Super Smash Bros. Ultimate

Cloud (SSBU): Difference between revisions

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(→‎Changes from Super Smash Bros. 4: I don't think we're supposed to have that paragraph until AFTER the game is released.)
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
Cloud has been notably nerfed in ''Ultimate''. His Limit Break mechanic, which was a key part of his prior success, has been given a timer of 15 seconds once fully charged, preventing players from saving it indefinitely for a special move and for the increased attributes. This potentially makes his poor recovery worse, as players cannot indefinitely save Limit when trying to recover with Climhazzard. However, Cloud retains his mobility, combo game, and fast aerials, the latter of which have all received even less landing lag than in ''SSB4''.


===Aesthetics===
===Aesthetics===
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===Ground attacks===
===Ground attacks===
*{{nerf|[[Forward smash]] has slightly increased ending lag.}}
*[[Forward smash]]:
*{{nerf|[[Up smash]] has slightly increased ending lag.}}
**{{nerf|Forward smash has slightly increased ending lag.}}
*{{nerf|Both hits of [[down smash]] deal less damage.}}
*[[Up smash]]:
**{{nerf|Up smash has slightly increased ending lag.}}
*[[Down smash]]:
**{{nerf|Both hits of down smash deal less damage.}}


===Aerial moves===
===Aerial moves===
*{{buff|All aerials have less landing lag.}}
*{{buff|All aerials have less landing lag.}}
*{{nerf|[[Neutral aerial]] has an altered animation with reduced range.}}
*[[Neutral aerial]]:
**{{nerf|Neutral aerial has an altered animation with reduced range.}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{nerf|Up aerial has a higher hitbox during the sword's initial ascension, which prevents it from hitting grounded opponents as easily.}}
**{{nerf|Up aerial has a higher hitbox during the sword's initial ascension, which prevents it from hitting grounded opponents as easily.}}
**{{change|Up aerial does less damage, which helps its combo ability but weakens its KO potential.}}
**{{change|Up aerial does less damage, which helps its combo ability but weakens its KO potential.}}
*{{nerf|[[Down aerial]] autocancels later.}}
*[[Down aerial]]:
**{{nerf|Down aerial autocancels later.}}


===Throws/other attacks===
===Throws/other attacks===
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===Special Moves===
===Special Moves===
*{{change|[[Cross Slash]]'s visual effects have a sharper design inspired by ''Dissidia Final Fantasy'' instead of the brush-like strokes from ''Smash 4''.}}
*[[Cross Slash]]:
**{{buff|Cross Slash has more horizontal range.}}
**{{change|Cross Slash's visual effects have a sharper design inspired by ''Dissidia Final Fantasy'' instead of the brush-like strokes from ''Smash 4''.}}
**{{change|Limit Cross Slash's strikes slow down significantly when hitting a [[shield]].}}
***{{buff|Cross Slash has more horizontal range.}}
**{{change|Limit Cross Slash now causes the zoom in effect when hitting a player.}}
***{{change|Limit Cross Slash's strikes slow down significantly when hitting a [[shield]].}}
**{{nerf|Limit Cross Slash has significantly lowered knockback.}}
***{{change|Limit Cross Slash now causes the zoom in effect when hitting a player.}}
*{{buff|There is now a wider window for [[Climhazzard]]'s downward slash to snap the ledge.}}
***{{nerf|Limit Cross Slash has significantly lowered knockback.}}
**{{buff|Climhazzard's downward slash has less endlag.}}
*[[Climhazzard]]:
**{{nerf|The sourspot of Climhazzard's downward slash has significantly less base knockback.}}
**{{buff|There is now a wider window for Climhazzard's downward slash to snap the ledge.}}
*{{nerf|Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.}}
***{{buff|Climhazzard's downward slash has less endlag.}}
*{{nerf|If Cloud takes damage while using [[Limit Charge]], he will now lose some Limit.}}<ref>https://twitter.com/NairoMK/status/1019179598452609024/video/1</ref>
***{{nerf|The sourspot of Climhazzard's downward slash has significantly less base knockback.}}
*{{nerf|[[Finishing Touch]] has a smaller hitbox.}}
*[[Limit Charge]] / [[Finishing Touch]]:
**{{buff|Hitboxes appear earlier in Finishing Touch's animation.}}
**{{nerf|Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.}}
**{{nerf|If Cloud takes damage while using [[Limit Charge]], he will now lose some Limit.}}<ref>https://twitter.com/NairoMK/status/1019179598452609024/video/1</ref>
**{{nerf|[[Finishing Touch]] has a smaller hitbox.}}
***{{buff|Hitboxes appear earlier in Finishing Touch's animation.}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==

Revision as of 01:58, December 2, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Cloud's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Cloud Strife.
Cloud
in Super Smash Bros. Ultimate
Cloud SSBU.png
FinalFantasySymbol.svg
Universe Final Fantasy
Other playable appearance in SSB4


Availability Unlockable
Final Smash Omnislash / Omnislash Ver. 5
Cloud (SSBU)
He's the protagonist of Final Fantasy VII. You can also select his Advent Children outfit. Charging up his Limit Gauge increases his special move abilities! Land a powerful hit!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Cloud is classified as fighter #61.

Takahiro Sakurai reprises his role as Cloud's voice through his recordings from Super Smash Bros. 4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Cloud's model features a more subdued color scheme. His clothing features subtle detailing.

Attributes

  • Buff Like all characters, Cloud's jumpsquat animation now takes three frames to complete (down from 4).
  • Buff Cloud dashes much faster.
  • Change Cloud's Limit Break gauge is shown persistently above his damage meter.

Ground attacks

  • Forward smash:
    • Nerf Forward smash has slightly increased ending lag.
  • Up smash:
    • Nerf Up smash has slightly increased ending lag.
  • Down smash:
    • Nerf Both hits of down smash deal less damage.

Aerial moves

  • Buff All aerials have less landing lag.
  • Neutral aerial:
    • Nerf Neutral aerial has an altered animation with reduced range.
  • Up aerial:
    • Nerf Up aerial has a higher hitbox during the sword's initial ascension, which prevents it from hitting grounded opponents as easily.
    • Change Up aerial does less damage, which helps its combo ability but weakens its KO potential.
  • Down aerial:
    • Nerf Down aerial autocancels later.

Throws/other attacks

  • Nerf Standing grab and dash grab have increased ending lag.

Special Moves

  • Cross Slash:
    • Change Cross Slash's visual effects have a sharper design inspired by Dissidia Final Fantasy instead of the brush-like strokes from Smash 4.
      • Buff Cross Slash has more horizontal range.
      • Change Limit Cross Slash's strikes slow down significantly when hitting a shield.
      • Change Limit Cross Slash now causes the zoom in effect when hitting a player.
      • Nerf Limit Cross Slash has significantly lowered knockback.
  • Climhazzard:
    • Buff There is now a wider window for Climhazzard's downward slash to snap the ledge.
      • Buff Climhazzard's downward slash has less endlag.
      • Nerf The sourspot of Climhazzard's downward slash has significantly less base knockback.
  • Limit Charge / Finishing Touch:
    • Nerf Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.
    • Nerf If Cloud takes damage while using Limit Charge, he will now lose some Limit.[1]
    • Nerf Finishing Touch has a smaller hitbox.
      • Buff Hitboxes appear earlier in Finishing Touch's animation.

Role in World of Light

Cloud was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (except for Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Cloud Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>hccjmuujoD4</youtube>

Trivia

  • A section of Cloud's trailer picture him using his side taunt with R.O.B. in the distance, who is promptly struck by either Pikachu's or Pichu's Thunder. This is a direct reference to magic-casting and its animation in Final Fantasy, with Thunder being a basic black magic spell.
  • Cloud’s official render resembles his idle animation from Final Fantasy VII and Super Smash Bros., as well as Ike's official render for Brawl.
  • With Marth and Roy now dubbed in English for international releases of Ultimate, Cloud is the only playable character with an established English voice actor to speak Japanese in all versions of Ultimate.

References