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Cloud (SSBU): Difference between revisions

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Link Kirby Mario and Cloud artwork.png|Link, Kirby, Mario, and Cloud artwork, as posted by Tetsuya Nomura's official Twitter account.
Link Kirby Mario and Cloud artwork.png|Link, Kirby, Mario, and Cloud artwork, as posted by Tetsuya Nomura's official Twitter account.
Cloud-Alt1 SSBU.png|Official render of Cloud's Advent Children outfit.
Cloud-Alt1 SSBU.png|Official render of Cloud's Advent Children outfit.
SSBU Cloud Number.png|Cloud's fighter card.
SSBUWebsiteCloud1.jpg|On [[Gaur Plain]].
SSBUWebsiteCloud1.jpg|On [[Gaur Plain]].
SSBUWebsiteCloud2.jpg|Posing on the [[Bridge of Eldin]].
SSBUWebsiteCloud2.jpg|Posing on the [[Bridge of Eldin]].

Revision as of 19:51, December 1, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Cloud's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Cloud Strife.
Cloud
in Super Smash Bros. Ultimate
Cloud SSBU.png
FinalFantasySymbol.svg
Universe Final Fantasy
Other playable appearance in SSB4


Availability Unlockable
Final Smash Omnislash / Omnislash Ver. 5
CloudHeadSSBU.png
He's the protagonist of Final Fantasy VII. You can also select his Advent Children outfit. Charging up his Limit Gauge increases his special move abilities! Land a powerful hit!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Cloud is classified as fighter #61.

Takahiro Sakurai reprises his role as Cloud's voice through his recordings from Super Smash Bros. 4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Cloud has been notably nerfed in Ultimate. His Limit Break mechanic, which was a key part of his prior success, has been given a timer of 15 seconds once fully charged, preventing players from saving it indefinitely for a special move and for the increased attributes. This potentially makes his poor recovery worse, as players cannot indefinitely save Limit when trying to recover with Climhazzard. However, Cloud retains his mobility, combo game, and fast aerials, the latter of which have all received even less landing lag than in SSB4.

Aesthetics

  • Change As with all veterans returning from SSB4, Cloud's model features a more subdued color scheme. His clothing features subtle detailing.

Attributes

  • Buff Like all characters, Cloud's jumpsquat animation now takes three frames to complete (down from 4).
  • Buff Cloud dashes much faster.
  • Change Cloud's Limit Break gauge is shown persistently above his damage meter.

Ground attacks

Aerial moves

  • Buff All aerials have less landing lag.
  • Nerf Neutral aerial has an altered animation with reduced range.
  • Up aerial:
    • Nerf Up aerial has a higher hitbox during the sword's initial ascension, which prevents it from hitting grounded opponents as easily.
    • Change Up aerial does less damage, which helps its combo ability but weakens its KO potential.
  • Nerf Down aerial autocancels later.

Throws/other attacks

  • Nerf Standing grab and dash grab have increased ending lag.

Special Moves

  • Change Cross Slash's visual effects have a sharper design inspired by Dissidia Final Fantasy instead of the brush-like strokes from Smash 4.
    • Buff Cross Slash has more horizontal range.
    • Change Limit Cross Slash's strikes slow down significantly when hitting a shield.
    • Change Limit Cross Slash now causes the zoom in effect when hitting a player.
    • Nerf Limit Cross Slash has significantly lowered knockback.
  • Buff There is now a wider window for Climhazzard's downward slash to snap the ledge.
    • Buff Climhazzard's downward slash has less endlag.
    • Nerf The sourspot of Climhazzard's downward slash has significantly less base knockback.
  • Nerf Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.
  • Nerf If Cloud takes damage while using Limit Charge, he will now lose some Limit.[1]
  • Nerf Finishing Touch has a smaller hitbox.
    • Buff Hitboxes appear earlier in Finishing Touch's animation.

Role in World of Light

Cloud was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (except for Kirby) when Galeem unleashed its beams of light.

Alternate costumes

https://www.youtube.com/watch?v=sPK2K78Evow

Gallery

Character Showcase Video

<youtube>hccjmuujoD4</youtube>

Trivia

  • A section of Cloud's trailer picture him using his side taunt with R.O.B. in the distance, who is promptly struck by either Pikachu's or Pichu's Thunder. This is a direct reference to magic-casting and its animation in Final Fantasy, with Thunder being a basic black magic spell.
  • Cloud’s official render resembles his idle animation from Final Fantasy VII and Super Smash Bros., as well as Ike's official render for Brawl.
  • With Marth and Roy now dubbed in English for international releases of Ultimate, Cloud is the only playable character with an established English voice actor to speak Japanese in all versions of Ultimate.

References