Mario (SSB)

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This article is about Mario's appearance in Super Smash Bros.. For the character in other contexts, see Mario.
Mario
in Super Smash Bros.
Mario
MarioSymbol.svg
Universe Mario
Other playable appearances in Melee
in Brawl

Availability Starter
Tier A (5)
MarioHeadSSB.png

Mario (マリオ, Mario) appears as a starter character in Super Smash Bros.. Mario is considered an "all-around" character (as in most games).

Mario is currently ranked 5th in the A tier on the tier list for good offense, defense and speed stats and having excellent combo ability. He has great, close-range smash attacks and good, long range and has good recovery. However, he has bad air speed, limiting his recovery, and a few range and power issues as a part of his "all-around" attributes.

Attributes

File:Marioending.jpg
Mario's ending picture in Super Smash Bros.

Mario is considered the most balanced character in Super Smash Bros. He has average weight, dash speed, air speed, and size. He also has good comboing ability with a powerful finishing move (up smash), but he lacks the range of the top tier characters. Mario is known for his short-hop-down-aerial-into-up-aerial combos. In some ways, Mario's up air is quite similar to Falcon's, but with less combo ability. Mario is quite good at getting gimp kills as Mario can double down air many characters in order to edge-guard. He has potentially very good recovery by using his down special move (Mario Tornado), but this requires incredibly fast button mashing. Mario's down special can also spike. His down aerial is a good downwards drill kick (which is good for edge-guarding), but it can be escaped with directional influence (DI).

Moveset

SSB64 Mario.gif

Ground Moves

Normal
  • Neutral attack: Jab-Punch-Kick, 2%, 4%, 5%. This combo is directly taken from Super Mario 64.
  • Forward tilt: Roundhouse kick. Good for spacing, comes out fast with decent range. 13%
  • Up tilt: High spin punch, Mario twirls and punches upwards. Above average knockback for an up-tilt, can KO or simply lead into other air combos. Can also chain into itself. 10%
  • Down tilt: Spin kick, also taken from SM64. Not the best defensive moves, and not many uses in general. 12%
  • Dash attack: Slides and stops, taken from SM64. 12% damage.
Smash attacks
  • Side smash: Mega punch. Mario punches in front of him, his fist enlarging as he does so.Medium speed. 17%
  • Up smash: Headbutts upwards. His whole head becomes a hitbox, which although laggy, a powerful finisher. 19%
  • Down smash: Breakdance kick. Mario swirls around while breakdancing on both sides. A decent spacing and KO-ing move. 17%
Mario's aerial attacks
Other
  • Ledge attack- Gets up and flips. 6% damage.
  • 100% ledge attack- Slowly gets up and punches. 6% damage.
  • Floor attack- Gets up and spins. 6% damage.

Aerial attacks

  • Neutral aerial: A Sex kick. It gets weaker the longer it's out, though when it first comes out it's a good finisher. 14%
  • Forward aerial: Forwards spin kick. Good for a Gimp kill or simply an aerial assault. 16%
  • Back aerial: Backwards kick. Good for edgeguarding, and has good power. 16%
  • Up aerial: Flip kick. Knockback direction depends on which angle the foe was hit on. Not always the best choice for an aerial KO, but excellent juggler. 12%
  • Down aerial: Spin kick, 3%/hit, up to 8 hits. The last few hitboxes (except for the last one, which has no knockback) spike. Like Kirby's similar spike, it is best used when done multiple times.

Throws

  • Forward throw: Spin throw. He quickly swings the foe once and tosses them in front of him. A good throw in terms of power, though most players prefer his back throw for reliable KOs. 12%
  • Back throw: Super Mario 64 throw; Grabs opponent by the legs and swings him/her until release. 16% damage. One of the most powerful back throws in the game, a very reliable finisher.


Special Moves

Taunt

  • Puts his arms by his sides and grows, as if receiving a Super Mushroom. He shrinks shortly after. A very long taunt, so it is often used sparingly.

Note: Mario's taunt can be immediately canceled when he starts to shrink by using the Z button.

Matchups

Super Smash Bros. (N64) Character Matchups
  PikachuIcon(SSB).png KirbyIcon(SSB).png CaptainFalconIcon(SSB).png FoxIcon(SSB).png YoshiIcon(SSB).png JigglypuffIcon(SSB).png MarioIcon(SSB).png SamusIcon(SSB).png DonkeyKongIcon(SSB).png NessIcon(SSB).png LinkIcon(SSB).png LuigiIcon(SSB).png Avg.
MarioIcon(SSB).png 40:60 50:50 50:50 50:50 50:50 60:40 Mirror match 60:40 60:40 60:40 60:40 60:40 55:45

In Single Player Mode

In the game's single-player mode, a player and a randomly chosen ally fight against Mario and Luigi in a team battle on Peach's Castle. Later on in the single-player mode, Metal Mario, a metallic incarnation of Mario (introduced in Super Mario 64), is featured as a "boss character" in Meta Crystal. He is not merely a heavier texture-swap of Mario; his weight is drastically higher than Mario's, and his attacks deal much more knockback as well. He can take many, many hits before being KO'd.

Description

Although best known as the mustachioed plumber who battles the Turtle Tribe with his distinct jumping action, this internationally famous hero has also acted as a referee, a driver, and even a doctor! He's been linked to Princess Peach of the Mushroom Kingdom for years, but to this day their true relationship remains a mystery.

Works:

Costume Gallery

File:Alt-mario.jpg
Mario's changeable clothing in SSB