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Chain Attack: Difference between revisions

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==Origin==
==Origin==
This Final Smash is based on the Chain Attack mechanic of ''Xenoblade Chronicles'', through which party members can attack in immediate succession when the party gauge is full, and receive damage bonuses for doing so.
In ''Xenoblade Chronicles'', successfully scoring critical hits or attacks' bonus effects fills the Party Gauge, which can be spent for various benefits. Filling all three bars of the Party Gague allows usage of a Chain Attack, which freezes time and allows the entire party to use successive Arts on a single enemy, even Arts that have not finished cooling down. Chain Attacks reduce the enemy's defenses against status effects, gain damage multipliers for using Arts of the same category in succession, and can continue for up to fifteen hits based on the party's affinity.


{{Special Moves|char=Shulk}}
{{Special Moves|char=Shulk}}
{{FinalSmash}}
{{FinalSmash}}
[[Category:Xenoblade universe]]
[[Category:Xenoblade universe]]
[[Category:Shulk]]
[[Category:Shulk]]
[[Category:Final Smashes (SSB4)]]
[[Category:Final Smashes (SSB4)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]

Revision as of 00:16, March 22, 2015

Template:Infobox Final Smash SSB4 Chain Attack (チェインアタック, Chain Attack) is Shulk's Final Smash. In this Final Smash, Shulk attempts to catch his opponent in front of him. Then, once successful, a cinematic appears as he summons Dunban and Riki to assist him, and the three proceed to attack trapped opponents.

The Final Smash deals varying damage depending on which of Shulk's Monado Arts is set (41%-55% for Buster, and 15%-20% for Jump, Shield, and Smash). The initial strike from the blinding light deals 3% damage (4% for Buster, and 1% for Jump, Shield, and Smash), and the attack deals 2% for each consecutive strikes (3% for Buster, and 1% for Jump, Shield, and Smash). The final Monado slash will deal 17% damage (23% for Buster, and 9% for Jump, Shield, and Smash), launching the target(s) horizontally. It is capable of KO'ing opponents around 40% of damage (20% for Smash, over 80% for Buster).

Trophy Description

In Xenoblade Chronicles, building up the party's team spirit would let them use a chain attack, using multiple Arts in a row to deal massive damage. In this game, Shulk's Final Smash calls party members Dunban and Riki to help obliterate an unlucky target... or multiple targets if you catch more than one in the circle of light!

Origin

In Xenoblade Chronicles, successfully scoring critical hits or attacks' bonus effects fills the Party Gauge, which can be spent for various benefits. Filling all three bars of the Party Gague allows usage of a Chain Attack, which freezes time and allows the entire party to use successive Arts on a single enemy, even Arts that have not finished cooling down. Chain Attacks reduce the enemy's defenses against status effects, gain damage multipliers for using Arts of the same category in succession, and can continue for up to fifteen hits based on the party's affinity.