Super Smash Bros. series
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Absorption

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Ness absorbing Charizard's Flamethrower in Brawl.
Mr. Game & Watch absorbing Bowser's Fire Breath and counter-attacking in Brawl.
"Energy-based attack" redirects here. For the attack type, see Energy.
For the technique referred to as "absorbing damage" by the Twinkle Toes bonus in Super Smash Bros. Melee, see tech.

Absorption is a phenomenon through which an opposing energy-based attack – typically a projectile – is disabled and destroyed while supplying a benefit to the absorber.

There are only three absorbers in the series: Ness and Lucas's PSI Magnet, Mii Gunner's Absorbing Vortex, and Mr. Game & Watch's Oil Panic. Each of these attacks generates a small field which absorbs all attacks which are able to be absorbed. PSI Magnet and Absorbing Vortex heal their users proportionally to the amount of damage the attack would have dealt, while Oil Panic combines the strength of up to three absorbed attacks into a stronger one for later use. Incidentally, all absorbers are down specials. Pocket may initially appear to be an absorber, but it can store and reuse nearly any projectile without destroying it and without regard for its absorbability.

What constitutes an absorbable attack other than being labeled as energy-based is not consistent throughout the Smash series, and has no relation with move types or effects. Super Smash Bros. 4 added some explosive-type attacks that were not able to be absorbed in previous games, yet did not include all of them.

In The Subspace Emissary in Super Smash Bros. Brawl, Floows are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. In Smash Run in Super Smash Bros. for 3DS, Chandelure is capable of absorbing flame and darkness attacks to power up its own attacks, but absorbs all attacks with these effects, including non-projectile attacks.

As of version 1.1.3 in Smash 4, absorbed attack power from fellow teammates during Team Battles with Friendly Fire turned on is halved.

List of absorbable attacks

By Characters
User/Item Move
Bowser (Giga Bowser) Fire Breath
Charizard Flamethrower, Flare Blitz explosion[1] (Super Smash Bros. 4 onwards)
Cloud Blade Beam in both normal and Limit Break forms
Corrin Dragon Fang Shot projectile
Daisy Toad's spores
Dark Pit Silver Bow
Dark Samus Charge Shot, Bomb explosion
Diddy Kong Explosions of stray barrels from Rocketbarrel Boost upon contacting a surface (Super Smash Bros. 4 only)
Dr. Mario Megavitamin (Super Smash Bros. Melee only)
Duck Hunt Trick Shot can explosion, sparks generated when Clay Shooting's clay pigeon is detonated
Falco Blaster shots from back throw, up throw, and down throw; Blaster
Fox Blaster shots from back throw, up throw, and down throw; Blaster
Ice Climbers Ice Shot projectile (Super Smash Bros. Melee only), Blizzard
Inkling Splattershot, Splat Bomb explosion
Jigglypuff Wakie Wakie (Super Smash Bros. 4 only)
Joker Eiha/Eigaon
Ken Hadoken
King Dedede Waddle Doo beams thrown by Waddle Dee Toss (Super Smash Bros. Brawl only), Super Dedede Jump landing stars
Kirby All copied attacks that are absorbable[2], Final Cutter projectile
Link Forward smash sword beam (Super Smash Bros. Ultimate only), Bomb explosion (Super Smash Bros. 4 only), Remote Bomb explosion (Super Smash Bros. Ultimate only)
Lucario Aura Sphere[3], Force Palm burst (Super Smash Bros. Melee only)
Lucas PK Freeze, PK Fire, PK Thunder projectile head
Luigi Fireball
Mario Fireball
Mega Man Neutral attack, forward tilt, neutral aerial, forward smash, Hyper Bomb explosion (Super Smash Bros. 4 only), Crash Bomber explosion, Danger Wrap explosion (Super Smash Bros. 4 only)
Mewtwo Forward throw projectiles, Shadow Ball [3]
Mii Gunner Forward aerial, Charge Blast, Laser Blaze, Grenade Launch explosion, Flame Pillar, Stealth Burst explosion, Lunar Launch, Bomb Drop explosion
Mr. Game & Watch Forward aerial explosion (Super Smash Bros. Ultimate only), Chef (Super Smash Bros. Melee only)
Ness PK Flash, PK Fire[4], PK Thunder projectile head
Pac-Man Dire Hydrant (Super Smash Bros. 4 only)
Palutena Autoreticle, Explosive Flame
Peach Toad spores
Pichu Thunder Jolt, Thunder
Pikachu Thunder Jolt, Thunder (Super Smash Bros. Melee onwards)
Pit Palutena Bow
R.O.B. Robo Beam
Richter Holy Water
Ridley Plasma Breath
Robin All Thunder projectiles, Arcfire, Elwind
Rosalina Star Bits[5]
Ryu Hadoken
Samus Charge Shot, Bomb explosion (Super Smash Bros. 4 onwards)
Sheik Burst Grenade explosion, Vanish explosion (Super Smash Bros. 4 onwards)
Simon Holy Water
Snake Forward smash, up smash bomb explosion, Hand Grenade explosion, Remote Missile explosion, C4 explosion (all Super Smash Bros. Ultimate only)
Toon Link Bomb (Super Smash Bros. 4 onwards)
Villager Lloid Rocket explosion
Wii Fit Trainer Sun Salutation[6], Volatile Breathing (Super Smash Bros. 4 only)
Wolf Blaster projectile
Yoshi Yoshi Bomb landing stars
Young Link Bomb explosion (Super Smash Bros. Ultimate only)
Zelda Din's Fire
Zero Suit Samus Down smash, Paralyzer
By Items
Some item-based projectiles, including Fire Flower flames, Lip's Stick spores, Rage Blaster shots, Ray Gun beams, Staff lasers, Star Rod stars, Steel Diver torpedoes (even before exploding), Super Scope shots, and Superspicy Curry flames
Explosions from a Blast Box, Bob-omb, Bombchu, Gooey Bomb, or Motion-Sensor Bomb (all from Super Smash Bros. 4 onwards)
By Assist Trophies
Guile Sonic Boom
Krystal Ice Blast
Mother Brain Rinkas
Phosphora All attacks
Starman PK Beam
Zero Genmu Zero
By Pokémon
Charizard Flamethrower
Cyndaquil Flamethrower
Electrode Self-Destruct explosion (Super Smash Bros. 4 onwards)
Fennekin Incinerate before detonation
Genesect Techno Blast
Meowth Pay Day (Super Smash Bros. only)
Starmie Swift
Staryu Swift
Vulpix Fire Spin
By Stages
Corneria Shots fired by Arwings, Wolfens, and the Great Fox
Pyrosphere FG-II Graham Unit shots
Saffron City Electrode's Self-Destruct (Super Smash Bros. Ultimate only), Charmander's Flamethrower, Venusaur's Razor Leaf (Super Smash Bros. only)
Sector Z Shots fired from Arwings
Venom Shots fired from Arwings and Wolfens
Wily Castle Yellow Devil's shots
By Enemies and Bosses
Armank Energy shot
Chandelure Fire Spin, Will-o-Wisp
Dracula Red energy orbs in first phase, fireballs in both phases
Duon Scattershot
Galeem Fireballs from Tri-Eye Attack
Gamyga Lasers
Magikoopa Spells
Marx Ice Ball
Master Edges Sword projectiles
Master Hand Finger bullets (prior to Super Smash Bros. 4)
Monoeye Energy shot
Puppit Lasers
R.O.B. Blaster Robo Beam
Scope Primid Lasers
Spaak Electric ball, lightning bolt
Starman PK Beam
  1. ^ Only the explosion that ensues just after Flare Blitz lands can be absorbed. An absorber does nothing to stop the initial attack itself.
  2. ^ Kirby's version of Chef in Brawl can be absorbed while the original version cannot.
  3. ^ a b Shadow Ball in Melee and Aura Sphere in all of its appearances are able to hit multiple times while being charged. The attack cannot be absorbed, however, until the projectile is actually fired.
  4. ^ In SSB, only the initial bolt launched using PK Fire can be absorbed. From Melee onwards, both it and the resultant flame are absorbable.
  5. ^ Strangely, despite the normal version of Star Bits not being absorbable in SSB4, both of its custom variations are. The attack is normally absorbable in Ultimate.
  6. ^ Sun Salutation can be absorbed while it is being charged. This yields no benefit to the absorber.

Trivia

  • Every Super Smash Bros. game prior to Ultimate debuts one character with an absorption move: Ness in Super Smash Bros., Mr. Game & Watch in Melee, Lucas in Brawl, and Mii Gunner in SSB4.