Hyper Rocketbarrel: Difference between revisions
(→Trivia) Tag: Mobile edit |
No edit summary Tag: Mobile edit |
||
Line 33: | Line 33: | ||
==Trivia== | ==Trivia== | ||
*If Diddy Kong’s final smash is used when he is next to an opponent, he will trap that opponent, | *If Diddy Kong’s final smash is used when he is next to an opponent, he will trap that opponent, blast it into the air when he takes off, and give that opponent the most damage. | ||
*Diddy Kong flies across the stage from multiple directions simultaneously, similarly to [[Secret Ninja Attack]] and [[Darkness Illusion]]. This can be best seen by slowing down time during training. | *Diddy Kong flies across the stage from multiple directions simultaneously, similarly to [[Secret Ninja Attack]] and [[Darkness Illusion]]. This can be best seen by slowing down time during training. | ||
** Despite this, only one is represented on the blast zone radar. | ** Despite this, only one is represented on the blast zone radar. |
Revision as of 00:00, May 25, 2020
Hyper Rocketbarrel | |
---|---|
Hyper Rocketbarrel in Ultimate. | |
User | Diddy Kong |
Universe | Donkey Kong |
Article on Super Mario Wiki | Hyper Rocketbarrel |
Hyper Rocketbarrel (ハイパーバレルジェット, Hyper Barrel Jet) is Diddy Kong's Final Smash in Super Smash Bros. Ultimate. It replaces his old Final Smash, Rocketbarrel Barrage.
Overview
When used, Diddy activates a silver variation of his Rocketbarrel Pack and dashes across the screen in multiple directions, dealing damage to whoever he fire blasts. After a while, he will lock on to the opponent that has taken the most damage, and unleash one final fire blast that launches the targeted opponent. After this last attack, he descends back to his original position with his Rocketbarrel Pack, which explodes once he deactivates it before he touches the ground. The explosion can damage nearby opponents.
Instructional quote
Move List | Diddy Kong multiplies himself and flies around the stage. He sometimes targets an opponent and charges at them. At the end of the attack, Diddy Kong charges at the opponent he damaged the most to launch them. |
Origin
Much like his up special and previous Final Smash, this attack takes inspiration from the rocketbarrel jetpack power-up from Donkey Kong 64, where Diddy could use the jetpack to fly around in midair.
Gallery
Trivia
- If Diddy Kong’s final smash is used when he is next to an opponent, he will trap that opponent, blast it into the air when he takes off, and give that opponent the most damage.
- Diddy Kong flies across the stage from multiple directions simultaneously, similarly to Secret Ninja Attack and Darkness Illusion. This can be best seen by slowing down time during training.
- Despite this, only one is represented on the blast zone radar.