SSB64 Icon.png

Smash Remix: Difference between revisions

Tag: Mobile edit
m (Just added a Zelda symbol to Final TENTination, just because it came from Hyrule Castle.)
 
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As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in ''Melee'', five from ''Brawl'', two from ''Ultimate'', and three unique to ''Smash Remix''. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.  
As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in ''Melee'', five from ''Brawl'', two from ''Ultimate'', and three unique to ''Smash Remix''. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.  


In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and polygon versions that are the boss characters of Mario, Donkey Kong, and the entire cast (save Boss Characters) respectively. Eight new boss characters have also been included, with Metal Luigi, Giga Bowser, Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, and Dragon King being the boss characters of Luigi, Bowser, Sonic, Kirby, Fox, Falco, Goemon, and Captain Falcon respectively. Additionally, {{SSB|Master Hand}} can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.
In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and Fighting Polygons that are the boss characters of Mario, Donkey Kong, and the entire cast (save Boss Characters) respectively. Eight new boss characters have also been included, with Metal Luigi, Giga Bowser, Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, and Dragon King being the boss characters of Luigi, Bowser, Sonic, Kirby, Fox, Falco, Goemon, and Captain Falcon respectively. Additionally, {{SSB|Master Hand}} can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.


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!colspan=12|Remix (18)
!colspan=12|Remix (18)
|-style="vertical-align:bottom"
|-style="vertical-align:bottom"
|colspan=2|[[File:SSB64 Remix Bowser.png|100x100px|link=Bowser]]<br>[[Bowser]]<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert|link=Mario (universe)]]
|colspan=2|[[File:SSB64 Remix Bowser.png|100x100px|link=Bowser]]<br>[[Bowser]]<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert-dark|link=Mario (universe)]]
|colspan=2|[[File:SSB64 Remix Dr Mario.png|100x100px|link=Dr. Mario]]<br>[[Dr. Mario]]<br>[[File:Smash remix series icon dr mario.png|20px|class=invert|link=Mario (universe)]]
|colspan=2|[[File:SSB64 Remix Dr Mario.png|100x100px|link=Dr. Mario]]<br>[[Dr. Mario]]<br>[[File:Smash remix series icon dr mario.png|20px|class=invert-dark|link=Mario (universe)]]
|colspan=2|[[File:SSB64 Remix Sheik.png|100x100px|link=Sheik]]<br>[[Sheik]]<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Sheik.png|100x100px|link=Sheik]]<br>[[Sheik]]<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Young Link.png|100x100px|link=Young Link]]<br>[[Young Link]]<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Young Link.png|100x100px|link=Young Link]]<br>[[Young Link]]<br>{{symbol|zelda|20px}}
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|colspan=2|[[File:SSB64 Remix Sonic.png|100x100px|link=Sonic]]<br>[[Sonic]]<br>{{symbol|sonic|20px}}
|colspan=2|[[File:SSB64 Remix Sonic.png|100x100px|link=Sonic]]<br>[[Sonic]]<br>{{symbol|sonic|20px}}
|colspan=2|[[File:SSB64 Remix Banjo & Kazooie.png|100x100px|link=Banjo & Kazooie]]<br>[[Banjo]] & [[Kazooie]]<br>{{symbol|banjo|20px}}
|colspan=2|[[File:SSB64 Remix Banjo & Kazooie.png|100x100px|link=Banjo & Kazooie]]<br>[[Banjo]] & [[Kazooie]]<br>{{symbol|banjo|20px}}
|colspan=2|[[File:SSB64 Remix Conker.png|100x100px]]<br>[https://conker.fandom.com/wiki/Conker_the_Squirrel Conker]<br>[[File:Smash_remix_series_icon_conker.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Conker.png|100x100px]]<br>[https://conker.fandom.com/wiki/Conker_the_Squirrel Conker]<br>[[File:Smash_remix_series_icon_conker.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Marina.png|100x100px]]<br>[https://mischiefmakers.fandom.com/wiki/Marina_Liteyears Marina]<br>[[File:Smash_remix_series_icon_mischief_makers.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Marina.png|100x100px]]<br>[https://mischiefmakers.fandom.com/wiki/Marina_Liteyears Marina]<br>[[File:Smash_remix_series_icon_mischief_makers.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Goemon.png|100x100px|link=Goemon]]<br>[[Goemon]]<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Goemon.png|100x100px|link=Goemon]]<br>[[Goemon]]<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert-dark]]
|-
|-
!colspan=12|Boss Characters (11)
!colspan=12|Boss Characters (11)
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|colspan=2|[[File:SSB64 Remix Metal Mario.png|100x100px|link=Metal Mario]]<br>[[Metal Mario]]<br>{{symbol|met|20px}}
|colspan=2|[[File:SSB64 Remix Metal Mario.png|100x100px|link=Metal Mario]]<br>[[Metal Mario]]<br>{{symbol|met|20px}}
|colspan=2|[[File:SSB64 Remix Metal Luigi.png|100x100px|link=Metal Mario]]<br>[[Metal Mario|Metal Luigi]]<br>{{symbol|met|20px}}
|colspan=2|[[File:SSB64 Remix Metal Luigi.png|100x100px|link=Metal Mario]]<br>[[Metal Mario|Metal Luigi]]<br>{{symbol|met|20px}}
|colspan=2|[[File:SSB64 Remix Giga Bowser.png|100x100px|link=Giga Bowser]]<br>[[Giga Bowser]]<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert|link=Mario (universe)]]
|colspan=2|[[File:SSB64 Remix Giga Bowser.png|100x100px|link=Giga Bowser]]<br>[[Giga Bowser]]<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert-dark|link=Mario (universe)]]
|colspan=2|[[File:SSB64 Remix Mad Piano.png|100x100px]]<br>{{s|mariowiki|Mad Piano}}<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Mad Piano.png|100x100px]]<br>{{s|mariowiki|Mad Piano}}<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:Donkey Kong SSB.png|125x125px|link=Giant Donkey Kong]]<br>[[Giant Donkey Kong]]<br>{{symbol|dk|20px|suffix=preBrawl}}
|colspan=2|[[File:Donkey Kong SSB.png|125x125px|link=Giant Donkey Kong]]<br>[[Giant Donkey Kong]]<br>{{symbol|dk|20px|suffix=preBrawl}}
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|colspan=2|[[File:SSB64 Remix Slippy.png|100x100px|link=Slippy]]<br>[[Slippy]]<br>{{symbol|fox|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Slippy.png|100x100px|link=Slippy]]<br>[[Slippy]]<br>{{symbol|fox|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Super Sonic.png|100x100px|link=Super Sonic]]<br>[[Super Sonic]]<br>{{symbol|sonic|20px}}
|colspan=2|[[File:SSB64 Remix Super Sonic.png|100x100px|link=Super Sonic]]<br>[[Super Sonic]]<br>{{symbol|sonic|20px}}
|colspan=2|[[File:SSB64 Remix Ebisumaru.png|100x100px]]<br>[https://goemon.fandom.com/wiki/Ebisumaru Ebisumaru]<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Ebisumaru.png|100x100px]]<br>[https://goemon.fandom.com/wiki/Ebisumaru Ebisumaru]<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Poly Yoshi.png|100x100px|link=Polygon]]<br>[[Polygon]]<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Poly Yoshi.png|100x100px|link=Polygon]]<br>[[Polygon]]<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix D.King.png|100x100px|link=Dragon King]]<br>[[Dragon King]]<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix D.King.png|100x100px|link=Dragon King]]<br>[[Dragon King]]<br>{{symbol|ssb|20px}}
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==Stages==
==Stages==
As of version 1.5.0, ''Smash Remix'' features 85 slots for stages on 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that be toggled with a button press. It also features two toggles for turning [[stage hazard]]s or platform movement off.
As of version 1.5.0, ''Smash Remix'' features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that be toggled with a button press. It also features two toggles for turning [[stage hazard]]s or platform movement off.


All nine of the original stages are included, along with new Omega and [[Dream Land]] variations for each one. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original.
All nine of the original stages are included, along with new Omega and [[Dream Land]] variations for each one. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 134 total stages as of version 1.5.0.


Several stages have special callbacks to their sources. On the ''Mario Kart'' stages, the Countdown sound effect from ''Mario Kart 64'' will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of ''Dragon King: The Fighting Game'', while the ''Pokémon Stadium'' stages feature battle commentary from the announcer of ''Pokémon Stadium'' (voiced by {{s|bulbapedia|Ted Lewis}} through re-purposed voice clips); both features can also be optionally enabled on any stage.
Several stages have special callbacks to their sources in their presentation. On the ''Mario Kart'' stages, the Countdown sound effect from ''Mario Kart 64'' will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of ''Dragon King: The Fighting Game'', while the ''Pokémon Stadium'' stages feature battle commentary from the announcer of ''Pokémon Stadium'' (voiced by {{s|bulbapedia|Ted Lewis}} through re-purposed voice clips); both features can also be optionally enabled on any stage.


Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages were cut from previous builds of ''Smash Remix'', with three new stages taking their place while retaining the layouts of the cut stages:
Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages were cut from previous builds of ''Smash Remix'', with three new stages taking their place while retaining the layouts of the cut stages:
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*The [[Battlefield (SSBU)|Battlefield]] from ''Ultimate'' was replaced with an original Battlefield design inspired by the North American commercial for ''Super Smash Bros.'' in version 1.5.0.
*The [[Battlefield (SSBU)|Battlefield]] from ''Ultimate'' was replaced with an original Battlefield design inspired by the North American commercial for ''Super Smash Bros.'' in version 1.5.0.


Stages that come with Omega, Dream Land, and Remix variations will be marked with a superscript <sup>Ω</sup> (Omega), <sup>δ</sup> (Delta), and <sup>ρ</sup> (Rho) respectively.
Stages that come with Omega, Dream Land, and Remix variations are marked with a superscript <sup>Ω</sup> (Omega), <sup>δ</sup> (Delta), and <sup>ρ</sup> (Rho) respectively.


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|colspan=2|[[File:PeachCastleSSB.jpg|100x100px|link=Peach's Castle]]<br>[[Peach's Castle]]<sup>Ωδρ</sup><br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:PeachCastleSSB.jpg|100x100px|link=Peach's Castle]]<br>[[Peach's Castle]]<sup>Ωδρ</sup><br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:MushroomKingdom64.jpg|100x100px|link=Mushroom Kingdom (SSB)]]<br>{{SSB|Mushroom Kingdom}}<sup>Ωδρ</sup><br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:MushroomKingdom64.jpg|100x100px|link=Mushroom Kingdom (SSB)]]<br>{{SSB|Mushroom Kingdom}}<sup>Ωδρ</sup><br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:MetaCrystal.png|100x100px|link=Meta Crystal]]<br>[[Meta Crystal]]<sup>δ</sup><br>{{symbol|met|20px}}{{symbol|ssb|20px}}
|colspan=2|[[File:MetaCrystal.png|100x100px|link=Meta Crystal]]<br>[[Meta Crystal]]<sup>δρ</sup><br>{{symbol|met|20px}}{{symbol|ssb|20px}}
|colspan=2|[[File:YoshisStorySSB.png|100x100px|link=Yoshi's Island (SSB)]]<br>{{SSB|Yoshi's Island}}<sup>Ωδρ</sup><br>{{symbol|yoshi|20px|suffix=preBrawl}}
|colspan=2|[[File:YoshisStorySSB.png|100x100px|link=Yoshi's Island (SSB)]]<br>{{SSB|Yoshi's Island}}<sup>Ωδρ</sup><br>{{symbol|yoshi|20px|suffix=preBrawl}}
|colspan=2|[[File:YoshisStorySSB.png|100x100px|link=Yoshi's Island (SSB)]]<br>Mini {{SSB|Yoshi's Island}}<br>{{symbol|yoshi|20px|suffix=preBrawl}}
|colspan=2|[[File:YoshisStorySSB.png|100x100px|link=Yoshi's Island (SSB)]]<br>Mini {{SSB|Yoshi's Island}}<br>{{symbol|yoshi|20px|suffix=preBrawl}}
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|colspan=2|[[File:SSB64 Remix Delfino Plaza.png|100x100px|link=Delfino Plaza]]<br>[[Delfino Plaza]]<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Delfino Plaza.png|100x100px|link=Delfino Plaza]]<br>[[Delfino Plaza]]<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix World 1-1.png|100x100px|link=Mushroomy Kingdom]]<br>[[Mushroomy Kingdom|World 1-1]]<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix World 1-1.png|100x100px|link=Mushroomy Kingdom]]<br>[[Mushroomy Kingdom|World 1-1]]<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Norfair SR.png|100x100px|link=Norfair]]<br>[[Norfair | Norfair SR]]<br>{{symbol|metroid|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Norfair SR.png|100x100px|link=Norfair]]<br>[[Norfair|Norfair Remix]]<br>{{symbol|metroid|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Yoshis Island II.png|100x100px|link=Yoshi's Island (SSBB)]]<br>[[Yoshi's Island (SSBB)|Yoshi's Island II]]<br>{{symbol|yoshi|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Yoshis Island II.png|100x100px|link=Yoshi's Island (SSBB)]]<br>[[Yoshi's Island (SSBB)|Yoshi's Island II]]<br>{{symbol|yoshi|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Corneria City.png|100x100px|link=Lylat Cruise]]<br>[[Lylat Cruise|Corneria City]]<br>{{symbol|fox|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Corneria City.png|100x100px|link=Lylat Cruise]]<br>[[Lylat Cruise|Corneria City]]<br>{{symbol|fox|20px|suffix=preBrawl}}
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|colspan=6|
|colspan=6|
|-
|-
!colspan=16|From ''Smash 4'' (1)
!colspan=16|From ''Smash 4'' (2)
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|colspan=7|
|colspan=6|
|colspan=2|[[File:SSB64 Remix Mute City.png|100x100px|link=Mute City SNES]]<br>{{SSB4|Mute City}}<sup>δ</sup><br>{{symbol|fz|20px}}
|colspan=2|[[File:SSB64 Remix Mute City.png|100x100px|link=Mute City SNES]]<br>{{SSB4|Mute City}}<sup>δ</sup><br>{{symbol|fz|20px}}
|colspan=7|
|colspan=2|[[File:SSB64 Remix Smashville Remix.png|100x100px|link=Town and City]]<br>[[Town and City|Smashville Remix]]<br>{{symbol|ac|20px}}
|colspan=6|
|-
|-
!colspan=16|From ''Ultimate'' (2)
!colspan=16|From ''Ultimate'' (2)
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|colspan=6|
|colspan=6|
|-
|-
!colspan=16|Original (47)
!colspan=16|Original (46)
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|colspan=2|[[File:SSB64 Remix New Battlefield.png|100x100px]]<br>Battlefield<sup>δ</sup><br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix New Battlefield.png|100x100px]]<br>Battlefield<sup>δ</sup><br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Dragon King (stage).png|100x100px]]<br>Dragon King<sup>ρ</sup><br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Dragon King (stage).png|100x100px]]<br>Dragon King<sup>ρ</sup><br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix First Destination.png|100x100px]]<br>First Destination<sup>ρ</sup><br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix First Destination.png|100x100px]]<br>First Destination<sup>ρ</sup><br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Showdown.png|100x100px]]<br>Showdown<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Cool Cool Mountain.png|100x100px]]<br>Cool Cool Mountain<sup>δρ</sup><br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Cool Cool Mountain.png|100x100px]]<br>Cool Cool Mountain<sup>δρ</sup><br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Dr Mario (stage).png|100x100px]]<br>Dr. Mario<br>[[File:Smash_remix_series_icon_dr_mario.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Dr Mario (stage).png|100x100px]]<br>Dr. Mario<br>[[File:Smash_remix_series_icon_dr_mario.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Bowsers Stadium.png|100x100px]]<br>Bowser's Stadium<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Bowsers Stadium.png|100x100px]]<br>Bowser's Stadium<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Big Boos Haunt.png|100x100px]]<br>Big Boo's Haunt<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Big Boos Haunt.png|100x100px]]<br>Big Boo's Haunt<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Goomba Road.png|100x100px]]<br>Goomba Road<br>{{symbol|smb|20px|suffix=preBrawl}}
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|colspan=2|[[File:SSB64 Remix Goomba Road.png|100x100px]]<br>Goomba Road<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Bowsers Keep.png|100x100px]]<br>Bowser's Keep<br>[[File:MarioSymbol(BowserSymbol).png|20x20px|class=invert-dark|link=Mario (universe)]]
|colspan=2|[[File:SSB64 Remix Bowsers Keep.png|100x100px]]<br>Bowser's Keep<br>[[File:MarioSymbol(BowserSymbol).png|20x20px|class=invert|link=Mario (universe)]]
|colspan=2|[[File:SSB64 Remix Pirate Land.png|100x100px]]<br>Pirate Land<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Pirate Land.png|100x100px]]<br>Pirate Land<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Rainbow road.png|100x100px]]<br>Rainbow Road<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Rainbow road.png|100x100px]]<br>Rainbow Road<br>{{symbol|smb|20px|suffix=preBrawl}}
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|colspan=2|[[File:SSB64 Remix Ganons Tower.png|100x100px]]<br>Ganon's Tower<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Ganons Tower.png|100x100px]]<br>Ganon's Tower<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Deku Tree.png|100x100px]]<br>Deku Tree<sup>δ</sup><br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Deku Tree.png|100x100px]]<br>Deku Tree<sup>δ</sup><br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Gerudo Valley.png|100x100px|link=Gerudo Valley]]<br>[[Gerudo Valley]]<br>{{symbol|zelda|20px}}
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|colspan=2|[[File:SSB64 Remix Gerudo Valley.png|100x100px|link=Gerudo Valley]]<br>[[Gerudo Valley]]<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Tal Tal Heights.png|100x100px]]<br>Tal Tal Heights<sup>ρ</sup><br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Tal Tal Heights.png|100x100px]]<br>Tal Tal Heights<sup>ρ</sup><br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Zebes Landing.png|100x100px]]<br>Crateria<sup>δ</sup><br>{{symbol|metroid|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Zebes Landing.png|100x100px]]<br>Crateria<sup>δ</sup><br>{{symbol|metroid|20px|suffix=preBrawl}}
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|colspan=2|[[File:SSB64 Remix Osohe Castle.png|100x100px]]<br>Osohe Castle<br>{{symbol|eb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Osohe Castle.png|100x100px]]<br>Osohe Castle<br>{{symbol|eb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix New Pork City.png|100x100px|link=New Pork City]]<br>[[New Pork City]]<br>{{symbol|eb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix New Pork City.png|100x100px|link=New Pork City]]<br>[[New Pork City]]<br>{{symbol|eb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Kitchen Island.png|100x100px]]<br>Kitchen Island<br>{{symbol|wario|20px}}
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|colspan=2|[[File:SSB64 Remix Kitchen Island.png|100x100px]]<br>Kitchen Island<br>{{symbol|wario|20px}}
|colspan=2|[[File:SSB64 Remix Green Hill Zone.png|100x100px|link=Green Hill Zone]]<br>[[Green Hill Zone]]<br>{{symbol|sonic|20px}}
|colspan=2|[[File:SSB64 Remix Green Hill Zone.png|100x100px|link=Green Hill Zone]]<br>[[Green Hill Zone]]<br>{{symbol|sonic|20px}}
|colspan=2|[[File:SSB64 Remix Casino Night Zone.png|100x100px]]<br>Casino Night Zone<br>{{symbol|sonic|20px}}
|colspan=2|[[File:SSB64 Remix Casino Night Zone.png|100x100px]]<br>Casino Night Zone<br>{{symbol|sonic|20px}}
Line 223: Line 223:
|colspan=2|[[File:SSB64 Remix Dracula's Castle.png|100x100px|link=Dracula's Castle]]<br>[[Dracula's Castle]]<sup>ρ</sup><br>{{symbol|castlevania|20px}}
|colspan=2|[[File:SSB64 Remix Dracula's Castle.png|100x100px|link=Dracula's Castle]]<br>[[Dracula's Castle]]<sup>ρ</sup><br>{{symbol|castlevania|20px}}
|colspan=2|[[File:SSB64 Remix Mad Monster Mansion.png|100x100px]]<br>Mad Monster Mansion<br>{{symbol|bk|20px}}
|colspan=2|[[File:SSB64 Remix Mad Monster Mansion.png|100x100px]]<br>Mad Monster Mansion<br>{{symbol|bk|20px}}
|colspan=2|[[File:SSB64 Remix Windy.png|100x100px]]<br>Windy<br>[[File:Smash_remix_series_icon_conker.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Windy.png|100x100px]]<br>Windy<br>[[File:Smash_remix_series_icon_conker.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Planet Clancer.png|100x100px]]<br>Planet Clancer<br>[[File:Smash_remix_series_icon_mischief_makers.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Planet Clancer.png|100x100px]]<br>Planet Clancer<br>[[File:Smash_remix_series_icon_mischief_makers.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Edo Town.png|100x100px]]<br>Edo Town<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert-dark]]
|-style="vertical-align:bottom;"
|colspan=2|[[File:SSB64 Remix Frays Stage.png|100x100px]]<br>{{Sm|Fray}}'s Stage<sup>ρ</sup><br>[[File:Smash_remix_series_icon.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix N64 Stage.png|100x100px]]<br>N64 Stage<br>[[File:Smash_remix_series_icon.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Game Boy Land.png|100x100px]]<br>Game Boy Land<sup>ρ</sup><br>[[File:Smash_remix_series_icon.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Smashketball.png|100x100px]]<br>Smashketball<br>[[File:Smash_remix_series_icon_nba_jam.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Tower of Heaven.png|100x100px]]<br>Tower of Heaven<br>[[File:Smash_remix_series_icon_tower_of_heaven.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Glacial River.png|100x100px]]<br>Glacial River<br>[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Rith Esa.png|100x100px]]<br>Rith Essa<br>[[File:Smash_remix_series_icon_jet_force_gemini.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix dataDyne.png|100x100px]]<br>dataDyne Central<br>[[File:Smash_remix_series_icon_perfect_dark.png|20px|class=invert-dark]]
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|colspan=2|[[File:SSB64 Remix Edo Town.png|100x100px]]<br>Edo Town<br>[[File:Smash_remix_series_icon_goemon.png|20px|class=invert]]
|colspan=2|
|colspan=2|[[File:SSB64 Remix Frays Stage.png|100x100px]]<br>{{Sm|Fray}}'s Stage<sup>ρ</sup><br>[[File:Smash_remix_series_icon.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Twilight City.png|100x100px]]<br>Twilight City<br>[[File:Smash_remix_series_icon_wave_race.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix N64 Stage.png|100x100px]]<br>N64 Stage<br>[[File:Smash_remix_series_icon.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Melrode.png|100x100px]]<br>Melrode<br>[[File:Smash_remix_series_icon_quest_64.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Game Boy Land.png|100x100px]]<br>Game Boy Land<sup>ρ</sup><br>[[File:Smash_remix_series_icon.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Grim Reapers Cavern.png|100x100px]]<br>Grim Reaper's Cavern<br>[[File:Smash_remix_series_icon_jack_bros.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Smashketball.png|100x100px]]<br>Smashketball<br>[[File:Smash_remix_series_icon_nba_jam.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Scuttle Town.png|100x100px]]<br>Scuttle Town<br>[[File:Smash_remix_series_icon_shantae.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Tower of Heaven.png|100x100px]]<br>Tower of Heaven<br>[[File:Smash_remix_series_icon_tower_of_heaven.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Spawned Fear.png|100x100px]]<br>Spawned Fear<br>[[File:Smash_remix_series_icon_doom.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Glacial River.png|100x100px]]<br>Glacial River<br>[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Big Snowman.png|100x100px]]<br>Big Snowman<br>[[File:Smash_remix_series_icon_snowboard_kids.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Rith Esa.png|100x100px]]<br>Rith Essa<br>[[File:Smash_remix_series_icon_jet_force_gemini.png|20px|class=invert]]
|colspan=2|
|-
!colspan=16|Remix (14)
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|
|colspan=2|[[File:SSB64 Remix Final Tentination.png|100x100px]]<br>Final Tentination<br>{{symbol|zelda|20px}}{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix dataDyne.png|100x100px]]<br>dataDyne Central<br>[[File:Smash_remix_series_icon_perfect_dark.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Dragon King Remix.png|100x100px]]<br>Dragon King Remix<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Twilight City.png|100x100px]]<br>Twilight City<br>[[File:Smash_remix_series_icon_wave_race.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix First Destination Remix.png|100x100px]]<br>First Destination Remix<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Melrode.png|100x100px]]<br>Melrode<br>[[File:Smash_remix_series_icon_quest_64.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Showdown.png|100x100px]]<br>Showdown<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Grim Reapers Cavern.png|100x100px]]<br>Grim Reaper's Cavern<br>[[File:Smash_remix_series_icon_jack_bros.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Peach's Castle Beta.png|100x100px]]<br>Peach's Castle Beta<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Scuttle Town.png|100x100px]]<br>Scuttle Town<br>[[File:Smash_remix_series_icon_shantae.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Meta Crystent.png|100x100px|link=Meta Crystal]]<br>Meta Crystent<br>{{symbol|met|20px}}{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Spawned Fear.png|100x100px]]<br>Spawned Fear<br>[[File:Smash_remix_series_icon_doom.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Cool Cool Mountain Remix.png|100x100px]]<br>Cool Cool Mountain SR<br>{{symbol|smb|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Big Snowman.png|100x100px]]<br>Big Snowman<br>[[File:Smash_remix_series_icon_snowboard_kids.png|20px|class=invert]]
|colspan=2|[[File:SSB64 Remix Muda Kingdom.png|100x100px]]<br>Muda Kingdom<br>{{symbol|smb|20px|suffix=preBrawl}}
|
|-style="vertical-align:bottom;"
|colspan=2|
|colspan=2|[[File:SSB64 Remix Hyrule Castle Remix.png|100x100px]]<br>Hyrule Castle SR<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Tal Tal Heights Remix.png|100x100px]]<br>Tal Tal Heights Remix<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Zector Z Remix.png|100x100px]]<br>Sector Z SR<br>{{symbol|fox|20px|suffix=preBrawl}}
|colspan=2|[[File:SSB64 Remix Reverse Castle.png|100x100px]]<br>Reverse Castle<br>{{symbol|castlevania|20px}}
|colspan=2|[[File:SSB64 Remix Fray's Stage Night.png|100x100px]]<br>{{Sm|Fray}}'s Stage - Night<br>[[File:Smash_remix_series_icon.png|20px|class=invert-dark]]
|colspan=2|[[File:SSB64 Remix Glacial River Remix.png|100x100px]]<br>Glacial River Remix<br>[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px|class=invert-dark]]
|colspan=2|
|-
|-
!colspan=16|Cut (3)
!colspan=16|Cut (3)
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|colspan=5|
|colspan=5|
|colspan=2|[[File:SSB64 Remix Battlefield.png|100x100px|link=Battlefield (SSBU)]]<br>{{SSBU|Battlefield}}<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64 Remix Battlefield.png|100x100px|link=Battlefield (SSBU)]]<br>{{SSBU|Battlefield}}<br>{{symbol|ssb|20px}}
|colspan=2|[[File:SSB64_Remix_Skyloft.png|100x100px]]<br>[[Skyloft]]<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64_Remix_Skyloft.png|100x100px|link=Skyloft]]<br>[[Skyloft]]<br>{{symbol|zelda|20px}}
|colspan=2|[[File:SSB64 Remix Kalos.png|100x100px]]<br>[[Kalos Pokémon League]]<br>{{symbol|pkmn|20px}}
|colspan=2|[[File:SSB64 Remix Kalos.png|100x100px|link=Kalos Pokémon League]]<br>[[Kalos Pokémon League]]<br>{{symbol|pkmn|20px}}
|colspan=5|
|colspan=5|
|}
|}
Line 263: Line 283:
*{{gameIcon|ssb}} [[Planet Zebes]] <sup>Ωδ</sup>
*{{gameIcon|ssb}} [[Planet Zebes]] <sup>Ωδ</sup>
*{{gameIcon|ssb}} {{SSB|Yoshi's Island}} <sup>Ωδρ</sup> (Remix variant is "Mini Yoshi's Island", the cloudless variant where the {{SSB|Yoshi}} Team is fought in [[1P Game]])
*{{gameIcon|ssb}} {{SSB|Yoshi's Island}} <sup>Ωδρ</sup> (Remix variant is "Mini Yoshi's Island", the cloudless variant where the {{SSB|Yoshi}} Team is fought in [[1P Game]])
*{{gameIcon|ssb}} {{SSB|Dream Land}} <sup>Ωδρ</sup> (DL version is a "Winter Dream Land" re-skin that is otherwise identical. Remix version is Dream Greens)
*{{gameIcon|ssb}} {{SSB|Dream Land}} <sup>Ωδρ</sup> (DL variant is a "Winter Dream Land" re-skin that is otherwise identical. Remix variant is Dream Greens)
*{{gameIcon|ssb}} [[Sector Z]] <sup>Ωδρ</sup> (Remix version is only the back of the ship)
*{{gameIcon|ssb}} [[Sector Z]] <sup>Ωδρ</sup> (Remix variant is only the back of the ship)
*{{gameIcon|ssb}} [[Saffron City]] <sup>Ωδ</sup>
*{{gameIcon|ssb}} [[Saffron City]] <sup>Ωδ</sup>
*{{gameIcon|ssb}} [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] <sup>Ωδρ</sup> (Remix version is Mushroom Kingdom SR)
*{{gameIcon|ssb}} [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] <sup>Ωδρ</sup> (Remix variant is Mushroom Kingdom SR)
*{{gameIcon|ssb}} [[Duel Zone]] <sup>δ</sup>
*{{gameIcon|ssb}} [[Duel Zone]] <sup>δ</sup>
*{{gameIcon|ssb}} {{SSB|Final Destination}} <sup>δρ</sup> (Remix version is "Final Tentination", which adds Tent from Hyrule Castle in the middle)
*{{gameIcon|ssb}} {{SSB|Final Destination}} <sup>δρ</sup> (Remix variant is "Final Tentination", which adds Tent from Hyrule Castle in the middle)
*{{gameIcon|ssb}} [[Meta Crystal]] <sup>δρ</sup> (Remix version is "Meta Crystent", which adds Tents on opposite ends of a flat stage)
*{{gameIcon|ssb}} [[Meta Crystal]] <sup>δρ</sup> (Remix variant is "Meta Crystent", which adds Tents on opposite ends of a flat stage)
*{{gameIcon|ssb}} [[Small|Dream Land Beta 1]] <sup>ρ</sup> (Remix version is Dream Land Beta 2)
*{{gameIcon|ssb}} [[Small|Dream Land Beta 1]] <sup>ρ</sup> (Remix variant is Dream Land Beta 2)
*{{gameIcon|ssb}} [[New|Dream Land Beta 2]] (Remix Variant for Dream Land Beta 1)
*{{gameIcon|ssb}} [[New|Dream Land Beta 2]] (Remix variant for Dream Land Beta 1)
*{{gameIcon|ssb}} [[Tutorial Stage|How to Play]]
*{{gameIcon|ssb}} [[Tutorial Stage|How to Play]]
*{{gameIcon|ssbm}} [[Princess Peach's Castle|Peach's Castle II]] (No switches or Banzai bills)
*{{gameIcon|ssbm}} [[Princess Peach's Castle|Peach's Castle II]] (No switches or Banzai bills)
Line 281: Line 301:
*{{gameIcon|ssbm}} [[Yoshi's Story]]
*{{gameIcon|ssbm}} [[Yoshi's Story]]
*{{gameIcon|ssbm}} [[Yoshi's Island (SSBM)|Dinosaur Land]] (Rotating blocks now spin at predetermined intervals instead of when attacked)
*{{gameIcon|ssbm}} [[Yoshi's Island (SSBM)|Dinosaur Land]] (Rotating blocks now spin at predetermined intervals instead of when attacked)
*{{gameIcon|ssbm}} Dream Greens (Remix variant for Dream Land with the layout of [[Green Greens]], as present in [[SD Remix]])
*{{gameIcon|ssbm}} Dream Greens (Remix variant of Dream Land with the layout of [[Green Greens]], as present in [[SD Remix]])
*{{gameIcon|ssbm}} [[Fountain of Dreams]]
*{{gameIcon|ssbm}} [[Fountain of Dreams]]
*{{gameIcon|ssbm}} [[Corneria]]
*{{gameIcon|ssbm}} [[Corneria]]
*{{gameIcon|ssbm}} [[Venom]]
*{{gameIcon|ssbm}} [[Venom]]
*{{gameIcon|ssbm}} [[Pokémon Stadium]] <sup>ρ</sup> (Remix version is Pokémon Stadium 2. No transformations)
*{{gameIcon|ssbm}} [[Pokémon Stadium]] <sup>ρ</sup> (Remix variant is Pokémon Stadium 2. No transformations)
*{{gameIcon|ssbm}} [[Poké Floats]] (Features different Pokémon than its ''Melee'' counterpart)
*{{gameIcon|ssbm}} [[Poké Floats]] (Features different Pokémon than its ''Melee'' counterpart)
*{{gameIcon|ssbm}} [[Big Blue]]
*{{gameIcon|ssbm}} [[Big Blue]]
*{{gameIcon|ssbm}} [[Onett]]
*{{gameIcon|ssbm}} [[Onett]] (No awning drop)
*{{gameIcon|ssbm}} [[Flat Zone]] <sup>ρX</sup> (Remix version is Flat Zone 2, no falling objects or oil spill)
*{{gameIcon|ssbm}} [[Flat Zone]] <sup>ρX</sup> (Remix variant is Flat Zone 2, no falling objects or oil spill)
*{{gameIcon|ssbb}} [[Delfino Plaza]]
*{{gameIcon|ssbb}} [[Delfino Plaza]] (No movement or transformation)
*{{gameIcon|ssbb}} World 1-1 ([[Mushroomy Kingdom]], with the aesthetics of the original ''Super Mario Bros.'')
*{{gameIcon|ssbb}} World 1-1 ([[Mushroomy Kingdom]], with the aesthetics of the original ''Super Mario Bros.'')
*{{gameIcon|ssbb}} [[Norfair]] (Remix variant for Norfair, featuring the original layout from ''Brawl'' with no lava wave)
*{{gameIcon|ssbb}} [[Norfair|Norfair Remix]] (Remix variant for Norfair, featuring the original layout from ''Brawl'' with no lava wave)
*{{gameIcon|ssbb}} [[Yoshi's Island (SSBB)|Yoshi's Island II]]
*{{gameIcon|ssbb}} [[Yoshi's Island (SSBB)|Yoshi's Island II]]
*{{gameIcon|ssbb}} Corneria City ([[Lylat Cruise]], with a background similar to Corneria but no tilting)
*{{gameIcon|ssbb}} Corneria City ([[Lylat Cruise]], with a background similar to Corneria but no tilting)
*{{gameIcon|ssbb}} [[Pokémon Stadium 2]] (Remix variant for Pokémon Stadium. No transformations)
*{{gameIcon|ssbb}} [[Pokémon Stadium 2]] (Remix variant for Pokémon Stadium. No transformations)
*{{gameIcon|ssbb}} [[Castle Siege]] (first section only, with no transformations)
*{{gameIcon|ssbb}} [[Castle Siege]] (First section only, with no transformations)
*{{gameIcon|ssbb}} [[Flat Zone 2]] (Remix variant for Flat Zone. "Fire" only, no transformations)
*{{gameIcon|ssbb}} [[Flat Zone 2]] (Remix variant for Flat Zone. "Fire" only, no transformations)
*{{gameIcon|ssbb}} [[WarioWare, Inc.]] (no microgames)
*{{gameIcon|ssbb}} [[WarioWare, Inc.]] (No microgames)
*{{gameIcon|ssbb}} [[Smashville]] <sup>ρ</sup> (Remix version features three platforms)
*{{gameIcon|ssbb}} [[Smashville]] <sup>ρ</sup> (Remix variant is Smashville Remix)
*{{gameIcon|ssb4-3ds}} [[Mute City SNES]] <sup>δ</sup>
*{{gameIcon|ssb4-3ds}} [[Mute City SNES]] <sup>δ</sup>
*{{gameIcon|ssb4-wiiu}} Smashville Remix (Remix variant for Smashville. Uses the platform layout from the "Town" portion of [[Town and City]])
*{{gameIcon|ssbu}} [[Mementos]] (Remix variant for Grim Reaper's Cavern, featuring the original layout from ''Ultimate'' with no trains or walls)
*{{gameIcon|ssbu}} [[Mementos]] (Remix variant for Grim Reaper's Cavern, featuring the original layout from ''Ultimate'' with no trains or walls)
*{{gameIcon|ssbu}} [[Spiral Mountain]] (Uses a slightly different layout from ''Ultimate'', with a Dreamland platform layout that occasionally inverts)
*{{gameIcon|ssbu}} [[Spiral Mountain]] (Uses a slightly different layout from ''Ultimate'', with a Dreamland platform layout that occasionally inverts)
Line 310: Line 331:
|
|
*Battlefield<sup>δ</sup> (Uses the Duel Zone layout. The stage's aesthetic is largely based on the North American commercial for the original ''Super Smash Bros.'')
*Battlefield<sup>δ</sup> (Uses the Duel Zone layout. The stage's aesthetic is largely based on the North American commercial for the original ''Super Smash Bros.'')
*Dragon King<sup>ρ</sup> (The [[Battlefield]]-like stage present in the surviving screenshots and footage of ''[[Dragon King: The Fighting Game]]''. Remix version is the [[Norfair]]-like stage seen in footage on [[Masahiro Sakurai]]'s YouTube channel)
*Dragon King<sup>ρ</sup> (The [[Battlefield]]-like stage present in the surviving screenshots and footage of ''[[Dragon King: The Fighting Game]]''. Remix variant is the [[Norfair]]-like stage seen in footage on [[Masahiro Sakurai]]'s YouTube channel)
*First Destination<sup>ρ</sup> (The desk belonging to {{SSB|Master Hand}}, seen in the opening and ending cutscenes of ''Super Smash Bros.''. Remix versions are the [[Peach's Castle]]-like stage it becomes in the opening and Showdown)
*First Destination<sup>ρ</sup> (The desk belonging to {{SSB|Master Hand}}, seen in the opening and ending cutscenes of ''Super Smash Bros.'' Remix variants are the [[Peach's Castle]]-like stage it becomes in the opening and Showdown)
*Showdown (Remix variant for First Destination, based on the grassy area in the opening cutscene where Mario and Kirby confront each other)
*Showdown (Remix variant for First Destination, based on the grassy area in the opening cutscene where Mario and Kirby confront each other)
*[[mariowiki:Cool, Cool Mountain|Cool Cool Mountain]]<sup>δρ</sup> (from ''Super Mario 64'', the only stage in the game with [[slippery]] platforms, with asymmetrical layout and a hole in the center. Remix version features main platform with angles on either side and two platforms above)
*[[mariowiki:Cool, Cool Mountain|Cool Cool Mountain]]<sup>δρ</sup> (From ''Super Mario 64''. The only stage in the game with [[slippery]] platforms, with asymmetrical layout and a hole in the center. Remix variant features main platform with angles on either side and two platforms above)
*Dr. Mario (From ''Dr. Mario'', A simple stage with two platforms, taking place in a doctor's office)
*Dr. Mario (From ''Dr. Mario''. A simple stage with two platforms, taking place in a doctor's office)
*[[mariowiki:Bowser in the Dark_World|Bowser's Stadium]] (from ''Super Mario 64'', features the bombs from the original game as hazards)
*[[mariowiki:Bowser in the Dark_World|Bowser's Stadium]] (From ''Super Mario 64''. features the bombs from the original game as hazards)
*{{iw|mariowiki|Goomba Road}} (From ''Paper Mario'', vertically flipped Battlefield layout)
*{{iw|mariowiki|Goomba Road}} (From ''Paper Mario''. Vertically flipped Battlefield layout)
*[[mariowiki:Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]] (From ''Super Mario RPG'', has platforms that come out and retract)
*[[mariowiki:Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]] (From ''Super Mario RPG''. Has platforms that extend and retract from the background)
*{{iw|mariowiki|Pirate Land}} (From ''Mario Party 2'', has a pirate ship in the distance which shoots cannonballs at Happening Spaces)
*{{iw|mariowiki|Pirate Land}} (From ''Mario Party 2''. Has a pirate ship in the distance which shoots cannonballs at Happening Spaces)
*[[mariowiki:N64 Rainbow Road|Rainbow Road]] (From ''Mario Kart 64'', features a similar travelling stage concept to ''for Nintendo 3DS'' [[Rainbow Road]], with Chain Comps that can attack players)
*[[mariowiki:N64 Rainbow Road|Rainbow Road]] (From ''Mario Kart 64''. Features a similar travelling stage concept to ''for Nintendo 3DS'' [[Rainbow Road]], with Chain Comps that can attack players)
*[[mariowiki:N64 Toad's Turnpike|Toad's Turnpike]] (From ''Mario Kart 64'', layout resembles the "Traffic Jam" stages from ''Slap City'' and ''Nickelodeon All-Star Brawl'')
*[[mariowiki:N64 Toad's Turnpike|Toad's Turnpike]] (From ''Mario Kart 64''. Layout resembles the "Traffic Jam" stages from ''Slap City'' and ''Nickelodeon All-Star Brawl'', with added signs as hazards)
*{{iw|mariowiki|Big Boo's Haunt}} (From ''Super Mario 64'', features two asymmetrical platforms above the stage and two soft platforms that occasionally rise up on the sides)
*{{iw|mariowiki|Big Boo's Haunt}} (From ''Super Mario 64''. Features two asymmetrical platforms above the stage and two soft platforms that occasionally rise up on the sides)
*{{iw|mariowiki|Frosty Village}} (From ''Diddy Kong Racing'', has a steep step in the middle)
*{{iw|mariowiki|Frosty Village}} (From ''Diddy Kong Racing''. Has a steep step in the middle)
*[[zeldawiki:Great Deku Tree|Deku Tree]]<sup>δ</sup> (From ''The Legend of Zelda: Ocarina of Time'', has a wall, hollow tree stump, and small puddle)
*[[zeldawiki:Great Deku Tree|Deku Tree]]<sup>δ</sup> (From ''The Legend of Zelda: Ocarina of Time''. Has a wall, hollow tree stump, and small puddle)
*[[zeldawiki:Ganon's Castle|Ganon's Tower]] (From ''The Legend of Zelda: Ocarina of Time'', Kalos-esque layout, but much larger)
*[[zeldawiki:Ganon's Castle|Ganon's Tower]] (From ''The Legend of Zelda: Ocarina of Time''. Kalos-esque layout, but much larger)
*[[Gerudo Valley]] (From ''The Legend of Zelda: Ocarina of Time''. Different layout than ''Smash 4'' version, asymmetrical and vertically flipped Battlefield clone)
*[[Gerudo Valley]] (From ''The Legend of Zelda: Ocarina of Time''. Different layout than ''Smash 4'' version, being an asymmetrical and vertically flipped Battlefield clone)
*{{iw|zeldawiki|Tal Tal Heights}}<sup>ρ</sup> (from ''The Legend of Zelda: Link's Awakening'', using the layout of the cut [[Skyloft]] stage. Remix version turns main platform to [[semisoft platform]])
*{{iw|zeldawiki|Tal Tal Heights}}<sup>ρ</sup> (From ''The Legend of Zelda: Link's Awakening''. Uses the layout of the cut [[Skyloft]] stage. Remix variant turns main platform to [[semisoft platform]])
*{{iw|metroidwiki|Crateria}}<sup>δ</sup> (From ''Super Metroid'', has a vertically moving platform on the left and hard wall on the right)
*{{iw|metroidwiki|Crateria}}<sup>δ</sup> (From ''Super Metroid''. Has a vertically moving platform on the left and hard wall on the right)
*Norfair<sup>ρ</sup> (Different layout than ''Brawl'' version with two sloped platforms. Remix version is ''Brawl'' layout)
*Norfair<sup>ρ</sup> (Different layout than ''Brawl'' version, with two sloped platforms. Remix variant is ''Brawl'' layout)
*{{iw|wikirby|Mt. Dedede}} (From ''Kirby's Dream Land''. Different layout than the Mt. Dedede portion of [[Dream Land GB]] from ''for Nintendo 3DS'', bears a very loose resemblance to [[Boxing Ring]])
*{{iw|wikirby|Mt. Dedede}} (From ''Kirby's Dream Land''. Different layout than the Mt. Dedede portion of [[Dream Land GB]] from ''for Nintendo 3DS'', with a very loose resemblance to [[Boxing Ring]])
*{{iw|bulbapedia|Gym Leader Castle}} (from ''Pokémon Stadium'', using the layout of the cut [[Kalos Pokémon League]] stage.)
*{{iw|bulbapedia|Gym Leader Castle}} (From ''Pokémon Stadium''. Uses the layout of the cut [[Kalos Pokémon League]] stage.)
*[[New Pork City]] (Unique layout compared to ''Brawl'', instead based on that of the Fire Capital from ''Rivals of Aether''. The entrance of the {{s|wikibound|Empire Porky Building}} appears in the background)
*[[New Pork City]] (Different layout than ''Brawl'' version, instead being based on that of the Fire Capital from ''Rivals of Aether''. The entrance of the {{s|wikibound|Empire Porky Building}} appears in the background)
*{{iw|wikibound|Osohe Castle}} (From ''Mother 3'', has walls to the left and right that extend above the blast zone and a rock in front of the entrance)
*{{iw|wikibound|Osohe Castle}} (From ''Mother 3''. Has walls to the left and right that extend above the blast zone and a rock in front of the entrance)
*{{iw|mariowiki|Kitchen Island}} (From ''Super Mario Land 3: Wario Land'', has a vertically moving platform on each side)
*{{iw|mariowiki|Kitchen Island}} (From ''Super Mario Land 3: Wario Land''. Has a vertically moving platform on each side)
*[[Green Hill Zone]] (Different layout than ''Brawl'' version, uses the ''Project M'' layout)
*[[Green Hill Zone]] (Different layout than ''Brawl'' version, instead using the ''Project M'' layout)
*[https://sonic.fandom.com/wiki/Casino_Night_Zone Casino Night Zone] (From ''Sonic the Hedgehog 2'', has pinball slingshots that damage fighters)
*[https://info.sonicretro.org/Casino_Night_Zone Casino Night Zone] (From ''Sonic the Hedgehog 2''. Has pinball slingshots that damage fighters)
*[https://sonic.fandom.com/wiki/Metallic_Madness Metallic Madness] (From ''Sonic CD'', has pistons that go up and down to serve as walls and the occasional [https://sonic.fandom.com/wiki/Poh-Bee Poh-Bee] enemy that shrinks fighters)
*[https://info.sonicretro.org/Metallic_Madness Metallic Madness] (From ''Sonic CD''. Has pistons that go up and down to serve as walls and the occasional [https://info.sonicretro.org/Poh-Bee Poh-Bee] enemy that shrinks fighters)
*[[Dracula's Castle]]<sup>ρ</sup> (Different layout than the ''Ultimate'' version, resembling Temple. Remix version is the [https://castlevania.fandom.com/wiki/Reverse_Castle Reverse Castle] from ''Castlevania: Symphony of the Night'', with the same layout but upside down)
*[[Dracula's Castle]]<sup>ρ</sup> (Different layout than ''Ultimate'' version, resembling Temple. Remix variant is the [https://castlevania.fandom.com/wiki/Reverse_Castle Reverse Castle] from ''Castlevania: Symphony of the Night'', with the same layout but upside down)
*[https://banjokazooiewiki.com/wiki/Mad_Monster_Mansion Mad Monster Mansion] (From ''Banjo-Kazooie'', has solid lower floor and soft upper floor with a pillar in the middle like Princess Peach's Castle)
*[https://banjokazooiewiki.com/wiki/Mad_Monster_Mansion Mad Monster Mansion] (From ''Banjo-Kazooie''. Has solid lower floor and soft upper floor with a pillar in the middle like Princess Peach's Castle)
*[https://conker.fandom.com/wiki/Windy Windy] (From ''Conker's Bad Fur Day'', has a wall on the left and a windmill akin to that on [[Windy Hill Zone]] to the right.)
*[https://conker.fandom.com/wiki/Windy Windy] (From ''Conker's Bad Fur Day''. Has a wall on the left and a windmill akin to that on [[Windy Hill Zone]] to the right)
*[https://mischiefmakers.fandom.com/wiki/Planet_Clancer Planet Clancer] (From ''Mischief Makers'', Moving platform lower than the stage center that sometimes comes out on both sides of it.)
*[https://mischiefmakers.fandom.com/wiki/Planet_Clancer Planet Clancer] (From ''Mischief Makers''. Has a moving platform lower than the stage center that sometimes comes out on both sides of it)
*[https://goemon.fandom.com/wiki/Oedo_Town Edo Town] (From ''Mystical Ninja Starring Goemon'', has a wall in the top middle)
*[https://goemon.fandom.com/wiki/Oedo_Town Edo Town] (From ''Mystical Ninja Starring Goemon''. Has a wall in the top middle)
*{{Sm|Fray}}'s Stage<sup>δ</sup> (Dream Land reskin, with original theme. Dream Land variant is the same stage at night.)
*{{Sm|Fray}}'s Stage<sup>δ</sup> (Dream Land reskin, with original theme. Dream Land variant is the same stage at night)
*N64 (A tranquil and open-air stage consisting of platforms surrounding the Nintendo 64 logo, based on the startup animation of the {{iw|wikipedia|64DD}})
*N64 (A tranquil and open-air stage consisting of platforms surrounding the Nintendo 64 logo, based on the startup animation of the {{iw|wikipedia|64DD}})
*Game Boy Land<sup>ρ</sup> (A stage that transitions, similarly to [[Dream Land GB]], between locations from various Game Boy games: {{iw|mariowiki|Muda Kingdom}} from ''Super Mario Land'', {{iw|wikirby|Bubbly Clouds}} from ''Kirby's Dream Land'', {{iw|bulbapedia|Vermilion City}} from ''Pokèmon Red/Blue'', {{iw|mariowiki|Course No.02}} from ''Wario Land'', and {{iw|zeldawiki|Mabe Village}} from ''The Legend of Zelda: Link's Awakening''. Remix version is only the Muda Kingdom section)
*Game Boy Land<sup>ρ</sup> (A stage that transitions, similarly to [[Dream Land GB]], between locations from various Game Boy games: {{iw|mariowiki|Muda Kingdom}} from ''Super Mario Land'', {{iw|wikirby|Bubbly Clouds}} from ''Kirby's Dream Land'', {{iw|bulbapedia|Vermilion City}} from ''Pokèmon Red/Blue'', {{iw|mariowiki|Course No.02}} from ''Wario Land'', and {{iw|zeldawiki|Mabe Village}} from ''The Legend of Zelda: Link's Awakening''. Remix variant is only the Muda Kingdom section)
*Smashketball (Based on ''NBA Jam''. It is a basketball court with [[Barrel Cannon]]s at either side, mimicking a common activity with [[Stage Builder]] among fans)
*Smashketball (Based on ''NBA Jam''. A basketball court with [[Barrel Cannon]]s at either side, mimicking a common activity with [[Stage Builder]] among fans)
*[https://rivals-of-aether.fandom.com/wiki/Tower_of_Heaven Tower of Heaven] (From ''Tower of Heaven'', uses the the basic form layout of the crossover stage from ''Rivals of Aether'')
*[https://rivals-of-aether.fandom.com/wiki/Tower_of_Heaven Tower of Heaven] (From ''Tower of Heaven''. Uses the basic form layout of the crossover stage from ''Rivals of Aether'')
*[https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#River Glacial River]<sup>ρ</sup> (From ''Marvel Vs. Capcom 2: New Age of Heroes'', hazards-off Smashville layout with a slope a la [[Yoshi's Island (Brawl)]]. Remix version removes slopes)
*[https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#River Glacial River]<sup>ρ</sup> (From ''Marvel Vs. Capcom 2: New Age of Heroes''. Hazards-off Smashville layout with a slope a la [[Yoshi's Island (Brawl)]]. Remix variant removes slopes)
*dataDyne Central (The top of the [https://perfectdark.fandom.com/wiki/Lucerne_Tower Lucerne Tower] from ''Perfect Dark'', has a flying car that appears above as a ceiling)
*[https://perfectdark.fandom.com/wiki/Lucerne_Tower dataDyne Central] (From ''Perfect Dark''. Has a flying car that appears above as a ceiling)
*[https://jetforcegemini.fandom.com/wiki/Rith_Essa Rith Essa] (From ''Jet Force Gemini'', has gaps in the middle and walls to the left and right)
*[https://jetforcegemini.fandom.com/wiki/Rith_Essa Rith Essa] (From ''Jet Force Gemini''. Has gaps in the middle and walls to the left and right)
*Twilight City (From ''[[Wave Race|Wave Race 64]]'', has ramps and platforms that move up and down, along with waving water that slows sinking like in Great Bay)
*Twilight City (From ''[[Wave Race|Wave Race 64]]''. Has ramps and platforms that move up and down, along with waving water that slows sinking like in Great Bay)
*[https://quest64.fandom.com/wiki/Melrode Melrode] (From ''Quest 64'', layout akin to Merchant Port from ''Rivals of Aether'' and ''Fraymakers'')
*[https://quest64.fandom.com/wiki/Melrode Melrode] (From ''Quest 64''. Uses a layout akin to Merchant Port from ''Rivals of Aether'' and ''Fraymakers'')
*Grim Reaper's Cavern (From ''Jack Bros.'', based on Mementos with reversed platform placement. Remix version is Mementos.)
*Grim Reaper's Cavern (From ''Jack Bros.'' Based on Mementos with reversed platform placement. Remix variant is Mementos.)
*[https://shantae.fandom.com/wiki/Scuttle_Town Scuttle Town] (From ''[[Shantae]]'', features an asymmetrical platform arrangement and a day-night cycle)
*[https://shantae.fandom.com/wiki/Scuttle_Town Scuttle Town] (From ''[[Shantae]]''. Features an asymmetrical platform arrangement and a day-night cycle)
*[https://doom.fandom.com/wiki/MAP18:_Spawned_Fear_(Doom_64) Spawned Fear] (From ''[[Doom|DOOM 64]]'', has one solid platform and two soft platforms, all of which raise and lower into acid that does damage over time, and a [https://doom.fandom.com/wiki/Cacodemon Cacodemon] that appears and shoots fireballs at the players, which can be attacked and destroyed)
*[https://doomwiki.org/wiki/MAP18:_Spawned_Fear_(Doom_64) Spawned Fear] (From ''[[Doom|DOOM 64]]''. Has one solid platform and two soft platforms, all of which raise and lower into acid that does damage over time, and a [https://doomwiki.org/wiki/Cacodemon Cacodemon] that appears and shoots fireballs at the players, which can be attacked and destroyed)
*Big Snowman (From ''Snowboard Kids'', has one high portion and one low portion, with a soft platform ski lift that slowly moves between them)
*Big Snowman (From ''Snowboard Kids''. Has one high portion and one low portion, with a soft platform ski lift that slowly moves between them)
|}
|}


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*{{GameIcon|SSBM}} [[Poison Mushroom]]
*{{GameIcon|SSBM}} [[Poison Mushroom]]
*{{GameIcon|SSBB}} [[Lightning Bolt|Lightning]]
*{{GameIcon|SSBB}} [[Lightning Bolt|Lightning]]
*{{GameIcon|SSBB}} [[Deku Nut]] (features a unique stun effect that leaves opponents blue and motionless, similar to ''Ocarina of Time'')
*{{GameIcon|SSBB}} [[Deku Nut]] (Features a unique stun effect that leaves opponents blue and motionless, similar to ''Ocarina of Time'')
*{{GameIcon|SSBB}} [[Franklin Badge]]
*{{GameIcon|SSBB}} [[Franklin Badge]]
*{{GameIcon|SSBB}} [[Pitfall]]
*{{GameIcon|SSBB}} [[Pitfall]]
*{{GameIcon|SSB4}} [[Spiny Shell]] (Unlike its ''Smash 4'' counterpart, can only move on the ground like other shells, similar to ''Mario Kart 64'')
*{{GameIcon|SSB4}} [[Spiny Shell]] (Unlike its ''Smash 4'' counterpart, can only move on the ground like other shells, similar to ''Mario Kart 64'')
*[https://goldeneye.fandom.com/wiki/Golden_Gun Golden Gun] (from ''Goldeneye 007'', has only one ammunition but does extremely high damage and knockback)
*[https://goldeneye.fandom.com/wiki/Golden_Gun Golden Gun] (From ''Goldeneye 007''. Has only one ammunition but does extremely high damage and knockback)
*Dango (from ''Ganbare Goemon'', heals 10%. Ebisumaru also spawns one whenever his neutral special hits an opponent)
*Dango (From ''Ganbare Goemon''. Heals 10%. Ebisumaru also spawns one whenever his neutral special hits an opponent)
*{{iw|mariowiki|P-Wing}} (from ''Super Mario Bros. 3'', gives a character infinite mid-air jumps for 20 seconds. Sound cues indicate when the power-up is about to run out)
*{{iw|mariowiki|P-Wing}} (From ''Super Mario Bros. 3''. Gives a character infinite mid-air jumps for 20 seconds. Sound cues indicate when the power-up is about to run out)


==Differences to original content==
==Differences to original content==
Line 533: Line 554:


==Credits (developers)==
==Credits (developers)==
Viewable Credits, with the people involved in this mod after the Nintendo's developers of the original 64 game, were added in v1.2.0
Beginning in v1.2.0, members of the mod development team were added to the in-game credits, appearing after the original game staff.


*Project Leader: {{Sm|The Smashfather}}
*Project Leader: {{Sm|The Smashfather}}
Line 556: Line 577:
As detailed in the official [https://www.youtube.com/watch?v=WfIcDcxrXzs Smash Remix Cut Content Overview], many other characters and stages were considered or worked on over the course of development, but were dropped for various reasons. However, some of this content was made available for download on the [http://n64vault.wikidot.com/ssb-tools:smash-remix-cut-content Nintendo 64 Vault].
As detailed in the official [https://www.youtube.com/watch?v=WfIcDcxrXzs Smash Remix Cut Content Overview], many other characters and stages were considered or worked on over the course of development, but were dropped for various reasons. However, some of this content was made available for download on the [http://n64vault.wikidot.com/ssb-tools:smash-remix-cut-content Nintendo 64 Vault].
===Cut characters===
===Cut characters===
Characters who were only considered and did not have any work done (such as a model or animations) are in ''itallics''
Characters who were only considered and did not have any work done (such as a model or animations) are marked in ''italics''.
{|
|- valign=top
|
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Boshi}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Boshi}}
*{{symbol|smb|20px|suffix=preBrawl}} [[Waluigi]]
*{{symbol|smb|20px|suffix=preBrawl}} [[Waluigi]]
Line 563: Line 587:
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Lanky Kong}}''
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Lanky Kong}}''
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Chunky Kong}}''
*{{symbol|dk|20px|suffix=preBrawl}} ''{{iw|mariowiki|Chunky Kong}}''
|
*{{symbol|kirby|20px}} [[Meta Knight]]
*{{symbol|kirby|20px}} [[Meta Knight]]
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Raichu]]
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Raichu]]
Line 569: Line 594:
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Pichu]]
*{{symbol|pkmn|20px|suffix=preBrawl}} [[Pichu]]
*{{symbol|gw|20px}} [[Mr. Game & Watch]]
*{{symbol|gw|20px}} [[Mr. Game & Watch]]
|
*{{symbol|mm|20px}} ''[[X (Mega Man)|X]]''
*{{symbol|mm|20px}} ''[[X (Mega Man)|X]]''
*{{symbol|mm|20px}} ''[[MegaMan Volnutt]]''
*{{symbol|mm|20px}} ''[[MegaMan Volnutt]]''
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*[[Bomberman]]
*[[Bomberman]]
*[[List of minor Nintendo universes#Mach Rider|Mach Rider]]
*[[List of minor Nintendo universes#Mach Rider|Mach Rider]]
|}


===Cut stages===
===Cut stages===
{|
|- valign=top
|
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Odyssey}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Odyssey}}
*{{symbol|smb|20px|suffix=preBrawl}} [[mariowiki:Bowser in the Dark World|Bowser's Road]]
*{{symbol|smb|20px|suffix=preBrawl}} [[mariowiki:Bowser in the Dark World|Bowser's Road]]
*{{symbol|smb|20px|suffix=preBrawl}} Mirror Room
*{{symbol|smb|20px|suffix=preBrawl}} Mirror Room
*{{symbol|smb|20px|suffix=preBrawl}} [[Mario Bros.]]
*{{symbol|smb|20px|suffix=preBrawl}} [[Mario Bros.]]
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Big Boo's Haunt}} (alternate layout)
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Big Boo's Haunt}} (alt layout)
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Block Fort}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Block Fort}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Valley of Bowser}}
*{{symbol|smb|20px|suffix=preBrawl}} {{iw|mariowiki|Valley of Bowser}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Donkey Kong Jr.|game}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Donkey Kong Jr.|game}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Gangplank Galleon}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Gangplank Galleon}}
|
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Lockjaw's Locker|Donkey Kong Country 2: Diddy's Kong Quest}}
*{{symbol|dk|20px|suffix=preBrawl}} {{iw|mariowiki|Lockjaw's Locker|Donkey Kong Country 2: Diddy's Kong Quest}}
*{{symbol|zelda|20px}} {{iw|zeldawiki|Spirit Temple}}
*{{symbol|zelda|20px}} {{iw|zeldawiki|Spirit Temple}}
*{{symbol|kirby|20px}} Autumn Dreamland
*{{symbol|kirby|20px}} Autumn Dreamland
*{{symbol|kirby|20px}} Mt. Dedede (alternate layout)
*{{symbol|kirby|20px}} {{iw|wikirby|Mt. Dedede}} (alt layout)
*{{symbol|pkmn|20px|suffix=preBrawl}} {{iw|bulbapedia|Saffron City}} (alternate design)
*{{symbol|pkmn|20px|suffix=preBrawl}} {{iw|bulbapedia|Saffron City}} (alt design)
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Moonside}}
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Moonside}}
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Tazmily Village}}
*{{symbol|eb|20px|suffix=preBrawl}} {{iw|wikibound|Tazmily Village}}
*{{symbol|wario|20px}} {{iw|mariowiki|Maze Woods}}
*{{symbol|wario|20px}} {{iw|mariowiki|Maze Woods}}
*{{symbol|wario|20px}} {{iw|mariowiki|Uncanny Mansion}}
*{{symbol|wario|20px}} {{iw|mariowiki|Uncanny Mansion}}
|
*{{symbol|wario|20px}} {{iw|mariowiki|Wario Castle}}
*{{symbol|wario|20px}} {{iw|mariowiki|Wario Castle}}
*{{symbol|sonic|20px}} [https://info.sonicretro.org/Emerald_Coast Emerald Coast]
*{{symbol|sonic|20px}} [https://info.sonicretro.org/Emerald_Coast Emerald Coast]
*{{symbol|splatoon|20px}} [[Moray Towers]]
*{{symbol|splatoon|20px}} [[Moray Towers]]
*[[File:Smash_remix_series_icon.png|20px]] Low Tide City
*[[File:Smash_remix_series_icon.png|20px]] [[Tournament:Low Tide City 2021|Low Tide City]]
*[[File:Smash_remix_series_icon.png|20px]] Race to the Finish 2 (more expansive design)
*[[File:Smash_remix_series_icon.png|20px]] Race to the Finish 2 (more expansive design)
*[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px]] [https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#Clock_Tower Clock Tower]
*[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px]] [https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#Clock_Tower Clock Tower]
*[[File:Smash_remix_series_icon_jet_force_gemini.png|20px]] ''Jet Force Gemini'' stage (including a stage based on the Sekhmet Battle Cruiser, among other suggestions)
*[[File:Smash_remix_series_icon_jet_force_gemini.png|20px]] ''Jet Force Gemini'' stage (including a stage based on the Sekhmet Battle Cruiser, among other suggestions)
*''Bomberman'' stage (including a stage based on "Bomberman Battle" from ''DreamMix TV: World Fighters'', among other suggestions)
*''Bomberman'' stage (including a stage based on "[https://tfwiki.net/wiki/Bomberman_Battle Bomberman Battle]" from ''[https://tfwiki.net/wiki/DreamMix_TV_World_Fighters DreamMix TV: World Fighters]'', among other suggestions)
|}


==Trivia==
==Trivia==
*With the exception of [[Clefairy]], every character who was [[Unused content (SSB)|intended]] to be playable in the original ''Super Smash Bros.'' appears in ''Smash Remix''.
*Every trailer update since 0.9.2, with the exception of 0.9.5, is themed around a specific game for the highlight reel, with said game tying into the (first) newcomer revealed.
*Every trailer update since 0.9.2, with the exception of 0.9.5, is themed around a specific game for the highlight reel, with said game tying into the (first) newcomer revealed.
** 0.9.2 is themed after ''{{iw|mariowiki|Mario Party 2}}'', specifically the main menu.
** 0.9.2 is themed after ''{{iw|mariowiki|Mario Party 2}}'', specifically the main menu.
Line 615: Line 649:
** 1.4.0 is themed after ''{{iw|wikipedia|Goemon's Great Adventure}}'', specifically the world map.
** 1.4.0 is themed after ''{{iw|wikipedia|Goemon's Great Adventure}}'', specifically the world map.
** 1.5.0 is themed after ''{{iw|wikipedia|Banjo-Kazooie}}'', specifically the file select menu.
** 1.5.0 is themed after ''{{iw|wikipedia|Banjo-Kazooie}}'', specifically the file select menu.
*No characters that made their debut in ''Smash 4'' are currently playable in ''Smash Remix''.
*No characters that made their debut in ''Smash 4'' are playable in ''Smash Remix''.


==External links==
==External links==

Latest revision as of 12:45, June 16, 2024

Smash Remix's logo

Smash Remix is a gameplay modification of Super Smash Bros. for the Nintendo 64, with the vision of expanding upon the original game with new characters, stages, and features while staying true to its core gameplay. All mechanics and original 12 characters are unchanged. This vision also involves having tournaments where the new characters are pitted against the old ones, all the clones being viable against the originals.

CharactersEdit

 
The character selection screen of Smash Remix, with all available characters as of 1.5.0.

Smash Remix features all 12 characters from the original game without any changes. Additionally, the player has the option to play as regional variants of the characters, with the only ones not present being Fox (Europe) and Link (Australia).

As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in Melee, five from Brawl, two from Ultimate, and three unique to Smash Remix. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.

In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and Fighting Polygons that are the boss characters of Mario, Donkey Kong, and the entire cast (save Boss Characters) respectively. Eight new boss characters have also been included, with Metal Luigi, Giga Bowser, Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, and Dragon King being the boss characters of Luigi, Bowser, Sonic, Kirby, Fox, Falco, Goemon, and Captain Falcon respectively. Additionally, Master Hand can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.

Original (12)
 
Mario
 
 
Luigi
 
 
Yoshi
 
 
Donkey Kong
 
 
Link
 
 
Samus
 
 
Kirby
 
 
Fox
 
 
Pikachu
 
 
Jigglypuff
 
 
Ness
 
 
Captain Falcon
 
Remix (18)
 
Bowser
 
 
Dr. Mario
 
 
Sheik
 
 
Young Link
 
 
Ganondorf
 
 
Dark Samus
 
 
King Dedede
 
 
Falco
 
 
Wolf
 
 
Mewtwo
 
 
Lucas
 
 
Marth
 
 
Wario
 
 
Sonic
 
 
Banjo & Kazooie
 
 
Conker
 
 
Marina
 
 
Goemon
 
Boss Characters (11)
 
Metal Mario
 
 
Metal Luigi
 
 
Giga Bowser
 
 
Mad Piano
 
 
Giant Donkey Kong
 
 
Peppy
 
 
Slippy
 
 
Super Sonic
 
 
Ebisumaru
 
 
Polygon
 
 
Dragon King
 

StagesEdit

As of version 1.5.0, Smash Remix features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that be toggled with a button press. It also features two toggles for turning stage hazards or platform movement off.

All nine of the original stages are included, along with new Omega and Dream Land variations for each one. Unlike Ω form and Battlefield form stages in the official titles, the stage hazard of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 Final Destination, owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official Smash series, while others are entirely original and many come from series that are not represented in Remix by a playable character. Some of the stages originating from official Smash games (such as Green Hill Zone) feature similar aesthetics but significantly altered layouts, while others like Corneria City (Lylat Cruise) significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 134 total stages as of version 1.5.0.

Several stages have special callbacks to their sources in their presentation. On the Mario Kart stages, the Countdown sound effect from Mario Kart 64 will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of Dragon King: The Fighting Game, while the Pokémon Stadium stages feature battle commentary from the announcer of Pokémon Stadium (voiced by Ted Lewis through re-purposed voice clips); both features can also be optionally enabled on any stage.

Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages were cut from previous builds of Smash Remix, with three new stages taking their place while retaining the layouts of the cut stages:

Stages that come with Omega, Dream Land, and Remix variations are marked with a superscript Ω (Omega), δ (Delta), and ρ (Rho) respectively.

Already in Smash 64 (16)
 
Duel Zoneδ
 
 
Final Destinationδρ
 
 
Peach's CastleΩδρ
 
 
Mushroom KingdomΩδρ
 
 
Meta Crystalδρ
  
 
Yoshi's IslandΩδρ
 
 
Mini Yoshi's Island
 
 
Congo JungleΩδ
 
 
Hyrule CastleΩδρ
 
 
Planet ZebesΩδ
 
 
Dream LandΩδρ
 
 
Dream Land Beta 1ρ
  
 
Dream Land Beta 2
  
 
How to Play
  
 
Sector ZΩδρ
 
 
Saffron CityΩδ
 
From Melee (18)
 
Peach's Castle II
 
 
Mushroom Kingdom SR
 
 
Subcon
 
 
Yoshi's Story
 
 
Dinosaur Land
 
 
Congo Falls
 
 
Jungle Japes
 
 
Great Bay
 
 
Hyrule Temple
 
 
Fountain of Dreams
 
 
Dream Greens
 
 
Corneria
 
 
Venom
 
 
Pokémon Stadiumρ
 
 
Poké Floats
 
 
Big Blue
 
 
Onett
 
 
Flat Zone
 
From Brawl (10)
 
Delfino Plaza
 
 
World 1-1
 
 
Norfair Remix
 
 
Yoshi's Island II
 
 
Corneria City
 
 
Pokémon Stadium 2
 
 
Castle Siege
 
 
Flat Zone 2
 
 
WarioWare, Inc.
 
 
Smashville
 
From Smash 4 (2)
 
Mute Cityδ
 
 
Smashville Remix
 
From Ultimate (2)
 
Mementos
 
 
Spiral Mountain
 
Original (46)
 
Battlefieldδ
 
 
Dragon Kingρ
 
 
First Destinationρ
 
 
Cool Cool Mountainδρ
 
 
Dr. Mario
 
 
Bowser's Stadium
 
 
Big Boo's Haunt
 
 
Goomba Road
 
 
Bowser's Keep
 
 
Pirate Land
 
 
Rainbow Road
 
 
Toad's Turnpike
 
 
Frosty Village
 
 
Ganon's Tower
 
 
Deku Treeδ
 
 
Gerudo Valley
 
 
Tal Tal Heightsρ
 
 
Crateriaδ
 
 
Norfairρ
 
 
Mt. Dedede
 
 
Gym Leader Castle
 
 
Osohe Castle
 
 
New Pork City
 
 
Kitchen Island
 
 
Green Hill Zone
 
 
Casino Night Zone
 
 
Metallic Madness
 
 
Dracula's Castleρ
 
 
Mad Monster Mansion
 
 
Windy
 
 
Planet Clancer
 
 
Edo Town
 
 
Fray's Stageρ
 
 
N64 Stage
 
 
Game Boy Landρ
 
 
Smashketball
 
 
Tower of Heaven
 
 
Glacial River
 
 
Rith Essa
 
 
dataDyne Central
 
 
Twilight City
 
 
Melrode
 
 
Grim Reaper's Cavern
 
 
Scuttle Town
 
 
Spawned Fear
 
 
Big Snowman
 
Remix (14)
 
Final Tentination
  
 
Dragon King Remix
 
 
First Destination Remix
 
 
Showdown
 
 
Peach's Castle Beta
 
 
Meta Crystent
  
 
Cool Cool Mountain SR
 
 
Muda Kingdom
 
 
Hyrule Castle SR
 
 
Tal Tal Heights Remix
 
 
Sector Z SR
 
 
Reverse Castle
 
 
Fray's Stage - Night
 
 
Glacial River Remix
 
Cut (3)
 
Battlefield
 
 
Skyloft
 
 
Kalos Pokémon League
 

Stage legalityEdit

As of version 1.5.0, the game features a "Tournament" stage select layout that, when activated, will only display legal stages, with their movement and hazard settings unable to be toggled. The list of Tournament stages is as follows:

ModesEdit

 
Mad Piano in Home Run Contest

  marks newly added modes inspired by Melee,   marks other added modes or menu options.

1-PlayerEdit

Remix 1-PlayerEdit

MultiplayerEdit

New itemsEdit

While items are disabled in Versus mode by default, 11 new items have been added to the game, the majority of which were introduced in later Smash games.

  •   Cloaking Device
  •   Super Mushroom
  •   Poison Mushroom
  •   Lightning
  •   Deku Nut (Features a unique stun effect that leaves opponents blue and motionless, similar to Ocarina of Time)
  •   Franklin Badge
  •   Pitfall
  •   Spiny Shell (Unlike its Smash 4 counterpart, can only move on the ground like other shells, similar to Mario Kart 64)
  • Golden Gun (From Goldeneye 007. Has only one ammunition but does extremely high damage and knockback)
  • Dango (From Ganbare Goemon. Heals 10%. Ebisumaru also spawns one whenever his neutral special hits an opponent)
  • P-Wing (From Super Mario Bros. 3. Gives a character infinite mid-air jumps for 20 seconds. Sound cues indicate when the power-up is about to run out)

Differences to original contentEdit

 
Polygon Luigi wavelanding using an air dash.
  • All unlockable content has been made available from the start.
  • The Fighting Polygon Team and Metal Mario have been given data they were missing in the original release, such as portraits for 1P Game and victory animations, to prevent crashing.
  • The pause menu camera's rotation limits have been disabled.
  • Features that were removed or changed between versions of the game, such as momentum slide and differing directional influence, can be re-enabled through Remix Settings.
  • Features from later Smash games and other platform fighters, such as air dodging, random tripping, footstools, air dashing and charged smash attacks, can be enabled through Remix Settings

Release historyEdit

Date Version Main New Features New Character(s) Release Trailer
05/13/2019 0.5 - Ganondorf [1]
05/31/2019 0.6 - Moveset changes for Ganondorf including first new animations -
06/12/2019 0.7 - Young Link [2]
06/27/2019 0.8 - 1st new stage: Ganon's Tower -
07/19/2019 0.8.1 - 2nd new stage: Corneria City Falco [3]
08/08/2019 0.8.2 - Adding instead of replacing stages
- Merge with SSBMSE (all stages)
Dr. Mario [4]
10/28/2019 0.9 - Adding instead of replacing characters
- 19XX Features like timed stock match
- [5]
12/24/2019 0.9.1 - All 19XXCE features Dark Samus [6]
03/15/2020 0.9.2 - Regional Variants & 1P exclusive characters
- Break the Targets for Remix Character
Wario [7]
05/12/2020 0.9.3 - New Regional Variants
- Board the Platforms for Remix Characters
Lucas [8]
06/21/2020 0.9.3b (Bug Fixes) -
07/17/2020 0.9.3c (Bug Fixes) -
09/06/2020 0.9.4 - Multi-Man Smash mode
- Twelve character battle mode
Bowser
Giga Bowser
[9]
12/06/2020 0.9.5 - New Items: Cloaking Device, Super Mushroom, Poison Mushroom
- Kirby hats & copy ability for remix characters
Mad Piano [10]
12/19/2020 0.9.5b (Bug Fixes) -
05/11/2021 0.9.7 - Remix 1P Mode
- Vs Mode Character customization: Size, Visibility, Skeleton mode, Random Knockback mode
Wolf
Conker
[11]
09/19/2021 1.0.0 - All-Star Mode
- Additional Character Costumes
- New options in Vs Mode Character customization: Shield color, custom stock count, frame delay
- Other: Song display, random profiles in settings
Mewtwo
Marth
[12]
09/19/2021 1.0.1 (Bug Fixes) -
02/10/2022 1.1.0 - Home-Run Contest
- Stamina Mode
- Other: Taunt Item Spawn, Input Display, Costume/Shield Match, Remix Bonus Select
Sonic
Super Sonic
[13]
02/17/2022 1.1.1 (Bug Fixes) -
07/31/2022 1.2.0 - Ability to select the copy ability Kirby starts the match with
- New Items: Spiny Shell, Lightning, Deku Nut, Franklin Badge
- Ability to practice stages in 1P Game
- Player Tags
Sheik [14]
08/29/2022 1.2.1 (Bug Fixes) -
09/07/2022 1.2.2 (Bug Fixes) -
02/01/2023 1.3.0 - Revamped Young Link moveset
- Level 10 CPU
- Polygon Remix Characters
- New Item: Pitfall
- Cruel Z-cancel Mode
- Tripping
- Directional pad controls
Marina
King Dedede
[15]
02/07/2023 1.3.1 (Bug Fixes) -
06/30/2023 1.4.0 - Gameplay Settings (mechanics from future Smash titles)
- Character Bios for Remix Characters
- Lucas's old CSS redesigned
- New Item: Golden Gun
Goemon
Peppy
Slippy
[16]
07/18/2023 1.4.1 (Bug Fixes) -
01/04/2024 1.5.0 - New Race to the Finish stage
- Yellow Team
- Gallery
- Random Kirby hat option
- Poké Ball spawn option
- Polygon forms for all characters
- Chargeable Smash attacks
- New Items: P-Wing, Dango
- Blast line warping
- Remake of old Smash Remix logo
Banjo & Kazooie
Ebisumaru
Metal Luigi
Dragon King
[17]
04/05/2024 1.5.1 (Bug Fixes) -
04/25/2024 1.5.2 (Bug Fixes) -

Credits (developers)Edit

Beginning in v1.2.0, members of the mod development team were added to the in-game credits, appearing after the original game staff.

  • Project Leader: The Smashfather
  • Creative Director: Fray
  • Developer: MarioReincarnate, Cyjorg, halofactory
  • Lead Artist: Sope
  • Animation and Import Specialist: Subdrag
  • Moveset Designer: Honey
  • Lead Tester: goombapatrol
  • Installation Specialist: CEnnis91
  • Modellers: Retro64, Sope, Likiji123, Fray, Pik, Dshaynie, Garret Atwood, Adrian Garcia, M-1, TheQuickSlash, halofactory
  • Artists: Sope, Retro64, Connor Rentz, Colonel Birdstrong, Jay6T4, Likiji123, Pik, Gael Romo, TheQuickSlash, halofactory
  • Animators: Sope, Fray, Coolguy, Super4ng, Dshaynie, Retro64, MrLuigi001, SushiiZ, Meekal, BlazingFireOmega, PrufStudent, Zeozen, M-1, halofactory
  • Musicians: TT, MyNewSoundtrack, PablosCorner, Sope, Retro64, DSC, coffee, mosky2000, Jay6T4, Pun, Fray, TheQuickSlash, supa
  • Stage Designers: BridGurrr, Jay6T4, Plaehni, Farcry15, smb123w64gb, Sope, Fray, Snooplax, Sixty Four, M-1, Retro64, TheQuickSlash, ownsoldier, halofactory
  • Voice Artists: Zarkpudd, Puma Pet
  • Modders: Qapples, smb123w64gb, FaxMeAppleJuice, goombapatrol
  • Consultants: Madao, DannySSB, tehz, Carnivorous, CrookedPoe/Clockwise, CrashOverride, M-1, Kaki, Katakiri
  • Playtesters: Darkhorse, Stevie G, Luigidoed, Dogs Johnson, emptyW, Raychu, Revan, Big Red, Cobr, Andykins, JaimeHR, JayKayAr, madrush, Shalaka, Kix, Kaki, Fruity, HAMMERHEART and many others

Cut contentEdit

As detailed in the official Smash Remix Cut Content Overview, many other characters and stages were considered or worked on over the course of development, but were dropped for various reasons. However, some of this content was made available for download on the Nintendo 64 Vault.

Cut charactersEdit

Characters who were only considered and did not have any work done (such as a model or animations) are marked in italics.

Cut stagesEdit

TriviaEdit

  • With the exception of Clefairy, every character who was intended to be playable in the original Super Smash Bros. appears in Smash Remix.
  • Every trailer update since 0.9.2, with the exception of 0.9.5, is themed around a specific game for the highlight reel, with said game tying into the (first) newcomer revealed.
  • No characters that made their debut in Smash 4 are playable in Smash Remix.

External linksEdit