Dr. Mario (SSB4): Difference between revisions
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*{{buff|Back air deals much stronger damage and knockback.}} | *{{buff|Back air deals much stronger damage and knockback.}} | ||
**{{nerf|Although it has stronger knockback scaling, its base knockback seems to be lowered a bit.}} | **{{nerf|Although it has stronger knockback scaling, its base knockback seems to be lowered a bit.}} | ||
*{{buff|Dr. Tornado has a faster startup and a slightly longer duration. The move itself is also stronger and harder to escape from. Additionally | *{{buff|Dr. Tornado has a faster startup and a slightly longer duration. The move itself is also stronger and harder to escape from. Additionally, Dr. Mario can recover more by mashing B.}} | ||
**{{nerf|It has slightly extended ending lag.}} | **{{nerf|It has slightly extended ending lag.}} | ||
*{{nerf|Down tilt has lower damage.}} | *{{nerf|Down tilt has lower damage.}} | ||
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*{{nerf|Megavitamins deal less damage.}} | *{{nerf|Megavitamins deal less damage.}} | ||
**{{change|They are much more brightly colored, lack the see-through half, and appear to be shorter, but more rounded.}} | **{{change|They are much more brightly colored, lack the see-through half, and appear to be shorter, but more rounded.}} | ||
*{{change|Now has various things that Brawl introduced | *{{change|Now has various things that Brawl introduced (or brought back in the first case), such as an on-screen appearance, multiple taunts, and a final smash.}} | ||
*{{change|Dr. Mario now grabs with one hand as opposed to two.}} | *{{change|Dr. Mario now grabs with one hand as opposed to two.}} | ||
Revision as of 11:56, September 15, 2014
Dr. Mario in Super Smash Bros. 4 | |
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Universe | Mario |
Other playable appearance | in Melee |
Availability | Unlockable |
Final Smash | Doctor Finale |
Dr. Mario is a playable character in Super Smash Bros. 4. He is the first and only veteran that was cut before returning in a future installment in the series. Dr. Mario's design has been updated to include the red tie he has had since Dr. Mario 64, while still retaining his black pants from Melee. His hair is a lighter shade of brown.
He retains the Megavitamins and Dr. Tornado in his moveset. His Final Smash is similar to Mario Finale, but it instead uses exploding pills.
Changes from Melee
- Jab combo is faster.
- Dr. Mario jumps slightly higher.
- Forward smash is stronger.
- Down air deals 1% more damage total.
- Dash attack deals 1% more damage.
- Super Jump Punch is now a strong KO move close up.
- Back air deals much stronger damage and knockback.
- Although it has stronger knockback scaling, its base knockback seems to be lowered a bit.
- Dr. Tornado has a faster startup and a slightly longer duration. The move itself is also stronger and harder to escape from. Additionally, Dr. Mario can recover more by mashing B.
- It has slightly extended ending lag.
- Down tilt has lower damage.
- Up tilt deals lower damage.
- Up air deals less damage.
- Down smash deals much less damage.
- Super Sheet deals less damage.
- Megavitamins deal less damage.
- They are much more brightly colored, lack the see-through half, and appear to be shorter, but more rounded.
- Now has various things that Brawl introduced (or brought back in the first case), such as an on-screen appearance, multiple taunts, and a final smash.
- Dr. Mario now grabs with one hand as opposed to two.
Palette Swaps
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |