Red Shell: Difference between revisions

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[[Image:Ssbmitemsredshell.jpg|thumb|500px|right|Red Shell.]]
{{Infobox Item
:''Not to be confused with the [[Red Koopa Shell]].''
| title        = Red Shell
 
| image        = [[Image:Redshell.JPG]]
| caption      = An empty koopa shell
| series      = [[Mario (universe)|Mario]]
| item class  = Throwing
| appearance  = [[SSB]], [[SSBM]], [[SSBB]] (in the [[SSE]])
| requirements =
}}
The '''Red Shell''' is a throwing item that will actively hunt out the nearest player, even the character that originally used it. Note that in [[Super Smash Bros.]], both the Red and [[Green Shell]] types are categorized together and called just "Shell". Interestingly, the Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', however [[Red Koopa Shell]]s do in [[Adventure Mode: The Subspace Emissary|Adventure Mode]].
The '''Red Shell''' is a throwing item that will actively hunt out the nearest player, even the character that originally used it. Note that in [[Super Smash Bros.]], both the Red and [[Green Shell]] types are categorized together and called just "Shell". Interestingly, the Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', however [[Red Koopa Shell]]s do in [[Adventure Mode: The Subspace Emissary|Adventure Mode]].


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**Smash Up: 20%
**Smash Up: 20%
**Smash Down: 20%
**Smash Down: 20%
 
==Gallery==
<gallery>
Image:Ssbmitemsredshell.jpg|Red shell in SSBM
</gallery>


{{SSBItems}}
{{SSBItems}}

Revision as of 20:23, December 9, 2008

Red Shell
File:Redshell.JPG
An empty koopa shell
Universe Mario
Appears in SSB, SSBM, SSBB (in the SSE)
Item class Throwing

The Red Shell is a throwing item that will actively hunt out the nearest player, even the character that originally used it. Note that in Super Smash Bros., both the Red and Green Shell types are categorized together and called just "Shell". Interestingly, the Red Shell does not appear in Super Smash Bros. Brawl, however Red Koopa Shells do in Adventure Mode.

  • It will slide around when jumping on or attacking it.
  • Direct smash throw does 17% damage.
  • Tap A throw does 14% damage.
  • While rolling does 9% damage.
  • When dropped does 15% damage.
  • If reflecting it with Fox/Falco, Mewtwo's Confusion, Zelda's Nayru's Love or using Mario/Dr.Mario's cape/sheet, damage and duration will increase. The shell can only be deflected five times before the character experiences a "shield break" and they become stunned and immobile.
  • Hits even while ledge hanging.

Damages in the original

  • Collision: 10%
  • Throws
    • Tilt: 19%
    • Tilt Up: 16%
    • Tilt Down: 0%+10% (10%)
    • Dash: 19%
    • Smash: 19%
    • Smash Up: 20%
    • Smash Down: 0%+10% (10%)
  • Air Throws
    • Tilt: 17%
    • Tilt Up: 19%
    • Tilt Down: 20%
    • Smash: 19%
    • Smash Up: 20%
    • Smash Down: 20%

Gallery