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{{articleIcons|ssbu=y}}
{{articleIcons|ultimate=y}}
{{stub}}{{future release}}
 
{{Infobox Special Move
{{Infobox Special Move
|name=Blast-O-Matic
|name = Blast-o-Matic
|image=[[File:Blast-O-Matic.png|300px|Blast-O-Matic]]
|image = [[File:King K Rool Final Smash SSBU.gif|300px|Blast-O-Matic]]
|caption=The Blast-O-Matic as it appears in ''Ultimate''.
|caption = The Blast-o-Matic as it appears in ''Ultimate''.
|user=[[King K. Rool]]
|user = [[King K. Rool]]
|universe={{uv|Donkey Kong}}
|universe = {{uv|Donkey Kong}}
|interwiki=dkwiki
|interwiki = mariowiki
|interwikiname=Donkey Kong Wiki
|interwikiname = Super Mario Wiki
|interwikipage=Blast-o-Matic
|interwikipage = Blast-o-Matic
}}
}}
The Blast-O-Matic is {{SSBU|King K. Rool}}'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''.
 
The '''Blast-o-Matic''' ({{ja|ブラストマティック|Burasutomatikku}}, ''Blast-o-Matic'') is [[King K. Rool]]'s [[Final Smash]]. It also appears as a collectible support spirit in ''[[Super Smash Bros. Ultimate]]'' that increases the damage dealt to giant opponents.


==Overview==
==Overview==
When activated, K. Rool will lunge forward, and any player or opponent that is caught in the trajectory will be harmed by the Final Smash's attack. If successful, a cutscene appears where K. Rool is sitting on his throne in Crocodile Isle, where he presses a button twice. The Blast-O-Matic itself then fires on Donkey Kong Island, which easily cuts through the stone facade of Donkey Kong, destroying it and dealing massive damage to anyone that was on the island at the time.
When this Final Smash is used, King K. Rool will stomp, stunning any nearby opponents, and lunge forward while catching those in his path. If at least one opponent was caught, a cutscene plays in which K. Rool is sitting on his throne laughing in Crocodile Isle and presses a button twice. The Blast-o-Matic cannon on the isle then fires on Donkey Kong Island. All captured opponents are shown to be trapped in the eyes of the stone sculpture of Donkey Kong as the Blast-o-Matic's laser blasts through it, destroying the island and dealing massive damage to them.
 
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=King K. Rool
|ssbudesc=King K. Rool charges forward. He then fires the Blast-o-Matic from his fortress, striking any fighters he hit with his first attack. This blast completely destroys Donkey Kong Island, dealing serious damage and launching fighters.
}}
 
==Spirit==
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
| 164 || {{SpiritTableName|Blast-o-Matic}} ||{{SpiritType|Support}} || ★★★★ || 1 || Giant Killer || ''Donkey Kong'' Series
|}


==Origin==
==Origin==
[[File:BlastoMaticDK64.png|thumb|left|The Blast-o-Matic about to destroy Donkey Kong Island in the Game Over cutscene from ''Donkey Kong 64''.]]
[[File:Blast-O-MaticDK64.png|thumb|left|The Blast-o-Matic about to destroy Kong Isle in the Game Over sequence of ''Donkey Kong 64''.]]
The Blast-O-Matic (or Blast-o-Matic as it was worded in the original game) was a weapon of mass destruction that King K. Rool developed on his mobile Crocodile Isle with the intent to destroy Donkey Kong Island in Donkey Kong 64.  Originally, K. Rool had intended on using the gargantuan K. Lumsy to tear apart the island, but K. Lumsy had a change of heart, and as a result, K. Rool locked him up inside of a cage attached to the mobile base.
In ''{{s|mariowiki|Donkey Kong 64}}'', due to his numerous defeats against {{s|mariowiki|Donkey Kong}}, {{s|mariowiki|King K. Rool}} plotted revenge by destroying {{s|mariowiki|Donkey Kong Island}} (Kong Isle in ''Donkey Kong 64''). He had {{s|mariowiki|Snide}}, his chief technician, develop the {{s|mariowiki|Blast-o-Matic}}, a high power laser cannon capable of destroying Kong Isle. K. Rool later incorporated the Blast-o-Matic into {{iw|mariowiki|Crocodile Isle|Donkey Kong 64}} and set course to Kong Isle; however, a disagreement between the two {{s|mariowiki|Kritter}}s in charge of Crocodile Isle's steering wheel caused the naval fortress to crash into a rock, damaging the Blast-o-Matic. When Crocodile Isle arrived at Kong Isle, K. Rool ordered his minions to capture Donkey Kong's friends and to steal his {{s|mariowiki|Banana Hoard}} in order to give his Kremlings time to fix the Blast-o-Matic before Donkey Kong can stop him. During the Game Over sequence of ''Donkey Kong 64'', or when the {{s|mariowiki|Kong}}s fail to disarm the fully repaired Blast-o-Matic in {{s|mariowiki|Hideout Helm}}, K. Rool readies the laser cannon to fire on Kong Isle; however, the destruction of the isle wasn't actually shown. Instead, the ''Game Over'' text appears and the screen fades to black before the Blast-o-Matic fires.
 
This Final Smash is based on the implied destruction of Kong Isle during the Game Over sequence of ''Donkey Kong 64'' with minor differences, such as Crocodile Isle being set on a natural island rather than being a naval fortress, Donkey Kong Island more closely resembling its appearance from ''{{s|mariowiki|Donkey Kong Country}}'', and K. Rool hitting the chair with his opposite arm.
{{clrl}}


After firing the technician who designed the machine, Snide, K. Rool had focused his efforts on using its destructive capabilities, only for the machine to malfunction. In order to buy time for the machine to be repaired, K. Rool kidnapped the other Kongs and stole Donkey Kong's Banana Horde. Jaded at his firing, Snide agrees to help the Kongs out, but they had to attain pieces of the blueprint from Kasplats in order for him to shut down the machine temporarily, with more blueprints allowing for more time. Once Donkey Kong and friends finally reach Hideout Helm, the heart of the machine's operations, they succeed in destroying the Blast-O-Matic, forcing K. Rool to flee in the Flying Kroc II, only for K. Lumsy to swat down the aircraft, thus setting up the game's final battle.
==Gallery==
<gallery>
Blast-O-Matic.png|The Blast-o-Matic as it appears in ''Super Smash Bros. Ultimate'', getting ready to fire.
SSBU DK Island.png|Donkey Kong Island being briefly shown before its destruction in ''Super Smash Bros. Ultimate''.
Sakurai Twitter 4-8-21.jpg|A closeup of {{SSBU|Pyra}}, {{SSBU|Captain Falcon}}, {{SSBU|Terry}} and {{SSBU|R.O.B.}} on Donkey Kong Island, an angle normally inaccessible in-game. Screenshot from [[Masahiro Sakurai]]'s Twitter account.
King K Rool SSBU Skill Preview Final Smash.png|Blast-o-Matic as shown by the Move List in ''Ultimate''.
</gallery>


The Final Smash itself references a rather infamous Game Over screen, where K. Rool readies the Blast-O-Matic to destroy Donkey Kong Island, although that was merely implied in ''Donkey Kong 64''.
==Names in other languages==
{{Langtable
|ja={{ja|ブラストマティック|Burasutomatikku}}, ''Blast-o-Matic''
|en=Blast-o-Matic
|fr=Blast-o-Matic
|es=Machacadora
|de=Kaputt-O-Matik
|it=Blast-O-Matic
|nl=Blast-o-Matic
|ru={{rollover|Крокобластер|Krokoblaster|?}}
|ko={{rollover|블래스트매틱|Beullaeseuteumaetik|?}}, ''Blast-o-Matic''
|zh_cn={{rollover|爆裂射线|Bàoliè Shèxiàn|?}}
|zh_tw={{rollover|爆裂射線|Bàoliè Shèxiàn|?}}
}}


==Trivia==
==Trivia==
*The design of Donkey Kong Island in the Final Smash more closely resembles the layout of the island in the original ''Donkey Kong Country'', although Donkey Kong's house is where the Vine Valley area would be on the map.  Also, while Crocodile Isle resembles the design used in ''Donkey Kong 64'' (complete with entrance to the Frantic Factory world), it is depicted as a fortress on an island rather than a mobile platform.
*Despite the Blast-o-Matic originating in ''Donkey Kong 64'', it had never actually been depicted firing until ''Super Smash Bros. Ultimate'', roughly 19 years after its debut.
*In early builds of the game, the target(s) would take damage before the laser actually hit Donkey Kong Island.<ref>[https://www.youtube.com/watch?v=CBLnjibehdU]</ref> This was fixed for the final game.
 
==References==
{{reflist}}


{{Special Moves|char=King K. Rool}}
{{Special Moves|char=King K. Rool}}
{{FinalSmash}}


{{FinalSmash}}
[[Category:Donkey Kong universe]]
[[Category:King K. Rool]]
[[Category:King K. Rool (SSBU)]]
[[Category:Final Smashes (SSBU)]]
[[Category:Spirits]]

Latest revision as of 19:11, April 23, 2024

Blast-o-Matic
Blast-O-Matic
The Blast-o-Matic as it appears in Ultimate.
User King K. Rool
Universe Donkey Kong
Article on Super Mario Wiki Blast-o-Matic

The Blast-o-Matic (ブラストマティック, Blast-o-Matic) is King K. Rool's Final Smash. It also appears as a collectible support spirit in Super Smash Bros. Ultimate that increases the damage dealt to giant opponents.

Overview[edit]

When this Final Smash is used, King K. Rool will stomp, stunning any nearby opponents, and lunge forward while catching those in his path. If at least one opponent was caught, a cutscene plays in which K. Rool is sitting on his throne laughing in Crocodile Isle and presses a button twice. The Blast-o-Matic cannon on the isle then fires on Donkey Kong Island. All captured opponents are shown to be trapped in the eyes of the stone sculpture of Donkey Kong as the Blast-o-Matic's laser blasts through it, destroying the island and dealing massive damage to them.

Instructional quote[edit]

Super Smash Bros. Ultimate Move List KingKRoolHeadSSBU.png King K. Rool charges forward. He then fires the Blast-o-Matic from his fortress, striking any fighters he hit with his first attack. This blast completely destroys Donkey Kong Island, dealing serious damage and launching fighters.

Spirit[edit]

No. Image Name Type Class Cost Ability Series
164
SSBU spirit Blast-o-Matic.png
Blast-o-Matic
Support
★★★★ 1 Giant Killer Donkey Kong Series

Origin[edit]

The Blast-o-Matic about to destroy Kong Isle in the Game Over sequence of Donkey Kong 64.

In Donkey Kong 64, due to his numerous defeats against Donkey Kong, King K. Rool plotted revenge by destroying Donkey Kong Island (Kong Isle in Donkey Kong 64). He had Snide, his chief technician, develop the Blast-o-Matic, a high power laser cannon capable of destroying Kong Isle. K. Rool later incorporated the Blast-o-Matic into Crocodile Isle and set course to Kong Isle; however, a disagreement between the two Kritters in charge of Crocodile Isle's steering wheel caused the naval fortress to crash into a rock, damaging the Blast-o-Matic. When Crocodile Isle arrived at Kong Isle, K. Rool ordered his minions to capture Donkey Kong's friends and to steal his Banana Hoard in order to give his Kremlings time to fix the Blast-o-Matic before Donkey Kong can stop him. During the Game Over sequence of Donkey Kong 64, or when the Kongs fail to disarm the fully repaired Blast-o-Matic in Hideout Helm, K. Rool readies the laser cannon to fire on Kong Isle; however, the destruction of the isle wasn't actually shown. Instead, the Game Over text appears and the screen fades to black before the Blast-o-Matic fires.

This Final Smash is based on the implied destruction of Kong Isle during the Game Over sequence of Donkey Kong 64 with minor differences, such as Crocodile Isle being set on a natural island rather than being a naval fortress, Donkey Kong Island more closely resembling its appearance from Donkey Kong Country, and K. Rool hitting the chair with his opposite arm.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ブラストマティック, Blast-o-Matic
UK English Blast-o-Matic
France French Blast-o-Matic
Germany German Kaputt-O-Matik
Spain Spanish Machacadora
Italy Italian Blast-O-Matic
China Chinese (Simplified) 爆裂射线
Taiwan Chinese (Traditional) 爆裂射線
South Korea Korean 블래스트매틱, Blast-o-Matic
Netherlands Dutch Blast-o-Matic
Russia Russian Крокобластер

Trivia[edit]

  • Despite the Blast-o-Matic originating in Donkey Kong 64, it had never actually been depicted firing until Super Smash Bros. Ultimate, roughly 19 years after its debut.
  • In early builds of the game, the target(s) would take damage before the laser actually hit Donkey Kong Island.[1] This was fixed for the final game.

References[edit]

  1. ^ [1]