadSSBU.png Isabelle
69 IncineroarHeadSSBU.png Incineroar
70 PiranhaPlantHeadSSBU.png Piranha Plant
71 JokerHeadSSBU.png Joker
72 HeroHeadSSBU.png Hero
73 Banjo&KazooieHeadSSBU.png Banjo & Kazooie
74 TerryHeadSSBU.png Terry
75 BylethHeadSSBU.png Byleth
76 MinMinHeadSSBU.png Min Min
77 Steve's stock icon. Steve
78 Sephiroth's stock icon. Sephiroth
79 PyraHeadSSBU.png Pyra
80 MythraHeadSSBU.png Mythra
81 KazuyaHeadSSBU.png Kazuya
82 SoraHeadSSBU.png Sora

Trivia

The order of the base roster fighters (without Ken and Incineroar, who were not revealed at the time) without Echo Fighters being placed next to their parent fighters.
The back of Ultimate's North American physical case, with many fighters misplaced.