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Blast-o-Matic: Difference between revisions

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==Origin==
==Origin==
[[File:BlastoMaticDK64.png|thumb|left|The Blast-o-Matic about to destroy Donkey Kong Island in the Game Over cutscene from ''Donkey Kong 64''.]]
[[File:BlastoMaticDK64.png|thumb|left|The Blast-o-Matic about to destroy Kong Isle in the Game Over sequence of ''Donkey Kong 64''.]]
The Blast-O-Matic (or Blast-o-Matic as it was worded in the original game) was a weapon of mass destruction that King K. Rool developed on his mobile Crocodile Isle with the intent to destroy Donkey Kong Island in ''{{s|mariowiki|Donkey Kong 64}}''. Originally, K. Rool had intended on using the gargantuan K. Lumsy to tear apart the island, but K. Lumsy had a change of heart, and as a result, K. Rool locked him up inside of a cage attached to the mobile base.
In ''{{s|mariowiki|Donkey Kong 64}}'', due to his numerous defeats against {{s|mariowiki|Donkey Kong}}, {{s|mariowiki|King K. Rool}} sought revenge by destroying {{s|mariowiki|Donkey Kong Island}} (Kong Isle in ''Donkey Kong 64''). Originally, he order the gargantuan {{s|mariowiki|Kremling}} {{s|mariowiki|K. Lumsy}} to smash Kong Isle; however, after refusing to do so, K. Rool locked him up inside of a cage attached to his mobile naval fortress, [[mariowiki:Crocodile Isle (Donkey Kong 64)|Crocodile Isle]]. Afterward, he had {{s|mariowiki|Snide}}, his chief technician, develop the {{s|mariowiki|Blast-o-Matic}}, a high power laser canon capable of destroying Kong Isle. K. Rool later incorporated the Blast-o-Matic into Crocodile Isle and set course to Kong Isle; however, a disagreement between the two {{s|mariowiki|Kritter}}s in charge of Crocodile Isle's steering wheel causes the naval fortress to crash into a rock, damaging the Blast-o-Matic. When Crocodile Isle arrives at Kong Isle, K. Roole orders his minions to capture Donkey Kong's friends and to steal his {{s|mariowiki|Banana Hoard}} in order to give his Kremlings time to fix the Blast-o-Matic before Donkey Kong can stop him. During the Game Over sequence of ''Donkey Kong 64'', with the Blast-o-Matic fully repaired, K. Rool readies the laser canon to fire on Kong Isle; however, the destruction of the isle was only implied.


After firing the technician who designed the machine, Snide, K. Rool had focused his efforts on using its destructive capabilities, only for the machine to malfunction. In order to buy time for the machine to be repaired, K. Rool kidnapped the other Kongs and stole Donkey Kong's Banana Horde. Jaded at his firing, {{s|mariowiki|Snide}} agrees to help the Kongs out, but they had to attain pieces of the blueprint from Kasplats in order for him to shut down the machine temporarily, with more blueprints allowing for more time. Once Donkey Kong and friends finally reach {{s|mariowiki|Hideout Helm}}, the heart of the machine's operations, they succeed in destroying the Blast-O-Matic, forcing K. Rool to flee in the Flying Kroc II, only for K. Lumsy to swat down the aircraft, thus setting up the game's final battle.
This Final Smash is based on the implied destruction of Kong Isle during the Game Over sequence of ''Donkey Kong 64'' with minor differences, such as Crocodile Isle being set on a natural island rather than being a naval fortress, and Donkey Kong Island more closely resembling its appearance from ''{{s|mariowiki|Donkey Kong Country}}''.
 
The Final Smash itself references a rather infamous Game Over screen, where K. Rool readies the Blast-O-Matic to destroy Donkey Kong Island, although that was merely implied in ''Donkey Kong 64''.


==Trivia==
==Trivia==

Revision as of 11:22, August 9, 2018

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Blast-O-Matic
Blast-O-Matic
The Blast-O-Matic as it appears in Ultimate.
User King K. Rool
Universe Donkey Kong
Article on Donkey Kong Wiki Blast-o-Matic

The Blast-O-Matic is King K. Rool's Final Smash in Super Smash Bros. Ultimate.

Overview

When activated, K. Rool will lunge forward, and any player or opponent that is caught in the trajectory will be harmed by the Final Smash's attack. If successful, a cutscene appears where K. Rool is sitting on his throne in Crocodile Isle, where he presses a button twice. The Blast-O-Matic itself then fires on Donkey Kong Island, which easily cuts through the stone facade of Donkey Kong, destroying it and dealing massive damage to anyone that was on the island at the time.

Origin

File:BlastoMaticDK64.png
The Blast-o-Matic about to destroy Kong Isle in the Game Over sequence of Donkey Kong 64.

In Donkey Kong 64, due to his numerous defeats against Donkey Kong, King K. Rool sought revenge by destroying Donkey Kong Island (Kong Isle in Donkey Kong 64). Originally, he order the gargantuan Kremling K. Lumsy to smash Kong Isle; however, after refusing to do so, K. Rool locked him up inside of a cage attached to his mobile naval fortress, Crocodile Isle. Afterward, he had Snide, his chief technician, develop the Blast-o-Matic, a high power laser canon capable of destroying Kong Isle. K. Rool later incorporated the Blast-o-Matic into Crocodile Isle and set course to Kong Isle; however, a disagreement between the two Kritters in charge of Crocodile Isle's steering wheel causes the naval fortress to crash into a rock, damaging the Blast-o-Matic. When Crocodile Isle arrives at Kong Isle, K. Roole orders his minions to capture Donkey Kong's friends and to steal his Banana Hoard in order to give his Kremlings time to fix the Blast-o-Matic before Donkey Kong can stop him. During the Game Over sequence of Donkey Kong 64, with the Blast-o-Matic fully repaired, K. Rool readies the laser canon to fire on Kong Isle; however, the destruction of the isle was only implied.

This Final Smash is based on the implied destruction of Kong Isle during the Game Over sequence of Donkey Kong 64 with minor differences, such as Crocodile Isle being set on a natural island rather than being a naval fortress, and Donkey Kong Island more closely resembling its appearance from Donkey Kong Country.

Trivia

  • The design of Donkey Kong Island in the Final Smash more closely resembles the layout of the island in the original Donkey Kong Country, although Donkey Kong's house is where the Vine Valley area would be on the map. Also, while Crocodile Isle resembles the design used in Donkey Kong 64 (complete with entrance to the Frantic Factory world), it is depicted as a fortress on an island rather than a mobile platform.