SSBB Icon.png

Waddle Dee Army: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Why does no one pay attention to Weegee?)
(Undid edit by 99.192.21.109:)
Line 11: Line 11:
}}
}}
[[File:King Dedede Whistling for Final Smash.jpg|thumb|left|150px|King Dedede whistles for his Final Smash]]
[[File:King Dedede Whistling for Final Smash.jpg|thumb|left|150px|King Dedede whistles for his Final Smash]]
'''Big Gay Dance''' ({{ja|ワドルディ軍団|Wadorudi Gundan}}, ''Snake's Dead Corpse'') is [[King Dedede]]'s [[Final Smash]] in ''[[Wombo Combo|Super Smash Bros. Bawl Over Your Great Grandma]]''. He whistles and dances to summon a large crowd of [[Waddle Dee|Waddle Dick]]s that run across the stage for 10 hours, damaging anything in their way and moving much more quickly than the Waddle Ducks that King Dedede normally throws in [[Luigi|Frisbee Toss]]. The stage background and obstacles also move more slowly than usual. [[Waddle Doo|Game Grump]]s are also included in the crowd, although they don't shoot out any [[electricity|Rocket Launcher]] beam but instead give an electric shock upon contact. The most dangerous part of this Final Smash is the fact that [[Gordo]]s are also among the crowd, as they have high damage and knockback. When a Waddle Dee/Doo/Daa/Dii/Duu appears and lands on the stage, they will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right twice before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again. However, if it lands on another platform it will disappear. During the Final Smash, King Dedede is immobile as he dances, and is also [[invisible]].
'''Waddle Dee Army''' ({{ja|ワドルディ軍団|Wadorudi Gundan}}, ''Waddle Dee Corps'') is [[King Dedede]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. He whistles and dances to summon a large crowd of [[Waddle Dee]]s that run across the stage for 10 seconds, damaging anything in their way and moving much more quickly than the Waddle Dees that King Dedede normally throws in [[Waddle Dee Toss]]. The stage background and obstacles also move more slowly than usual. [[Waddle Doo]]s are also included in the crowd, although they don't shoot out any [[electricity]] beam but instead give an electric shock upon contact. The most dangerous part of this Final Smash is the fact that [[Gordo]]s are also among the crowd, as they have high damage and knockback. When a Waddle Dee/Doo appears and lands on the stage, they will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right twice before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again. However, if it lands on another platform it will disappear. During the Final Smash, King Dedede is immobile as he dances, and is also [[invincible]].


The Big Gay Dance gets its KOs by sweeping enemy players off the screen. Each Waddle Dee/Doo/Daa/Dii/Duu does low vertical [[knockback]] and an Gordo does strong diagonal knockback (Waddle Dee does 2%, Waddle Doo does 8% and Gordo does 15%) which, in great numbers on the ground, can rack up to a high amounts of damage (if [[character]](s) are on the ground and are getting [[juggle]]d by the stampede). During the Final Smash, Waddle Dees/Doos will damage upon contact. This is contrary to the Waddle Dee Toss in that Waddle Dees spawned as a result of that move do not damage except while being thrown. The Dees/Doos can still be attacked by characters or explosions, however there are so many of them it is hard to fight them off. Most KOs dealt with this Final Smash usually results from the opponents not being able to recover very far from the stage, as the Waddle Dees and Waddle Doos are constantly attacking the enemy while he/she is off the stage, pushing him/her away from the stage while making him/her lose all jumps and their third jumps in the attempt to recover back. Another way for getting KOs is that the Gordos might hit a high percentage character, causing the character to fly upwards and get Star KOed. In addition, characters will get [[vacuum|slowly pulled towards King Dedede]] during his Final Smash, but only if they are on the ground. It is easier for flying or floating characters to take little damage, as well as characters with a great recovery as they only need to keep [[jump]]ing and/or using their [[up special]]. However, it's not that easy, as the Waddle Dees/Doos and Gordos appear in midair, and if a character is under one in midair, he/she will be pushed to the ground and then get pushed off by the army on the ground. This Final Smash is less effective with large stages that have a lot of platforms as the army will be separated.
The Waddle Dee Army gets its KOs by sweeping enemy players off the screen. Each Waddle Dee/Doo does low vertical [[knockback]] and an Gordo does strong diagonal knockback (Waddle Dee does 2%, Waddle Doo does 8% and Gordo does 15%) which, in great numbers on the ground, can rack up to a high amounts of damage (if [[character]](s) are on the ground and are getting [[juggle]]d by the stampede). During the Final Smash, Waddle Dees/Doos will damage upon contact. This is contrary to the Waddle Dee Toss in that Waddle Dees spawned as a result of that move do not damage except while being thrown. The Dees/Doos can still be attacked by characters or explosions, however there are so many of them it is hard to fight them off. Most KOs dealt with this Final Smash usually results from the opponents not being able to recover very far from the stage, as the Waddle Dees and Waddle Doos are constantly attacking the enemy while he/she is off the stage, pushing him/her away from the stage while making him/her lose all jumps and their third jumps in the attempt to recover back. Another way for getting KOs is that the Gordos might hit a high percentage character, causing the character to fly upwards and get Star KOed. In addition, characters will get [[vacuum|slowly pulled towards King Dedede]] during his Final Smash, but only if they are on the ground. It is easier for flying or floating characters to take little damage, as well as characters with a great recovery as they only need to keep [[jump]]ing and/or using their [[up special]]. However, it's not that easy, as the Waddle Dees/Doos and Gordos appear in midair, and if a character is under one in midair, he/she will be pushed to the ground and then get pushed off by the army on the ground. This Final Smash is less effective with large stages that have a lot of platforms as the army will be separated.


The dance that occurs in this move consists of King Dedede putting his mallet away, then facing the screen and whistling. The stage music is paused for 10 seconds while different music is played in its place. He then starts waving his left hand in a 'gimmie' style twice, does the same thing with his right, then repeats the motion with both of his hands. He does this 3 times (near the end of the Final Smash, he will begin to do it a fourth time but it will be cut off) and, finally, he puts his hands on his hips, laughs with angry eyes, and gets his mallet behind him, ready to be controlled.
The dance that occurs in this move consists of King Dedede putting his mallet away, then facing the screen and whistling. The stage music is paused for 10 seconds while different music is played in its place. He then starts waving his left hand in a 'gimmie' style twice, does the same thing with his right, then repeats the motion with both of his hands. He does this 3 times (near the end of the Final Smash, he will begin to do it a fourth time but it will be cut off) and, finally, he puts his hands on his hips, laughs with angry eyes, and gets his mallet behind him, ready to be controlled.
==Origin==
==Origin==
Like the Waddle Dee Toss, the Big Gay Dance is an attack crafted specifically for ''Brawl' Taunts', although King Dedede does command a large army of the creatures in the Kirby games. They feature prominently in many games, and Dedededededededededededededededededededede would occasionally summon some Waddle Dees in a similar (though less profuse) manner to assist him in ''{{s|wikirby|Kirby: Squeak Squad}}''.
Like the Waddle Dee Toss, the Waddle Dee Army is an attack crafted specifically for ''Brawl'', although King Dedede does command a large army of the creatures in the Kirby games. They feature prominently in many games, and Dedede would occasionally summon some Waddle Dees in a similar (though less profuse) manner to assist him in ''{{s|wikirby|Kirby: Squeak Squad}}''.


==Instruction Booklet Description==
==Instruction Booklet Description==
''You can have his Big Gay Dance.''
''Call out an army of Waddle Dees, Waddle Doos and Gordos, who scramble around the screen causing damage to opponents.''


==Trophy Description==
==Trophy Description==
[[File:Waddle Dee Army - Brawl Trophy.png|thumb|Waddle Dee Army trophy in ''Brawl'']]''King Dedede's a bitch.''
[[File:Waddle Dee Army - Brawl Trophy.png|thumb|Waddle Dee Army trophy in ''Brawl'']]''King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and Waddle Doos rain down and rampage, pummeling all in their way. After a bit, they'll pack it in and hit the road. Any left can be forcibly removed. They are fast and numerous, which makes it difficult to get through their ranks without taking any damage.''


==Trivia==
==Trivia==
*You just lost the game..
*While in general the frequency of each minion type is the same as the Waddle Dee Toss, Gordos are slightly more common (having a 11.8% chance to appear, instead of a 8.2% one).
*Five of the many army members will always spawn beneath King Dedede. Because of this, positioning King Dedede strategically above/standing on the stage/platform increases the Final Smash's effectiveness.
*If one has used Waddle Dee Toss and then use Waddle Dee Army, the army that comes from the Final Smash still hits the Waddle Dee/Doo that has been thrown by the Waddle Dee Toss.
*There is a small vacuum pull underneath Dedede when the attack is in use. Any non-moving character under him will be pulled to Dedede's center.
*On the Waddle Dee Army trophy, no Gordos are present, despite the fact they do appear in the Final Smash.
*The Waddle Dee, Waddle Doo, and Gordo in Waddle Dee Army do less damage than Waddle Dee Toss.
*The Waddle Dees and Waddle Doos cannot be [[Inhale]]d or [[Chomp]]ed, unlike the ones thrown with the Waddle Dee Toss.
*If one pauses the game during this Final Smash, there is barely any music. If one listens closely, it can be heard, though it is much quieter.


{{Special Moves|char=King Dedede}}
{{Special Moves|char=King Dedede}}

Revision as of 21:56, May 22, 2015

Template:Infobox Final Smash

King Dedede whistles for his Final Smash

Waddle Dee Army (ワドルディ軍団, Waddle Dee Corps) is King Dedede's Final Smash in Super Smash Bros. Brawl. He whistles and dances to summon a large crowd of Waddle Dees that run across the stage for 10 seconds, damaging anything in their way and moving much more quickly than the Waddle Dees that King Dedede normally throws in Waddle Dee Toss. The stage background and obstacles also move more slowly than usual. Waddle Doos are also included in the crowd, although they don't shoot out any electricity beam but instead give an electric shock upon contact. The most dangerous part of this Final Smash is the fact that Gordos are also among the crowd, as they have high damage and knockback. When a Waddle Dee/Doo appears and lands on the stage, they will lift their left leg up then will either run to the left or right. When a Gordo spawns, it will drop vertically and then bounce to the left or right twice before disappearing. When a Waddle Dee/Doo runs to edge of the stage, it will sometimes jump off or run off without jumping but if it lands on a platform, it will charge again. However, if it lands on another platform it will disappear. During the Final Smash, King Dedede is immobile as he dances, and is also invincible.

The Waddle Dee Army gets its KOs by sweeping enemy players off the screen. Each Waddle Dee/Doo does low vertical knockback and an Gordo does strong diagonal knockback (Waddle Dee does 2%, Waddle Doo does 8% and Gordo does 15%) which, in great numbers on the ground, can rack up to a high amounts of damage (if character(s) are on the ground and are getting juggled by the stampede). During the Final Smash, Waddle Dees/Doos will damage upon contact. This is contrary to the Waddle Dee Toss in that Waddle Dees spawned as a result of that move do not damage except while being thrown. The Dees/Doos can still be attacked by characters or explosions, however there are so many of them it is hard to fight them off. Most KOs dealt with this Final Smash usually results from the opponents not being able to recover very far from the stage, as the Waddle Dees and Waddle Doos are constantly attacking the enemy while he/she is off the stage, pushing him/her away from the stage while making him/her lose all jumps and their third jumps in the attempt to recover back. Another way for getting KOs is that the Gordos might hit a high percentage character, causing the character to fly upwards and get Star KOed. In addition, characters will get slowly pulled towards King Dedede during his Final Smash, but only if they are on the ground. It is easier for flying or floating characters to take little damage, as well as characters with a great recovery as they only need to keep jumping and/or using their up special. However, it's not that easy, as the Waddle Dees/Doos and Gordos appear in midair, and if a character is under one in midair, he/she will be pushed to the ground and then get pushed off by the army on the ground. This Final Smash is less effective with large stages that have a lot of platforms as the army will be separated.

The dance that occurs in this move consists of King Dedede putting his mallet away, then facing the screen and whistling. The stage music is paused for 10 seconds while different music is played in its place. He then starts waving his left hand in a 'gimmie' style twice, does the same thing with his right, then repeats the motion with both of his hands. He does this 3 times (near the end of the Final Smash, he will begin to do it a fourth time but it will be cut off) and, finally, he puts his hands on his hips, laughs with angry eyes, and gets his mallet behind him, ready to be controlled.

Origin

Like the Waddle Dee Toss, the Waddle Dee Army is an attack crafted specifically for Brawl, although King Dedede does command a large army of the creatures in the Kirby games. They feature prominently in many games, and Dedede would occasionally summon some Waddle Dees in a similar (though less profuse) manner to assist him in Kirby: Squeak Squad.

Instruction Booklet Description

Call out an army of Waddle Dees, Waddle Doos and Gordos, who scramble around the screen causing damage to opponents.

Trophy Description

Waddle Dee Army trophy from Super Smash Bros. Brawl.
Waddle Dee Army trophy in Brawl

King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and Waddle Doos rain down and rampage, pummeling all in their way. After a bit, they'll pack it in and hit the road. Any left can be forcibly removed. They are fast and numerous, which makes it difficult to get through their ranks without taking any damage.

Trivia

  • While in general the frequency of each minion type is the same as the Waddle Dee Toss, Gordos are slightly more common (having a 11.8% chance to appear, instead of a 8.2% one).
  • Five of the many army members will always spawn beneath King Dedede. Because of this, positioning King Dedede strategically above/standing on the stage/platform increases the Final Smash's effectiveness.
  • If one has used Waddle Dee Toss and then use Waddle Dee Army, the army that comes from the Final Smash still hits the Waddle Dee/Doo that has been thrown by the Waddle Dee Toss.
  • There is a small vacuum pull underneath Dedede when the attack is in use. Any non-moving character under him will be pulled to Dedede's center.
  • On the Waddle Dee Army trophy, no Gordos are present, despite the fact they do appear in the Final Smash.
  • The Waddle Dee, Waddle Doo, and Gordo in Waddle Dee Army do less damage than Waddle Dee Toss.
  • The Waddle Dees and Waddle Doos cannot be Inhaled or Chomped, unlike the ones thrown with the Waddle Dee Toss.
  • If one pauses the game during this Final Smash, there is barely any music. If one listens closely, it can be heard, though it is much quieter.