Fighters listed by their number on the Super Smash Bros. Ultimate website.

Fighter numbers are a method of identifying and sorting characters in Super Smash Bros. Ultimate.

DefinitionEdit

As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined the series". They are ordered in the following way:

  • SSB (01-12): The starter characters are ordered by their placement on the character selection screen, which in turn is based on each character's first appearance (with Mario and Donkey Kong as the oldest and Pikachu as the newest). The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are; as such, Ness precedes Captain Falcon despite being created later. This also matches their series debut order, explaining why Ness comes before Captain Falcon.
  • Melee (13-26): The starter characters are ordered by their first appearance on Melee's E3 2001 reveal trailer (based on which ones had their faces shown first, meaning that the Ice Climbers and Sheik come before Zelda, whose hand appeared earlier in the trailer) and by extension, in Melee's opening movie. Zelda was the only character on Melee's starting roster who wasn’t revealed to be playable at E3 2001, which could also be the reason why Zelda is placed after Sheik, despite both Melee and Brawl treating her as the primary character and Sheik as an alternate form. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus Young Link, Ganondorf, Pichu, and Mewtwo's roles in the reveal trailer are ignored.
  • Brawl (27-44): The characters first revealed in Brawl's original trailer are first (in the order they were revealed), followed by the remaining newcomers in the order revealed on the official website. Notably, Pokémon Trainer is not given a fighter number; instead, their three Pokémon (Squirtle, Ivysaur, and Charizard) are numbered, ordered by their cycling order.
  • SSB4 (45-63) and Ultimate (64-82): The characters are ordered by when each newcomer was revealed. Pyra and Mythra are given separate numbers.
  • Echo Fighters share their number with their "parent" in addition to an apostrophe (') stylistically referred to as "dash" in Japanese and Chinese or a superscript epsilon (ε) in other languages, regardless of which game they joined in. For example, Samus's fighter number is 04, while Dark Samus's fighter number is 04ε, despite Dark Samus making her playable debut in Ultimate.

UsageEdit

The fighter numbers are used to order characters on Ultimate's character selection screen and promotional material. The Mii Fighters are the only fighters whose placement on the selection screen does not correspond with their numbers, as they are instead shown as the last characters on the selection screen, likely due to their customizable nature. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on in the character selection screens for Vs. Mode, Special Smash (except for Smashdown), Tourney, and Online modes (except for Quickplay). The only place that the fighter numbers are explicitly shown in-game is on the Move List.

A similar system is used for ordering stages on Ultimate's selection screen, where all stages are ordered by when they first appeared in the series (with the exception of stages which debuted in and are shared between both versions of Super Smash Bros. 4, which are mixed in with stages that debuted exclusively in Super Smash Bros. for Wii U).

OrderEdit

Fighter Number Fighter
01   Mario
02   Donkey Kong
03   Link
04   Samus
4.504ε   Dark Samus
05   Yoshi
06   Kirby
07   Fox
08   Pikachu
09   Luigi
10   Ness
11   Captain Falcon
12   Jigglypuff
13   Peach
13.513ε   Daisy
14   Bowser
15   Ice Climbers
16   Sheik
17   Zelda
18   Dr. Mario
19   Pichu
20   Falco
21   Marth
21.521ε   Lucina
22   Young Link
23   Ganondorf
24   Mewtwo
25   Roy
25.525ε   Chrom
26   Mr. Game & Watch
27   Meta Knight
28   Pit
28.528ε   Dark Pit
29   Zero Suit Samus
30   Wario
31   Snake
32   Ike
33   Squirtle (  Pokémon Trainer)
34   Ivysaur (  Pokémon Trainer)
35   Charizard (  Pokémon Trainer)
36   Diddy Kong
37   Lucas
38   Sonic
39   King Dedede
40   Olimar
41   Lucario
42   R.O.B.
43   Toon Link
44   Wolf
45   Villager
46   Mega Man
47   Wii Fit Trainer
48   Rosalina & Luma
49   Little Mac
50   Greninja
51   Mii Brawler
52   Mii Swordfighter
53   Mii Gunner
54   Palutena
55   Pac-Man
56   Robin
57   Shulk
58   Bowser Jr.
59   Duck Hunt
60   Ryu
60.560ε   Ken
61   Cloud
62   Corrin
63   Bayonetta
64   Inkling
65   Ridley
66   Simon
66.566ε   Richter
67   King K. Rool
68   Isabelle
69   Incineroar
70   Piranha Plant
71   Joker
72   Hero
73   Banjo & Kazooie
74   Terry
75   Byleth
76   Min Min
77   Steve
78   Sephiroth
79   Pyra
80   Mythra
81   Kazuya
82   Sora

TriviaEdit

 
The order of the base roster fighters (without Ken and Incineroar, who were not revealed at the time) without Echo Fighters being placed next to their parent fighters.
 
The back of Ultimate's North American physical case, with many fighters misplaced.
  • Coincidentally, Greninja and Inkling have the same fighter numbers as their respective costume numbers in Super Mario Maker.
  • Had Echo Fighters been numbered normally (i.e. not grouped with their base fighters), they could be placed accordingly:
    • Dark Pit would have been either between Palutena and Pac-Man or between Shulk and Bowser Jr. Although he was officially revealed after the launch of Super Smash Bros. for Nintendo 3DS, his status as a playable character was teased directly after the reveal of Palutena.
    • Lucina would have been between Pac-Man and Robin.
    • Daisy would have been between Inkling and Ridley.
    • Richter's position would have been unchanged, as he was revealed directly after his base fighter Simon and before Chrom, making him the only Echo Fighter with this trait.
    • Chrom and Dark Samus would have been between Richter and King K. Rool, with Dark Samus listed after Chrom.
    • Ken would have been between Isabelle and Incineroar.
    • If Echo Fighters had been numbered normally, the final number would have been 89 instead of 82.
  • Oddly, on the back of the North American physical case of Ultimate, several fighters are misplaced from their fighter number order:
  • The Super Smash Bros. 4 Official Site and the character lineup that replaces the opening movie in Super Smash Bros. for Nintendo 3DS order the starting characters in a similar way. The major exceptions are that Zelda is ordered before Sheik in SSB4, the third-party characters and Miis are ordered after everyone else, and on the website Lucina (the only unlockable character who was revealed before launch) is ordered after Robin despite being revealed first. The lineup in for 3DS similarly orders the unlockable characters by their debuts, though with Duck Hunt before Bowser Jr. and the three clones ordered after the other unlockables.
  • Although the amount of fighter numbers and the amount of playable characters differ due to Echo Fighters not counting for fighter numbers and transformation characters counting for multiple, competitively speaking the amount of characters counted on the tier list is identical to fighter numbers, despite the different criteria. Lucina, Chrom, and Ken are counted as separate characters due to their significant differences, adding three, while counting Pokémon Trainer and Pyra/Mythra as one slot each subtracts the three from Lucina, Chrom, and Ken.
    • Additionally, by sheer coincidence, Rosalina & Luma's fighter number and tier list position in the first Ultimate tier list are the same number.