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Dr. Mario (SSB4): Difference between revisions

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*{{buff|Down aerial deals 1% more damage.}}
*{{buff|Down aerial deals 1% more damage.}}
*{{buff|Dr. Mario now grabs with one hand as opposed to two, and has a higher grab range.}}
*{{buff|Dr. Mario now grabs with one hand as opposed to two, and has a higher grab range.}}
*{{buff|Jab combo and forward tilt are faster.}}
*{{buff|Jab combo and forward tilt and down tilt are faster.}}
*{{buff|Up smash is stronger and faster.}}
*{{buff|Up smash is stronger and faster.}}
*{{buff|Forward smash has slightly more range and is stronger.}}
*{{buff|Forward smash has slightly more range and is stronger.}}
Line 33: Line 33:
**{{nerf|It has slightly more ending lag.}}
**{{nerf|It has slightly more ending lag.}}
*{{nerf|[[Megavitamins]] now only do 5-6% damage instead of 8%, based on distance.}}
*{{nerf|[[Megavitamins]] now only do 5-6% damage instead of 8%, based on distance.}}
**{{buff|However, Megavitamins are now slightly larger.}}
**{{buff|However, Megavitamins are now slightly larger and have longer range.}}
*{{nerf|Some of Dr. Mario's other attacks, such as down and up tilts, up aerial, and [[Super Sheet]], have slightly decreased damage values.}}
*{{nerf|Some of Dr. Mario's other attacks, such as down and up tilts, up aerial, and [[Super Sheet]], have slightly decreased damage values.}}
*{{nerf|Forward aerial now necessitates landing a [[sweetspot]] to retain its ''Melee'' power; the new sourspots deal much less damage and knockback.}}
*{{nerf|Forward aerial now necessitates landing a [[sweetspot]] to retain its ''Melee'' power; the new sourspots deal much less damage and knockback.}}

Revision as of 12:04, October 14, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Dr. Mario's appearance in Super Smash Bros. 4. For the character in other contexts, see Dr. Mario.
Dr. Mario
in Super Smash Bros. 4
Dr. Mario
MarioSymbol.svg
Universe Mario
Other playable appearance in Melee


Availability Unlockable
Final Smash Doctor Finale
Dr. Mario's stock icon in Super Smash Bros. for Wii U.

Dr. Mario is a playable character in Super Smash Bros. 4. He was officially confirmed on October 9th, 2014, but was leaked beforehand on September 11th by a leaker's Twitch stream. He is the first and only previously-cut veteran to return in a future installment in the series, thirteen years after his last appearance in Melee due to being absent from Brawl. His design has been updated to include the red tie he has had since Dr. Mario 64, while still retaining his black pants from Melee. However, his pants are now rolled up, revealing their white inside. His hair is a lighter shade of brown. The band around his head is now black, instead of brown as it was in Melee. Additionally, his stethoscope is now black instead of blue, as it was in Melee.

While Mario continues to use his updated moveset from Brawl, Dr. Mario retains the old Melee-style moveset, albeit with a Final Smash now. The Final Smash is similar to Mario Finale, but instead uses enormous Megavitamins rather than fire.

How To Unlock

  • Play 60 VS Matches.
  • Clear Classic Mode as Mario on difficulty 4.0 or higher.

Dr. Mario must then be defeated on Mushroomy Kingdom.

Changes from Melee

  • Buff Dr. Mario jumps slightly higher.
  • Buff Down aerial deals 1% more damage.
  • Buff Dr. Mario now grabs with one hand as opposed to two, and has a higher grab range.
  • Buff Jab combo and forward tilt and down tilt are faster.
  • Buff Up smash is stronger and faster.
  • Buff Forward smash has slightly more range and is stronger.
  • Buff Super Jump Punch now consists of one strong hit that can KO reliably before 150%. It is now a viable option for combo ending and tech chasing, much akin to Dolphin Slash.
    • Nerf However, it cannot be cancelled like its Melee counterpart.
  • Buff Back aerial deals much stronger damage and has more knockback scaling, but less base knockback.
  • Buff Up aerial deals more knockback and is faster.
  • Buff Dr. Tornado has a faster startup and a slightly longer duration. The move itself is also stronger and harder to escape from.
    • Nerf It has slightly more ending lag.
  • Nerf Megavitamins now only do 5-6% damage instead of 8%, based on distance.
    • Buff However, Megavitamins are now slightly larger and have longer range.
  • Nerf Some of Dr. Mario's other attacks, such as down and up tilts, up aerial, and Super Sheet, have slightly decreased damage values.
  • Nerf Forward aerial now necessitates landing a sweetspot to retain its Melee power; the new sourspots deal much less damage and knockback.
  • Nerf Dr. Mario's Super Sheet does not stall him at all when in the air, while in Melee, it kept him in place on the first use.
  • Nerf Down smash deals much less damage.
  • Change Megavitamins are much more brightly colored and appear to be shorter, but more rounded. They also lack the see-through half in the 3DS version.
  • Change Megavitamins no longer have energy properties.
    • Buff This means that they're immune to Ness's PSI Magnet.
    • Nerf It also means that they can be eaten by characters like Kirby and Wario, who will restore health.
  • Change Now has various things that Brawl introduced (or brought back in the first case), such as an on-screen appearance, multiple taunts, and a final smash.

Moveset

Damage Description
Neutral attack 2%, 2%, 4% Dr. Mario jabs with one fist, his other fist, and then finishes with a forward kick.
Forward tilt 7% Dr. Mario performs a spinning kick.
Up tilt 7% Dr. Mario performs a spinning uppercut.
Down tilt 5% Dr. Mario sweeps with his leg low to the ground. Sends his opponent behind him, unlike Mario's.
Dash attack 8% Dr. Mario slides forward and kicks with both feet.
Forward smash 15-21% Dr. Mario thrusts his arm forward and produces a small blast of electricity. It has longer range than in Melee.
Up smash 15-21% Dr. Mario performs a standard headbutt skyward.
Down smash 13-18% Dr. Mario performs a breakdance sweep.
Neutral aerial 9% Does an inverted sex kick, which increases in power the longer it's held out.
Forward aerial 15% Winds up and punches forwards. It knocks the opponent away at an upwards angle, instead of having a meteor smash effect like Mario's.
Back aerial 13% Dr. Mario spins and kicks backwards.
Up aerial 7% Dr. Mario performs a somersault and kicks backward.
Down aerial 12% Dr. Mario spins around in the air repeatedly, hitting the opponent multiple times.
Grab
Pummel 2% Headbutts opponent.
Forward throw 7% Dr. Mario spins his opponent around once and tosses the opponent forward.
Back throw 12% A powerful throw that has Dr. Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed.
Up throw 7% Dr. Mario throws his opponent high into the air with both hands.
Down throw 6% Dr. Mario slams his opponent into the ground.
Floor attack (front) ?% Gets up then kicks behind him, then in front of him.
Floor attack (back) ?% Gets up then punches behind him, then in front of him.
Floor attack (trip) ?% Kicks behind him, then in front of him while getting up.
Edge attack (fast) ?% Does a somersault and then kicks upwards, from a laying down position.
Edge attack (slow) ?% Gets up then does a kick similar to his forward tilt.
Neutral special 5-6% Megavitamins: Dr. Mario fires a weak, bouncing capsule from his hand as a projectile.
Neutral special custom 1 2% Fast Capsule: Dr. Mario quickly fires a capsule as if a shot from the Ray Gun. It does not bounce on the ground.
Neutral special custom 2 8% if all hits connect Mega Capsule: A slow but large megavitamin is launched from Dr. Mario's hand. It will damage any opponent it hits in its predetermined path until it vanishes, because unlike the other two variants of Fireball it does not disappear upon impact.
Side special 4% Super Sheet: Dr. Mario swings a defensive sheet that reflects projectiles and enemies. It has a taller hitbox than Mario's, but covers less horizontal distance. It also cannot be used to recover with.
Side special custom 1 11% Shocking Sheet: An offensive variant of the sheet that shoots electricity. It cannot be used to reflect projectiles.
Side special custom 2 4% Breezy Sheet: Dr. Mario shoots a small gust of wind from his sheet, pushing his opponent back in addition to turning them around.
Up special 13% Super Jump Punch: Dr. Mario performs a strong rising punch. It travels less distance than Mario's and only hits once, but can be sweetspotted for extra damage, like Luigi's.
Up special custom 1 0% Super Jump: A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
Up special custom 2 8% first hit, 13% explosion Ol' One-Two: A much stronger punch that causes explosive fire damage, at the cost of recovery distance.
Down special ?% Dr. Tornado: A spinning tornado attack, similar to Luigi's, but stronger. It also traps the opponent, hitting them constantly, before knocking them back. Dr. Mario can move around on the ground while spinning, and can hover in the air by repeatedly pressing the B button while using it.
Down special custom 1 ?% Soaring Tornado: A rapidly spinning move that launches Dr. Mario into the air. It has much greater vertical mobility, at the cost of horizontal movement.
Down special custom 2 ?% Clothesline Tornado: A slower tornado that has higher knockback.
Final Smash 31% Dr. Mario's Final Smash: Dr. Mario shoots two massive megavitamins, which move forwards and spiral outwards, creating exploding capsule effects as it travels across the stage. Similar to the Mario Finale, with giant pills replacing fireballs.

Taunts

  • Up taunt: Grinds his shoe on the ground.
  • Side taunt: Dr. Mario pulls out a randomly colored Megavitamin, rolls it down his arm, uses his shoulder to toss it into the air, then catches it.
  • Down taunt: Pats his shoulder with his fist.

On-Screen Appearance

A large stack of capsules appear on stage. Another capsule lands on the top, causing a chain reaction which wipes away the entire stack, revealing Dr. Mario from behind them.

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with Mario, Luigi, and Peach.

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Dr. Mario
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage.
Dr. Mario (Alt.)
Mario and Dr. Mario are only slightly different. Basically, Dr. Mario is stronger, but his MD slows his speed and lowers his jump. He also has a move Mario doesn't: Dr. Tornado, a down special that can trap opponents before launching them. You can move left and right while doing it and press the button repeatedly to rise into the air.

Gallery

Palette Swaps

Dr. Mario Palette (SSB4).png

Trivia

  • In the Japanese version, due to a glitch, when the crowd is cheering for a Villager that is fighting against Dr. Mario, the crowd will instead cheer for the Ice Climbers, who do not appear as fighters in the actual game.
  • Dr. Mario appears to have his shirt and tie done up on the artwork, but in gameplay, his collar is open and tie is loose.
  • Dr. Mario is the only character designed as a clone in Super Smash Bros. 4 to not appear in any trailers prior to release.
    • He also does not appear in any poster-styled artwork.