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Mii Brawler (SSB4): Difference between revisions

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|shareslot    = {{SSB4|Mii Gunner}}<br>{{SSB4|Mii Swordfighter}}
|shareslot    = {{SSB4|Mii Gunner}}<br>{{SSB4|Mii Swordfighter}}
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = I
|ranking = 48
}}
}}



Revision as of 23:45, February 1, 2016

This article is about Mii's appearance in Super Smash Bros. 4. For the character in other contexts, see Mii.
Mii Brawler
in Super Smash Bros. 4
Mii Fighters
Symbol of the Smash Bros. series.
Universe Super Smash Bros.
Shares character slot with Mii Gunner
Mii Swordfighter
Availability Starter
Final Smash Omega Blitz
Tier I (48)
Mii Brawler's stock icon in Super Smash Bros. for Wii U.
Brawlers fight empty-handed, and prefer to be up close and personal. Mii Brawlers are fast and powerful.

Mii Brawlers (格闘タイプ, Hand-to-Hand Fighting Type) are one of the three different types of Mii Fighters that appear in Super Smash Bros. 4, along with Mii Swordfighters and Mii Gunners.

Attributes

The Mii Brawler is a formidable fighter who combines speed and power with impressive combo-ability in order to take out opponents, similar to other characters like Captain Falcon and Little Mac.

Mii Brawlers have among the best ground games in Smash 4, possessing above average dashing speed (the fastest of the three types of Mii Fighters), an overall very high damage output, and little to no lag on most of their attacks, (with the exception of their smash attacks, which all possess a considerable amount of end lag). Additionally, their combo ability isn't bad either, as a good number of their attacks (including their throws) don't deal much knockback, thus keeping opponents close by and leaving them open to follow-ups. However, should the Brawler end up using a move that deals too much knockback, such as a smash attack, they still have a high chance of catching up to their opponent with their great mobility.

The Brawler's aerial game is good as well, as most of their aerials are fast and strong, (with even more KO'ing ability than their ground attacks) and can even be combined with ground attacks and throws for some interesting combos. This is further improved by the Mii Brawler's great jumping ability, and decent air speed. Additionally, their up aerial is a great tool for juggling, and can be very useful for ceiling KOs, making them a major threat on stages with lower ceilings, while their down aerial makes for a great meteor smash. However, their midair game is hampered by the overall increase in knockback for their aerials, compared to their ground attacks. Thus, Mii Brawler players are better off utilizing aerials to finish combos or score midair KOs, (the latter being a particular strength for the Brawlers to begin with) rather than attempting to combo with aerials only.

The Mii Brawler is not without other flaws though. Except for their slightly longer-reaching aerials and smash attacks, their overall range is poor relative to most of the cast, (though it is somewhat counterbalanced by their fast movement) and their grab is subpar, possessing not only short range, but also a weak pummel. The Brawler's vertical recovery is also abysmal, (though moves such as Burning Dropkick make their horizontal recovery slightly better) with none of their special moves providing much upward distance and most of them being easy to gimp. Finally, with the exception of Shot Put, the Mii Brawler lacks any type of projectile, giving it a rather miserable approaching game.

Despite this, various modes of customization can significantly aid the Mii Brawler in tournaments that allow them, and cover for most of their flaws. Using a larger Mii can improve upon their subpar range, increase their weight, and provide a buff to their already impressive power and KO'ing ability, but nerfs their movement and attack speed, slightly tones down their combo-ability, and makes them a larger and much easier target to compensate. On the other hand, using a smaller Mii can improve their already fantastic mobility both in the air and on the ground, buff their combo-ability, and decrease the already low lag on their attacks, though it weakens their damage output, nerfs their already poor range, and makes them easier to launch. Average-to-large-sized Miis also benefit very well from Rage, being able to KO opponents even more easily due to their increased knockback (with larger Miis having the advantage of being able to maintain rage for longer due to their weight). Custom specials can also aid them too. As mentioned above, certain special moves such as Burning Dropkick and Feint Jump can significantly boost their subpar recovery, (with the latter move also serving as a good way to turn the tables on opponents) while others such as Foot Flurry, Piston Punch and Onslaught can give the Mii Brawler an impressive damage-racking game and compliment their combo ability rather well. Shot Put can slightly improve their edgeguarding abilities, and Exploding Side Kick and Ultimate Uppercut are great finishing moves with the latter being a great tool for starting or ending combos. Burning Dropkick also has a another use: it can improve the Brawler's poor approaching game and even stop incoming projectiles. In addition, players can even combine certain specials with certain sized Miis to open up more possibilities.

Overall, the Mii Brawler is a fleet-footed, combo-oriented powerhouse with above average ground and aerial games and outstanding KO power. While its flaws require a bit of adaptation (or customizations) to overcome, these are not enough to keep the Brawler out of the dominant forces in the metagame of SSB4. Though most tournaments currently have blanket bans on them, they are still considered to be a high-tier character by the community and are considered better than both other types of Mii Fighters.

Update history

The Mii Brawler has been slightly nerfed in game updates so far. 1.0.6 and 1.1.0 nerfed the Brawler's damage input, but its neutral infinite and special moves have been improved to compensate. The Mii Brawler also slightly benefits from the changes to shield mechanics in 1.1.0 and 1.1.1, due to it increasing the utility of its moves multi-hit nature and benefitting their high hitlag.

Super Smash Bros. 4 1.0.6

  • Nerf Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.
  • Nerf Back aerial deals 2% less damage: 12% → 10%.
  • Nerf Piston Punch's first hit can no longer OHKO the lightest characters.

Super Smash Bros. 4 1.0.8

  • Change Onslaught windbox 1: angle → 50°
  • Change Onslaught windbox 1 knockback growth: 100 → 0
  • Change Onslaught windbox 1 weight-based knockback: 80 → 0
  • Change Onslaught windbox 1 element: Hit → Push

Super Smash Bros. 4 1.1.0

  • Buff Neutral infinite has 3 frames less of ending lag: 43 → 40.
  • Buff First hit of forward aerial damage increased by 1%: 3% → 4%.
  • Buff Ultimate Uppercut charge speed increased: 137 → 124 frames.
  • Buff Burning Dropkick base knockback increased: 76/69 → 85/78.
  • Buff Feint Jump kick deals 2% more damage: 8% → 10%.
  • Buff Aerial Foot Flurry ending lag reduced by 10.
  • Nerf Up air damage decreasedby 1%: 9% → 8%.

Moveset

All damage listed in the following table assumes a default Mii of perfectly average height and weight.


  Name Damage Description
Neutral attack   3% Two quick punches followed by a series of rapid punches ending with a side kick, somewhat similar to Little Mac's jab. The first two punches can be jab cancelled like Fox's jab, which allows the Brawler to follow up with different attacks or a throw.
2%
1% (6 per loop), 2% (end)
Forward tilt   8.5% (body), 7.5% (leg) A single roundhouse kick, similar to Mario's.
8% (body), 7% (leg)
8.3% (body), 7.3% (leg)
Up tilt   6% Punches with an uppercut, similar to Mario's up tilt, though it does not spin the Mii around. Can juggle at low percentages.
Down tilt   8% Sweep kick along the ground. Pops opponents into the air.
Dash attack   11% (clean), 6% (late) Dropkicks forward, similarly to Fox's dash attack.
Forward smash   18% A strong straight punch with high ending lag. The hitbox lasts only one frame. Can be angled. This move has a very strong sourspot, as it often launches opponents behind the Brawler.
Up smash   14% (clean), 10% (late) A flip kick, similar to Fox's up smash.
Down smash   13% Punches forwards and kicks backwards simultaneously, with the kick dealing more knockback.
Neutral aerial   10% (clean), 5% (late) A sex kick; similar to Mario's neutral aerial, though with an unusually long period of endlag after the kick.
Forward aerial   3% (hit 1), 5% (hit 2) Two spin kicks; similar to Zero Suit Samus' forward aerial.
Back aerial   10% A single swinging back kick.
Up aerial   9% Swipes foot above his/her head in an arc. Low base knockback, but juggles well because of it.
Down aerial   13% (clean), 12% (late) Swings both fists beneath himself/herself in a double axe handle, similarly to Diddy Kong's down aerial. The Mii's strongest aerial and most reliable meteor smash.
Grab    
Pummel   3.25% Headbutts the enemy.
Forward throw   9% Hits the enemy with a backhand.
Back throw   2% (hit 1), 5% (throw) Kicks the enemy away behind themself.
Up throw   8% Knocks the enemy up with a palm strike.
Down throw   2% (hit 1), 4% (throw) Karate chops the enemy into the ground. For a down throw, this move deals a considerable amount of vertical knockback when used, allowing for mid-air follow-ups.
Floor attack (front)   7% Gets up while kicking both sides.
Floor attack (back)   7% Gets up while kicking both sides.
Floor attack (trip)   5% Gets up and kicks both sides.
Edge attack   7% Low karate chop as he/she gets on stage.
Neutral special Default Shot Put 15% (throw), 11% (bounce 1), 8% (bounce 2) A shot is thrown into the air as an arcing projectile.
Custom 1 Ultimate Uppercut 8%/5% (ground uncharged), 22%/17% (ground fully charged), 6.4%/4% (air uncharged), 15.4%/11.9% (air fully charged) A chargeable uppercut similar to Giant Punch in function. It does not deal any extra damage unless it is fully charged, but gives the Brawler super armor while charging to compensate.
Custom 2 Exploding Side Kick 25%/23% (ground), 27%/25% (ground reverse), 21.25%/19.55% (air), 22.95%/21.25% (air reverse) Dashing forwards with their foot on fire, extended in a kick. Functions like the Falcon Punch, and it is even possible to reverse before unleashing the kick. The sweetspot of the attack is the foot.
Side special Default Onslaught 1.2% (ground loop hits), 1% (air loop hits), 4% (last hit) Charges forward with their knee and fist out. If the attack hits, the Mii Brawler will launch into a series of kicks that ends with an uppercut. The finishing hit is similar to Captain Falcon's Raptor Boost.
Custom 1 Burning Dropkick 10%-18% Extends both legs in front of them, charging forward to deliver a double kick while caught on fire. Is charged up similarly to the Green Missile.
Custom 2 Headache Maker 4% (startup), 13%/10% (clean), 9% (late) Performs a mid-air split while doing a falling punch with both fists, vaguely similar to Shulk's Back Slash. Is a powerful meteor smash.
Up special Default Soaring Axe Kick 4% (hit 1), 3% (hit 2), 4% (hit 3) Performs an upward flip kick that is followed by a meteor-smashing axe kick. Similar to Kirby's Final Cutter. Can be used as a Sacrificial KO.
Custom 1 Helicopter Kick 3% (ground hit 1), 2% (air hit 1), 2% (hits 2-5), 6% (hit 6) A flurry of kicks while travelling diagonally upward, similar to Fox's Forward aerial. Does good damage and allows for long horizontal recovery, but lacks vertical lift.
Custom 2 Piston Punch 3% (hit 1), 1% (hits 2-7), 2% (hit 8) Jumps upwards while performing a flurry of punches, similar to Little Mac's up special. Has good KO potential. Recovery-wise, it has the best vertical distance of the Brawler's up specials, but little horizontal movement.
Down special Default Head-On Assault 4% (ground leap), 8% (drop), 8% (impact) Falls downwards at a high speed, head aimed at the ground, like Yoshi's Yoshi Bomb. This move can bury grounded opponents and meteor smash aerial ones.
Custom 1 Feint Jump 8% Flips off the ground and, when the special button is pressed again, performs a divekick while surrounded by a purple aura. Functions very similarly to Zero Suit Samus's Flip Jump. Both the jump and the kick can be reversed if the player taps in the other direction, allowing for great horizontal distance.
Custom 2 Foot Flurry 1% (ground hits 1-8), 6% (ground hit 9), 1% (air hits 1-7), 6% (air hit 8) Extends their foot forwards and delivers a number of rapid kicks in front of them. If done in the air, the Mii will stop in midair to perform the move. The Mii won't stop in midair if Foot Flurry is used subsequent times after the first.
Final Smash Omega Blitz 5% (startup), 0.8% (hits 1-16), 15% (hit 17) Kicks the target into the air and batters them with attacks before smashing them back downwards. Functions similarly to Great Aether.

On-screen appearance

  • The Mii Brawler punches in to the stage.
File:Battle Entrance (Mii Brawler).jpg

Taunts

  • Up taunt: Flips, then performs a crane pose.
  • Side taunt: Moving their fists in front of them in an "X" motion, before punching downwards and swinging an open hand towards their own faces.
  • Down taunt: Punches twice towards the screen.
Up taunt Side taunt Down taunt
File:MiiBrawlerUpTauntSSB4.jpg File:MiiBrawlerSideTauntSSB4.jpg File:MiiBrawlerDownTauntSSB4.jpg

Idle poses

  • Quickly performs four fighting stances.
  • Unclenches their fists and moves them downward.
Mii Brawler's first idle pose in Super Smash Bros. for Wii U. Mii Brawler's second idle pose in Super Smash Bros. for Wii U.

Crowd cheer

English Japanese
Cheer
Description Mii! Mii-Mii-Mii! Mii-Mii-Mii! Mii-Mii-Mii-Mii-Mii-Mii-Mii!
Pitch Group chant Group chant

Victory poses

A short version of the menu theme.
  • Punches many times toward the screen, then poses.
  • Does a punch and kick combo, and poses.
  • Cartwheels into the foreground, does a roundhouse kick, and poses.
File:BrawlerPose1WiiU.jpg File:BrawlerPose2WiiU.jpg File:BrawlerPose3WiiU.jpg

In competitive play

Character Custom sets available
Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Brawler 2122[1] 1122[1] 2132[1] 1132[1] 2222
1222 2232 1232

Notable players

Trophies

Mii Brawler
Ntsc This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes—you'll KO them in no time!
Pal A Fighter based on your Mii! Brawlers focus on kicks and punches, and a lot of their specials send them hurtling towards opponents. They're better at dashing and jumping than other types of Mii Fighter, and their speedy attacks really pile on the pressure at close range. And, just for good measure, they can also lob shot-puts!
Wii U: Super Smash Bros. for Wii U
Mii Brawler (Alt.)
Ntsc Shot Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging off an edge to knock them off. The down special Head-On Assault can bury enemies in the ground. It also sends the Mii Brawler downward—don't KO yourself, too!
Pal Shot-Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging from the stage to knock them off. The down special Head-On Assault can bury enemies in the ground. It's also a kind of meteor smash, but if you use it while off the stage, you'll probably KO yourself, too.
Wii U: Super Smash Bros. for Wii U
Omega Blitz
Ntsc Mii Brawler's Final Smash will strike opponents with a powerful uppercut and then deliver a rush of attacks in midair. If the uppercut misses, the rush of attacks will fail as well. However, there is no escaping this move once caught in it. The final blow consists of kicking opponents down and bouncing them off the stage.
Pal In this Final Smash, Mii Brawler lifts a foe into the air with an uppercut, then delivers a barrage of strikes. If the initial uppercut misses, the whole thing stops there - but if it hits, the other blows can't be dodged. It ends with a series of kicks followed by a chop, sending the victim smashing into the ground and bouncing way up high.

Alternate costumes

Base game

Mii Brawler costumes
Vampire Outfit Tracksuit Standard Outfit Mecha Suit Protective Gear Biker Gear Fighter Uniform
  • The color of the costume depends on the Mii's original color from the Mii Maker.

Downloadable content

DLC Costume SSB T-Shirt.jpg DLC Costume Cat Suit.jpg DLC Costume Akira Outfit.jpg DLC Costume Jacky Outfit.jpg
DLC Costume Heihachi Outfit.jpg DLC Costume Hoodie Outfit.jpg DLC Costume King K. Rool Outfit.jpg DLC Costume Flying Man Outfit.jpg
DLC Costume Business Suit.jpg DLC Costume Toad Outfit.jpg DLC Costume Captain Falcon's Outfit.jpg DLC Costume Bionic Armor.jpg
DLC Costume Knuckles Costume.jpg
SSB T-Shirt Cat Suit Akira Outfit Jacky Outfit
Heihachi Outfit Hoodie King K. Rool Outfit Flying Man Outfit
Business Suit Toad Outfit Captain Falcon's Outfit Bionic Armor
Knuckles Outfit

Gallery

Trivia

  • The design of the Mii Brawler used in promotional material and in-game renders is based on an edited version of Guest C, one of the pre-loaded Miis available for use in titles that feature Mii support, as well as the default male Mii in the Mii Maker. His skin is brighter than Guest C (as the default male Mii in Mii Maker has light skin) and his hair has a different design, along with the hair being black in color instead of brown.
  • The Cat costume for Mii Brawlers are designed from the Calico and Tabby cats. The idea is likely references to:
  • When one uses the Mii Brawler wearing a Fighter Uniform, there will be an odd hole located in the chest where the white undershirt should be in their battle portrait. However, the hole is not there during gameplay. This is only visible in the Wii U version.
  • A Mii Brawler wearing the Heihachi outfit clashes with Ryu at the end of the latter's reveal trailer, referencing the Capcom-Namco crossover game Street Fighter X Tekken.

References

  1. ^ a b c d Available in two sizes