Charizard (SSBB)
- This article is about Charizard's appearance in Super Smash Bros. Brawl. For other uses, see Charizard. In addition, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBB), Squirtle (SSBB), and Ivysaur (SSBB).
Charizard in Super Smash Bros. Brawl | |
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Universe | Pokémon |
Shares character slot with | Pokémon Trainer Ivysaur Squirtle |
Other playable appearance | in SSB4 |
Availability | Starter |
Final Smash | Triple Finish |
“ | A flame Pokémon that can fly and breathe fire. | ” |
—Brawl manual description |
Charizard (リザードン, Lizardon) is a playable character in Super Smash Bros. Brawl in a sense; it is one of three Pokémon that are played through the Pokémon Trainer, the other two being Squirtle and Ivysaur. Charizard originates from the original Pokémon games as the second and final evolved form of Charmander, one of the initial Pokémon the player can start out with at the beginning of the adventure.
Attributes
Despite being the fifth heaviest character in Brawl, it differs greatly from the other heavyweights in abilities, though it does share their stats. Charizard is also the only heavyweight Pokémon in the Super Smash Bros. series. It has a surprisingly fast dashing speed (slightly faster than Pikachu though the difference is extremely small.) for a character of its weight, but it also has the slowest walking speed in the game (Jigglypuff shares the same problem). It is also the second fastest heavyweight in game, next only to Captain Falcon. It is almost unaffected by type effectiveness; both grass and water-type attacks are only used by 2 characters each. Charizard is one of only three playable characters to possess wings (the others being Pit and Meta Knight), and as such is gifted with two, very small midair jumps and the ability to glide. Both the start-up and the actual glide are significantly slower than the other two gliders though, making it difficult to incorporate into strategies outside of safer, less-predictable recoveries and infinite horizontal recovery. Charizard is easy to hit due to being a very large target, but can take lots of damage before getting KO'd due to its large weight. Like all three of the Pokémon Trainer's Pokémon, Charizard is susceptible to stamina fatigue; after two minutes of play, its moves will be noticeably less powerful (in both damage and knockback). Given Charizard's high KO power and staying ability, however, it could be said it is the least affected by stamina of the three.
Predictably, Charizard is a powerful character with long attack range. Its smash attacks are all quite powerful, with its forward smash being capable of KOing a little below 80%. Charizard's power and range are counter-balanced by having a significant amount of ending lag after its power moves. Charizard can put decent offensive pressure on the opponent with its multiple jumps, Flamethrower, back aerial, up tilt, and up smash, and can also give out more defensive damage with moves like its forward tilt, down tilt and forward aerial (the last of which is especially useful when properly ledge-hopped). Neutral aerial and Rock Smash work both defensively and offensively, so overall Charizard has balanced attack capabilities. Despite its good range, Charizard's approach suffers against well-spaced disjointed hitboxes; Charizard fights best at mid to close range, where swords and the like are generally superior (Marth's forward aerial can even cut through all of Rock Smash). Charizard's specials are potent. Its Flamethrower is great at racking up the damage at close range, and also works well as an edge-guard or stalling tactic at mid-range. On the downside, Charizard lacks a long-ranged projectile. Complementing the damage-racking of Flamethrower is Charizard's side special, Rock Smash. It provides Charizard with an additional, relatively-safe power move; the headbutt packs a more portable punch than its smashes, and damage dealt from the rock fragments can combine to over 50%. Charizard's up special Fly has launch resistance frames and significant knockback (although it has a linear path and is a somewhat poor recovery move, more because it suffers from 30 frames of the landing lag glitch), which both contribute to its recovery and can surprise high-speed rushdown moves (like Meta Knight's glide attack) by bursting through for a potential KO. Also, due the start-up, poor push-away and large landing lag of Charizard's aerials, it has a very poor air game. It is even easy to tech-chase when it lies on the ground due to its terrible get-up rolls (for example, it can't even roll behind Snake who stays stationary after it down throws him).
Charizard's greatest asset is its grab; Charizard's long neck gives it the second longest standing grab in the game, next to King Dedede. The range is immensely helpful when dealing with higher-tier characters who have an easier time controlling the match. At low damage percentages, rushing in after a forward throw can usually net another grab, with another throw racking up a quick 20% at the beginning of matches. Its forward and back throws are also easily followed up with short-hopped Flamethrowers/Rock Smashes, depending on what the situation calls for (opponent retreating/advancing). Above 120% damage, Charizard's down throw is an effective KO'ing move, should the opponent prove difficult to KO with standard attacks.
Moveset
Name | Damage | Description | ||
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Neutral attack | 3% | Charizard slashes twice with its claws, followed by a smack with its right wing. | ||
4% | ||||
6% | ||||
Forward tilt | 10% (tail), 11% (flame) | Charizard sweeps its tail forward. The move is stronger if it connects with the fiery tip of Charizard's tail. Can be angled. | ||
Up tilt | 8% | Charizard points its wings upwards and jabs the opponent. | ||
Down tilt | 12% (head), 8% (neck) | Charizard bites forward at the ground in front of itself. The strongest part of the move is at the head. | ||
Dash attack | 11% (clean), 9% (late) | Charizard slides forwards and raises one leg for a sliding kick. Slows Charizard significantly out of dash, and is easily shield-grabbed. | ||
Forward smash | 5% (hit 1), 17% (hit 2) | Charizard sweeps its head forward from bottom to top. Slow, but very powerful and far-reaching two-hit attack. | ||
Up smash | 5% (hit 1), 11% (hit 2) | Charizard slashes upward with both wings. Decent knockback; maximum damage is given if both wings strike. | ||
Down smash | 16% | Charizard stomps the ground once with both feet, causing earth to erupt from either side of it. Hits simultaneously on both sides with fantastic range and good power, but has a laggy start/finish and will only hit on ground opponents. | ||
Neutral aerial | 9% (tail), 12% (fire) | Charizard spins its entire body in a somersault, hitting with its tail. Deals more damage if it connects with the fiery tip of Charizard's tail. | ||
Forward aerial | 2-4% | Charizard breathes a cone of flame in front of itself. The attack deals more damage if it connects in from of Charizard, but deals no knockback at the tip of the flames. | ||
Back aerial | 5% (wing), 7% (tail), 9% (flame) | Charizard hits quickly behind itself with its wing, and tail. The wing can meteor smash, but it's weak and exists only to knock the opponent into the more-powerful tail swipe. | ||
Up aerial | 10% (clean), 7% (late) | Charizard bites upward. Fairly poor range and knockback. Has sex kick properties. | ||
Down aerial | 14% | Charizard stomps downward with both of its feet. This move will always be treated as a meteor smash, allowing it to safely hit airborne opponents. | ||
Glide attack | 12% | Charizard spins out of glide and attacks with its wings for solid knockback. | ||
Grab | — | |||
Pummel | 2% | Charizard bites opponent with sharp fangs. | ||
Forward throw | 10% | Charizard grabs opponent in jaws, spins them, then releases them in front of itself. | ||
Back throw | 10% | Charizard throws the opponent behind itself quickly. | ||
Up throw | 8% (hit 1), 3% (throw) | Charizard sets opponent above itself, and then slams them with its head. | ||
Down throw | 1% (hits 1-5), 1% (throw) | Charizard sets its opponent on the floor, and then breathes fire on them. Does poor damage, but has high knockback and can KO enemies at high percents. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
6% | Swings tail backwards, then headbutts forward. | ||
Floor attack (back) Floor getups (back) |
6% | Gets up performing a half-circle claw swipe. | ||
Floor attack (trip) Floor getups (trip) |
5% | Similar to the back floor attack. | ||
Edge attack (fast) Edge getups (fast) |
8% (head), 6% (body) | Gets up and headbutts. | ||
Edge attack (slow) Edge getups (slow) |
10% | Slowly gets up and flicks its tail. | ||
Neutral special | Flamethrower | 2% (clean), 1% (late) | Charizard spits repeated flames that gradually weaken if the attack is held, similar to Bowser's Fire Breath. | |
Side special | Rock Smash | 18% (Headbutt), 5% (fragments) | Charizard pulls out a giant rock and headbutts it, breaking it into pieces. | |
Up special | Fly | 5% (hit 1), 2% (hits 2-5), 4% (hit 6) | Charizard rises upward while performing a corkscrew. The final hit deals higher knockback. Has super armor. | |
Down special | Pokémon Change | 0% | The Pokémon Trainer calls Charizard back by throwing a Poké Ball and then sends out Squirtle. | |
Final Smash | Triple Finish | 3% (Fire Blast), 18% (last Fire Blast) | The Pokémon Trainer sends out both Squirtle and Ivysaur and all three Pokémon perform a combination attack. |
On-screen appearance
- The Pokémon Trainer releases Charizard from a Poké Ball and yells "Go Charizard!"
Taunts
All of Charizard's taunts are slightly different depending on the direction it is facing. This is most noticeable with its down taunt and least noticeable with its side taunt. Additionally, all of Charizard's taunts involve a stomp.
- Up taunt: Stomps and roars to the sky, while flapping its wings.
- Side taunt: Stomps and makes a bizarre purring sound, and also flaps its wings once.
- Down taunt: Stomps violently.
Up taunt | Side taunt | Down taunt |
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Idle poses
- Spits fire at the ground.
- Leans back and stomps the ground.
Crowd cheer
English | Japanese | |
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Cheer | ||
Description | Po-ké-mon! | Po-ké-mon! |
Pitch | Group chant | Group chant |
Wii Remote selection sound
- The Trainer releases a Poké Ball and says "Go for it!".
Victory poses
Note: The Pokémon Trainer says "You did it, Charizard!" in all three victory poses.
- Stomps and flaps its wings once while roaring.
- Roars up to the sky while flapping its wings.
- The Pokémon Trainer pets its head and hugs its neck.
Up | Left | Right |
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In competitive play
Matchups
Role in The Subspace Emissary
Charizard is first seen flying into a cave by Lucas and the Pokémon Trainer. The Pokémon Trainer recognizes that Charizard is one of the Pokémon he's been trying to catch. Lucas and the Pokémon Trainer head into the cave to attempt to capture Charizard. In the process, they encounter Ivysaur and capture it as well. Eventually, Lucas and the Pokémon Trainer defeat Charizard in battle and capture it. Unlike many of the characters in The Subspace Emissary, Charizard does not serve any story roles after its capture. The Pokémon Trainer retains this role and the player is free to choose whichever of the Pokémon he/she wants during play.
In Event Matches
Note: Due to Charizard being featured in all of the Pokémon Trainer's events, the following listed are those events that features Charizard, but not the Trainer.
Solo Events
- Event 8: Go! Triple Finish!: The player controls Pikachu, who must defeat Squirtle, Ivysaur, and Charizard on Pokémon Stadium.
- Event 27: Three-Beast Carnage:A tiny R.O.B. must defeat a giant Bowser, a giant Donkey Kong, and a giant Charizard on New Pork City.
Co-op Events
- Co-Op Event 14: The Dark Guardians: A tiny Ganondorf and a tiny Wolf must work together to defeat a giant Donkey Kong and a giant Charizard on New Pork City.
Trophy
Charizard's trophy is obtained by clearing Classic Mode with the Pokémon Trainer and must deliver the final hit to Master Hand with Charizard.
Description
A Flame Pokémon. Its fiery breath is hot enough to burn up rocks, and its wings let it fly up to 4,600 feet into the air. It's a proud Pokémon that will never use its flame breath on an opponent weaker than itself. The flame on its tail is a barometer of how much vitality it has remaining. Its signature move, Flamethrower, is a reliable technique.
Alternate costumes
Trivia
- Charizard is one of the four characters whose four throws can all KO in Sudden Death.
- The Pokédex states that if the flame on Charmander, Charmeleon or Charizard's tail is extinguished, the Pokémon will die. Despite this however, in Brawl, Charizard can swim. When landing in the water, Charizard's entire body (including its tail) will submerge, but nothing happens to its stamina or the flame itself. When surfacing, however, Charizard holds the tip of its tail above the water.
- Charizard is the only Pokémon in the Pokémon Trainer's party whose primary special moves are not all its own primary elemental type (Fire-type in Charizard's case).
External links
Fighters in Super Smash Bros. Brawl | |
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Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |