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Dracula's Castle: Difference between revisions

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m (added crate type)
(In comparison to the sections on character pages, I thought I'd add spirit battle sections to each stage article. This is the 3rd page I've done this to.)
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This final area usually has the same structure: A long stairway leading to a short hallway, finally ending with Dracula's quarters. The ''Smash'' stage condenses this, making the staircase lead directly to Dracula's room. The broken staircase may be a reference to ''Symphony of the Night'', where the staircase is broken into two pieces for most of the game.
This final area usually has the same structure: A long stairway leading to a short hallway, finally ending with Dracula's quarters. The ''Smash'' stage condenses this, making the staircase lead directly to Dracula's room. The broken staircase may be a reference to ''Symphony of the Night'', where the staircase is broken into two pieces for most of the game.
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==In Spirit battles==
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|1,052
|[[File:Trevor Spirit CoD.png|center|64x64px]]
|Trevor C. Belmont
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|13,000
|[[Dracula's Castle]]
|•Assist Trophy Enemies ([[Alucard]])
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Beginning}}
|-
|1,055
|[[File:Alucard Spirit 1.png|center|64x64px]]
|[[Alucard]]
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|13,500
|[[Dracula's Castle]]
|•Assist Trophy Enemies ([[Alucard]])
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|-
|1,064
|[[File:Jonathan Morris Spirit.png|center|64x64px]]
|Jonathan Morris
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,300
|[[Dracula's Castle]]
|N/A
|•The enemy's throwing-type items have increased power
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|-
|1,068
|[[File:Medusa.png|center|64x64px]]
|Medusa Head
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}} (x5)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,600
|[[Dracula's Castle]]
|•Move Speed ↓
|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|-
|1,071
|[[File:Death Castlevania.png|center|64x64px]]
|Death
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,400
|[[Dracula's Castle]]
|•Hard to Launch<br>•Sudden Damage
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|-
|1,072
|[[File:Carmilla2.png|center|64x64px]]
|Carmilla
|•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,100
|[[Dracula's Castle]]
|•Defense ↑<br>•Invisibility
|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|-
|1,078
|[[File:Kiddracula.png|center|64x64px]]
|Kid Dracula
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,600
|[[Dracula's Castle]]
|•Hazard: Slumber Floor
|•The floor is sleep-inducing<br>•The enemy's melee blows will heal them when they hit
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|}
===With hazards off===
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|22
|[[File:Boo Mario.png|center|64x64px]]
|Boo [[Mario]]
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Black}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,900
|[[Dracula's Castle]] (hazards off)
|•Hazard: High Gravity<br>•Hazard: Low Gravity<br>•Invisibility
|•The enemy is invisible<br>•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|)
===In [[Battlefield form]]===
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|1,062
|[[File:Julius Belmont.png|center|64x64px]]
|Julius Belmont
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Orange}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,600
|[[Dracula's Castle]] ([[Battlefield form]])
|N/A
|•The enemy has increased attack power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|-
|1,070
|[[File:Fleature.png|center|64x64px]]
|The Creature & Flea Man
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Hockey Mask, Business Suit)<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,500
|[[Dracula's Castle]] ([[Battlefield form]])
|•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Out of Time}}
|}
===In [[Ω form]]===
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|1,069
|[[File:Mummy Castlevania.png|center|64x64px]]
|Mummy
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}} (x2)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,600
|[[Dracula's Castle]] ([[Ω form]])
|N/A
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|-
|1,074
|[[File:Shaft.png|center|64x64px]]
|Shaft
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,700
|[[Dracula's Castle]] ([[Ω form]])
|•Move Speed ↓<br>•Invisibility
|•You have reduced move speed<br>•The enemy is invisible
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|}


==Gallery==
==Gallery==

Revision as of 21:39, June 21, 2019

This article is about the Dracula's Castle stage. For the World of Light sub-area, see Dracula's Castle (Adventure Mode).
Dracula's Castle
Dracula's Castle
Dracula's Castle in Super Smash Bros. Ultimate.
Symbol of the Castlevania series.
Universe Castlevania
Appears in Ultimate
Availability Starter
Crate type Normal
Maximum players 8
Music
Bolded tracks must be unlocked
Ultimate Castlevania series music
Main: Vampire Killer (Remix)
Alternate: Divine Bloodlines
Tournament legality
Ultimate Singles: Banned
Doubles: Banned
On this stage, various characters from throughout the series will appear as guests and you can get items by breaking the candles. Including new and classic tunes, this stage has 34 total tracks to listen to!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Dracula's Castle (ドラキュラ城, Dracula Castle), also known as Castlevania, is a stage in Super Smash Bros. Ultimate. It is the home stage of Simon and Richter. They're both fought here in their unlock battles.

Stage overview

Dracula's Castle features two platforms to the left and right that move up and down. All the way to the right side is a set of stairs whose bottom half is broken off. Candles in the background can be destroyed, dropping items. Each end of the stage is surrounded by the darkness. Dracula's coffin appears in the background.

When hazards are turned off, the two platforms do not move and the candles never appear.

Background characters

During gameplay, various boss characters from Castlevania will make an appearance, including the Creature (also known as "Frankenstein's Monster", from Frankenstein by Mary Shelley) with Flea Man (also known as "Igor"), Mummy, Medusa, Werewolf, Carmilla (in her giant mask form from Simon's Quest), and Death. Each enemy has their own entrance based on how they appeared during the original boss battle (such as Werewolf leaping through a window). The silhouette of Kid Dracula from the Kid Dracula spin-off series appears occasionally. All these characters stay in the background, which means they don't interrupt the fight at all, even with stage hazards turned on.

When the moon disappears in the darkness and bats gather around Dracula's coffin, lightning will flash, revealing Dracula's shadow or Kid Dracula's shadow in the middle of a castle. Dracula himself appears as a boss in Adventure Mode: World of Light in a boss arena resembling Dracula's Castle, but with a flat and empty layout.

Ω form and Battlefield form

The Ω form and Battlefield form is set on a completely flat version of the normal form's main platform that is also resized and reshaped to match Final Destination and Battlefield, respectively. The stairs and candles are absent, and on the Battlefield form there are also three soft platforms that remain in place.

Origin

Simon fighting Dracula in the original Castlevania.

Throughout the Castlevania series, the top of Dracula's Castle is the endpoint of the protagonist's journey, where they fight the main antagonist Dracula. Dracula's Castle is always a large structure full of horrifying monsters and tortuous rooms; in the background is the clock tower, a recurring area in the Castlevania games. Candles are a common element in the Castlevania games and are broken to reveal whip upgrades, hearts, food, and items. Every time Dracula's Castle is destroyed, it magically rebuilds itself every hundred or so years, along with a reincarnation of Dracula.

This final area usually has the same structure: A long stairway leading to a short hallway, finally ending with Dracula's quarters. The Smash stage condenses this, making the staircase lead directly to Dracula's room. The broken staircase may be a reference to Symphony of the Night, where the staircase is broken into two pieces for most of the game.

In Spirit battles

Spirit Battle parameters
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,052
Trevor Spirit CoD.png
Trevor C. Belmont Simon SimonHeadIndigoSSBU.png
Palutena PalutenaHeadBlueSSBU.png
Sheik SheikHeadRedSSBU.png
Shield
13,000 Dracula's Castle •Assist Trophy Enemies (Alucard) •Hostile assist trophies will appear when the enemy's at high damage
•Reinforcements will appear during the battle
Beginning
1,055 Alucard Simon SimonHeadIndigoSSBU.png
Shield
13,500 Dracula's Castle •Assist Trophy Enemies (Alucard) •Hostile assist trophies will appear Dracula's Castle
1,064
Jonathan Morris Spirit.png
Jonathan Morris Richter RichterHeadRedSSBU.png
Robin RobinHeadRedSSBU.png
Grab
9,300 Dracula's Castle N/A •The enemy's throwing-type items have increased power Jail of Jewel
1,068
Medusa.png
Medusa Head Meta Knight MetaKnightHeadNavySSBU.png
•Tiny Mewtwo MewtwoHeadCyanSSBU.png (x5)
Attack
3,600 Dracula's Castle •Move Speed ↓ •You have reduced move speed after a little while
•The enemy falls slowly
•Defeat an army of fighters
Starker / Wicked Child
1,071 Death Robin RobinHeadBlueSSBU.png
Attack
9,400 Dracula's Castle •Hard to Launch
•Sudden Damage
•You take serious damage after a little while
•You are hard to launch
•The enemy starts the battle with a Death's Scythe
Nothing to Lose
1,072 Carmilla •Giant Meta Knight MetaKnightHeadNavySSBU.png
Shield
2,100 Dracula's Castle •Defense ↑
•Invisibility
•The enemy is invisible
•The enemy has increased defense after a little while
•The enemy is giant
Dwelling of Doom
1,078
Kiddracula.png
Kid Dracula Lucas LucasHeadGreySSBU.png
Grab
9,600 Dracula's Castle •Hazard: Slumber Floor •The floor is sleep-inducing
•The enemy's melee blows will heal them when they hit
Dwelling of Doom

With hazards off

Spirit Battle parameters
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
22 Boo Mario Mario MarioHeadBlackSSBU.png
Shield
1,900 Dracula's Castle (hazards off) •Hazard: High Gravity
•Hazard: Low Gravity
•Invisibility
•The enemy is invisible
•Your jumping power decreases when the enemy's at high damage
•The enemy is less affected by gravity
Castle / Boss Fortress - Super Mario World / SMB 3 )

In Battlefield form

Spirit Battle parameters
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,062
Julius Belmont.png
Julius Belmont Simon SimonHeadOrangeSSBU.png
Attack
9,600 Dracula's Castle (Battlefield form) N/A •The enemy has increased attack power
•The enemy has increased move speed
Jet Black Incursion
1,070 The Creature & Flea Man •Giant Mii Brawler MiiBrawlerHeadSSBU.png (Hockey Mask, Business Suit)
Diddy Kong DiddyKongHeadYellowSSBU.png
Shield
4,500 Dracula's Castle (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•The enemy is giant
Out of Time

In Ω form

Spirit Battle parameters
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,069
Mummy Castlevania.png
Mummy Sheik SheikHeadYellowSSBU.png (x2)
Grab
3,600 Dracula's Castle (Ω form) N/A •The enemy's throws have increased power
•The enemy has super armor but moves slower
Stamina battle
Mad Forest
1,074
Shaft.png
Shaft Robin RobinHeadWhiteSSBU.png
Shield
1,700 Dracula's Castle (Ω form) •Move Speed ↓
•Invisibility
•You have reduced move speed
•The enemy is invisible
Dance of Gold

Gallery

Trivia

  • It is possible that this iteration of Dracula’s Castle takes place in the present day, given the steps up to the room are broken in Order of Ecclesia, and are not repaired until Aria of Sorrow which takes place in 2035. The castle is still intact at that time, even with Dracula’s destruction.
  • Areas of Dracula's Castle appear as various stages in Castlevania Judgment. This technically makes it one of six stages in the Super Smash Bros. series to be featured as a stage in other fighting games, the others being the Fountain of Dreams, Green Hill Zone, Pyrosphere, Suzaku Castle, and Midgar.
  • Dracula's Castle is the only new third party stage to appear in Ultimate before DLC.

External Link