SSBB Icon.png
SSB4-3 Icon.png

Generator: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(guess that filename was indicative of their real name after all)
m (gah)
Line 1: Line 1:
{{ArticleIcons|ssbb=y|ssb4-3=y}}
{{ArticleIcons|ssbb=y|ssb4-3=y}}
{{image|Smash Run}}
{{image|Smash Run}}
[[Image:Spaceshifting Wormhole.jpg|thumb|[[Yoshi (SSBB)|Yoshi]] facing a Subspace Generator spawning [[Mite]]s.]]
[[Image:Spaceshifting Wormhole.jpg|thumb|[[Yoshi (SSBB)|Yoshi]] facing a Generator spawning [[Mite]]s.]]
A '''Generator''' is a gameplay mechanic in the [[Subspace Emissary]]. Subspace Generators appear as dark purple portals about the size of [[Bowser]]. Their function is to produce enemies until it is destroyed. Each one generates only one type of enemy. There is a set limit on the number of enemies on the screen at any given time, so if the player gets rid of one, it simply spawns another. However, the limit to how many enemies it can spawn is thirty, and if the player can defeat them all, the Generator will simply stop spawning the enemy, but it will not disappear.
A '''Generator''' is a gameplay mechanic in the [[Subspace Emissary]]. Generators appear as dark purple portals about the size of [[Bowser]]. Their function is to produce enemies until it is destroyed. Each one generates only one type of enemy. There is a set limit on the number of enemies on the screen at any given time, so if the player gets rid of one, it simply spawns another. However, the limit to how many enemies it can spawn is thirty, and if the player can defeat them all, the Generator will simply stop spawning the enemy, but it will not disappear.


Unlike every other enemy in the game (including [[Jyk]]s), there is no health bar display for a Subspace Generator. Because of this, there is no way to know how much of a beating it can take. This is mainly because they are treated as stage elements, not enemies.
Unlike every other enemy in the game (including [[Jyk]]s), there is no health bar display for a Generator. Because of this, there is no way to know how much of a beating it can take. This is mainly because they are treated as stage elements, not enemies.


Generators reappear in [[Smash Run]] in {{for3ds}}, where they have been seen to spawn [[Mite]]s. They disappear after spawning enemies, but yield bonuses if they can be destroyed before that.
Generators reappear in [[Smash Run]] in {{for3ds}}, where they have been seen to spawn [[Mite]]s. They disappear after spawning enemies, but yield bonuses if they can be destroyed before that.

Revision as of 09:40, September 13, 2014

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Smash Run
If you have a good image for this article, upload it here.
File:Spaceshifting Wormhole.jpg
Yoshi facing a Generator spawning Mites.

A Generator is a gameplay mechanic in the Subspace Emissary. Generators appear as dark purple portals about the size of Bowser. Their function is to produce enemies until it is destroyed. Each one generates only one type of enemy. There is a set limit on the number of enemies on the screen at any given time, so if the player gets rid of one, it simply spawns another. However, the limit to how many enemies it can spawn is thirty, and if the player can defeat them all, the Generator will simply stop spawning the enemy, but it will not disappear.

Unlike every other enemy in the game (including Jyks), there is no health bar display for a Generator. Because of this, there is no way to know how much of a beating it can take. This is mainly because they are treated as stage elements, not enemies.

Generators reappear in Smash Run in Super Smash Bros. for Nintendo 3DS, where they have been seen to spawn Mites. They disappear after spawning enemies, but yield bonuses if they can be destroyed before that.