SSBM Icon.png

Final Destination (SSBM)

Revision as of 22:21, December 6, 2016 by 47.188.148.54 (talk) (→‎Trivia)
This article is about the Super Smash Bros. Melee stage. For other uses, see Final Destination (disambiguation).
Final Destination
Final Destination
Symbol of the Smash Bros. series.
Universe Super Smash Bros.
Appears in Melee
Availability Unlockable
Unlock criteria Clear all 51 event matches.
Tracks available Final Destination
Multi-Man Melee 2 (Alternate)
Giga Bowser (When facing Giga Bowser in Adventure Mode)
Tournament legality
Melee Singles: Neutral
Doubles: Neutral

Final Destination (終点, Endpoint), sometimes abbreviated as FD or Final D, is a neutral stage in Super Smash Bros. Melee that players often use in tournament battles. It is unlocked by clearing every event match.

In Classic Mode, the player fights Master Hand and Crazy Hand on this stage; in Adventure Mode, Bowser and Giga Bowser; in All-Star Mode, Roy and any of his teammates, and two All-Star Matches, Ganondorf and Mewtwo. Some event matches are also played here.

This stage is very similar to its Smash 64 counterpart, but much larger.

Description

Final Destination is a flat, medium sized stage. It is octagonal in shape, with a purple outline. There is a floating orb under the platform. While having no effect on gameplay, the background of the stage changes as the platform "flies" through space. The stage starts out in space, but as match progresses, it reaches other areas that have different styles of background. The entire cycle lasts about 216 seconds.

In tournament play

Throughout Melee's history, Final Destination has always been a legal stage for tournament play, due to its lack of stage hazards and simplistic design that allow for straightforward singles matches. In the modern metagame, it is always one of five starter stages in singles, alongside Yoshi's Story, Battlefield, Dream Land, and Fountain of Dreams.

Final Destination is considered one of the best stages for projectile users and characters with chaingrabs, as there are no platforms for opponents to escape to that can allow for alleviation of such pressures. It is also a solid stage choice for characters who have largely grounded neutral game options. On the other hand, Final Destination is a bad stage for characters who rely on platforms to continue combos, or lose defensive options due to the lack of such platforms. Final Destination is considered Ice Climbers' best stage, one of Marth's best stages, and a bad stage for Jigglypuff and Sheik against other top tiers, particularly Fox and Falco. Final Destination is particularly bad for Yoshi, who relies on shield dropping from platforms to make up for the inability to jump out of shield.

In the past, there was slight controversy over Final Destination's status as a neutral stage. Detractors argued that the completely flat geometry gives a disproportionate advantage to the aforementioned projectile and chaingrab users. Based on this, they vouched that it should be reserved for counterpicks instead. However, no strategy has been proven to be completely unwinnable on Final Destination compared to other stages, and the advantages that it gives in certain matchups are comparable to other situational advantages that other legal stages offer in different matchups, such as Dream Land's advantages for floaty characters. As such, the majority of professionals and tournament hosts agree that it is a reasonable starter stage.

Trophy info

 
The Final Destination trophy in Melee.

As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.

Gallery

Trivia