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NES Zapper Posse: Difference between revisions

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==Origin==
==Origin==
The series represented by the Final Smash are ''{{s|wikipedia|Duck Hunt}}'', ''{{s|wikipedia|Hogan's Alley}}'', and ''{{s|wikipedia|Wild Gunman}}'', three of the more notable Light Gun games available on the NES playable only with the {{s|wikipedia|NES Zapper}}. The ducks which initiate the Final Smash and the ones at the end of the move are from ''Duck Hunt'', where the objective of the game was to shoot down the flying ducks that appear from the grass. The cardboard cutouts of the gangsters are from ''Hogan's Alley'', where the player was tasked with shooting the gangsters before their cutouts flipped away, whilst avoiding shooting police officers and civilians. The cans are from the bonus round of the same game, where the player needed to bounce a can across the screen and onto a ledge by shooting it before it fell below the screen boundary. The gunmen are from ''Wild Gunmen'', which puts the player in a standoff against a gunman; the player had to shoot the gunman as soon as he shouted "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickened with each stage.
The series represented by the Final Smash are ''{{s|wikipedia|Duck Hunt}}'', ''{{s|wikipedia|Hogan's Alley}}'', and ''{{s|wikipedia|Wild Gunman}}'', three of the more notable Light Gun games available on the NES playable only with the {{s|wikipedia|NES Zapper}}.  
*The ducks which initiate the Final Smash and the ones at the end of the move are from ''Duck Hunt'', where the objective of the game was to shoot down the flying ducks that appear from the grass.  
*The cardboard cutouts of the gangsters are from ''Hogan's Alley'', where the player was tasked with shooting the gangsters before their cutouts flipped away, whilst avoiding shooting police officers and civilians. The cans are from the bonus round of the same game, where the player needed to bounce a can across the screen and onto a ledge by shooting it before it fell below the screen boundary.  
*The gunmen are from ''Wild Gunmen'', which puts the player in a standoff against a gunman; the player had to shoot the gunman as soon as he shouted "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickened with each stage.


Every element of the Final Smash, including the dog itself, is represented in the same 8-bit graphics as they appeared in their original games. The exception is the ''Hogan's Alley'' cans, which use the same model as the ones summoned by [[Trick Shot]].
Every element of the Final Smash, including the dog itself, is represented in the same 8-bit graphics as they appeared in their original games. The exception is the ''Hogan's Alley'' cans, which use the same model as the ones summoned by [[Trick Shot]].

Revision as of 15:31, December 2, 2014

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Template:Infobox Final Smash SSB4 NES Zapper Posse is Duck Hunt's Final Smash. When activated, 8-bit ducks fly towards the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from Hogan's Alley. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. Every character in the Final Smash (except the opponents) uses 2D sprites, including the dog and duck who otherwise appear with updated 3D models. Also, no matter what color Duck Hunt is, he will always appear in his default appearance during the attack.

This Final Smash deals a total of 45% damage. Initially, the ducks that start the attack deal 5% damage, and the first round of shots deal 10%. The second volley of shots will deal the remaining 30% of damage, launching the caught opponents flying. This knockback can K.O. around 75%.

Origin

The series represented by the Final Smash are Duck Hunt, Hogan's Alley, and Wild Gunman, three of the more notable Light Gun games available on the NES playable only with the NES Zapper.

  • The ducks which initiate the Final Smash and the ones at the end of the move are from Duck Hunt, where the objective of the game was to shoot down the flying ducks that appear from the grass.
  • The cardboard cutouts of the gangsters are from Hogan's Alley, where the player was tasked with shooting the gangsters before their cutouts flipped away, whilst avoiding shooting police officers and civilians. The cans are from the bonus round of the same game, where the player needed to bounce a can across the screen and onto a ledge by shooting it before it fell below the screen boundary.
  • The gunmen are from Wild Gunmen, which puts the player in a standoff against a gunman; the player had to shoot the gunman as soon as he shouted "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickened with each stage.

Every element of the Final Smash, including the dog itself, is represented in the same 8-bit graphics as they appeared in their original games. The exception is the Hogan's Alley cans, which use the same model as the ones summoned by Trick Shot.

Trophy

In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman. A flock of ducks fly by, warping anyone they hit to the Wild West. There, a posse of gunmen will use foes for target practice! If the ducks don't hit anyone, though, nothing happens besides some birds passing through.