Inkling (SSBU): Difference between revisions
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* '''Dash attack''': A shoulder charge after transforming back into kid form from squid form. | * '''Dash attack''': A shoulder charge after transforming back into kid form from squid form. | ||
==== Smash attacks ==== | ==== Smash attacks ==== | ||
* '''Forward smash''': Swings the Inkbrush. | * '''Forward smash''': Swings the {{s|inkipedia|Inkbrush}}. | ||
* '''Up smash''': Fires a burst from the Blaster above Inkling's head. There's a hitbox next to Inkling that launches the enemy above Inkling before the shot goes off, setting the enemy up for the attack. | * '''Up smash''': Fires a burst from the {{s|inkipedia|Blaster}} above Inkling's head. There's a hitbox next to Inkling that launches the enemy above Inkling before the shot goes off, setting the enemy up for the attack. | ||
* '''Down smash''': Empties out a Slosher on either side Inkling, starting with the front then the back. | * '''Down smash''': Empties out a {{s|inkipedia|Slosher}} on either side Inkling, starting with the front then the back. | ||
=== Aerial attacks === | === Aerial attacks === |
Revision as of 22:04, June 13, 2018
Inkling in Super Smash Bros. Ultimate | |
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Universe | Splatoon |
Availability | Unlockable |
Final Smash | Killer Wail |
Inkling (インクリング, Inkling) is a playable character in Super Smash Bros. Ultimate.
Attributes
- Some of Inkling's attacks use up and apply ink. Characters that are painted with ink take additional damage. However, certain attacks use up some of Inkling's ink reserve, which can be replenished by pressing "B" while using the Shield. If Inkling's ink levels are too low, many moves will deal less damage and certain specials will have no effect at all.
- Inkling will transform into squid form while dashing and dodging.
Moveset
Ground attacks
- Neutral attack: A two-hit combo consisting of a quick finger jab then a kick, followed by a rapid series of spurts from the Splattershot that concludes with a single blast that launches the enemy. The rapid jab covers the opponent in ink.
- Forward tilt: A straight kick.
- Up tilt:
- Down tilt:
- Dash attack: A shoulder charge after transforming back into kid form from squid form.
Smash attacks
- Forward smash: Swings the Inkbrush.
- Up smash: Fires a burst from the Blaster above Inkling's head. There's a hitbox next to Inkling that launches the enemy above Inkling before the shot goes off, setting the enemy up for the attack.
- Down smash: Empties out a Slosher on either side Inkling, starting with the front then the back.
Aerial attacks
- Neutral aerial: A spinning kick that hits on either side of Inkling.
- Forward aerial: Dropkicks ahead of Inkling.
- Back aerial: Swings the Splattershot straight behind Inkling.
- Up aerial: Two spinning kicks that swing in an arc above Inkling.
- Down aerial: Swings the Splattershot straight below Inkling.
Grab attacks
- Grab: Reaches out to seize the opponent.
- Pummel: Stomps the grabbed opponent.
- Forward throw: Fires the Splattershot directly at the opponent, angled diagonally upwards.
- Back throw: Transforms into squid form, then spins and tosses the opponent behind Inkling with their tentacles.
- Up throw:
- Down throw:
Get-up attacks
- Floor attack (front):
- Floor attack (back):
- Floor attack (trip):
- Edge attack:
Special attacks
- Neutral special: Fires the Splattershot a medium distance. Inkling cannot move while firing. This attack can be angled and covers foes in ink. The projectiles will cause hitstun on nearby enemies but will only push foes that are further away.
- Side special: Pushes a Roller along the ground, covering it in ink. Enemies move slower while on the ink. Enemies hit by the Roller are Buried.
- Up special: Performs the Super Jump, a move that causes Inkling to transform into their squid form before launching themselves upward. The trajectory of the jump can be angled slightly to either side. The Super Jump deals damage both while launching into the air and while coming back down.
- Down special: Throws a Splat Bomb that bounces off of the ground and foes before detonating. Tapping the button will slowly lob it a short distance, and holding down the button will quickly throw it a greater distance
- Final Smash: Inkling brings out the Killer Wail, aiming it directly forward. After a brief delay, the supersonic weapon unleashes a beam that launches enemies after trapping them in the damaging beam. The Killer Wail behaves similar to Samus's Zero Laser, but allows Inkling to move and attack while it goes off.
Gallery
Splatoon universe | |
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Fighter | Inkling (SSBU) |
Assist Trophy | Squid Sisters |
Stage | Moray Towers |
Other | Judd · Octoling |
Spirits | Spirits |
Music | Ultimate |