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Donkey Kong (universe): Difference between revisions

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{{DISPLAYTITLE:''Donkey Kong'' (universe)}}
{{Title|''Donkey Kong'' (universe)}}
{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
{{Infobox Series
{{Infobox Series
|title            = Donkey Kong (universe)
|title            = Donkey Kong (universe)
|image            = [[File:DonkeyKongTitle.png|300px]]
|image            = [[File:DonkeyKongTitle.png|300px]]
|caption          = [[File:DKSymbol.svg|50px]]
|caption          = [[File:DKSymbol.svg|50px|class=invert]]
|developer        = [[Nintendo]]<br>[[Rare]]<br>[[Namco]]<br>Paon<br>Retro Studios
|developer        = [[Nintendo]]<br>Ikegami Tsushinki<br>Nelsonic<br>[[Rare Ltd.]]<br>[[Namco]]<br>[[Paon]]<br>[[Retro Studios]]<br>Monster Games<br>Hamster Corporation<br>Coleco<ref>[https://medium.com/swlh/how-i-spent-my-summer-of-1982-59638293f358]</ref><br>Arcana Software Design
|publisher        = Nintendo
|publisher        = Nintendo<br>Rare Ltd. (''Diddy Kong Racing'')<br>Hamster Corporation<br>Ocean Software<br>Atari<br>Coleco
|distributor      =  
|distributor      =  
|designer          = Shigeru Miyamoto
|designer          = Shigeru Miyamoto<br>Gregg Mayles (''Donkey Kong Country'')
|genres            = Action adventure<br>Platformer<br>Puzzle<br>Racing<br>Music
|genres            = Action adventure<br>Platformer<br>Puzzle<br>Racing<br>Music<br>Shooter
|originconsole    = Arcade
|originconsole    = Arcade
|firstinstallment  = ''[[Donkey Kong (game)|Donkey Kong]]'' (1981)
|firstinstallment  = ''{{b|Donkey Kong|game}}'' (1981)
|latestinstallment = ''{{s|dkwiki|Donkey Kong Country: Tropical Freeze}}'' (2014)
|latestinstallment = ''{{s|mariowiki|Mario vs. Donkey Kong (Nintendo Switch)}}'' (2024)
|interwiki        = dkwiki
|interwiki        = mariowiki
|interwikiname    = Donkey Kong Wiki
|interwikiname    = Super Mario Wiki
|interwikipage    = Donkey Kong (series)
|interwikipage    = Donkey Kong (franchise)
}}
}}
The '''''Donkey Kong'' universe''' ({{ja|ドンキーコング|Donkī Kongu}}, ''Donkey Kong'') refers to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]' collection of characters, stages, and properties that originate from the subset of Nintendo's {{uv|Mario}} franchise that is focused on the character [[Donkey Kong]]. It is like the other "sub-franchises" to ''Mario'' - {{uv|Yoshi}} and {{uv|Wario}} - in that its characters are regularly featured in ''Mario'' games, but also stars them in its own games. In this case, it is a series that was initially established by developer Rareware, then a second-party developer for Nintendo, to feature Donkey Kong and an extended simian cast, crocodilian enemies, and an exclusive setting. The ''Super Smash Bros.'' series therefore saw fit to categorize Donkey Kong and these related properties with its own [[series symbol]], rather than the iconic image of a [[Super Mushroom]] assigned to the "main" ''Mario'' series. The first two ''Smash'' games featured [[Donkey Kong]] as the series' only playable representative, and then added [[Diddy Kong]] for ''Brawl'' and ''Super Smash Bros. for 3DS'' and ''Wii U''.
The '''''Donkey Kong'' universe''' ({{ja|ドンキーコング|Donkī Kongu}}, ''Donkey Kong'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that originate from the subset of Nintendo's {{uv|Mario}} franchise that is focused on the character [[Donkey Kong]]. In this case, it is a series that was initially established by developer Rareware, then a second-party developer for Nintendo, to feature Donkey Kong alongside an extended simian cast, crocodilian enemies, and a setting separate from the primary ''Super Mario'' games. The ''Super Smash Bros.'' series therefore saw fit to categorize ''Donkey Kong'' and these related properties with its own [[series symbol]], rather than the iconic image of a [[Super Mushroom]] assigned to the "main" ''Mario'' series - much like the other Mario sub-characters, [[Wario]] and [[Yoshi]]. The first two ''Smash Bros.'' games featured [[Donkey Kong]] as the series' only playable fighter, but then would include [[Diddy Kong]] in ''[[Super Smash Bros. Brawl]]'' and subsequent ''Smash'' games, while [[King K. Rool]] would debut in ''[[Super Smash Bros. Ultimate]]''.


==Franchise description==
==Franchise description==
The character [[Donkey Kong]] was introduced to the fledgling video game industry at the same time as [[Mario]], in the hugely successful 1981 [[mariowiki:Donkey Kong (game)|coin-op arcade game named after him]] that defined Nintendo's future business as a video game company. The game was named after the ''de facto'' villain, a gorilla (which was named after the classic 1933 movie monster ''King Kong''), instead of the player-character Mario (or "Jumpman", as he was named at the time), because designer Shigeru Miyamoto had felt Donkey Kong to be the strongest character in the love triangle displayed onscreen - the game used then-innovative techniques to tell the on-screen story of how the stubborn pet gorilla of "Jumpman" the carpenter steals away his girlfriend, {{s|mariowiki|Pauline}}, and it is up to the hero to save the damsel in distress. The success of the game prompted Nintendo to release two arcade follow-ups: ''[[mariowiki:Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' in 1982, where the gorilla's son {{s|mariowiki|Donkey Kong Jr.}} goes on a similar quest to free Donkey Kong from the cage Mario (in his only "villainous" appearance ever in a video game) keeps him trapped inside, and ''{{s|mariowiki|Donkey Kong 3}}'' in 1983, where Donkey Kong invades a greenhouse to eat vegetables and stirs up flower-devouring insects in the process, and a one-time character and protagonist, {{s|mariowiki|Stanley the Bugman}}, must shoot bug spray both at the bugs and Donkey Kong to keep both the flowers and vegetables intact.
By the beginning of 1981, Nintendo had developed a series of cabinet arcade games that were moderately successful in Japan, but its efforts to market them to Western audiences had fallen flat. In the most spectacular representation of this performance, thousands of units of an arcade shooter named ''{{iw|wikipedia|Radar Scope}}'', the first game [[Shigeru Miyamoto]] ever helped develop, were left sitting in warehouse storage. The president of the newly founded Nintendo of America division, Minoru Arakawa, faced financial disaster, so he pleaded with Nintendo CEO Hiroshi Yamauchi to provide him with a new game that he could install as a replacement into ''Radar Scope'' machines. Miyamoto agreed to the task of "fixing" the game so it would appeal to gamers, and instead of tweaking the original, he designed an entirely new coin-op game out of the ''Radar Scope'' hardware, and created new characters that could then be marketed and used in later games. Miyamoto initially wanted to develop a game based on ''{{iw|wikipedia|Popeye}}'' franchise, but Nintendo could not acquire the license to do so in time, so he combined the dynamic of Popeye, Bluto and Olive Oyl with the feature film ''King Kong.'' This game eventually released as ''{{iw|mariowiki|Donkey Kong|game}}''.


While Donkey Kong rivals Mario relatively closely as one of Nintendo's most popular characters today, what was essentially an eleven-year hiatus awaited the character following the release of ''Donkey Kong 3'', as he never made a new "official" appearance in a release during that time period that was not some kind of port or compilation of the original games. Evidently, this was due to Nintendo's newfound focus on nurturing [[Mario (universe)|Mario's new NES-based franchise]] that exploded onto the public spotlight as a result of the world-famous, industry-defining ''{{s|mariowiki|Super Mario Bros.}}'' for the NES in 1985. Given that the seminal side-scrolling platformer had singlehandedly defined Nintendo's future styles and practices as a video game company more strongly and specifically than ''Donkey Kong'' had four years earlier, Donkey Kong was, for a time, treated as a relic of Nintendo's past; in fact, in ''{{s|mariowiki|Super Mario Kart}}'' for the SNES in 1992, Donkey Kong Jr. was one of the eight playable racers, chosen over his father. The hiatus was only partially alleviated in June 1994 when a Game Boy game titled ''[[mariowiki:Donkey Kong (Game Boy)|Donkey Kong]]'' was released; while technically a remake of the original coin-op, it retooled the gameplay and provided an enormous increase in stage count (from 3 to 100), making it a project in its own right, and it is acclaimed as one of the best Game Boy games.
In this seminal entry, then-innovative techniques were used to tell the on-screen story of how the stubborn pet gorilla of "Jumpman" the carpenter (who would later become iconically known as [[Mario]]) steals away his girlfriend, [[Pauline]], and it is up to the hero to save the damsel in distress. The game became an unprecedented critical and financial success for the company, especially in international markets where they previously struggled to get a foothold in. This caught the attention of Universal Pictures, the rightsholder of King Kong at the time, who sued Nintendo for copyright infringement. Nintendo won the case due to being different enough to avoid plagiarism, and this court case is still being used as precedent for infringement cases to this day.  


The hiatus for Donkey Kong was definitively ended later that year, however, thanks to the efforts of the British developer Rare. Rare sought out a partnership with Nintendo as a second-party developer and appealed to them with their work at Silicon Graphics, Inc. in the field of pre-rendered three-dimensional graphics in animated sprite form, and Nintendo consented to Rare developing a new game centered on Donkey Kong using this technology. Rare adopted the trademark name "Rareware" and released ''{{s|mariowiki|Donkey Kong Country}}'' for the SNES in November 1994. The side-scrolling platformer received widespread critical acclaim and became the second best-selling SNES game in the system's lifespan, and was revolutionary for being one of the first games for a mainstream home video game console to use pre-rendered 3D graphics. Rareware debuted the familiar modern-day design of Donkey Kong with the game, which included his trademark red necktie (though this was actually introduced in the aforementioned Game Boy ''Donkey Kong''), and introduced a full supporting cast of side-characters and enemies that were owned by Rareware themselves during their affiliation with Nintendo. The most well-known of these new side characters is [[Diddy Kong]], which was originally intended to be a redesign of Donkey Kong Jr., but Rareware decided he would be a separate character when Nintendo expressed disapproval of how much of a radical change it was from Donkey Kong Jr.'s established design. (Donkey Kong Jr., oddly enough, was forever relegated to extremely occasional cameo appearances in future ''Mario'' games following this.)
The success of the game prompted Nintendo to release two arcade follow-ups. The first, ''{{iw|mariowiki|Donkey Kong Jr.|game}}'' in 1982, involves the gorilla's son {{s|mariowiki|Donkey Kong Jr.}} embarking on a similar quest to free his father from the cage that Mario (in his only truly "villainous" appearance) keeps him trapped inside. ''{{s|mariowiki|Donkey Kong 3}}'', in 1983, sees Donkey Kong invade a greenhouse to eat vegetables and stir up flower-devouring insects in the process; a one-time protagonist, {{s|mariowiki|Stanley the Bugman}}, must shoot bug spray both at the bugs and Donkey Kong to protect the flowers and vegetables. Donkey Kong would also appear in other media like {{uv|Game & Watch}} titles, television series, and many forms of merchandise.


Some retrospectives express doubt on whether the success of ''Donkey Kong Country'' necessarily reflected the actual quality of the gameplay itself, but Rareware released two sequels on the SNES: ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', starring Diddy Kong and his newly introduced girlfriend Dixie Kong, and ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble}}'', starring Dixie Kong and a gorilla toddler named Kiddy Kong, both of which were reviewed as improvements. Rareware then created the highly acclaimed and successful ''{{s|mariowiki|Diddy Kong Racing}}'' for the Nintendo 64 in 1997, and then created the 3D adventure-platformer ''{{s|mariowiki|Donkey Kong 64}}'' in 1999, in a similar vein to their previous work on ''Banjo-Kazooie''. Meanwhile, Donkey Kong's thoroughly established resurgence in the Nintendo lineup guaranteed he would forever appear in either starring or side-roles not only in future ''Mario'' games, but in the Nintendo crossover series ''[[Super Smash Bros.]]''. But then, in late 2002, Microsoft bought out 100% of Rareware's shares, turning Rare into a first-party developer for the Xbox line of consoles and leaving the ''Donkey Kong Country'' aesthetic and related characters under Nintendo's ownership (and incidentally letting their last planned console game, ''Dinosaur Planet'' for the Nintendo 64, get revised and released as ''[[Star Fox (universe)|Star Fox Adventures]]'' for the GameCube).
While Donkey Kong rivals Mario relatively closely as one of Nintendo's most popular characters today, what was essentially an eleven-year hiatus awaited the character following the release of ''Donkey Kong 3'', as he never made a new "official" appearance in a release during that time period that was not some kind of port or compilation of the original games. Evidently, this was due to Nintendo's newfound focus on nurturing {{uv|Mario}}'s new NES-based franchise that exploded onto the public spotlight as a result of the world-famous, industry-defining ''{{s|mariowiki|Super Mario Bros.}}'' for the NES in 1985. Given that the seminal side-scrolling platformer had singlehandedly defined Nintendo's future styles and practices as a video game company more strongly and specifically than ''Donkey Kong'' had four years earlier, Donkey Kong was, for a time, treated as a relic of Nintendo's past; in fact, ''{{s|mariowiki|Super Mario Kart}}'', a 1992 release for the SNES, features Donkey Kong Jr. as one of the eight playable racers rather than his father. The hiatus was only partially alleviated in June 1994 when a Game Boy game titled ''{{iw|mariowiki|Donkey Kong|Game Boy}}'' was released; while technically a remake of the original coin-op, it retooled the gameplay and provided an enormous increase in stage count (from 4 to 100), making it a standalone title that is considered to be one of the best Game Boy games of all time.


Donkey Kong remained a regular in ''Mario'' games as always, and his contributions have included the full ''[[mariowiki:Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series of puzzle games that pay homage to the original ''Donkey Kong'' coin-op's scenario. And the characters and setting originally introduced by Rareware and associated with the ''Donkey Kong Country'' brand have made fairly regular appearances in games published by Nintendo but, for the most part, are developed by a variety second-party developers: the Paon Corporation developed the Game Boy Advance puzzle game ''{{s|mariowiki|DK: King of Swing}}'' and its Nintendo DS sequel ''{{s|mariowiki|DK: Jungle Climber}}'', as well as the Wii racer ''{{s|mariowiki|Donkey Kong Barrel Blast}}''; [[Namco]], meanwhile, developed all three titles in the ''[[mariowiki:Donkey Konga (series)|Donkey Konga]]'' series of GameCube rhythm games that use a unique bongo drum-themed peripheral for input (a peripheral also used as a controller for the Nintendo-developed GameCube platformer ''{{s|mariowiki|Donkey Kong Jungle Beat}}''); and most recently, the "official" return of the side-scrolling gameplay style of ''Donkey Kong Country'' was the 2010 Wii title ''{{s|mariowiki|Donkey Kong Country Returns}}'', which was developed by Retro Studios (previously famous for bringing forth the revival of the ''[[Metroid (universe)|Metroid]]'' franchise with the full ''Metroid Prime'' subseries). A Wii U sequel, ''[[mariowiki:Donkey Kong Country: Tropical Freeze|Donkey Kong Country: Tropical Freeze]]'', was released in February 2014.
The hiatus for Donkey Kong was definitively ended later that year, however, thanks to the efforts of the British game developer [[Rare Ltd.|Rareware]]. Rare sought out a partnership with Nintendo as a second-party developer and appealed to them with their work at Silicon Graphics using pre-rendered three-dimensional sprites. Nintendo acquired 25% of Rare's stake (which gradually grew to 49%) and commissioned Rare to develop a new game centered on Donkey Kong using this technology. Rare would go on to release ''{{s|mariowiki|Donkey Kong Country}}'' for the SNES in November 1994. This game was a bold reinvention of the ''Donkey Kong'' universe; a 2D sidescrolling platformer that received widespread critical acclaim and became the third best-selling SNES game in the system's lifespan. It was also groundbreaking for being one of the first games on a home console to utilize pre-rendered 3D graphics, in addition to a widely praised score by British composer David Wise. Rare debuted the familiar modern-day incarnation of Donkey Kong with this game, which included his trademark red necktie (which was actually introduced in the aforementioned Game Boy ''Donkey Kong''), and introduced a full supporting cast of expressive side-characters, animal buddies, and enemies all created by Rare during their affiliation with Nintendo. The most well-known of these new side characters is [[Diddy Kong]], Donkey Kong's "little buddy" and partner. Originally intended to be a redesign of Donkey Kong Jr., the character came into his own after Nintendo expressed concern with how drastically different his design had become. Together, the Kongs must traverse their new homeland, Donkey Kong Island, and retrieve their stolen banana board from the clutches of the Kremling leader, [[King K. Rool]].


The modern-day Donkey Kong seen in all ''Mario'' and ''Donkey Kong'' games since ''Donkey Kong Country'' is stated by the games featuring Rareware's extended ''Donkey Kong'' cast and setting to be the son (or grandson) of the "Donkey Kong" that was featured in the classic coin-op arcade games, and this original "Donkey Kong" is depicted in the Rareware-originated series as an elderly curmudgeon named [[Cranky Kong]]. (Nintendo has sometimes ignored Rareware's decision on this matter in the past, but nowadays counts this as part of the ''Mario'' canon.) Donkey Kong's extended family and friends, all of them simians, are collectively referred to as the Kong Family, living on an island shaped like Donkey Kong's head named {{s|mariowiki|Donkey Kong Island}}, and in every Kong Family-centered game their enemies are an expansive army of humanoid crocodilians called the {{s|mariowiki|Kremling Krew}}. They and their ruler, the comically obese and cantankerous {{s|mariowiki|King K. Rool}}, constantly try to steal the Kong Family's enormous hoard of bananas for unspecified reasons, and to this end they have allies of different species such as [[mariowiki:Necky|vultures]] and [[mariowiki:Zinger|giant spiked wasps]]; Donkey Kong, his nephew Diddy Kong, and certain other Kong Family members embark on quests to defeat the Kremling Krew and safeguard their bananas, and the Kongs sometimes call on animal allies of their own.
Some retrospectives express doubt on whether the success of ''Donkey Kong Country'' necessarily reflected the actual quality of the gameplay itself, but regardless Rare essentially became the sole shepherds of the Donkey Kong franchise during the rest of the 1990s, which included two sequels on the SNES: ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' in 1995, starring Diddy Kong and his newly introduced girlfriend {{s|mariowiki|Dixie Kong}}, and ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' in 1996, starring Dixie Kong and a gorilla toddler named {{s|mariowiki|Kiddy Kong}}, both of which were reviewed as improvements. All three ''Country'' games were each accompanied by their respective Game Boy counterparts, the ''{{s|mariowiki|Donkey Kong Land}}'' games. This was a subseries of interquels translating the pre-rendered visuals of the SNES titles onto the original Game Boy. Moving into the [[Nintendo 64]] era, Rare would first develop ''{{s|mariowiki|Diddy Kong Racing}}'' in 1997; the game was retooled from an N64 reboot of the ''R.C. Pro-Am'' series and featured a host of original characters starring alongside Diddy Kong, some of which would later headline their own video game series. Following this, Rare released the first fully-3D ''Donkey Kong'' title, ''{{s|mariowiki|Donkey Kong 64}}'' in 1999, a game cut from a similar cloth to their previous work on {{uv|Banjo-Kazooie}}. Meanwhile, Donkey Kong's thoroughly established resurgence in the Nintendo lineup guaranteed he would forever appear in either starring or side-roles not only in future ''Mario'' spinoffs, but in the Nintendo crossover series ''[[Super Smash Bros.]]'' However, in September of 2002, Nintendo sold 100% of Rare's shares to [[Microsoft]] and left the ''Donkey Kong Country'' brand and characters under Nintendo's full ownership. Several games Rare was planning to develop, including ''{{s|mariowiki|Donkey Kong Racing}}'' for [[Nintendo GameCube]], ''{{s|mariowiki|Diddy Kong Pilot}}'' and ''{{s|mariowiki|Donkey Kong Coconut Crackers}}'' for Game Boy Advance, were either retooled into different original titles or canceled outright, the first of which was unfinished before Rare was bought by Microsoft, while the last two had set release dates but ended up being unpublished. None of the Rare games except ''{{s|lylatwiki|Star Fox Adventures}}'' were showcased at E3 2002.


{{clear}}
Donkey Kong remained a regular in ''Mario'' games as always, and his contributions have included the full ''{{iw|mariowiki|Mario vs. Donkey Kong|series}}'' series of puzzle games that pay homage to the original ''Donkey Kong'' coin-op's scenario, particularly building on the foundation of the 1994 Game Boy version. The characters and setting originally introduced by Rare and associated with the ''Donkey Kong Country'' brand also made fairly regular appearances in games published by Nintendo, but are largely developed by a variety of second-party developers: Paon developed the Game Boy Advance puzzle game ''{{s|mariowiki|DK: King of Swing}}'' and its Nintendo DS sequel ''{{s|mariowiki|DK: Jungle Climber}}'', as well as the Wii racer ''{{s|mariowiki|Donkey Kong Barrel Blast}}''; [[Namco]], meanwhile, developed all three titles in the ''{{s|mariowiki|Donkey Konga}}'' series of GameCube rhythm games that use a unique bongo drum-themed peripheral for input (a peripheral also used as a controller for the Nintendo-developed GameCube platformer ''{{s|mariowiki|Donkey Kong Jungle Beat}}'').
==In ''Super Smash Bros.''==
Donkey Kong's universe, treated by ''Super Smash Bros.'' as separate from Mario's due to the different series symbol, features only around as much representation of itself as most other standalone universes in the game, with one character, one stage, and one item.


===Character===
Throughout the 2000's, the mainline ''Donkey Kong'' series was on hiatus not unlike the buildup to Rare's SNES trilogy. This second hiatus for the ''Donkey Kong'' franchise came to an end when Texas developer [[Retro Studios]] was approached by Nintendo and Miyamoto to produce a new ''Donkey Kong Country'' game. Having concluded their saga with the original ''{{iw|metroidwiki|Metroid Prime}}'' trilogy, along with several core staff leaving the studio to pursue other interests, Retro jumped at the chance to revitalize another dormant Nintendo franchise. The result of these efforts was ''{{s|mariowiki|Donkey Kong Country Returns}}'', a return to the side-scrolling gameplay style of the ''Donkey Kong Country'' games released for the Wii in 2010. Critical reception to this game was incredibly positive, with points of praise going to the level design and challenge while criticism was aimed at the sometimes disruptive motion controls. A port of ''Returns'' by Monster Games was released for the Nintendo 3DS in 2013 featuring an easier difficulty option and additional exclusive levels. Following the Wii version's success, Retro Studios felt there were many opportunities to seize on with a sequel on more powerful hardware. As such a direct sequel, ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}'', was released for the Wii U in February 2014. Reception was far stronger to ''Tropical Freeze'' than it was to ''Returns'', with points of praise going to the more ingenious level design, impressive visuals, and musical score by original series composer David Wise. The game was re-released for the Nintendo Switch in May 2018 with a new easier difficulty and featuring Funky Kong as a playable character. Since the Switch port's release, Retro Studios has no plans for a third ''Donkey Kong Country'' game as the team has since shifted focus to developing ''Metroid Prime 4'' for the Nintendo Switch.
*[[File:DonkeyKongIcon(SSB).png|50px|right]]'''{{SSB|Donkey Kong}}''': The original version of Donkey Kong was introduced as a fearsome pet of Mario that was the antagonist in a love triangle, in which he kidnapped a maiden that Mario was forced to rescue. However, the modern depiction of Donkey Kong was introduced over a decade later by Rareware in the form of a descendant to the original, with a monogrammed necktie and a more consistently friendly rivalry with Mario that only occasionally flares into an outright conflict in games such as the ''Mario vs. Donkey Kong'' series. Regardless, he shares the spotlight with Mario as one of the video game medium's most famous characters, and in many ''Mario'' games where he can be selected, he conforms to a "big, strong, and slow" archetype. This carries over into his debut as a fighter in ''Super Smash Bros.'', both casually and competitively; he is the heaviest in the roster, has a uniquely capable grabbing and throwing game in which he is the only character who can carry his opponent around on his back, and has powerful and long-reaching attacks, including a chargeable and retainable KO move in [[Giant Punch]]. His qualities are offset by his generally lacking mobility and high ending lag for his attacks, his large frame and the resultant ease in which he can be attacked and damaged, and the horizontally aligned nature of his sole recovery method. In high-level play, he has particular problems with dealing with projectile-wielding opponents, which helps rank him as a mid-to-low-tier character competitively.
 
The modern-day Donkey Kong seen in all ''Mario'' and ''Donkey Kong'' games since ''Donkey Kong Country'' is said to be the grandson of the original "Donkey Kong" that was featured in the classic coin-op arcade games, who is currently depicted as an elderly curmudgeon named {{s|mariowiki|Cranky Kong}}. Donkey Kong's extended family and friends, all of them simians, are collectively referred to as the {{s|mariowiki|Kong Family}}, living on an island shaped like Donkey Kong's head named {{s|mariowiki|Donkey Kong Island}}. In many games focused around the Kong Family, they square off against a group of humanoid crocodilians known as the {{s|mariowiki|Kremling Krew}}. Under the leadership of their demented monarch, {{s|mariowiki|King K. Rool}}, the crew constantly plots to steal the Kong Family's enormous hoard of {{s|mariowiki|banana}}s for unspecified reasons, and to this end they have allies of different species, such as [[mariowiki:Necky|vultures]] and [[mariowiki:Zinger|giant, spiked wasps]]. Donkey Kong, Diddy Kong, and many other Kong Family members embark on quests to defeat the Kremling Krew and protect their bananas, and the Kongs sometimes call on [[mariowiki:Animal Buddy|animal allies]] of their own.
{{clr}}
 
==In ''[[Super Smash Bros.]]''==
At the time, the ''Donkey Kong Country'' series was very popular. As such, the ''Super Smash Bros.'' series treats Donkey Kong and his series of games as its own universe, separate from the ''Mario'' universe. This includes the three ''Donkey Kong'' arcade games, where [[Mario]] played a large role. The ''Donkey Kong'' universe is represented with one playable character, one stage, and one item.
 
===Fighter===
*[[File:DonkeyKongIcon(SSB).png|50px|right|link=Donkey Kong (SSB)]]'''{{SSB|Donkey Kong}}''' ([[Starter character|Starter]]): Donkey Kong is one of the most famous video game mascots in history. He is a descendant of the original Donkey Kong from the arcade games, now known as Cranky Kong. Unlike Cranky, he is the hero of the franchise, and consistently appears in many ''Mario'' spin-offs as a "big, strong, and slow" archetype. This carries over into ''Smash 64'', where he is the biggest, heaviest character in the game, and one of the slowest. He has a unique grabbing and throwing game, in which he is the only character who can carry his opponent around on his back. His [[neutral special]], [[Giant Punch]], is a chargeable and very powerful punch attack. His [[up special]] is the [[Spinning Kong]], a move where Donkey Kong spins his arms around, propelling him slightly upward. His [[down special]] is his [[Hand Slap]] from ''Donkey Kong Country'', a maneuver where he strongly slaps the ground with the palms of his hands to cause small earthquakes.{{clr}}


===Stage===
===Stage===
*[[File:CongoJungleIconSSB.png|right|link=Congo Jungle]] '''[[Congo Jungle]]''': This stage features visuals, audio, and layout designed in direct homage to the first level of ''Donkey Kong Country'' for the SNES, and is named (albeit with a misspelling) after the first level set of said game, Kongo Jungle. It has a pair of rotating platforms in the center and a [[Barrel Cannon]] hovering below the stage which can be used by fighters to save themselves from falling.{{clear}}
*[[File:CongoJungleIconSSB.png|right|link=Congo Jungle]] '''[[Congo Jungle]]''' ([[Starter stage|Starter]]): This stage features visuals, audio, and layout designed in direct homage to the fifteenth level of ''Donkey Kong Country'' for the SNES. It is named (albeit with a misspelling) after the first world of said game, Kongo Jungle. The stage is made out of a large, solid, wooden platform with two small semi-solid platforms on the top corners, and a pair of small rotating semi-solid platforms in the center. There is a [[Barrel Cannon]] moving horizontally below the stage which can be used by fighters to save themselves from falling.{{clr}}


===Item===
===Item===
* '''[[Hammer]]''': The giant mallet from the original arcade ''Donkey Kong'' that could be picked up by Mario and compel him to swing it uncontrollably to the tune of a "super" melody for a period of time, pulverizing any obstacles in his way. Its function is extremely similar in ''Smash Bros.'', in which when a character picks it up, they swing it uncontrollably for the next ten seconds to the same classic melody, and they are unable to discard the hammer beforehand (save for rare instances while the user is hit by another attack), nor can they perform any other move or double jump. Enemies that get hit by the hammer take a massively powerful and damaging hit, and the difficulty of landing a hit on a character swinging the hammer compels many characters - especially the A.I. - to spend the entire duration trying to keep their distance.
{{main|Item}}
* '''{{b|Hammer|item}}''': A giant mallet from the original arcade ''Donkey Kong'' that could be picked up by Mario and compel him to swing it uncontrollably, pulverizing any obstacles in his way. It is used the same way in ''Smash 64'', picking it up forces the user to uncontrollably swing it for the next ten seconds, unable to discard it. This hammer deals massive damage and knockback.


===Music===
===Music===
*'''6''': A remix of the first stage music heard in ''Donkey Kong Country''. It is heard in [[Congo Jungle]], and both the music and the stage were reused in ''Super Smash Bros. Melee''.
*'''{{SSBMusicLink|6: Congo Jungle Stage|6: Congo Jungle Stage}}''': A remix of the first level music heard in ''Donkey Kong Country''. It is heard in [[Congo Jungle]], and both the music and the stage were reused in ''Super Smash Bros. Melee''.
*'''16''': The victory fanfare of [[Donkey Kong]] is an orchestration of the "Boss Defeated" music heard in ''Donkey Kong Country'' for SNES.
*'''[[Victory theme#Donkey Kong Victory Theme|16: D. Kong Wins]]''': The victory theme of [[Donkey Kong]] is an orchestration of the "Boss Defeated" music or the theme played after clearing a {{s|mariowiki|Bonus Level}}, first heard in ''Donkey Kong Country'' for SNES.
*'''26''': Sped-up 8-bit music that occurs when you pick up the [[Hammer]], in homage to the music that would occur when Mario would pick up a hammer in the original ''Donkey Kong'' (in the ''SSB'' series, the NES version is used as the basis).
*'''{{SSBMusicLink|26: Hammer|26: Hammer}}''': Sped-up chiptune music that occurs when a player picks up the Hammer, in homage to the music that would occur when Mario would pick up a hammer in the original ''Donkey Kong''.
{{clear}}
==In ''Super Smash Bros. Melee''==
While ''[[Super Smash Bros. Melee]]'' features an abundance of new content, the ''Donkey Kong'' series is still only represented by one character. However, what stands out about the series' representation in ''Melee'' is that it has a total of three representative stages - two new, one ported from the previous game.


===Character===
==In ''[[Super Smash Bros. Melee]]''==
[[File:DonkeyKongIcon(SSBM).png|50px|right]]
While ''Melee''  features an abundance of new content in general, the ''Donkey Kong'' franchise is still only represented by one returning character. However, what stands out about the franchise's representation is that it has a total of three stages, two brand new, and one ported from the previous game. The franchise also has two items, gaining a new one from ''Smash 64''.
* '''{{SSBM|Donkey Kong}}''': Returning from ''Super Smash Bros.'', Donkey Kong gains [[Headbutt]] as his new [[side special move]], which inflicts the new [[Buried]] condition - immobilizing the target and potentially helping DK land a Giant Punch with more certainty. As if to cede the title of being the purest example of a strong-but-slow-and-large fighter to newcomer [[Bowser (SSBM)|Bowser]], DK has gained a general increase in movement and attack speed, which serves him well in the speed-oriented environment of competitive ''Melee'', but at the expense of some of his exemplary power and reach. DK is considered to be more nerfed than buffed overall, which taken together with the problems he retains from the previous game causes him to be graded as slightly lower-tier in professional gameplay than he already was.
 
===Fighter===
[[File:DonkeyKongIcon(SSBM).png|50px|right|link=Donkey Kong (SSBM)]]
* '''{{SSBM|Donkey Kong}}''' ([[Starter character|Starter]]): Donkey Kong returns as a starter character, once again based on his appearance from ''Donkey Kong Country''. Donkey Kong gains [[Headbutt]] as his new [[side special]], which inflicts the new [[Buried]] condition - immobilizing the target in the ground. DK has gained a general increase in movement and attack speed, but at the expense of some of his exemplary power and reach. DK is considered to be neither buffed or nerfed from ''Smash 64'' because of this but he is now ranked slightly better in ''Melee'' compared to ''Smash 64''.{{clr}}


===Stages===
===Stages===
*[[File:KongoJungleIconSSBM.png|right|link=Kongo Jungle (SSBM)]] '''DK Island: {{SSBM|Kongo Jungle}}''': This stage does not represent any specific location in any ''Donkey Kong'' game, but is instead a general representation of one type of location in Donkey Kong's home jungle environment, which is on multiple wooden platforms built into the edge of a waterfall near a cabin. One type of Kremling enemy, a [[Klap Trap]], sometimes flows down the river and snaps at players as it falls off the waterfall.{{clear}}
*[[File:PastKongoJungleIconSSBM.png|right|link=Kongo Jungle (SSB)]] {{gameIcon|SSB}}'''[[Past Stages]]: {{SSB|Kongo Jungle}}''' ([[Unlockable stage|Unlockable]]): The original Congo Jungle stage from ''Super Smash Bros.'' is one of three such stages to have been ported to ''Melee''; besides a correctly spelled name, it is seemingly an exact replica of the stage, with a slightly larger size and a slight delay to the launch process of the Barrel Cannon that is underneath the stage.{{clr}}
*[[File:JungleJapesIconSSBM.png|right|link=Jungle Japes]]'''DK Island: [[Jungle Japes]]''': This stage, though sharing the name of the first level of ''Donkey Kong 64'', more closely resembles the jungle level tileset from ''Donkey Kong Country'', and therefore resembles the original stage from ''Super Smash Bros''., at least aesthetically. It is set on multiple wooden platforms built on top of a fast-flowing jungle river at sunset (a river that makes it hard for characters to recover from falling into), and the silhouette of [[Cranky Kong]] is regularly seen passing by the window of a cabin in the background. Klap Traps that swim and jump out of the water to bite at players amount to very powerful stage hazards.{{clear}}
*[[File:KongoJungleIconSSBM.png|right|link=Kongo Jungle (SSBM)]] '''DK Island: {{SSBM|Kongo Jungle}}''' ([[Starter stage|Starter]]): This stage does not represent any specific location in any ''Donkey Kong'' game, but is instead a general representation of one type of location in Donkey Kong's home jungle environment, which is on multiple wooden platforms built into the edge of a waterfall near a cabin. One type of Kremling enemy, a [[Klap Trap]], sometimes flows down the river and snaps at players as it falls off the waterfall. Like in ''Smash 64'', there is a Barrel Canon underneath the stage moving from side to side.{{clr}}
*[[File:PastKongoJungleIconSSBM.png|right|link=Kongo Jungle (SSB)]]'''[[Past Stages]]: {{SSB|Kongo Jungle}}''': The original Congo Jungle stage from ''Super Smash Bros.'' is one of three such stages to have been ported to ''Melee''; besides a correctly spelled name, it is seemingly an exact replica of the stage, with a slightly larger size and a slight delay to the launch process of the barrel cannon underneath the stage.{{clear}}
*[[File:JungleJapesIconSSBM.png|right|link=Jungle Japes]]'''DK Island: [[Jungle Japes]]''' ([[Starter stage|Starter]]): This stage, though sharing the name of the first level of ''Donkey Kong 64'', more closely resembles the jungle level tileset from ''Donkey Kong Country''. It is set on multiple wooden platforms built on top of a fast-flowing jungle river, a river that makes it hard for characters to recover from if they fall in. The silhouette of [[Cranky Kong]] is seen passing by the window of a cabin in the background. Klap Traps that swim and jump out of the water to bite at players amount to very powerful stage hazards.{{clr}}


===Items===
===Items===
* '''[[Barrel Cannon]]''': A portable version of the many empty barrels in the series that Donkey Kong and other characters can launch themselves out of as if shot out of cannons. These barrels are typically fixtures on stages themselves and usually cannot be controlled by players, and while some of them can launch a character out when commanded to by a player, others launch the character out as soon as they enter. As an item in ''Melee'', a player can pick up a barrel cannon and throw it at another to trap him inside it, and the victim must wait until the barrel rolls along the ground into a proper-facing direction before they can shoot themselves out of it with a button press.
{{main|Item}}
*'''[[Hammer]]''': The ''Super Smash Bros. Melee'' version of this item is somewhat powered down, and there is now a one-out-of-eight chance that the hammer's head will fall off its stick as soon as it is picked up, forcing the holder of the stick to be swinging a non-damaging stick helplessly for the entire duration. The discarded hammer head, meanwhile, can be picked up by a separate character and thrown as a powerful projectile, and can be repeatedly used this way for as long as it remains on the stage, up until it naturally disappears.
<small>'''''Bold italics''''' denote an item new to the ''Smash Bros.'' series.</small>
*'''{{b|Hammer|item}}''': Returns from ''Smash 64'' somewhat powered down. There is now a one-out-of-eight chance that the hammer's head will fall off its stick, forcing the player to be swinging a non-damaging stick helplessly for the entire duration. The discarded hammer head, meanwhile, can be picked up by a separate character and thrown as a powerful projectile until it disappears.
* '''''[[Barrel Cannon]]''''': A portable version of the many empty barrels in the series that Donkey Kong and other characters can launch themselves out of like cannons. In ''Melee'', a player can pick up a Barrel Cannon and throw it at another to trap them inside it, and the victim must wait until the barrel faces a proper direction before they can shoot themselves out of it with a button press.


===Music===
===Music===
*'''3: Kongo Jungle''': A cover band performance of the "[[DK Rap]]" made infamous in the opening sequence to ''Donkey Kong 64'', with a much different assortment of instruments and rhythms from its original appearance. The same, unaltered track from Melee was also used in Donkey Konga. It is heard only in the {{SSBM|Kongo Jungle}} stage.
*'''{{SSBMMusicLink|Kongo Jungle}}''': A cover band performance of the "[[DK Rap]]" made infamous in the opening sequence of Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. It is heard in the {{SSBM|Kongo Jungle}} stage. This is also used in one of Donkey Kong's credits theme. It is notable for being the first track with vocals to appear in ''Smash'' as well as the only one in ''Melee''. It is Song 3 on the [[Sound Test]].
*'''4: Jungle Japes''': A calm and atmospheric remix of the standard "Jungle music" in various stages of ''Donkey Kong Country'' for SNES. It is heard in [[Jungle Japes]].
*'''{{SSBMMusicLink|Jungle Japes}}''': A calm and atmospheric remix of the standard "Jungle music" in various stages of the original ''Donkey Kong Country''. It is heard in the [[Jungle Japes]] stage. This is also used one of Donkey Kong's credits theme. It is Song 4 in the Sound Test.
*'''27: Kongo Jungle N64''': ''SSB''’s version of "Jungle Japes", which itself is a calm and atmospheric remix of the standard "Jungle music" heard in various stages of ''Donkey Kong Country'' for SNES. It appears in the Past stage attached to it, [[Past Stages: Kongo Jungle]].
*'''{{SSBMMusicLink|Kongo Jungle N64}}''': The ''Smash 64'' remix of the standard "Jungle music" heard in the original ''Donkey Kong Country''. It is heard in the same stage, [[Past Stages: Kongo Jungle]]. It is Song 27 in the Sound Test.
*'''39: DK's Victory''': The victory fanfare of [[Donkey Kong]] is an orchestration of the "Boss Defeated" music heard in ''Donkey Kong Country'' for SNES.
*'''[[Victory theme#Donkey Kong Victory Theme|DK's Victory]]''': The victory theme of [[Donkey Kong]] is an orchestration of the "Boss Defeated" music or the theme played after clearing a Bonus Level, first heard in ''Donkey Kong Country''. It is Song 39 in the Sound Test.
*'''76: Hammer''': Sped-up 8-bit music that occurs when you pick up the [[Hammer]], in homage to the music that would occur when Mario would pick up a hammer in the original ''Donkey Kong''.
*'''{{SSBMMusicLink|Hammer}}''': Sped-up chiptune music that occurs when a player picks up the Hammer, in homage to the tune that would play when Mario would pick up a hammer in the original ''Donkey Kong''. It is Song 76 in the Sound Test.


===Full Trophy List===
===Trophies===
*[[Donkey Kong]]'s three game trophies
{{main|List of SSBM trophies (Donkey Kong series)}}
*[[Hammer]]
*[[Barrel Cannon]]
*[[Dixie Kong]]
*[[Klaptrap]]
*[[King K. Rool]]
{{clear}}
==In ''Super Smash Bros. Brawl''==
''[[Super Smash Bros. Brawl]]'' debuts the second representative character from the ''Donkey Kong'' series; these two characters occupy a column on the game's roster shared with the stars of the other two ''Mario'' subseries, [[Yoshi (SSBB)|Yoshi]] and [[Wario (SSBB)|Wario]], which neighbors the column devoted to the core ''Mario'' series itself. A data package for a third playable character, Dixie Kong, was discovered by hackers following the game's release, suggesting that her inclusion in the roster was considered during development.


===Characters===
==In ''[[Super Smash Bros. Brawl]]''==
*[[File:DonkeyKongIcon(SSBB).png|50px|right]]'''{{SSBB|Donkey Kong}}''': Donkey Kong returns from his ''Super Smash Bros. Melee'' appearance with a more natural look to his fur, but with no particular changes to his attack and movement patterns otherwise. His new [[Final Smash]] is the [[Konga Beat]], in which he enters an invincible, immobile mode and slaps on bongo drums to the beat of the jungle-tileset theme from ''Donkey Kong Country'' - for each successfully timed button input by the player during this process, DK emits a large damaging shockwave. These drums are a replica of the bongo drum controller peripheral used for the GameCube games ''Donkey Kong Jungle Beat'' and ''Donkey Konga'', which in turn was based on an "ultimate musical attack" DK could use in ''Donkey Kong 64''. As a fighter, Donkey Kong has regained a good degree of power and force in his attacks, and has better mobility as well; despite this, the different ''Brawl'' environment and his ever-present weaknesses against projectile-using characters in high-level play causes him to remain a mid-to-low-tier character in the competitive community's grading rubric.
''[[Super Smash Bros. Brawl]]'' debuts the second playable character from the ''Donkey Kong'' series; these two characters occupy a column on the game's roster shared with the stars of the other two ''Mario'' subseries, {{SSBB|Yoshi}} and {{SSBB|Wario}}, which neighbors the column devoted to the core ''Mario'' series itself. {{SSBB|Diddy Kong}} and [[Dixie Kong]] were originally planned to be a tag-team fighter and the player would have been able to swap between the two during battle like in ''{{s|mariowiki|Donkey Kong Country 2: Diddy’s Kong Quest}}''. However, this idea was scrapped due to technical issues and Diddy Kong was left as a solo fighter.<ref>http://www.geocities.jp/bgrtype/gsl/words2/dairantosmabrax/smashbrothersx.html</ref>


*[[File:DiddyKongIcon(SSBB).png|50px|right]]'''{{SSBB|Diddy Kong}}''': Diddy Kong, a monkey, was introduced as Donkey Kong's nephew and best friend in ''Donkey Kong Country'', and in that game and many games to follow he has become the most prolific "secondary" playable character to Donkey Kong in the latter's games, even being the main character of some of his own games. Due to his introduction in a British-developed title, Diddy Kong is the only European character in the ''Brawl'' roster. His special move arsenal includes generating and tossing [[Banana Peel]] items that trip opponents, as well as some technology from his playable role in ''Donkey Kong 64'' - his [[Peanut Popgun]]s give him a second projectile, while his [[Rocketbarrel Boost]] is usable for recovery. His final smash, [[Rocketbarrel Barrage]], combines these two implements into a temporary flying mode that shoots very powerful explosive projectiles downwards. While this utility, together with Diddy's good overall speed, is offset in concept by his weak smash attacks and weak KO moves, the greatly versatile capabilities of his banana peels - useful for offensive maneuvers, defensive maneuvers, and stage control alike - more than make up for his shortcomings and manage to cement him as one of the game's best competitive character choices.
===Fighters===
*[[File:DonkeyKongIcon(SSBB).png|50px|right|link=Donkey Kong (SSBB)]]'''{{SSBB|Donkey Kong}}''' ([[Starter character|Starter]]): Donkey Kong returns from his ''Super Smash Bros. Melee'' appearance with a more natural look to his fur, but with no particular changes to his attack and movement patterns otherwise. His [[Final Smash]] is the [[Konga Beat]], in which he enters an invincible, immobile mode and slaps on bongo drums to the beat of the DK Island Swing theme from ''{{s|mariowiki|Donkey Kong Country}}'' - for each successfully timed button input by the player during this process, DK emits a large damaging shockwave. These drums are a replica of the bongo drum controller peripheral used for the GameCube games ''{{s|mariowiki|Donkey Kong Jungle Beat}}'' and ''{{s|mariowiki|Donkey Konga}}'', which in turn was based on an "ultimate musical attack" DK could use in ''{{s|mariowiki|Donkey Kong 64}}''. As a fighter, Donkey Kong has regained a good degree of power and force in his attacks, has better mobility and as a result, he is now a mid-tier character; despite this, the different ''Brawl'' environment and his ever-present weaknesses against projectile-using characters in high-level play causes him to remain in the mid tier in the competitive community.{{clr}}
*[[File:DiddyKongIcon(SSBB).png|50px|right|link=Diddy Kong (SSBB)]]'''{{SSBB|Diddy Kong}}''' ([[Starter character|Starter]]): Diddy Kong, a monkey, was introduced as Donkey Kong's nephew and best friend in ''Donkey Kong Country'', and in that game and many games to follow he has become the most prolific "secondary" playable character to Donkey Kong in the latter's games, even being the main character of some of his own games. Due to his introduction in a British-developed title, Diddy Kong is the only character made outside of Japan in the ''Brawl'' roster. His special move arsenal includes generating and tossing [[Banana Peel]] items that trip opponents, as well as some technology from his playable role in ''Donkey Kong 64'' - his [[Peanut Popgun]]s give him a second projectile, while his [[Rocketbarrel Boost]] is usable for recovery. His final smash, [[Rocketbarrel Barrage]], combines these two implements into a temporary flying mode that shoots very powerful explosive projectiles downwards. While this utility, together with Diddy's good overall speed, is offset in concept by his weak smash attacks and weak KO moves, the greatly versatile capabilities of his banana peels - useful for offensive maneuvers, defensive maneuvers, and stage control alike - more than make up for his shortcomings and manage to cement him as one of the game's best competitive character choices.{{clr}}


===Stages===
===Stages===
*[[File:Icon-rumblefalls.gif|right]]'''[[Rumble Falls]]''': Loosely based on the game ''Donkey Kong Jungle Beat'', Rumble Falls is a large level, filled with ladder-like layers of platforms, in which the camera and the blast boundaries continuously scroll upwards, forcing combatants to constantly climb up while fighting, much like the [[Icicle Mountain]] stage from ''Melee''. The stage is one of few in the game to include [[ladder]]s that characters can climb, and also has various traps and buttons that can be hit to activate them. Once the top of the waterfall is reached in the background, the stage background fades into the starting waterfall and restarts itself.
*[[File:Icon-junglejapesmelee.gif|right|link=Jungle Japes]]'''[[Melee Stages]]: [[Jungle Japes]]''' ([[Unlockable stage|Unlockable]]): The Jungle Japes stage makes a return appearance as part of ''Brawl''’s collection of [[Past and Melee Stages|Melee Stages]], with one primary difference: characters are now buoyant in the rushing river underneath the platforms because of the new [[swimming]] mechanic. While the river is still dangerous and carries off characters very fast, it is possible for a character that falls into it on the right side of the screen to be able to jump back out and recover.{{clr}}
*[[File:Icon-75m.gif|right]]'''[[75m]]''': An almost perfect recreation of the elevator stage in the original ''Donkey Kong'' arcade game, rendered in an identical 8-bit style. Another of few stages that contain climbable ladders, the unorthodox, platform-packed stage includes many stage hazards: mobile fireballs, bouncing jacks across the long top platform, and the original arcade-style Donkey Kong himself at the top left.
*[[File:Icon-rumblefalls.gif|right|link=Rumble Falls]]'''[[Rumble Falls]]''' ([[Starter stage|Starter]]): Based on the game ''Donkey Kong Jungle Beat'', Rumble Falls is a large level, filled with ladder-like layers of platforms, in which the camera and the blast boundaries continuously scroll upwards, forcing combatants to constantly climb up while fighting, much like the [[Icicle Mountain]] stage from ''Melee''. The stage is one of few in the game to include [[Ladder (stage element)|ladder]]s that characters can climb, and also has various traps and buttons that can be hit to activate them. Once the top of the waterfall is reached in the background, the stage background fades into the starting waterfall and restarts itself.{{clr}}
*[[File:Icon-junglejapesmelee.gif|right]]'''[[Past and Melee Stages|Melee Stages]]: [[Jungle Japes]]''': The Jungle Japes stage makes a return appearance as part of ''Brawl''’s collection of [[Past and Melee Stages|Melee Stages]], with one primary difference: characters are now buoyant in the rushing river underneath the platforms because of the new [[Swimming]] mechanic. While the river is still dangerous and carries off characters very fast, it is possible for a character that falls into it on the right side of the screen to be able to jump back out and recover.
*[[File:Icon-75m.gif|right|link=75m]]'''[[75m]]''' ([[Unlockable stage|Unlockable]]): An almost perfect recreation of the elevator stage in the original ''Donkey Kong'' arcade game, rendered in an identical 8-bit style. Another of a few stages that contain climbable ladders, the unorthodox, platform-packed stage includes many stage hazards: mobile fireballs, bouncing jacks across the long top platform, and the original arcade-style Donkey Kong himself at the top left.{{clr}}


===Items===
===Items===
The [[Barrel Cannon]] is removed as a traditional item, despite a black, metallic variation on it now appearing as a common stage element in various levels of the [[Subspace Emissary]] adventure mode. Meanwhile, the [[Peanut]]s that Diddy Kong can create are not available as items that can be switched off or on in matches, but while the [[Banana Peel]]s he creates are official items in and of themselves, they are counted as representative of the core [[Mario universe|''Mario'' universe]] instead of ''Donkey Kong''.
{{main|Item}}
*'''[[Hammer]]''': The ''Super Smash Bros. Brawl'' version of the Hammer is virtually unaltered in function or specifics from its ''Melee'' version, besides some slightly altered damage values for a hurled Hammer head.
<small>'''''Bold italics''''' denote an item new to the ''Smash Bros.'' series.</small><br>
*'''[[Spring]]''': This item's design is taken directly from the second level of ''Donkey Kong Jr.'', as well as the sound that plays when it is jumped on, though the concept of a spring that can be carried and hurled more closely resembles ''Super Mario World''. As an item, this is a fairly weak throwing projectile, but while grounded, its purple-facing side can propel away characters that bump into it, whether the spring is left lying upright or on its side.
The [[Barrel Cannon]] is removed as a traditional item, despite a black, metallic variation on it now appearing as a common stage element in various levels of the [[Subspace Emissary]] adventure mode. Meanwhile, the [[Peanut]]s that Diddy Kong can create are not available as items that can be switched off or on in matches, but while the [[Banana Peel]]s he creates are official items in and of themselves, they are counted as representative of the core [[Mario (universe)|''Mario'' universe]] instead of ''Donkey Kong'', representing the item from the ''Mario Kart'' series.
*'''{{b|Hammer|item}}''': The ''Super Smash Bros. Brawl'' version of the Hammer is virtually unaltered in function or specifics from its ''Melee'' version, besides some slightly altered damage values for a hurled Hammer head.
*'''''[[Spring]]''''': This item's design is taken directly from the second level of ''{{iw|mariowiki|Donkey Kong Jr.|game}}'', as well as the sound that plays when it is jumped on, though the concept of a spring that can be carried and hurled more closely resembles ''{{s|mariowiki|Super Mario World}}''. As an item, this is a fairly weak throwing projectile, but while grounded, its purple-facing side can propel away characters that bump into it, whether the spring is left lying upright or on its side.


===Music===
===Music===
{{main|List of SSBB Music (Donkey Kong series)}}
{{main|List of SSBB Music (Donkey Kong series)}}
*'''Jungle Level Ver. 2''' - A fast paced, jazzy, rock-tinged arrangement of the "DK Island Swing" background music from the original Donkey Kong Country. It is the theme of the ''Rumble Falls'' stage.
====Original Tracks====
*'''Jungle Level''' - Another remix of the "DK Island Swing". This remix is taken directly from the Donkey Kong Country soundtrack. It is used on the ''Rumble Falls'' stage.
*'''{{SSBBMusicLink|Donkey Kong|Jungle Level Ver. 2}}''' - A fast-paced, jazzy, rock-tinged arrangement of the "DK Island Swing" music from ''Donkey Kong Country''. It is the theme of the Rumble Falls stage.
*'''King K. Rool/Ship Deck 2''' - A completely redone version of the song used during the battle against King K. Rool in the first Donkey Kong Country.  It is used on the ''Rumble Falls'' stage. This song is also played during both Donkey Kong and Diddy Kong's Classic Mode credits.
*'''{{SSBBMusicLink|Donkey Kong|Jungle Level}}''' - Another remix of "DK Island Swing". This remix is taken directly from the ''Donkey Kong Country'' soundtrack. It is used on the Rumble Falls stage.
*'''Bramble Blast''' - From Donkey Kong Country 2, where it was known as "Stickerbrush Symphony," this is a faster remix of said song, which played in all of the bramble filled levels.  It is used on the ''Rumble Falls'' stage.
*'''{{SSBBMusicLink|Donkey Kong|King K. Rool / Ship Deck 2}}''' - A completely redone version of the song used during the battle against {{s|mariowiki|King K. Rool}} in ''Donkey Kong Country''.  It is used on the Rumble Falls stage. This theme is also played during both Donkey Kong and Diddy Kong's Classic Mode credits.
*'''Battle for Storm Hill''' - Background music for the first stage of the Durian Kingdom named "Battle for Storm Hill", taken directly from Donkey Kong: Jungle Beat.  It is used on the ''Rumble Falls'' stage.
*'''{{SSBBMusicLink|Donkey Kong|Bramble Blast}}''' - From ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', where it was known as "Stickerbush Symphony," this is a faster remix of said song, which played in all of the bramble-filled levels.  It is used on the Rumble Falls stage.
*'''DK Jungle 1 Theme (Barrel Blast)''' - Taken directly from the recently released racing title Donkey Kong Barrel Blast, it is used on the ''Rumble Falls'' stage.
*'''{{SSBBMusicLink|Donkey Kong|Donkey Kong}}''' - A techno arrangement of the themes from the original ''Donkey Kong'' arcade game, composed by the original game's sound effects producer, [[Hirokazu Tanaka]].  It is the theme of the 75m stage.
*'''The Map Page/Bonus Level''' - A combination of two themes taken directly from the original Donkey Kong Country--the world map and bonus stages.  It is used on the ''Rumble Falls'' stage.
*'''{{SSBBMusicLink|Donkey Kong|Opening (Donkey Kong)}}''' - A remix of several themes from the original ''{{iw|mariowiki|Donkey Kong|game}}'' arcade game.  It is used on the 75m stage.
*'''Donkey Kong''' - A techno arrangement of the themes from the original Donkey Kong arcade game, composed by the original game's sound effects producer, [[Hirokazu Tanaka]].  It is the theme of the ''75m'' stage.
 
*'''Opening (Donkey Kong)''' - A remix of several themes from the original Donkey Kong arcade game.  It is used on the ''75m'' stage.
====Returning Tracks====
*'''25m BGM''' - The background music of the first level of the original Donkey Kong arcade game, it is used on the ''75m'' stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Jungle Japes (Melee)}}''' - Taken directly from ''Melee''. A calm and atmospheric remix of "DK Island Swing". It is the theme of the Jungle Japes stage.
*'''Jungle Japes (Melee)''' - Taken directly from Melee. A calm and atmospheric remix of the "DK Island Swing". It is the theme of the ''Jungle Japes'' stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Kongo Jungle (Melee)}}''' - Taken directly from ''Melee''. A cover band performance of the infamous "DK Rap". It is used on the Jungle Japes stage.
*'''Kongo Jungle (Melee)''' - Taken directly from Melee. A cover band performance of the infamous "DK Rap". It is used on the ''Jungle Japes'' stage.
 
*'''Donkey Kong victory theme''' - A whimsical sounding remix of the victory fanfare played in Donkey Kong Country after defeating a boss or successfully completing a bonus level.
====Source Tracks====
*'''{{SSBBMusicLink|Donkey Kong|Battle for Storm Hill}}''' - Music for the first stage of the {{s|mariowiki|Durian Kingdom}} named "Battle for Storm Hill", taken directly from ''Donkey Kong Jungle Beat''.  It is used on the Rumble Falls stage.
*'''{{SSBBMusicLink|Donkey Kong|DK Jungle 1 Theme (Barrel Blast)}}''' - Taken directly from the recently released racing title ''{{s|mariowiki|Donkey Kong Barrel Blast}}'', it is used on the Rumble Falls stage.
*'''{{SSBBMusicLink|Donkey Kong|The Map Page / Bonus Level}}''' - A combination of two themes taken directly from the ''Donkey Kong Country''—the world map and {{s|mariowiki|Bonus Level}}s. It is used on the Rumble Falls stage.
*'''{{SSBBMusicLink|Donkey Kong|25m BGM}}''' - The music of the first level of the ''Donkey Kong'' NES port. It is used on the 75m stage.
 
====Victory Theme====
*'''[[Victory theme#Donkey Kong Victory Theme|Victory! Donkey Kong Series]]''' - A whimsical-sounding remix of the victory theme played in ''Donkey Kong Country'' after defeating a boss or successfully completing a bonus level.


===Trophies===
===Trophies===
{{main|List of SSBB trophies (Donkey Kong series)}}
{{main|List of SSBB trophies (Donkey Kong series)}}
{|
|- valign=top
|
*{{SSBB|Donkey Kong}}
*{{SSBB|Diddy Kong}}
*[[Konga Beat]]
*[[Rocketbarrel Barrage]]
*[[Hammer]]
*[[Spring]]
*[[Dixie Kong]]
*[[Funky Kong]]
*[[Candy Kong]]
*[[Lanky Kong]]
*[[Wrinkly Kong]]
*[[Rambi]]
*[[Enguarde]]
*[[Kritter]]
|
*[[Tiny Kong]]
*[[Cranky Kong]]
*[[Squitter]]
*[[Expresso]]
*[[King K. Rool]]
*Kass
*Kip
*Kalypso
*Kludge
*Helibird
*Turret Tusk
*[[Xananab]]
*[[Peanut Popgun]]
*Rocketbarrel Pack
|}


===Stickers===
===Stickers===
{{main|List of stickers (Donkey Kong series)}}
{{main|List of stickers (Donkey Kong series)}}
{|
 
|- valign=top
===Masterpiece===
|
{{main|Masterpieces}}
*Banana Bunch
*''{{b|Donkey Kong|game}}''
*Banana Coin
*Chunky Kong
*Cranky Kong
*Diddy Kong
*Donkey Kong
*DK Barrel
*DK with Barrel
*Funky Kong
*Gale Hawg
|
*Kalypso
*Klaptrap
*Kritter
*Junior
*Lanky Kong
*Manky Kong
*Pauline & Donkey Kong
*Wrinkly Kong
*Xananab
|}
{{clear}}


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
After coming from a mini renascence, the ''Donkey Kong'' franchise returns with its two veterans returning and a fair amount of stages.  
The ''Donkey Kong'' franchise continues to be well represented within ''Super Smash Bros. 4''. While there are no new characters, other content within the games has been updated to reflect such recent titles like ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze''. Both [[Donkey Kong]] and [[Diddy Kong]] return.
===Characters===
 
*[[File:DonkeyKongIcon(SSB4-U).png|50px|right]]'''{{SSB4|Donkey Kong}}''': Donkey Kong returns as a starter character, and has once again received a furrier appearance than his prior game appearance. While most of his moves are the same, many of them have been buffed, for example his [[Spinning Kong]] now spins at an angle when used on the ground and [[Hand Slap]] can now be used midair. His dash attack has also been changed to his roll attack from the ''Donkey Kong Country'' games. He now sports more exaggerated facial expressions while performing attacks. When Donkey Kong is launched, his eyes will even bulge out of his head.{{clear}}
===Fighters===
*[[File:DiddyKongIcon(SSB4-U).png|50px|right]]'''{{SSB4|Diddy Kong}}''': A retuning starter character, revealed to promote the Western releases of ''Donkey Kong Country: Tropical Freeze''. His proportions have been tweaked to match his recent appearances like his head being smaller. Due to his arms and legs stretching while performing attacks, several of his moves involving his limbs will have longer range in general. A significant nerf is that he can now only have one [[Banana Peel]] out at a time. Much like Donkey Kong, his general expressiveness has also been exaggerated.{{clear}}
*[[File:DonkeyKongIcon(SSB4-U).png|50px|right|link=Donkey Kong (SSB4)]]'''{{SSB4|Donkey Kong}}''' ([[Starter character|Starter]]): He has once again received a furrier appearance than his prior game appearance. While most of his moves are the same, many of them have been buffed. For example, his [[Spinning Kong]] now spins at an angle when used on the ground and [[Hand Slap]] can now be used in midair. His dash attack has also been changed to the {{s|mariowiki|Roll Attack}} from the ''Donkey Kong Country'' games. He sports more exaggerated facial expressions while performing attacks. When Donkey Kong is launched, his eyes will bulge out of his head.{{clr}}


====Common Enemies====
*[[File:DiddyKongIcon(SSB4-U).png|50px|right|link=Diddy Kong (SSB4)]]'''{{SSB4|Diddy Kong}}''' ([[Starter character|Starter]]): He's back again and about time too and this time he's in the mood. He was revealed to promote the Western release of ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}''. His proportions have been tweaked to match his recent appearances, like his head being smaller. Due to his arms and legs stretching while performing attacks, several of his moves involving his limbs now have longer range in general. A significant nerf is that he can now only have one [[Banana Peel]] out at a time. Much like Donkey Kong, his general expressiveness has been exaggerated.{{clr}}
*'''[[Kritter]]''': Green and blue Kritters appear as enemies in [[Smash Run]]. [[Klaptrap]]s also reappear as stage hazards on [[Jungle Japes]] in the 3DS version.
*'''[[Tiki Buzz]]''': Flying type enemies that also appear in Smash Run. Jumping on them destroys them, and gives the player a boost upwards.


===Stages===
===Stages===
===={{for3ds}}====
====''for Nintendo 3DS''====
*{{gameIcon|SSBM}} '''[[Jungle Japes]]''': A [[Past Stage|returning stage]] from ''Brawl'' and by extent ''Melee'' as the only ''Donkey Kong'' stage. The river works like how it did in ''Melee''.
*[[File:JungleJapesIconSSB4-3.png|75px|right|link=Jungle Japes]]{{gameIcon|SSBM}}'''[[Jungle Japes]]''' ([[Starter stage|Starter]]): Staged before {{s|mariowiki|Cranky's Cabin}} in the [[mariowiki:Jungle Japes|eponymous forest]] from ''{{s|mariowiki|Donkey Kong 64}}''. The cabin is positioned above a rapidly-flowing river filled with [[Klaptrap]]s that snap at the players. Due to the limitations of the 3DS hardware, water is not swimmable, making the stage function the same way it did in ''Melee''. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Donkey Kong. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}
===={{forwiiu}}====
 
*'''[[Jungle Hijinxs]]''': A new stage based on the first level in ''Donkey Kong Country Returns''. Notably, the stage has two layers, allowing fighters to travel between the foreground and background areas via Barrel Cannons. After doing so, a character will be covered in non damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits.
====''for Wii U''====
*{{gameIcon|SSBB}} '''[[75m]]''': A [[Past Stage|returning stage]] from ''Brawl''. Walk-offs on the right side of the screen have been removed. This stage is available in [[8-Player Smash]].
*[[File:KongoJungle64IconSSB4-U.png|75px|right|link=Kongo Jungle (SSB)]]{{gameIcon|SSB}}'''[[Kongo Jungle 64]]''' ([[Unlockable stage|Unlockable]]): A wooden complex in a [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|jungle canopy]] from ''{{s|mariowiki|Donkey Kong Country}}'' at sunset. A Barrel Cannon hovers back-and-forth underneath the stage and will launch fighters that fall into it. A flock of [[mariowiki:Necky|Neckies]] flies in the background. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Diddy Kong. Its [[Ω form]] is columnar. Its [[Ω form]] is a floating platform. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Peach's Castle]], [[Hyrule Castle]], and [[Dream Land (SSB)|Dream Land]]. Of the four, Kongo Jungle 64 is the only stage available in the base game.{{clr}}
*{{gameIcon|SSB64}} '''[[Kongo Jungle (SSB)|Kongo Jungle 64]]''': An unlockable [[Past Stage|returning stage]] from the original ''Super Smash Bros''. It is the only stage from the first ''Super Smash Bros.'' to make a return. This stage is available in [[8-Player Smash]].
*[[File:75mIconSSB4-U.png|75px|right|link=75m]]{{gameIcon|SSBB}}'''[[75m]]''' ([[Starter stage|Starter]]): A construction site from the original ''{{iw|mariowiki|Donkey Kong|game}}''. The eponymous ape periodically moves into the foreground and summons bouncy pixelated springs that cause damage on impact. Unlike in ''Brawl'', the beams in the upper right corner of the stage are not walk-off platforms, removing the opportunity to [[camp]]. It is one of the largest stages in the game and supports [[8-Player Smash]]. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}
*[[File:JungleHijinxsIconSSB4-U.png|75px|right|link=Jungle Hijinxs]]'''[[Jungle Hijinxs]]''' ([[Starter stage|Starter]]): Staged in the [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|first level]] of ''{{s|mariowiki|Donkey Kong Country Returns}}''. The stage has two layers, allowing a player to travel between the foreground and background areas via [[Barrel Cannon]]s. After doing so, the player will be covered in non-damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away. {{s|mariowiki|Screaming Pillar}}s occasionally appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is columnar.{{clr}}


===Items===
===Items===
*'''[[Hammer]]''': The Hammer reappears from previous titles with no changes.
{{main|Item}}
*'''[[Spring]]''': The Spring returns from ''Brawl'' with the same jumping function.
*'''{{b|Hammer|item}}''' (battering): A large mallet from the original ''{{iw|mariowiki|Donkey Kong|game}}''. The player who picks it up enters a state of constantly swinging it, inflicting damage to opponents who make contact with its head. However, the '''Hammerhead''' occasionally falls off, leaving the user vulnerable as they swing a useless stick. Other players can pick up the Hammerhead and throw it as a powerful projectile. The length of the attack is much shorter than it was in ''Melee'' and ''Brawl''.
*'''[[Spring]]''' (throwing): a purple spring from ''{{iw|mariowiki|Donkey Kong Jr.|game}}'' It is a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it will bounce opponents from the side, like the [[Bumper]] item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it.
 
====[[Smash Tour]] items====
*'''[[Hammer]]''' ({{color|#F00|Red}}): A large mallet from the original ''Donkey Kong''. The user starts battle with a Hammer.
*'''[[DK Barrel]]''' ({{color|#F00|Red}}): A wooden barrel with the "D.K." symbol on it from ''{{s|mariowiki|Donkey Kong Country}}''. It allows the user to have one of their characters as a CPU ally.
*'''[[Zinger]]''' ({{color|#00F|Blue}}): An aggressive wasp from ''Donkey Kong Country''. The user places a trap on the board that can launch an opponent.
*'''[[Dixie Kong]]''' ({{color|#F00|Red}}): A pony-tailed ape from ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''. It adds an extra jump to the user's number of [[midair jump]]s.
 
===Enemies===
*'''[[Kritter]]''': One of King K. Rool's [[mariowiki:Kremling Krew|crocodile cronies]] from ''Donkey Kong Country''. It lumbers around the stage and will attack nearby opponents. Its design derives from its more recent appearances in ''{{s|mariowiki|Donkey Kong Barrel Blast}}'' and ''{{s|mariowiki|Mario Super Sluggers}}''. There are two varieties of Kritter:
**'''Green Kritter''': A run-of-the-mill Kritter with green scales. It bites three times, and can turn around between each snap.
**'''Blue Kritter''': A Kritter with blue scales. It strikes opponents with a multi-hitting spinning tackle, which it can also perform while jumping.
*'''[[Tiki Buzz]]''': A flying tiki drum from ''{{s|mariowiki|Donkey Kong Country Returns}}''. It drops down on opponents that walk underneath it. Like a [[Goomba]], it can be defeated by jumping on its head. Doing so launches the player skyward.
 
===[[Mii Costume]]===
{{main|Alternate costume (SSB4)/Mii Fighter}}
 
====Outfit====
*{{Head|Mii Brawler|g=SSB4|s=24x24px}} '''[[King K. Rool|King K. Rool Outfit]]''' ([[DLC]]): This outfit is based on [[King K. Rool]], the reoccurring antagonist of the early ''{{iw|mariowiki|Donkey Kong Country|series}}'' games and Donkey Kong's rival. He has been a highly requested fighter among fans since ''Melee'', but a big collective push from the community resulted in him being a very popular candidate on the [[Smash Bros. Fighter Ballot]]. The outfit was released with a corresponding hat in K. Rool's likeness on July 31, 2015 as [[downloadable content]]. The costume is covered in crocodile scutes, has a tail, and features a gold-platted belly. These are characteristics that have not been part of K. Rool's design since ''{{s|mariowiki|Donkey Kong 64}}''.
 
====Headgear====
*'''[[King K. Rool|King K. Rool Hat]]''' ([[DLC]])


===Music===
===Music===
*'''Kongo Jungle''': A theme from the original '' Super Smash Bros.'', this calm remix of "Jungle Japes" from the SNES title ''Donkey Kong Country'' makes its return after not appearing in Brawl. This version of the song plays on the Melee returning stage Jungle Japes in the 3DS version and on the N64 returning stage Kongo Jungle 64 in the Wii U version.
{{main|List of SSB4 Music (Donkey Kong series)}}
*'''Gear Getaway''': Played during the item portion of the Smash Bros Direct, a remix of the rocket barrel theme from ''Donkey Kong Country Returns''. This remix plays on Jungle Hijinxs in the Wii U version and is an alternate music for the Melee returning stage Jungle Japes in the 3DS version.
Nine of the nineteen tracks included are derivative of "DK Island Swing" from the original ''Donkey Kong Country'', including three of the new music tracks.
*'''Stickerbrush Symphony''': From Brawl, a remix of "Stickerbrush Symphony", a theme played on all the bramble filled levels in the SNES game ''Donkey Kong Country 2''. While not appearing on a stage in the 3DS version, this song can be played while playing Smash Run. It also plays on Jungle Hijinxs in the Wii U version.
====Original Tracks====
*'''King K. Rool / Ship Deck 2''': From Brawl, a remix of ''Gangplank Galleon'', the theme played during the fight against King K. Rool in the SNES game ''Donkey Kong Country''. This plays on Kongo Jungle 64.
*'''{{SSB4MusicLink|Donkey Kong|Jungle Level Jazz Style}}''': A {{s|wikipedia|jazz}}-influenced orchestration of "DK Island Swing" from ''{{s|mariowiki|Donkey Kong Country}}''. It plays on Jungle Hijinxs.
*'''Donkey Kong Country Returns''': The menu theme music from ''Donkey Kong Country Returns'', taken directly from said game. This plays on Kongo Jungle 64.
*'''{{SSB4MusicLink|Donkey Kong|Jungle Level Tribal Style}}''': An arrangement of "DK Island Swing" from ''Donkey Kong Country'' [[wikipedia:lead instrument|led]] by a [[wikipedia:shakuhachi|shakuhachi flute]]. It plays on Kongo Jungle 64.
*'''Donkey Kong Country Returns (Vocals)''': A remix of the above track, but with monkey vocals. This plays on Kongo Jungle 64.
*'''{{SSB4MusicLink|Donkey Kong|Gear Getaway}}''': An arrangement of "Gear Getaway" from ''{{s|mariowiki|Donkey Kong Country Returns}}'' and "DK Island Swing" from ''Donkey Kong Country''. It plays on Jungles Japes and Jungle Hijinxs.
*'''DK Rap''': A returning track from ''Melee'', albeit Lanky and Chunky's verses have been removed. This plays on Jungle Hijinxs.
*'''{{SSB4MusicLink|Donkey Kong|Donkey Kong Country Returns (Vocals)}}''': A vocal remix of the title theme of ''Donkey Kong Country Returns'', itself an arrangement of "Theme" from ''Donkey Kong Country''. The chorus is uncredited and the vocals are nonsensical. It plays on Kongo Jungle 64.
*'''Victory! Donkey Kong Series''': From ''Brawl'', a remix of the victory fanfare played in ''Donkey Kong Country'' after defeating a boss or successfully completing a bonus level.
 
====Returning Tracks====
*{{GameIcon|SSB}}'''{{SSB4MusicLink|Donkey Kong|Kongo Jungle}}''': A remix of "DK Island Swing" from ''Donkey Kong Country''. It plays on Jungle Japes and Kongo Jungle 64.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Donkey Kong|DK Rap}}''': an arrangement of "{{s|mariowiki|DK Rap}}" from ''{{s|mariowiki|Donkey Kong 64}}'' sung by James W. Norwood Jr. The piece was abridged in ''Smash for Wii U''. It plays on Jungle Hijinxs.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Donkey Kong|Donkey Kong}}''': An [[wikipedia:electronic dance music|electronic dance]]-influenced medley of pieces from the original ''{{iw|mariowiki|Donkey Kong|game}}'', including "Radar", "25m BGM", "75m BGM", and "Game Start". It plays on 75m.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Donkey Kong|Opening (Donkey Kong)}}''': An arrangement of "Title Theme" from ''Donkey Kong''. It plays on 75m.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Donkey Kong|Jungle Level}}''': A faithful orchestration of "DK Island Swing" from ''Donkey Kong Country''. It plays on Jungle Hijinx.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Donkey Kong|Jungle Level Ver. 2}}''': An arrangement of "DK Island Swing" from ''Donkey Kong Country'' with a faster tempo and a chorus. It plays on Kongo Jungle 64.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Donkey Kong|King K. Rool / Ship Deck 2}}''': A remix of "Gang-Plank Galleon" from ''Donkey Kong Country''. It plays on Kongo Jungle 64.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Donkey Kong|Stickerbush Symphony}}''': An arrangement of "Stickerbush Symphony" from ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''. It plays on Smash Run and Jungle Hijinxs.
 
====Source Tracks====
*'''{{SSB4MusicLink|Donkey Kong|25m Theme}}''': "25m BGM" from the NES port of''Donkey Kong''. It plays on 75m.
*'''{{SSB4MusicLink|Donkey Kong|Battle for Storm Hill}}''': From ''{{s|mariowiki|Donkey Kong: Jungle Beat}}''. It plays on Jungle Hijinx.
*'''{{SSB4MusicLink|Donkey Kong|Donkey Kong Country Returns}}''': Though sourced from ''{{s|mariowiki|Donkey Kong Country Returns}}'', it itself is an arrangement of "Theme" from ''Donkey Kong Country''. It plays on Kongo Jungle 64.
*'''{{SSB4MusicLink|Donkey Kong|Jungle Hijinx}}''': Though sourced from ''Donkey Kong Country Returns'', it itself is an arrangement of "DK Island Swing" from ''Donkey Kong Country''. It plays on Jungle Hijinx.
*'''{{SSB4MusicLink|Donkey Kong|Mole Patrol}}''': From ''Donkey Kong Country Returns''. It plays on Jungle Hijinx.
*'''{{SSB4MusicLink|Donkey Kong|Mangrove Cove}}''': From ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}''. It plays on Jungle Hijinx.
*'''{{SSB4MusicLink|Donkey Kong|Swinger Flinger}}''': "Bopopolis" from ''Tropical Freeze'', itself an arrangement of "DK Island Swing" from ''Donkey Kong Country''. It plays on Jungle Hijinx. The name of this piece is misapplied in ''Smash''.
 
====Victory Theme====
*'''[[Victory theme#Donkey Kong Victory Theme|Victory! Donkey Kong Series]]''': A flourished fanfare of the victory theme from ''Donkey Kong Country'', after Donkey Kong defeated a boss or completed a bonus level. It is sourced directly from ''Brawl''.


===Trophies===
===Trophies===
{{main|List of SSB4 trophies (Donkey Kong series)}}
{{main|List of SSB4 trophies (Donkey Kong series)}}
===={{for3ds}}====
{|
|- valign=top
|
*Donkey Kong
*Donkey Kong (Alt.)
*Diddy Kong
*Diddy Kong (Alt.)
*Peanut Popgun
*Rocketbarrel Pack
*Hammer
*Hammerhead
*Spring
*Kritter
*Tiki Buzz
|
*Pauline
*Cranky Kong
*Funky Kong
*Candy Kong
*Rambi
*Expresso
*Squawks
*King K. Rool
*DK Barrel
*Dixie Kong
*Squitter
*Professor Chops
*Mugly
*Scurvy Crew
*Kalimba
|}


==Games with elements from or in the ''Super Smash Bros.'' series==
===Masterpiece===
===''Donkey Kong''===
{{main|Masterpieces}}
{{main|Donkey Kong (game)}}
*''{{b|Donkey Kong|game}}''
Mario and Donkey Kong, the characters who starred in this game became part of the ''Smash Bros.'' gang since the original ''[[Super Smash Bros.]]''. In addition, the [[Hammer]] from this game, as well as the tune that goes with it, is an [[item]] in all four ''Super Smash Bros.'' games. A section of Donkey Kong's [[Target Test]] in ''[[Super Smash Bros. Melee]]'' resembles the first level of the game. Pauline appears as a trophy. In ''[[Super Smash Bros. Brawl]]'', a [[stage]] known as [[75m]] is based directly on the third level in the game. Also, in ''Brawl'', in Mario's Down Taunt, Mario spins around and falls to the ground; this is a reference to his death animation. In addition, DK's red costume may be a reference to his original sprite from this game. It also appears as a [[Masterpiece]]. It starts the player on the level 75m takes place on.


===''Donkey Kong Jr.''===
==In ''[[Super Smash Bros. Ultimate]]''==
Donkey Kong Jr. appears as a [[trophy]] in ''[[Super Smash Bros. Melee]]''. He appears as a [[sticker]] in ''[[Super Smash Bros. Brawl]]''. [[Mr. Game & Watch]]'s down aerial is based on the [[Game & Watch]] version of ''Donkey Kong Junior''. The main menu music for this game is part of the ''Famicom Medley'' played on the [[Mario Bros. (stage)|Mario Bros.]] stage in ''Brawl''.
The ''Donkey Kong'' series has received a considerable boost in representation, with the ''Donkey Kong Country'' games receiving greater representation. In addition to the returning two veterans, King K. Rool makes his debut as a newcomer along with the first Assist Trophy in the series. This is the first title to have unlockable ''Donkey Kong'' fighters.
<br clear="all" />


===''Donkey Kong Country''===
===Fighters===
The first area in the game, the {{SSB|Kongo Jungle}} is a [[stage]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and {{forwiiu}}. The music for the first level of the area was also used and remixed for both games. The King K. Rool/Ship Deck 2 theme and Map /Bonus Theme music was featured in the Rumble Falls stage in ''Brawl''. Various characters, animal buddies, and enemies cameo as trophies and stickers in ''Brawl''. [[Diddy Kong]], who made his first appearance in this game, is a playable character in ''[[Super Smash Bros. Brawl]]''. ''DKC'' was originally intended to be included as a [[Masterpiece]], the reason for its removal is unknown. Many references are made to ''DKC'' in the form of movements, attacks and victory poses, as well as a remix of the "Boss defeated" and "bonus room win" fanfare for both the Kong's victory theme. The Kremlings, specifically the Kritters, appear in the 3DS version of ''Super Smash Bros. 4'' in Smash Run, attacking players with spinning attacks on occasion.
*02. [[File:DonkeyKongIcon(SSBU).png|50px|right|link=Donkey Kong (SSBU)]]'''{{SSBU|Donkey Kong}}''' ([[Starter character|Starter]]): The leader of the bunch returns once again as a starter fighter, this time with a  new Final Smash called [[Jungle Rush]].{{clr}}
*36. [[File:DiddyKongIcon(SSBU).png|50px|right|link=Diddy Kong (SSBU)]]'''{{SSBU|Diddy Kong}}''' ([[Unlockable character|Unlockable]]): Donkey Kong's little buddy returns as an unlockable fighter after being a starter in ''Brawl'' and ''Smash 4''. During the transition, Diddy Kong received a new Final Smash called [[Hyper Rocketbarrel]].{{clr}}
*67. [[File:KingKRoolIcon(SSBU).png|50px|right|link=King K. Rool (SSBU)]]'''{{SSBU|King K. Rool}}''' ([[Unlockable character|Unlockable]]): The leader of the Kremlings and nemesis of the Kongs, King K. Rool makes his debut as an unlockable newcomer, sporting a design that combines his modern appearance with his original look from ''Donkey Kong Country''. He uses his [[Blast-o-Matic]] from ''{{iw|mariowiki|Donkey Kong 64}}'' for his Final Smash.{{clr}}


Its two sequels have additional characters that cameo as stickers or trophies (i.e. [[Dixie Kong]]).
===Stages===
<br clear="all" />
All ''Donkey Kong'' stages except {{gameIcon|SSBB}}[[Rumble Falls]] and {{GameIcon|SSB4-WiiU}}[[Jungle Hijinxs]] return.
*{{gameIcon|SSB}}[[File:KongoJungleIconSSBU.png|75px|right|link=Kongo Jungle (SSB)]]'''{{SSB|Kongo Jungle}}''' ([[Starter stage|Starter]])
{{clr}}
*{{gameIcon|SSBM}}[[File:KongoFallsIconSSBU.png|75px|right|link=Kongo Falls]]'''[[Kongo Falls]]''' ([[Starter stage|Starter]]): This stage was previously known as "Kongo Jungle" in ''Melee''.
{{clr}}
*{{gameIcon|SSBM}}[[File:JungleJapesIconSSBU.png|75px|right|link=Jungle Japes]]'''[[Jungle Japes]]''' ([[Starter stage|Starter]])
{{clr}}
*{{gameIcon|SSBB}}[[File:75mIconSSBU.png|75px|right|link=75m]]'''[[75m]]''' ([[Starter stage|Starter]]): The sound effects present in the stage have been changed to match the original arcade version.
{{clr}}


===''Donkey Kong Country 2: Diddy's Kong Quest''===
===[[World of Light]] Sub-World===
The Bramble Falls theme appears in ''Super Smash Bros. Brawl''. In addition, the Stickerbrush Symphony theme appears in both ''SSBB'' and ''SSB4''. Dixie Kong, Wrinkly Kong and Squitter the Spider appear as a trophy.
*[[File:Kongo Jungle map SSBU.png|100px|right|link=DK Island (World of Light)]]'''{{b|DK Island|World of Light}}''': Based on the {{s|mariowiki|Kongo Jungle}} world map from ''{{s|mariowiki|Donkey Kong Country}}'', DK Island appears as a sub-world in [[The Light Realm]]. The player progresses through the map much like the original game, with all spirit battles hailing from the ''Donkey Kong'' universe. Once the player gets to the banana horde, they can unlock {{SSBU|Diddy Kong}}.{{clr}}


===''Donkey Kong 64''===
===Item===
The DK Rap, the infamous song in ''Donkey Kong 64''’s opening sequence, is the [[Music (SSBM)|theme song]] for the {{SSBM|Kongo Jungle}} [[stage]]. Also, the [[Jungle Japes]] is a stage in ''Melee'', which takes its appearance from this game. All but one of [[Diddy Kong]]'s special moves come from this game. His [[neutral special move]], the [[Peanut Popgun]]s, are one of his main weapons in the game, and this becomes his [[projectile]] weapon in ''[[Brawl]]''. The [[peanut]] ammunition used in the move therefore also originated from ''Donkey Kong 64''. Diddy Kong's [[Final Smash]], the [[Rocketbarrel Barrage]] also came from this game. [[Donkey Kong]]'s [[forward aerial]] inspired his jump attack in this game. Also, one of Donkey Kong's attacks are similar to his [[dash attack]] in ''SSBB''. [[Konga Beat]] is Donkey Kong's [[Final Smash]], which is similar to if not the same as Donkey Kong's musical attack from ''Donkey Kong 64'' (Bongo Blast). Lanky Kong, Chunky Kong, Tiny Kong, Donkey Kong, and Diddy Kong, playable Kongs in the game, appear as stickers. In ''[[Super Smash Bros. 4]]'', Donkey Kong's crowd cheer is "DK! Donkey Kong!", referencing lyrics in the DK Rap.
{{main|Item}}
<br clear="all" />
*'''{{b|Hammer|item}}''' (battering): A large mallet from the original ''Donkey Kong'' game, functioning largely the same as it did in previous games. Aesthetically, the music that plays when a character picks up hammer now sounds closer to the original arcade game's corresponding theme, and if a hit connects, the corresponding sound and visual effects are shown.
 
====Assist Trophy====
*'''[[Klaptrap]]''': A recurring enemy in the ''Donkey Kong'' games. When summoned, Klaptrap latches onto the opponent and bites on them, dealing damage.{{clr}}
 
===Mii Costumes===
{{main|Alternate costume (SSBU)/Mii Fighter}}
 
====Outfit====
*{{Head|Mii Brawler|g=SSBU|s=24x24px}}''' [[King K. Rool|King K. Rool Outfit]]'''
 
====Headgear====
*'''[[King K. Rool|King K. Rool Hat]]'''
*'''[[Dixie Kong|Dixie Kong's Hat]]'''
 
===Music===
{{main|List of SSBU Music (Donkey Kong series)}}
====Original Tracks====
*'''{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}''': A medley of tracks from ''{{iw|mariowiki|Donkey Kong|game}}'' and ''{{iw|mariowiki|Donkey Kong Jr.|game}}'', including "Game Start", "25m", "Hammer Theme", "Bonus Running Out", "Stage Clear", "100m", and "All Clear" from ''Donkey Kong'', and "Game Start", "Stage 1", "Stage 4", "Ending", and "Stage Clear" from ''Donkey Kong Jr.''
*'''{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}''': A medley of "Simian Segue" and "Bonus Room Blitz" from ''Donkey Kong Country''.
*'''{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}''': A new remix of Rattle Battle's music from ''{{iw|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''.
*'''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''': A new fast-paced funk remix of {{s|mariowiki|Gangplank Galleon}}'s music from ''{{iw|mariowiki|Donkey Kong Country}}''.
*'''{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}''': A medley consisting of a techno remix of "Crocodile Cacophony", Kaptain K. Rool's boss theme, and "K. Rool Returns", both from ''Donkey Kong Country 2''.


===''Donkey Konga''===
====Returning Tracks====
The drums, or bongos, that first appeared in this game as the controllers are used in {{SSBB|Donkey Kong}}'s [[Konga Beat|Final Smash]], and the strength differs depending on whether the player hits the drums at the right time or not, similar to the scoring system in ''Donkey Konga''. The opening theme for ''Super Smash Bros. Melee'' is a playable song in the PAL version of the game.
*{{GameIcon|SSB}}'''{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}''': An arrangement "DK Island Swing" from ''Donkey Kong Country'', the music played in jungle levels, returning from the original ''Super Smash Bros.''
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Donkey Kong|DK Rap}}''': A remix of the "DK Rap" from ''Donkey Kong 64'', sung by James W. Norwood Jr. Returns from ''Melee''.
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|Donkey Kong|Jungle Level (Melee)}}''': Another arrangement of "DK Island Swing" from ''Donkey Kong Country'', returns from ''Melee''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Donkey Kong|Opening Theme - Donkey Kong}}''': A medley of songs from the original ''Donkey Kong'', containing the title theme, the tune played when Donkey Kong appears, and the Hammer theme. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Donkey Kong|Donkey Kong}}''': An electronic dance-influenced medley of tracks from the original ''Donkey Kong'', including "Radar", "25m BGM", "75m BGM", and "Game Start". Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}''': A third arrangement of "DK Island Swing" from ''Donkey Kong Country'', with a faster tempo and a chorus. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Donkey Kong|King K. Rool / Ship Deck 2}}''': An arrangement of the music that plays on Gangplank Galleon and King K. Rool's theme from ''Donkey Kong Country''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Donkey Kong|Stickerbrush Symphony}}''': An arrangement of "Stickerbrush Symphony from ''Donkey Kong Country 2: Diddy's Kong Quest''. Returns from ''Brawl''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Donkey Kong|Gear Getaway}}''': An arrangement of the music in Gear Getaway from ''{{iw|mariowiki|Donkey Kong Country Returns}}'', and "DK Island Swing" from ''Donkey Kong Country''. Returns from ''Smash 4''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Donkey Kong|Donkey Kong Country Returns (Vocals)}}''': A vocal arrangement of the title theme from ''Donkey Kong Country Returns''. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Donkey Kong|Jungle Level Jazz Style (for 3DS / Wii U)}}''': A Jazz-influenced arrangement of "DK Island Swing" from ''Donkey Kong Country''. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Donkey Kong|Jungle Level Tribal Style (for 3DS / Wii U)}}''': An arrangement of "DK Island Swing" led by a shakuhachi flute. Returns from ''Smash for Wii U''.


===''Donkey Kong Jungle Beat''===
====Source Tracks====
The [[Rumble Falls]] stage in ''Brawl'' is based on the area with the same name from the Pineapple Kingdom. The technique to perform [[Donkey Kong]]'s [[Final Smash]], [[Konga Beat]], is based on the gameplay from ''Jungle Beat''. Also, the Battle for Storm Hill theme appears. Helibird and Turret Tusk appear as trophies in ''Super Smash Bros. Brawl''. Also, Gale Hawg and Hoofer appear as stickers, along with Party Monkey and Karate Kong.
*'''{{SSBUMusicLink|Donkey Kong|25m BGM}}''': the music that plays in the first level of the original ''Donkey Kong'', now using the original arcade theme. Ripped directly from that game.
*'''{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Original)}}''': "Simian Segue" and "Bonus Room Blitz", ripped from ''Donkey Kong Country''.
*'''{{SSBUMusicLink|Donkey Kong|Jungle Hijinx}}''': The theme of the first stage, [[Jungle Hijinx]], which itself is a remix of "DK Island Swing" from ''Donkey Kong Country'', ripped from ''Donkey Kong Country Returns''.
*'''{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}''': The theme of {{iw|mariowiki|Bopopolis}}, which itself is a remix of "DK Island Swing" from ''Donkey Kong Country'', ripped from ''{{iw|mariowiki|Donkey Kong Country: Tropical Freeze}}'', though still misnamed from ''Smash 4''.
*'''{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}''': The music featured in the level "Slipslide Ride", ripped directly from ''Donkey Kong Country''.
*'''{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}''': The music played at Funky's Flights, ripped directly from ''Donkey Kong Country''.
*'''{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}''': The music for Battle for Storm Hill, ripped from ''{{iw|mariowiki|Donkey Kong Jungle Beat}}''.
*'''{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}''': The music that plays during the second boss, ripped from {{iw|mariowiki|DK: Jungle Climber}}''.
*'''{{SSBUMusicLink|Donkey Kong|Donkey Kong Country Returns}}''': The main theme of ''Donkey Kong Country Returns''. Ripped directly from that game.
*'''{{SSBUMusicLink|Donkey Kong|Mole Patrol}}''': "Lift-Off Launch", ripped from ''Donkey Kong Country Returns''.
*'''{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}''': The theme that plays in Mangrove Cove, ripped from ''{{iw|mariowiki|Donkey Kong Country: Tropical Freeze}}.


===''Donkey Kong Barrel Blast''===
====Victory Themes====
Kass, Kip, Kalypso, and Kludge all appear as trophies in ''Super Smash Bros. Brawl''. Kalypso also appears as a sticker . In additin, The Bana Bunch item appears as a sticker in ''SSBB''.
*'''[[Victory theme#Donkey Kong Victory Theme|Victory! Donkey Kong Series]]''': An arrangement of the theme played when beating a boss or a bonus stage in ''Donkey Kong Country'', unchanged from ''Brawl'' and ''Smash 4''. Used by Donkey Kong and Diddy Kong.
*'''[[Victory theme#King K. Rool Victory Theme|Victory! King K. Rool]]''': An arrangement of the first part of "Gangplank Galleon" from ''Donkey Kong Country''.


===''Donkey Kong Country Returns''===
===Spirits===
An enemy known as the [[Tiki Buzz]] appears as a trophy and an enemy in [[Smash Run]]. In addition, various enemies and several bosses appear as a trophy. A remix of the rocket barrel theme that plays in the level 'Gear Getaway' also appears, along with the title screen music of ''Donkey Kong Country Returns'' and its remixed version, Donkey Kong (Vocals), as well as Mole Patrol. A stage based off of ''Donkey Kong Country Returns'' called [[Jungle Hijinxs]] appears in {{forwiiu}}.
{{main|List of spirits (Donkey Kong series)}}


===''Donkey Kong Country: Tropical Freeze''===
==Games with elements appearing in the ''Super Smash Bros.'' series==
The Swinger Flinger theme, along with the Mangrove Cove theme appear in ''Super Smash Bros. for Wii U''. The Snomads such as Pointy Tuck, Fish Poker Pops, Pompy, the Presumptuous, and the Snomad Ship appear as a trophy.
{{main|Donkey Kong (universe)/Elements appearing in the Super Smash Bros. series}}
The ''Donkey Kong'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 23 games. The latest game represented in this universe is ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}'', released on February 13, 2014.


==Trivia==  
==Trivia==  
*The ''Donkey Kong'' series is the only Mario sub-series to have multiple characters.
*In ''Ultimate'', Pauline is now classified as part of the ''Mario'' universe instead of the ''Donkey Kong'' universe, unlike past ''Smash'' games; Pauline is represented with her appearance from ''Super Mario Odyssey''. However, her appearance from the ''Donkey Kong'' arcade game (as Lady) is classified as part of the ''Donkey Kong'' universe.
*The ''Donkey Kong'' series lacks an [[Assist Trophy]], along with the {{uv|Yoshi}} series despite having playable characters in every game.
*The ''Donkey Kong'' universe is the first franchise in ''Smash Bros.'' history to have more than one [[Diddy Kong|playable]] [[King K. Rool|character]] created outside of Japan.
**It is also one of the only four universes (alongside {{uv|Metroid}}, {{uv|Banjo-Kazooie}}, and {{uv|Minecraft}}) to feature playable characters that were created outside Japan.
*The ''Donkey Kong'' universe is one of three universes that currently have multiple playable characters without any semi-clones or Echo Fighters, the others being {{uv|Kirby}} and {{uv|Final Fantasy}}.
*The ''Donkey Kong'' series was the first universe to introduce a music track with vocals, that being the [[Music (SSBM)#Kongo Jungle|DK Rap]] in ''Melee''.
*The ''Donkey Kong'' universe is the only series to have all of its fighters not have traditional voice actors, but instead realistic animal noises for their voices.


==External links==
==References==
*[[dkwiki:Main Page|Donkey Kong Wiki]]
<references/>


{{Universe}}
{{Universe}}
{{Donkey Kong}}
{{Donkey Kong}}
[[Category:Donkey Kong universe| ]]
[[Category:Donkey Kong universe| ]]
[[es:Donkey Kong (universo)]]

Latest revision as of 10:02, May 1, 2024

Donkey Kong (universe)
DonkeyKongTitle.png
Symbol of the DK series.
Developer(s) Nintendo
Ikegami Tsushinki
Nelsonic
Rare Ltd.
Namco
Paon
Retro Studios
Monster Games
Hamster Corporation
Coleco[1]
Arcana Software Design
Publisher(s) Nintendo
Rare Ltd. (Diddy Kong Racing)
Hamster Corporation
Ocean Software
Atari
Coleco
Designer(s) Shigeru Miyamoto
Gregg Mayles (Donkey Kong Country)
Genre(s) Action adventure
Platformer
Puzzle
Racing
Music
Shooter
Console/platform of origin Arcade
First installment Donkey Kong (1981)
Latest installment Mario vs. Donkey Kong (Nintendo Switch) (2024)
Article on Super Mario Wiki Donkey Kong (universe)

The Donkey Kong universe (ドンキーコング, Donkey Kong) refers to the Super Smash Bros. series' collection of characters, stages, and properties that originate from the subset of Nintendo's Mario franchise that is focused on the character Donkey Kong. In this case, it is a series that was initially established by developer Rareware, then a second-party developer for Nintendo, to feature Donkey Kong alongside an extended simian cast, crocodilian enemies, and a setting separate from the primary Super Mario games. The Super Smash Bros. series therefore saw fit to categorize Donkey Kong and these related properties with its own series symbol, rather than the iconic image of a Super Mushroom assigned to the "main" Mario series - much like the other Mario sub-characters, Wario and Yoshi. The first two Smash Bros. games featured Donkey Kong as the series' only playable fighter, but then would include Diddy Kong in Super Smash Bros. Brawl and subsequent Smash games, while King K. Rool would debut in Super Smash Bros. Ultimate.

Franchise description[edit]

By the beginning of 1981, Nintendo had developed a series of cabinet arcade games that were moderately successful in Japan, but its efforts to market them to Western audiences had fallen flat. In the most spectacular representation of this performance, thousands of units of an arcade shooter named Radar Scope, the first game Shigeru Miyamoto ever helped develop, were left sitting in warehouse storage. The president of the newly founded Nintendo of America division, Minoru Arakawa, faced financial disaster, so he pleaded with Nintendo CEO Hiroshi Yamauchi to provide him with a new game that he could install as a replacement into Radar Scope machines. Miyamoto agreed to the task of "fixing" the game so it would appeal to gamers, and instead of tweaking the original, he designed an entirely new coin-op game out of the Radar Scope hardware, and created new characters that could then be marketed and used in later games. Miyamoto initially wanted to develop a game based on Popeye franchise, but Nintendo could not acquire the license to do so in time, so he combined the dynamic of Popeye, Bluto and Olive Oyl with the feature film King Kong. This game eventually released as Donkey Kong.

In this seminal entry, then-innovative techniques were used to tell the on-screen story of how the stubborn pet gorilla of "Jumpman" the carpenter (who would later become iconically known as Mario) steals away his girlfriend, Pauline, and it is up to the hero to save the damsel in distress. The game became an unprecedented critical and financial success for the company, especially in international markets where they previously struggled to get a foothold in. This caught the attention of Universal Pictures, the rightsholder of King Kong at the time, who sued Nintendo for copyright infringement. Nintendo won the case due to being different enough to avoid plagiarism, and this court case is still being used as precedent for infringement cases to this day.

The success of the game prompted Nintendo to release two arcade follow-ups. The first, Donkey Kong Jr. in 1982, involves the gorilla's son Donkey Kong Jr. embarking on a similar quest to free his father from the cage that Mario (in his only truly "villainous" appearance) keeps him trapped inside. Donkey Kong 3, in 1983, sees Donkey Kong invade a greenhouse to eat vegetables and stir up flower-devouring insects in the process; a one-time protagonist, Stanley the Bugman, must shoot bug spray both at the bugs and Donkey Kong to protect the flowers and vegetables. Donkey Kong would also appear in other media like Game & Watch titles, television series, and many forms of merchandise.

While Donkey Kong rivals Mario relatively closely as one of Nintendo's most popular characters today, what was essentially an eleven-year hiatus awaited the character following the release of Donkey Kong 3, as he never made a new "official" appearance in a release during that time period that was not some kind of port or compilation of the original games. Evidently, this was due to Nintendo's newfound focus on nurturing Mario's new NES-based franchise that exploded onto the public spotlight as a result of the world-famous, industry-defining Super Mario Bros. for the NES in 1985. Given that the seminal side-scrolling platformer had singlehandedly defined Nintendo's future styles and practices as a video game company more strongly and specifically than Donkey Kong had four years earlier, Donkey Kong was, for a time, treated as a relic of Nintendo's past; in fact, Super Mario Kart, a 1992 release for the SNES, features Donkey Kong Jr. as one of the eight playable racers rather than his father. The hiatus was only partially alleviated in June 1994 when a Game Boy game titled Donkey Kong was released; while technically a remake of the original coin-op, it retooled the gameplay and provided an enormous increase in stage count (from 4 to 100), making it a standalone title that is considered to be one of the best Game Boy games of all time.

The hiatus for Donkey Kong was definitively ended later that year, however, thanks to the efforts of the British game developer Rareware. Rare sought out a partnership with Nintendo as a second-party developer and appealed to them with their work at Silicon Graphics using pre-rendered three-dimensional sprites. Nintendo acquired 25% of Rare's stake (which gradually grew to 49%) and commissioned Rare to develop a new game centered on Donkey Kong using this technology. Rare would go on to release Donkey Kong Country for the SNES in November 1994. This game was a bold reinvention of the Donkey Kong universe; a 2D sidescrolling platformer that received widespread critical acclaim and became the third best-selling SNES game in the system's lifespan. It was also groundbreaking for being one of the first games on a home console to utilize pre-rendered 3D graphics, in addition to a widely praised score by British composer David Wise. Rare debuted the familiar modern-day incarnation of Donkey Kong with this game, which included his trademark red necktie (which was actually introduced in the aforementioned Game Boy Donkey Kong), and introduced a full supporting cast of expressive side-characters, animal buddies, and enemies all created by Rare during their affiliation with Nintendo. The most well-known of these new side characters is Diddy Kong, Donkey Kong's "little buddy" and partner. Originally intended to be a redesign of Donkey Kong Jr., the character came into his own after Nintendo expressed concern with how drastically different his design had become. Together, the Kongs must traverse their new homeland, Donkey Kong Island, and retrieve their stolen banana board from the clutches of the Kremling leader, King K. Rool.

Some retrospectives express doubt on whether the success of Donkey Kong Country necessarily reflected the actual quality of the gameplay itself, but regardless Rare essentially became the sole shepherds of the Donkey Kong franchise during the rest of the 1990s, which included two sequels on the SNES: Donkey Kong Country 2: Diddy's Kong Quest in 1995, starring Diddy Kong and his newly introduced girlfriend Dixie Kong, and Donkey Kong Country 3: Dixie Kong's Double Trouble! in 1996, starring Dixie Kong and a gorilla toddler named Kiddy Kong, both of which were reviewed as improvements. All three Country games were each accompanied by their respective Game Boy counterparts, the Donkey Kong Land games. This was a subseries of interquels translating the pre-rendered visuals of the SNES titles onto the original Game Boy. Moving into the Nintendo 64 era, Rare would first develop Diddy Kong Racing in 1997; the game was retooled from an N64 reboot of the R.C. Pro-Am series and featured a host of original characters starring alongside Diddy Kong, some of which would later headline their own video game series. Following this, Rare released the first fully-3D Donkey Kong title, Donkey Kong 64 in 1999, a game cut from a similar cloth to their previous work on Banjo-Kazooie. Meanwhile, Donkey Kong's thoroughly established resurgence in the Nintendo lineup guaranteed he would forever appear in either starring or side-roles not only in future Mario spinoffs, but in the Nintendo crossover series Super Smash Bros. However, in September of 2002, Nintendo sold 100% of Rare's shares to Microsoft and left the Donkey Kong Country brand and characters under Nintendo's full ownership. Several games Rare was planning to develop, including Donkey Kong Racing for Nintendo GameCube, Diddy Kong Pilot and Donkey Kong Coconut Crackers for Game Boy Advance, were either retooled into different original titles or canceled outright, the first of which was unfinished before Rare was bought by Microsoft, while the last two had set release dates but ended up being unpublished. None of the Rare games except Star Fox Adventures were showcased at E3 2002.

Donkey Kong remained a regular in Mario games as always, and his contributions have included the full Mario vs. Donkey Kong series of puzzle games that pay homage to the original Donkey Kong coin-op's scenario, particularly building on the foundation of the 1994 Game Boy version. The characters and setting originally introduced by Rare and associated with the Donkey Kong Country brand also made fairly regular appearances in games published by Nintendo, but are largely developed by a variety of second-party developers: Paon developed the Game Boy Advance puzzle game DK: King of Swing and its Nintendo DS sequel DK: Jungle Climber, as well as the Wii racer Donkey Kong Barrel Blast; Namco, meanwhile, developed all three titles in the Donkey Konga series of GameCube rhythm games that use a unique bongo drum-themed peripheral for input (a peripheral also used as a controller for the Nintendo-developed GameCube platformer Donkey Kong Jungle Beat).

Throughout the 2000's, the mainline Donkey Kong series was on hiatus not unlike the buildup to Rare's SNES trilogy. This second hiatus for the Donkey Kong franchise came to an end when Texas developer Retro Studios was approached by Nintendo and Miyamoto to produce a new Donkey Kong Country game. Having concluded their saga with the original Metroid Prime trilogy, along with several core staff leaving the studio to pursue other interests, Retro jumped at the chance to revitalize another dormant Nintendo franchise. The result of these efforts was Donkey Kong Country Returns, a return to the side-scrolling gameplay style of the Donkey Kong Country games released for the Wii in 2010. Critical reception to this game was incredibly positive, with points of praise going to the level design and challenge while criticism was aimed at the sometimes disruptive motion controls. A port of Returns by Monster Games was released for the Nintendo 3DS in 2013 featuring an easier difficulty option and additional exclusive levels. Following the Wii version's success, Retro Studios felt there were many opportunities to seize on with a sequel on more powerful hardware. As such a direct sequel, Donkey Kong Country: Tropical Freeze, was released for the Wii U in February 2014. Reception was far stronger to Tropical Freeze than it was to Returns, with points of praise going to the more ingenious level design, impressive visuals, and musical score by original series composer David Wise. The game was re-released for the Nintendo Switch in May 2018 with a new easier difficulty and featuring Funky Kong as a playable character. Since the Switch port's release, Retro Studios has no plans for a third Donkey Kong Country game as the team has since shifted focus to developing Metroid Prime 4 for the Nintendo Switch.

The modern-day Donkey Kong seen in all Mario and Donkey Kong games since Donkey Kong Country is said to be the grandson of the original "Donkey Kong" that was featured in the classic coin-op arcade games, who is currently depicted as an elderly curmudgeon named Cranky Kong. Donkey Kong's extended family and friends, all of them simians, are collectively referred to as the Kong Family, living on an island shaped like Donkey Kong's head named Donkey Kong Island. In many games focused around the Kong Family, they square off against a group of humanoid crocodilians known as the Kremling Krew. Under the leadership of their demented monarch, King K. Rool, the crew constantly plots to steal the Kong Family's enormous hoard of bananas for unspecified reasons, and to this end they have allies of different species, such as vultures and giant, spiked wasps. Donkey Kong, Diddy Kong, and many other Kong Family members embark on quests to defeat the Kremling Krew and protect their bananas, and the Kongs sometimes call on animal allies of their own.

In Super Smash Bros.[edit]

At the time, the Donkey Kong Country series was very popular. As such, the Super Smash Bros. series treats Donkey Kong and his series of games as its own universe, separate from the Mario universe. This includes the three Donkey Kong arcade games, where Mario played a large role. The Donkey Kong universe is represented with one playable character, one stage, and one item.

Fighter[edit]

  • DonkeyKongIcon(SSB).png
    Donkey Kong (Starter): Donkey Kong is one of the most famous video game mascots in history. He is a descendant of the original Donkey Kong from the arcade games, now known as Cranky Kong. Unlike Cranky, he is the hero of the franchise, and consistently appears in many Mario spin-offs as a "big, strong, and slow" archetype. This carries over into Smash 64, where he is the biggest, heaviest character in the game, and one of the slowest. He has a unique grabbing and throwing game, in which he is the only character who can carry his opponent around on his back. His neutral special, Giant Punch, is a chargeable and very powerful punch attack. His up special is the Spinning Kong, a move where Donkey Kong spins his arms around, propelling him slightly upward. His down special is his Hand Slap from Donkey Kong Country, a maneuver where he strongly slaps the ground with the palms of his hands to cause small earthquakes.

Stage[edit]

  • CongoJungleIconSSB.png
    Congo Jungle (Starter): This stage features visuals, audio, and layout designed in direct homage to the fifteenth level of Donkey Kong Country for the SNES. It is named (albeit with a misspelling) after the first world of said game, Kongo Jungle. The stage is made out of a large, solid, wooden platform with two small semi-solid platforms on the top corners, and a pair of small rotating semi-solid platforms in the center. There is a Barrel Cannon moving horizontally below the stage which can be used by fighters to save themselves from falling.

Item[edit]

Main article: Item
  • Hammer: A giant mallet from the original arcade Donkey Kong that could be picked up by Mario and compel him to swing it uncontrollably, pulverizing any obstacles in his way. It is used the same way in Smash 64, picking it up forces the user to uncontrollably swing it for the next ten seconds, unable to discard it. This hammer deals massive damage and knockback.

Music[edit]

  • 6: Congo Jungle Stage: A remix of the first level music heard in Donkey Kong Country. It is heard in Congo Jungle, and both the music and the stage were reused in Super Smash Bros. Melee.
  • 16: D. Kong Wins: The victory theme of Donkey Kong is an orchestration of the "Boss Defeated" music or the theme played after clearing a Bonus Level, first heard in Donkey Kong Country for SNES.
  • 26: Hammer: Sped-up chiptune music that occurs when a player picks up the Hammer, in homage to the music that would occur when Mario would pick up a hammer in the original Donkey Kong.

In Super Smash Bros. Melee[edit]

While Melee features an abundance of new content in general, the Donkey Kong franchise is still only represented by one returning character. However, what stands out about the franchise's representation is that it has a total of three stages, two brand new, and one ported from the previous game. The franchise also has two items, gaining a new one from Smash 64.

Fighter[edit]

DonkeyKongIcon(SSBM).png
  • Donkey Kong (Starter): Donkey Kong returns as a starter character, once again based on his appearance from Donkey Kong Country. Donkey Kong gains Headbutt as his new side special, which inflicts the new Buried condition - immobilizing the target in the ground. DK has gained a general increase in movement and attack speed, but at the expense of some of his exemplary power and reach. DK is considered to be neither buffed or nerfed from Smash 64 because of this but he is now ranked slightly better in Melee compared to Smash 64.

Stages[edit]

  • PastKongoJungleIconSSBM.png
    Super Smash Bros.Past Stages: Kongo Jungle (Unlockable): The original Congo Jungle stage from Super Smash Bros. is one of three such stages to have been ported to Melee; besides a correctly spelled name, it is seemingly an exact replica of the stage, with a slightly larger size and a slight delay to the launch process of the Barrel Cannon that is underneath the stage.
  • KongoJungleIconSSBM.png
    DK Island: Kongo Jungle (Starter): This stage does not represent any specific location in any Donkey Kong game, but is instead a general representation of one type of location in Donkey Kong's home jungle environment, which is on multiple wooden platforms built into the edge of a waterfall near a cabin. One type of Kremling enemy, a Klap Trap, sometimes flows down the river and snaps at players as it falls off the waterfall. Like in Smash 64, there is a Barrel Canon underneath the stage moving from side to side.
  • JungleJapesIconSSBM.png
    DK Island: Jungle Japes (Starter): This stage, though sharing the name of the first level of Donkey Kong 64, more closely resembles the jungle level tileset from Donkey Kong Country. It is set on multiple wooden platforms built on top of a fast-flowing jungle river, a river that makes it hard for characters to recover from if they fall in. The silhouette of Cranky Kong is seen passing by the window of a cabin in the background. Klap Traps that swim and jump out of the water to bite at players amount to very powerful stage hazards.

Items[edit]

Main article: Item

Bold italics denote an item new to the Smash Bros. series.

  • Hammer: Returns from Smash 64 somewhat powered down. There is now a one-out-of-eight chance that the hammer's head will fall off its stick, forcing the player to be swinging a non-damaging stick helplessly for the entire duration. The discarded hammer head, meanwhile, can be picked up by a separate character and thrown as a powerful projectile until it disappears.
  • Barrel Cannon: A portable version of the many empty barrels in the series that Donkey Kong and other characters can launch themselves out of like cannons. In Melee, a player can pick up a Barrel Cannon and throw it at another to trap them inside it, and the victim must wait until the barrel faces a proper direction before they can shoot themselves out of it with a button press.

Music[edit]

  • Kongo Jungle: A cover band performance of the "DK Rap" made infamous in the opening sequence of Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. It is heard in the Kongo Jungle stage. This is also used in one of Donkey Kong's credits theme. It is notable for being the first track with vocals to appear in Smash as well as the only one in Melee. It is Song 3 on the Sound Test.
  • Jungle Japes: A calm and atmospheric remix of the standard "Jungle music" in various stages of the original Donkey Kong Country. It is heard in the Jungle Japes stage. This is also used one of Donkey Kong's credits theme. It is Song 4 in the Sound Test.
  • Kongo Jungle N64: The Smash 64 remix of the standard "Jungle music" heard in the original Donkey Kong Country. It is heard in the same stage, Past Stages: Kongo Jungle. It is Song 27 in the Sound Test.
  • DK's Victory: The victory theme of Donkey Kong is an orchestration of the "Boss Defeated" music or the theme played after clearing a Bonus Level, first heard in Donkey Kong Country. It is Song 39 in the Sound Test.
  • Hammer: Sped-up chiptune music that occurs when a player picks up the Hammer, in homage to the tune that would play when Mario would pick up a hammer in the original Donkey Kong. It is Song 76 in the Sound Test.

Trophies[edit]

In Super Smash Bros. Brawl[edit]

Super Smash Bros. Brawl debuts the second playable character from the Donkey Kong series; these two characters occupy a column on the game's roster shared with the stars of the other two Mario subseries, Yoshi and Wario, which neighbors the column devoted to the core Mario series itself. Diddy Kong and Dixie Kong were originally planned to be a tag-team fighter and the player would have been able to swap between the two during battle like in Donkey Kong Country 2: Diddy’s Kong Quest. However, this idea was scrapped due to technical issues and Diddy Kong was left as a solo fighter.[2]

Fighters[edit]

  • DonkeyKongIcon(SSBB).png
    Donkey Kong (Starter): Donkey Kong returns from his Super Smash Bros. Melee appearance with a more natural look to his fur, but with no particular changes to his attack and movement patterns otherwise. His Final Smash is the Konga Beat, in which he enters an invincible, immobile mode and slaps on bongo drums to the beat of the DK Island Swing theme from Donkey Kong Country - for each successfully timed button input by the player during this process, DK emits a large damaging shockwave. These drums are a replica of the bongo drum controller peripheral used for the GameCube games Donkey Kong Jungle Beat and Donkey Konga, which in turn was based on an "ultimate musical attack" DK could use in Donkey Kong 64. As a fighter, Donkey Kong has regained a good degree of power and force in his attacks, has better mobility and as a result, he is now a mid-tier character; despite this, the different Brawl environment and his ever-present weaknesses against projectile-using characters in high-level play causes him to remain in the mid tier in the competitive community.
  • DiddyKongIcon(SSBB).png
    Diddy Kong (Starter): Diddy Kong, a monkey, was introduced as Donkey Kong's nephew and best friend in Donkey Kong Country, and in that game and many games to follow he has become the most prolific "secondary" playable character to Donkey Kong in the latter's games, even being the main character of some of his own games. Due to his introduction in a British-developed title, Diddy Kong is the only character made outside of Japan in the Brawl roster. His special move arsenal includes generating and tossing Banana Peel items that trip opponents, as well as some technology from his playable role in Donkey Kong 64 - his Peanut Popguns give him a second projectile, while his Rocketbarrel Boost is usable for recovery. His final smash, Rocketbarrel Barrage, combines these two implements into a temporary flying mode that shoots very powerful explosive projectiles downwards. While this utility, together with Diddy's good overall speed, is offset in concept by his weak smash attacks and weak KO moves, the greatly versatile capabilities of his banana peels - useful for offensive maneuvers, defensive maneuvers, and stage control alike - more than make up for his shortcomings and manage to cement him as one of the game's best competitive character choices.

Stages[edit]

  • Icon-junglejapesmelee.gif
    Melee Stages: Jungle Japes (Unlockable): The Jungle Japes stage makes a return appearance as part of Brawl’s collection of Melee Stages, with one primary difference: characters are now buoyant in the rushing river underneath the platforms because of the new swimming mechanic. While the river is still dangerous and carries off characters very fast, it is possible for a character that falls into it on the right side of the screen to be able to jump back out and recover.
  • Icon-rumblefalls.gif
    Rumble Falls (Starter): Based on the game Donkey Kong Jungle Beat, Rumble Falls is a large level, filled with ladder-like layers of platforms, in which the camera and the blast boundaries continuously scroll upwards, forcing combatants to constantly climb up while fighting, much like the Icicle Mountain stage from Melee. The stage is one of few in the game to include ladders that characters can climb, and also has various traps and buttons that can be hit to activate them. Once the top of the waterfall is reached in the background, the stage background fades into the starting waterfall and restarts itself.
  • Icon-75m.gif
    75m (Unlockable): An almost perfect recreation of the elevator stage in the original Donkey Kong arcade game, rendered in an identical 8-bit style. Another of a few stages that contain climbable ladders, the unorthodox, platform-packed stage includes many stage hazards: mobile fireballs, bouncing jacks across the long top platform, and the original arcade-style Donkey Kong himself at the top left.

Items[edit]

Main article: Item

Bold italics denote an item new to the Smash Bros. series.
The Barrel Cannon is removed as a traditional item, despite a black, metallic variation on it now appearing as a common stage element in various levels of the Subspace Emissary adventure mode. Meanwhile, the Peanuts that Diddy Kong can create are not available as items that can be switched off or on in matches, but while the Banana Peels he creates are official items in and of themselves, they are counted as representative of the core Mario universe instead of Donkey Kong, representing the item from the Mario Kart series.

  • Hammer: The Super Smash Bros. Brawl version of the Hammer is virtually unaltered in function or specifics from its Melee version, besides some slightly altered damage values for a hurled Hammer head.
  • Spring: This item's design is taken directly from the second level of Donkey Kong Jr., as well as the sound that plays when it is jumped on, though the concept of a spring that can be carried and hurled more closely resembles Super Mario World. As an item, this is a fairly weak throwing projectile, but while grounded, its purple-facing side can propel away characters that bump into it, whether the spring is left lying upright or on its side.

Music[edit]

Original Tracks[edit]

  • Jungle Level Ver. 2 - A fast-paced, jazzy, rock-tinged arrangement of the "DK Island Swing" music from Donkey Kong Country. It is the theme of the Rumble Falls stage.
  • Jungle Level - Another remix of "DK Island Swing". This remix is taken directly from the Donkey Kong Country soundtrack. It is used on the Rumble Falls stage.
  • King K. Rool / Ship Deck 2 - A completely redone version of the song used during the battle against King K. Rool in Donkey Kong Country. It is used on the Rumble Falls stage. This theme is also played during both Donkey Kong and Diddy Kong's Classic Mode credits.
  • Bramble Blast - From Donkey Kong Country 2: Diddy's Kong Quest, where it was known as "Stickerbush Symphony," this is a faster remix of said song, which played in all of the bramble-filled levels. It is used on the Rumble Falls stage.
  • Donkey Kong - A techno arrangement of the themes from the original Donkey Kong arcade game, composed by the original game's sound effects producer, Hirokazu Tanaka. It is the theme of the 75m stage.
  • Opening (Donkey Kong) - A remix of several themes from the original Donkey Kong arcade game. It is used on the 75m stage.

Returning Tracks[edit]

  • Super Smash Bros. MeleeJungle Japes (Melee) - Taken directly from Melee. A calm and atmospheric remix of "DK Island Swing". It is the theme of the Jungle Japes stage.
  • Super Smash Bros. MeleeKongo Jungle (Melee) - Taken directly from Melee. A cover band performance of the infamous "DK Rap". It is used on the Jungle Japes stage.

Source Tracks[edit]

Victory Theme[edit]

  • Victory! Donkey Kong Series - A whimsical-sounding remix of the victory theme played in Donkey Kong Country after defeating a boss or successfully completing a bonus level.

Trophies[edit]

Stickers[edit]

Masterpiece[edit]

Main article: Masterpieces

In Super Smash Bros. 4[edit]

The Donkey Kong franchise continues to be well represented within Super Smash Bros. 4. While there are no new characters, other content within the games has been updated to reflect such recent titles like Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. Both Donkey Kong and Diddy Kong return.

Fighters[edit]

  • DonkeyKongIcon(SSB4-U).png
    Donkey Kong (Starter): He has once again received a furrier appearance than his prior game appearance. While most of his moves are the same, many of them have been buffed. For example, his Spinning Kong now spins at an angle when used on the ground and Hand Slap can now be used in midair. His dash attack has also been changed to the Roll Attack from the Donkey Kong Country games. He sports more exaggerated facial expressions while performing attacks. When Donkey Kong is launched, his eyes will bulge out of his head.
  • DiddyKongIcon(SSB4-U).png
    Diddy Kong (Starter): He's back again and about time too and this time he's in the mood. He was revealed to promote the Western release of Donkey Kong Country: Tropical Freeze. His proportions have been tweaked to match his recent appearances, like his head being smaller. Due to his arms and legs stretching while performing attacks, several of his moves involving his limbs now have longer range in general. A significant nerf is that he can now only have one Banana Peel out at a time. Much like Donkey Kong, his general expressiveness has been exaggerated.

Stages[edit]

for Nintendo 3DS[edit]

for Wii U[edit]

  • KongoJungle64IconSSB4-U.png
    Super Smash Bros.Kongo Jungle 64 (Unlockable): A wooden complex in a jungle canopy from Donkey Kong Country at sunset. A Barrel Cannon hovers back-and-forth underneath the stage and will launch fighters that fall into it. A flock of Neckies flies in the background. This stage is large enough to accommodate 8-Player Smash and is one of the possible stages to appear in Level 3 of All-Star Mode as a home stage for Diddy Kong. Its Ω form is columnar. Its Ω form is a floating platform. It is one of four stages from the original Super Smash Bros. to be in SSB4, with the other three being Peach's Castle, Hyrule Castle, and Dream Land. Of the four, Kongo Jungle 64 is the only stage available in the base game.
  • 75mIconSSB4-U.png
    Super Smash Bros. Brawl75m (Starter): A construction site from the original Donkey Kong. The eponymous ape periodically moves into the foreground and summons bouncy pixelated springs that cause damage on impact. Unlike in Brawl, the beams in the upper right corner of the stage are not walk-off platforms, removing the opportunity to camp. It is one of the largest stages in the game and supports 8-Player Smash. Its Ω form is a floating platform like Final Destination.
  • JungleHijinxsIconSSB4-U.png
    Jungle Hijinxs (Starter): Staged in the first level of Donkey Kong Country Returns. The stage has two layers, allowing a player to travel between the foreground and background areas via Barrel Cannons. After doing so, the player will be covered in non-damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away. Screaming Pillars occasionally appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits. Only its Ω form can accommodate 8-Player Smash, which is columnar.

Items[edit]

Main article: Item
  • Hammer (battering): A large mallet from the original Donkey Kong. The player who picks it up enters a state of constantly swinging it, inflicting damage to opponents who make contact with its head. However, the Hammerhead occasionally falls off, leaving the user vulnerable as they swing a useless stick. Other players can pick up the Hammerhead and throw it as a powerful projectile. The length of the attack is much shorter than it was in Melee and Brawl.
  • Spring (throwing): a purple spring from Donkey Kong Jr. It is a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it will bounce opponents from the side, like the Bumper item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it.

Smash Tour items[edit]

  • Hammer (Red): A large mallet from the original Donkey Kong. The user starts battle with a Hammer.
  • DK Barrel (Red): A wooden barrel with the "D.K." symbol on it from Donkey Kong Country. It allows the user to have one of their characters as a CPU ally.
  • Zinger (Blue): An aggressive wasp from Donkey Kong Country. The user places a trap on the board that can launch an opponent.
  • Dixie Kong (Red): A pony-tailed ape from Donkey Kong Country 2: Diddy's Kong Quest. It adds an extra jump to the user's number of midair jumps.

Enemies[edit]

  • Kritter: One of King K. Rool's crocodile cronies from Donkey Kong Country. It lumbers around the stage and will attack nearby opponents. Its design derives from its more recent appearances in Donkey Kong Barrel Blast and Mario Super Sluggers. There are two varieties of Kritter:
    • Green Kritter: A run-of-the-mill Kritter with green scales. It bites three times, and can turn around between each snap.
    • Blue Kritter: A Kritter with blue scales. It strikes opponents with a multi-hitting spinning tackle, which it can also perform while jumping.
  • Tiki Buzz: A flying tiki drum from Donkey Kong Country Returns. It drops down on opponents that walk underneath it. Like a Goomba, it can be defeated by jumping on its head. Doing so launches the player skyward.

Mii Costume[edit]

Outfit[edit]

  • Mii Brawler's stock icon in Super Smash Bros. for Wii U. King K. Rool Outfit (DLC): This outfit is based on King K. Rool, the reoccurring antagonist of the early Donkey Kong Country games and Donkey Kong's rival. He has been a highly requested fighter among fans since Melee, but a big collective push from the community resulted in him being a very popular candidate on the Smash Bros. Fighter Ballot. The outfit was released with a corresponding hat in K. Rool's likeness on July 31, 2015 as downloadable content. The costume is covered in crocodile scutes, has a tail, and features a gold-platted belly. These are characteristics that have not been part of K. Rool's design since Donkey Kong 64.

Headgear[edit]

Music[edit]

Nine of the nineteen tracks included are derivative of "DK Island Swing" from the original Donkey Kong Country, including three of the new music tracks.

Original Tracks[edit]

Returning Tracks[edit]

Source Tracks[edit]

Victory Theme[edit]

  • Victory! Donkey Kong Series: A flourished fanfare of the victory theme from Donkey Kong Country, after Donkey Kong defeated a boss or completed a bonus level. It is sourced directly from Brawl.

Trophies[edit]

Masterpiece[edit]

Main article: Masterpieces

In Super Smash Bros. Ultimate[edit]

The Donkey Kong series has received a considerable boost in representation, with the Donkey Kong Country games receiving greater representation. In addition to the returning two veterans, King K. Rool makes his debut as a newcomer along with the first Assist Trophy in the series. This is the first title to have unlockable Donkey Kong fighters.

Fighters[edit]

  • 02.
    DonkeyKongIcon(SSBU).png
    Donkey Kong (Starter): The leader of the bunch returns once again as a starter fighter, this time with a new Final Smash called Jungle Rush.
  • 36.
    DiddyKongIcon(SSBU).png
    Diddy Kong (Unlockable): Donkey Kong's little buddy returns as an unlockable fighter after being a starter in Brawl and Smash 4. During the transition, Diddy Kong received a new Final Smash called Hyper Rocketbarrel.
  • 67.
    KingKRoolIcon(SSBU).png
    King K. Rool (Unlockable): The leader of the Kremlings and nemesis of the Kongs, King K. Rool makes his debut as an unlockable newcomer, sporting a design that combines his modern appearance with his original look from Donkey Kong Country. He uses his Blast-o-Matic from Donkey Kong 64 for his Final Smash.

Stages[edit]

All Donkey Kong stages except Super Smash Bros. BrawlRumble Falls and Super Smash Bros. for Wii UJungle Hijinxs return.

  • Super Smash Bros. Brawl
    75mIconSSBU.png
    75m (Starter): The sound effects present in the stage have been changed to match the original arcade version.

World of Light Sub-World[edit]

  • Kongo Jungle map SSBU.png
    DK Island: Based on the Kongo Jungle world map from Donkey Kong Country, DK Island appears as a sub-world in The Light Realm. The player progresses through the map much like the original game, with all spirit battles hailing from the Donkey Kong universe. Once the player gets to the banana horde, they can unlock Diddy Kong.

Item[edit]

Main article: Item
  • Hammer (battering): A large mallet from the original Donkey Kong game, functioning largely the same as it did in previous games. Aesthetically, the music that plays when a character picks up hammer now sounds closer to the original arcade game's corresponding theme, and if a hit connects, the corresponding sound and visual effects are shown.

Assist Trophy[edit]

  • Klaptrap: A recurring enemy in the Donkey Kong games. When summoned, Klaptrap latches onto the opponent and bites on them, dealing damage.

Mii Costumes[edit]

Outfit[edit]

Headgear[edit]

Music[edit]

Original Tracks[edit]

Returning Tracks[edit]

  • Super Smash Bros.Jungle Level (64): An arrangement "DK Island Swing" from Donkey Kong Country, the music played in jungle levels, returning from the original Super Smash Bros.
  • Super Smash Bros. MeleeDK Rap: A remix of the "DK Rap" from Donkey Kong 64, sung by James W. Norwood Jr. Returns from Melee.
  • Super Smash Bros. MeleeJungle Level (Melee): Another arrangement of "DK Island Swing" from Donkey Kong Country, returns from Melee.
  • Super Smash Bros. BrawlOpening Theme - Donkey Kong: A medley of songs from the original Donkey Kong, containing the title theme, the tune played when Donkey Kong appears, and the Hammer theme. Returns from Brawl.
  • Super Smash Bros. BrawlDonkey Kong: An electronic dance-influenced medley of tracks from the original Donkey Kong, including "Radar", "25m BGM", "75m BGM", and "Game Start". Returns from Brawl.
  • Super Smash Bros. BrawlJungle Level (Brawl): A third arrangement of "DK Island Swing" from Donkey Kong Country, with a faster tempo and a chorus. Returns from Brawl.
  • Super Smash Bros. BrawlKing K. Rool / Ship Deck 2: An arrangement of the music that plays on Gangplank Galleon and King K. Rool's theme from Donkey Kong Country. Returns from Brawl.
  • Super Smash Bros. BrawlStickerbrush Symphony: An arrangement of "Stickerbrush Symphony from Donkey Kong Country 2: Diddy's Kong Quest. Returns from Brawl.
  • Super Smash Bros. 4Gear Getaway: An arrangement of the music in Gear Getaway from Donkey Kong Country Returns, and "DK Island Swing" from Donkey Kong Country. Returns from Smash 4.
  • Super Smash Bros. for Wii UDonkey Kong Country Returns (Vocals): A vocal arrangement of the title theme from Donkey Kong Country Returns. Returns from Smash for Wii U.
  • Super Smash Bros. for Wii UJungle Level Jazz Style (for 3DS / Wii U): A Jazz-influenced arrangement of "DK Island Swing" from Donkey Kong Country. Returns from Smash for Wii U.
  • Super Smash Bros. for Wii UJungle Level Tribal Style (for 3DS / Wii U): An arrangement of "DK Island Swing" led by a shakuhachi flute. Returns from Smash for Wii U.

Source Tracks[edit]

Victory Themes[edit]

  • Victory! Donkey Kong Series: An arrangement of the theme played when beating a boss or a bonus stage in Donkey Kong Country, unchanged from Brawl and Smash 4. Used by Donkey Kong and Diddy Kong.
  • Victory! King K. Rool: An arrangement of the first part of "Gangplank Galleon" from Donkey Kong Country.

Spirits[edit]

Games with elements appearing in the Super Smash Bros. series[edit]

The Donkey Kong universe has media represented throughout the Super Smash Bros. series with a total of 23 games. The latest game represented in this universe is Donkey Kong Country: Tropical Freeze, released on February 13, 2014.

Trivia[edit]

  • In Ultimate, Pauline is now classified as part of the Mario universe instead of the Donkey Kong universe, unlike past Smash games; Pauline is represented with her appearance from Super Mario Odyssey. However, her appearance from the Donkey Kong arcade game (as Lady) is classified as part of the Donkey Kong universe.
  • The Donkey Kong universe is the first franchise in Smash Bros. history to have more than one playable character created outside of Japan.
    • It is also one of the only four universes (alongside Metroid, Banjo-Kazooie, and Minecraft) to feature playable characters that were created outside Japan.
  • The Donkey Kong universe is one of three universes that currently have multiple playable characters without any semi-clones or Echo Fighters, the others being Kirby and Final Fantasy.
  • The Donkey Kong series was the first universe to introduce a music track with vocals, that being the DK Rap in Melee.
  • The Donkey Kong universe is the only series to have all of its fighters not have traditional voice actors, but instead realistic animal noises for their voices.

References[edit]