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Dr. Mario (SSB4): Difference between revisions

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*{{buff|Back air deals much stronger damage and knockback.}}
*{{buff|Back air deals much stronger damage and knockback.}}
**{{nerf|Although it has stronger knockback scaling, its base knockback seems to be lowered a bit.}}
**{{nerf|Although it has stronger knockback scaling, its base knockback seems to be lowered a bit.}}
*{{buff|Dr. Tornado has a faster startup and a slightly longer duration. The move itself is also stronger and harder to escape from. Additionally you can recover more by mashing B.}}
*{{buff|Dr. Tornado has a faster startup and a slightly longer duration. The move itself is also stronger and harder to escape from. Additionally, Dr. Mario can recover more by mashing B.}}
**{{nerf|It has slightly extended ending lag.}}
**{{nerf|It has slightly extended ending lag.}}
*{{nerf|Down tilt has lower damage.}}
*{{nerf|Down tilt has lower damage.}}
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*{{nerf|Megavitamins deal less damage.}}
*{{nerf|Megavitamins deal less damage.}}
**{{change|They are much more brightly colored, lack the see-through half, and appear to be shorter, but more rounded.}}
**{{change|They are much more brightly colored, lack the see-through half, and appear to be shorter, but more rounded.}}
*{{change|Now has various things that Brawl introduced like On-screen Appearances, multiple taunts and a final Smash.}}
*{{change|Now has various things that Brawl introduced (or brought back in the first case), such as an on-screen appearance, multiple taunts, and a final smash.}}
*{{change|Dr. Mario now grabs with one hand as opposed to two.}}
*{{change|Dr. Mario now grabs with one hand as opposed to two.}}



Revision as of 11:56, September 15, 2014

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This article is about Dr. Mario's appearance in Super Smash Bros. 4. For the character in other contexts, see Dr. Mario.
Dr. Mario
in Super Smash Bros. 4
Dr. Mario
MarioSymbol.svg
Universe Mario
Other playable appearance in Melee


Availability Unlockable
Final Smash Doctor Finale
DrMarioHeadSSB4-U.png

Dr. Mario is a playable character in Super Smash Bros. 4. He is the first and only veteran that was cut before returning in a future installment in the series. Dr. Mario's design has been updated to include the red tie he has had since Dr. Mario 64, while still retaining his black pants from Melee. His hair is a lighter shade of brown.

He retains the Megavitamins and Dr. Tornado in his moveset. His Final Smash is similar to Mario Finale, but it instead uses exploding pills.

Changes from Melee

  • Buff Jab combo is faster.
  • Buff Dr. Mario jumps slightly higher.
  • Buff Forward smash is stronger.
  • Buff Down air deals 1% more damage total.
  • Buff Dash attack deals 1% more damage.
  • Buff Super Jump Punch is now a strong KO move close up.
  • Buff Back air deals much stronger damage and knockback.
    • Nerf Although it has stronger knockback scaling, its base knockback seems to be lowered a bit.
  • Buff Dr. Tornado has a faster startup and a slightly longer duration. The move itself is also stronger and harder to escape from. Additionally, Dr. Mario can recover more by mashing B.
    • Nerf It has slightly extended ending lag.
  • Nerf Down tilt has lower damage.
  • Nerf Up tilt deals lower damage.
  • Nerf Up air deals less damage.
  • Nerf Down smash deals much less damage.
  • Nerf Super Sheet deals less damage.
  • Nerf Megavitamins deal less damage.
    • Change They are much more brightly colored, lack the see-through half, and appear to be shorter, but more rounded.
  • Change Now has various things that Brawl introduced (or brought back in the first case), such as an on-screen appearance, multiple taunts, and a final smash.
  • Change Dr. Mario now grabs with one hand as opposed to two.

Palette Swaps